SlideShare a Scribd company logo
1 of 8
20/01/14
Project da Vinci: Mood board Creation
To get a better feel of what I was developing I compiled a collection of images based solely in the
subject of anatomy, and then formatted them all into a single JPEG file entitled Anatomical
moodboard.
__________________________________________________________________________________
28/01/14
Project da Vinci: Anatomy Practice
I have begun developing my skills in the human anatomy and figure drawing, using different forms of
media and guides.
Today I started by using three different methods of creating a basic human figure, these methods
were as follows:
 Box Method – The use of simple two dimensional boxes and circles to pin point where the
joints rotate.
 Oval Method – The use of defined ovals and tonal markings to create a sense of depth
 Hybrid Method using a mixture of different ideas.
29/01/14
Project da Vinci: Simple figure and pose Practice
Using my recent studies as a rough guide of the form and shape of the figure I developed a few basic
ideas of poses my characters could be placed in, this includes jogging, kneeling and walking.
Project da Vinci: Mind Map and ideas generation
Once these studies were complete I developed a mind map for the different assets of the game and
elements I would need to research such as the style of the game, time it was set in where the story
unfolds and the characters that will exist within the game.
04/02/14
Project da Vinci: The Male Skeleton Using information provided by various different websites I
sketched out sections of the human skeleton and named numerous of the major bones that enable
the figure to move.
08/02/14
Project da Vinci: Hand practice
For this exercise I didn’t use any third party references, all the studies were created from
observation of my own hand placed in different positions viewed from varied angles.
I completed this exercise using what I titled “The Pin Method” which is the use of dots and lines to
map out the shape and position of the study.
In this particular instance I viewed my hand in one simple position and four other more refined
positions.
10/02/14
Project da Vinci: Folds and Fabric Practice
In order to flesh out my characters in different poses and positions I needed to develop my skills
concerning clothing and any miscellaneous they may be equipped with.
I executed these studies by observing my fellow classmates and myself, attempting to express all the
different fabric and materials such as leather, denim, cotton and wool.
11/02/14
Project da Vinci: Folds and Fabric study
After practicing textures and fabric in small detail and proportion previously I now tried my hand at a
full study, I did this by asking my classmate if I could draw him in a specific pose for a portion of their
time, because I was focusing solely on fabric and detail I disregarded the face and wrists.
15/02/14
Project da Vinci: Stance and form practice
Once I returned to my work I was fairly surprised of the level at which my skills plummeted, making
it clear to me that I needed to be more consistent for the coming weeks.
Before putting down the pencil I somewhat refreshed my mind by sketching out some different
poses and figures to the best of my ability.
16/02/14
Project da Vinci: Eye ball and pupil practice
My goal today was to execute a fairly detailed and easy to make out life drawing, I started with a
draft and quickly noticed they eyes I had drawn were both facing alternate ways, which was not my
intention, so I quickly refreshed my memory by drawing a few simplistic two dimensional sketches of
pupils, this allowed me to correctly decide which eye would be facing which way and how to display
it.
16/02/14
Project da Vinci: Life drawing study
Using a mirror a b, 2b and 4b pencil and eraser I began a study of myself, keeping my upper body
straight so I could capture every detail.
This study was a means of practicing the shape of the upper body, details, fabric and tone.
Once completed the life study I added a few added features.
18/02/14
Project da Vinci: Figure shape and tonal practice
Armed with a 2b mechanical pencil and an eraser, using a toy action figure as reference I created an
approximately anatomically correct head, muscular chest and a light source for me to add any tonal
effects for depth.
20/02/14
Project da Vinci: Figure stance practice
As previously using the action figure for reference I proceeded to draw the figure excluding tone and
focusing more on stance and posture, the first was a failure leading me to jot down little doodles of
stickmen in different angles and forms to refresh my memory of flow, I later continued and the
figures began to appear more stable.
25/02/14
Project da Vinci: Anatomical research/studies
After looking back at my previous studies I realised I still haven’t learned enough about the
proportion and points at which the muscles were pinned on the body, for this reason I chose to
begin researching the human chest muscle structure, in hope that it would improve my knowledge
of the human structure and in turn improve my figure drawing.
26/02/14
Project da Vinci: Figure stance and upper body study
To my delight my previous anatomical research proved useful and my drawings are a little more
flowing rather than rigid.
Rather than producing a rough draft of the action figure, due to my new found research I was able to
draw the figure in different stances much more freely, I proceeded to practice the upper body as if it
were a 3d object projected on the page, taking note of the point at which the navel would appear,
at which angle I needed to draw the chest, sketching out a little 2D skeletal structure for reference.
27/02/14
Project da Vinci: Anatomical figure studies
I returned to drawing the action figure, this time in short time frames to see how much I could
include in a short time period, after my final 5 minute figure sketch I was left with 3 figures each at
different angles, proportions placed in different stances, the final showing more detail and
corrections than the others.
02/03/14
Project da Vinci: Further figure studies
After acquiring a few new tools to help me with my studies, such as a small wooden mannequin,
kneaded eraser and various other utensils I began placing the mannequin in several different
stances, standing or sitting at different angles so I produced a different perspective image each time.
05/03/14
Project da Vinci: Skeletal study
For my next study I placed myself in view of a life-size hanging skeletal structure and using a
standard 2b pencil I began focusing on the bones which allow the rotation of the wrist, adding tone
from the use of my light source all whilst maintaining the 3D effect.
I found that this study was a success and will prove useful as a reference for future studies.
07/03/14
Project da Vinci: Further mannequin practice and beginning of character creation
Returning to further practice the figure using the mannequin as a guide I created a further 6 figures
1 of which was created using a fine liner pen displaying the figure pointing towards something in the
distance whilst throwing with the other hand.
After creating these figures and gradually becoming more confident in my anatomy, I created a few
limited detail character profiles with a few drafts of what the characters may look like and how
muscular or agile they were, the first one being of the protagonist Da Vinci and the second of Lisa.
08/03/14
Project da Vinci: Further character description
On this day I used my time to add little snippets of detail to the character descriptions, such as eye
colour, facial hair, interests and the clothing they wore.
__________________________________________________________________________________
12/03/14
Project da Vinci: Further form development and pose study
After previously adding detail to the character descriptions and creating 2 of the four character
drafts I I now began to create a figure for the third character and antagonist Michelangelo. After
creating the base figure I next applied the figure to a pose in an environment alongside a brief
description.
I quickly noticed with this study I needed further practice with the hand proportion and shape.
__________________________________________________________________________________
15/03/14
Project da Vinci: Pose maniac reference studies
Using a supplied time limit and models to draw from I began a 30 second figure drawing online study
at which a new study would appear every 30 seconds, during this time I produced sketches of both
female and male of all different proportions and poses, but only limited limbs and features because
of the time frame I gave myself.
16/03/14
Project da Vinci: Axe Wielding figure study
Using a my previous pose practice as reference I quickly created an outline of an axe wielding figure
with their head tilted, and below a figure showing the back of them with their legs slightly crouched.
20/03/14
Project da Vinci: Further character concepts and items
After scanning through an array of dishonoured and darksiders images the work that I produced on
this day fitted more with the dark side of renaissance as the character concepts were of huge
proportion and seemed very unworldly, I created the concepts to add a bit of a twist to the game
giving it a unique extra.
25/03/14
Project da Vinci: Further Item development and life sketches
Using a 2b mechanical pencil I created two new weapon concepts a hound concept and a anomically
incorrect life drawing, after this study It has come to my attention I need to further develop my
anatomy skills in order for my finished concepts to appear to a good standard.
28/04/14
Project da Vinci: head, item and tonal progression
Now realising I may need to extend my deadline to a later date in order for work to be finished to a
good standard I began designing what the final structure may look like when altered, this being a
partly scientific game I decided to create mechanical appearing head shape of which may appear on
one of the characters at some point and alongside a staff like item that would be an extra alike the
unworldly concepts.
02/04/14
Project da Vinci: Life drawing progression
Firstly asking my younger sibling if I could use some of his time I began sketching out a base of what
a younger character may look like with the anatomical points in place, I then proceeded to draw a
more fuller study of my sibling displaying hair, nose eyes and limbs, I found this to be a useful
method of working.
06/04/14
Project da Vinci: Beginning Giovanni character concept
After many hours of anatomy research and figure practice I sketched out the first of my four final
character concepts, this one being the side character Giovanni, I began by designing the chest and
armour and then slowly progressed outward towards the shoulders adding the correct tonal effects
to the armoured plates.
06/04/14
After a short break I continued with the progression of the final first character concept, I used this
time to add texture weapons and lower body armour, upon completion Giovanni appeared as more
of a mercenary than assassin.
07/04/14
Giovanni concept now complete, after a brief observation of my concept I came to the conclusion
that the concept looked lifeless and the anatomy was far from my best efforts, and after spending a
small portion of my time in further anatomical research I began the second version of Giovanni this
time paying closer attention to detail and form.
10/04/14
Giovanni 2.0 now complete I feel the concept was a much needed improvement and I’m pleased
that I took the time to renew the concept, like most ideas this one came with a minor issue, which I
found to be the shape of the hands and wrist of the new design.
15/04/14
After completing Giovanni and keeping my anatomy in check, I took a little time designing possible
extras which the characters may wield, 4 weapons were designed in total, the first with 3 demonic
heads floating above a stream of smoke on top of a cracked orb, the second was a zero gravity dual
wield, a chakram, and finally a polearm which would be wielded by masked Michelangelo.
17/04/14
Back into the initial production of the characters I began work on the main character da Vinci himself
using a 3D muscular action figure as an overall guide, keeping many of the visual references heavily
based around the modern instalments created by the BBC, such as the leather jacket, jeans and belt.
20/04/14
After spending the past few days focusing on Da Vinci’s overall appearance I finally feel like I have
the facial features how I envisioned them and only the finishing touches remain.
25/04/14
All character concepts are now finished for Giovanni, Michelangelo, Lisa and Da Vinci each using
different methods of presentation and development.
Anatomical figure studies and character creation for Project da Vinci

More Related Content

Viewers also liked

Planning of project da vinci
Planning of project da vinciPlanning of project da vinci
Planning of project da vinciNathan_West
 
Skillset job roles_in_the_games_industry nwest
Skillset job roles_in_the_games_industry nwestSkillset job roles_in_the_games_industry nwest
Skillset job roles_in_the_games_industry nwestNathan_West
 
Natural destruction presentation
Natural destruction presentationNatural destruction presentation
Natural destruction presentationNathan_West
 
Photoshop screenshots nwest
Photoshop screenshots nwestPhotoshop screenshots nwest
Photoshop screenshots nwestNathan_West
 
Natural destruction presentation
Natural destruction presentationNatural destruction presentation
Natural destruction presentationNathan_West
 
Task 2 - Research
Task 2 - ResearchTask 2 - Research
Task 2 - ResearchNathan_West
 
Photoshop screenshots nwest
Photoshop screenshots nwestPhotoshop screenshots nwest
Photoshop screenshots nwestNathan_West
 
Task 1 technical file
Task 1   technical fileTask 1   technical file
Task 1 technical fileNathan_West
 
Wings of morpheus screenshots
Wings of morpheus screenshotsWings of morpheus screenshots
Wings of morpheus screenshotsNathan_West
 
Lightbot screenshots 150313
Lightbot screenshots 150313Lightbot screenshots 150313
Lightbot screenshots 150313Nathan_West
 

Viewers also liked (11)

Ha1 task 6 ip
Ha1 task 6   ipHa1 task 6   ip
Ha1 task 6 ip
 
Planning of project da vinci
Planning of project da vinciPlanning of project da vinci
Planning of project da vinci
 
Skillset job roles_in_the_games_industry nwest
Skillset job roles_in_the_games_industry nwestSkillset job roles_in_the_games_industry nwest
Skillset job roles_in_the_games_industry nwest
 
Natural destruction presentation
Natural destruction presentationNatural destruction presentation
Natural destruction presentation
 
Photoshop screenshots nwest
Photoshop screenshots nwestPhotoshop screenshots nwest
Photoshop screenshots nwest
 
Natural destruction presentation
Natural destruction presentationNatural destruction presentation
Natural destruction presentation
 
Task 2 - Research
Task 2 - ResearchTask 2 - Research
Task 2 - Research
 
Photoshop screenshots nwest
Photoshop screenshots nwestPhotoshop screenshots nwest
Photoshop screenshots nwest
 
Task 1 technical file
Task 1   technical fileTask 1   technical file
Task 1 technical file
 
Wings of morpheus screenshots
Wings of morpheus screenshotsWings of morpheus screenshots
Wings of morpheus screenshots
 
Lightbot screenshots 150313
Lightbot screenshots 150313Lightbot screenshots 150313
Lightbot screenshots 150313
 

Similar to Anatomical figure studies and character creation for Project da Vinci

Fmp production log_310314
Fmp production log_310314 Fmp production log_310314
Fmp production log_310314 Thomas_Giblin_16
 
Fmp production log_070414 Thomas Giblin
Fmp production log_070414 Thomas Giblin Fmp production log_070414 Thomas Giblin
Fmp production log_070414 Thomas Giblin Thomas_Giblin_16
 
Fmp production log_170314 Thomas Giblin
Fmp production log_170314 Thomas Giblin Fmp production log_170314 Thomas Giblin
Fmp production log_170314 Thomas Giblin Thomas_Giblin_16
 
Teaching Perspective Drawing Using Google Sketch Up 2
Teaching Perspective Drawing Using Google Sketch Up 2Teaching Perspective Drawing Using Google Sketch Up 2
Teaching Perspective Drawing Using Google Sketch Up 2Janet Baran
 
Teaching Perspective Drawing Using Google Sketch Up 2
Teaching Perspective Drawing Using Google Sketch Up 2Teaching Perspective Drawing Using Google Sketch Up 2
Teaching Perspective Drawing Using Google Sketch Up 2Janet Baran
 
Unit66 production log_steph_hawkins_final 3
Unit66 production log_steph_hawkins_final 3Unit66 production log_steph_hawkins_final 3
Unit66 production log_steph_hawkins_final 3stephlizahawkins123
 
BA Design Portfolio
BA Design Portfolio BA Design Portfolio
BA Design Portfolio ffion2
 
2015 2 adb presentation summary place in question
2015 2 adb presentation summary place in question2015 2 adb presentation summary place in question
2015 2 adb presentation summary place in questionTaliewarlie
 

Similar to Anatomical figure studies and character creation for Project da Vinci (20)

Fmp production log_310314
Fmp production log_310314 Fmp production log_310314
Fmp production log_310314
 
Fmp production log_280414
Fmp production log_280414Fmp production log_280414
Fmp production log_280414
 
Fmp production log_070414 Thomas Giblin
Fmp production log_070414 Thomas Giblin Fmp production log_070414 Thomas Giblin
Fmp production log_070414 Thomas Giblin
 
Fmp production log_170314 Thomas Giblin
Fmp production log_170314 Thomas Giblin Fmp production log_170314 Thomas Giblin
Fmp production log_170314 Thomas Giblin
 
Fmp production log_240314
Fmp production log_240314Fmp production log_240314
Fmp production log_240314
 
Teaching Perspective Drawing Using Google Sketch Up 2
Teaching Perspective Drawing Using Google Sketch Up 2Teaching Perspective Drawing Using Google Sketch Up 2
Teaching Perspective Drawing Using Google Sketch Up 2
 
Teaching Perspective Drawing Using Google Sketch Up 2
Teaching Perspective Drawing Using Google Sketch Up 2Teaching Perspective Drawing Using Google Sketch Up 2
Teaching Perspective Drawing Using Google Sketch Up 2
 
Fmp production log_100314
Fmp production log_100314Fmp production log_100314
Fmp production log_100314
 
Fmp production log_050514
Fmp production log_050514Fmp production log_050514
Fmp production log_050514
 
Unit66 production log_steph_hawkins_final 3
Unit66 production log_steph_hawkins_final 3Unit66 production log_steph_hawkins_final 3
Unit66 production log_steph_hawkins_final 3
 
BA Design Portfolio
BA Design Portfolio BA Design Portfolio
BA Design Portfolio
 
S1 PP
S1 PPS1 PP
S1 PP
 
Unit66 production log
Unit66 production logUnit66 production log
Unit66 production log
 
2015 2 adb presentation summary place in question
2015 2 adb presentation summary place in question2015 2 adb presentation summary place in question
2015 2 adb presentation summary place in question
 
Evaluation
EvaluationEvaluation
Evaluation
 
Fmp production log_030314
Fmp production log_030314Fmp production log_030314
Fmp production log_030314
 
Schedule
ScheduleSchedule
Schedule
 
Fmp production log_240214
Fmp production log_240214Fmp production log_240214
Fmp production log_240214
 
Task 8 evaluating your own work
Task 8 evaluating your own workTask 8 evaluating your own work
Task 8 evaluating your own work
 
Epq artefact research
Epq artefact researchEpq artefact research
Epq artefact research
 

More from Nathan_West

Imaginary beings reference
Imaginary beings referenceImaginary beings reference
Imaginary beings referenceNathan_West
 
Darksiders Analysis
Darksiders AnalysisDarksiders Analysis
Darksiders AnalysisNathan_West
 
Need for speed most wanted cutscene analysis
Need for speed most wanted cutscene analysisNeed for speed most wanted cutscene analysis
Need for speed most wanted cutscene analysisNathan_West
 
Pokemon XD gale of darkness Analysis
Pokemon XD gale of darkness AnalysisPokemon XD gale of darkness Analysis
Pokemon XD gale of darkness AnalysisNathan_West
 
Ha7 task 7 – post production
Ha7 task 7 – post productionHa7 task 7 – post production
Ha7 task 7 – post productionNathan_West
 
Ha2 task 7 evaluation
Ha2 task 7 evaluationHa2 task 7 evaluation
Ha2 task 7 evaluationNathan_West
 
HA3 sidekick production_log_200313
HA3 sidekick production_log_200313HA3 sidekick production_log_200313
HA3 sidekick production_log_200313Nathan_West
 
Unit 76 task 2 programming sounds into a game
Unit 76 task 2 programming sounds into a gameUnit 76 task 2 programming sounds into a game
Unit 76 task 2 programming sounds into a gameNathan_West
 
Project da vinci finished evaluation
Project da vinci   finished evaluationProject da vinci   finished evaluation
Project da vinci finished evaluationNathan_West
 
Project da vinci evaluation
Project da vinci   evaluationProject da vinci   evaluation
Project da vinci evaluationNathan_West
 
Finished production log
Finished production logFinished production log
Finished production logNathan_West
 
IG2 Task 1 Work Sheet
IG2 Task 1 Work SheetIG2 Task 1 Work Sheet
IG2 Task 1 Work SheetNathan_West
 
Finished production
Finished productionFinished production
Finished productionNathan_West
 
Ig1 task 5_effects_manipulation_2
Ig1 task 5_effects_manipulation_2Ig1 task 5_effects_manipulation_2
Ig1 task 5_effects_manipulation_2Nathan_West
 

More from Nathan_West (20)

Imaginary beings reference
Imaginary beings referenceImaginary beings reference
Imaginary beings reference
 
Darksiders Analysis
Darksiders AnalysisDarksiders Analysis
Darksiders Analysis
 
Need for speed most wanted cutscene analysis
Need for speed most wanted cutscene analysisNeed for speed most wanted cutscene analysis
Need for speed most wanted cutscene analysis
 
Pokemon XD gale of darkness Analysis
Pokemon XD gale of darkness AnalysisPokemon XD gale of darkness Analysis
Pokemon XD gale of darkness Analysis
 
HA1 Task 9
HA1 Task 9HA1 Task 9
HA1 Task 9
 
Ha7 task 8
Ha7 task 8Ha7 task 8
Ha7 task 8
 
Ha7 task 7 – post production
Ha7 task 7 – post productionHa7 task 7 – post production
Ha7 task 7 – post production
 
FMP Pitch
FMP PitchFMP Pitch
FMP Pitch
 
FMP Pitch
FMP PitchFMP Pitch
FMP Pitch
 
Ha2 task 7 evaluation
Ha2 task 7 evaluationHa2 task 7 evaluation
Ha2 task 7 evaluation
 
Unit 66 Task 8
Unit 66   Task 8Unit 66   Task 8
Unit 66 Task 8
 
HA3 sidekick production_log_200313
HA3 sidekick production_log_200313HA3 sidekick production_log_200313
HA3 sidekick production_log_200313
 
Unit 67 Task 6
Unit 67   Task 6Unit 67   Task 6
Unit 67 Task 6
 
Unit 76 task 2 programming sounds into a game
Unit 76 task 2 programming sounds into a gameUnit 76 task 2 programming sounds into a game
Unit 76 task 2 programming sounds into a game
 
Project da vinci finished evaluation
Project da vinci   finished evaluationProject da vinci   finished evaluation
Project da vinci finished evaluation
 
Project da vinci evaluation
Project da vinci   evaluationProject da vinci   evaluation
Project da vinci evaluation
 
Finished production log
Finished production logFinished production log
Finished production log
 
IG2 Task 1 Work Sheet
IG2 Task 1 Work SheetIG2 Task 1 Work Sheet
IG2 Task 1 Work Sheet
 
Finished production
Finished productionFinished production
Finished production
 
Ig1 task 5_effects_manipulation_2
Ig1 task 5_effects_manipulation_2Ig1 task 5_effects_manipulation_2
Ig1 task 5_effects_manipulation_2
 

Anatomical figure studies and character creation for Project da Vinci

  • 1. 20/01/14 Project da Vinci: Mood board Creation To get a better feel of what I was developing I compiled a collection of images based solely in the subject of anatomy, and then formatted them all into a single JPEG file entitled Anatomical moodboard. __________________________________________________________________________________ 28/01/14 Project da Vinci: Anatomy Practice I have begun developing my skills in the human anatomy and figure drawing, using different forms of media and guides. Today I started by using three different methods of creating a basic human figure, these methods were as follows:  Box Method – The use of simple two dimensional boxes and circles to pin point where the joints rotate.  Oval Method – The use of defined ovals and tonal markings to create a sense of depth  Hybrid Method using a mixture of different ideas. 29/01/14 Project da Vinci: Simple figure and pose Practice Using my recent studies as a rough guide of the form and shape of the figure I developed a few basic ideas of poses my characters could be placed in, this includes jogging, kneeling and walking. Project da Vinci: Mind Map and ideas generation Once these studies were complete I developed a mind map for the different assets of the game and elements I would need to research such as the style of the game, time it was set in where the story unfolds and the characters that will exist within the game. 04/02/14 Project da Vinci: The Male Skeleton Using information provided by various different websites I sketched out sections of the human skeleton and named numerous of the major bones that enable the figure to move.
  • 2. 08/02/14 Project da Vinci: Hand practice For this exercise I didn’t use any third party references, all the studies were created from observation of my own hand placed in different positions viewed from varied angles. I completed this exercise using what I titled “The Pin Method” which is the use of dots and lines to map out the shape and position of the study. In this particular instance I viewed my hand in one simple position and four other more refined positions. 10/02/14 Project da Vinci: Folds and Fabric Practice In order to flesh out my characters in different poses and positions I needed to develop my skills concerning clothing and any miscellaneous they may be equipped with. I executed these studies by observing my fellow classmates and myself, attempting to express all the different fabric and materials such as leather, denim, cotton and wool. 11/02/14 Project da Vinci: Folds and Fabric study After practicing textures and fabric in small detail and proportion previously I now tried my hand at a full study, I did this by asking my classmate if I could draw him in a specific pose for a portion of their time, because I was focusing solely on fabric and detail I disregarded the face and wrists. 15/02/14 Project da Vinci: Stance and form practice Once I returned to my work I was fairly surprised of the level at which my skills plummeted, making it clear to me that I needed to be more consistent for the coming weeks. Before putting down the pencil I somewhat refreshed my mind by sketching out some different poses and figures to the best of my ability. 16/02/14 Project da Vinci: Eye ball and pupil practice My goal today was to execute a fairly detailed and easy to make out life drawing, I started with a draft and quickly noticed they eyes I had drawn were both facing alternate ways, which was not my intention, so I quickly refreshed my memory by drawing a few simplistic two dimensional sketches of
  • 3. pupils, this allowed me to correctly decide which eye would be facing which way and how to display it. 16/02/14 Project da Vinci: Life drawing study Using a mirror a b, 2b and 4b pencil and eraser I began a study of myself, keeping my upper body straight so I could capture every detail. This study was a means of practicing the shape of the upper body, details, fabric and tone. Once completed the life study I added a few added features. 18/02/14 Project da Vinci: Figure shape and tonal practice Armed with a 2b mechanical pencil and an eraser, using a toy action figure as reference I created an approximately anatomically correct head, muscular chest and a light source for me to add any tonal effects for depth. 20/02/14 Project da Vinci: Figure stance practice As previously using the action figure for reference I proceeded to draw the figure excluding tone and focusing more on stance and posture, the first was a failure leading me to jot down little doodles of stickmen in different angles and forms to refresh my memory of flow, I later continued and the figures began to appear more stable. 25/02/14 Project da Vinci: Anatomical research/studies After looking back at my previous studies I realised I still haven’t learned enough about the proportion and points at which the muscles were pinned on the body, for this reason I chose to begin researching the human chest muscle structure, in hope that it would improve my knowledge of the human structure and in turn improve my figure drawing. 26/02/14 Project da Vinci: Figure stance and upper body study To my delight my previous anatomical research proved useful and my drawings are a little more flowing rather than rigid. Rather than producing a rough draft of the action figure, due to my new found research I was able to draw the figure in different stances much more freely, I proceeded to practice the upper body as if it
  • 4. were a 3d object projected on the page, taking note of the point at which the navel would appear, at which angle I needed to draw the chest, sketching out a little 2D skeletal structure for reference. 27/02/14 Project da Vinci: Anatomical figure studies I returned to drawing the action figure, this time in short time frames to see how much I could include in a short time period, after my final 5 minute figure sketch I was left with 3 figures each at different angles, proportions placed in different stances, the final showing more detail and corrections than the others. 02/03/14 Project da Vinci: Further figure studies After acquiring a few new tools to help me with my studies, such as a small wooden mannequin, kneaded eraser and various other utensils I began placing the mannequin in several different stances, standing or sitting at different angles so I produced a different perspective image each time. 05/03/14 Project da Vinci: Skeletal study For my next study I placed myself in view of a life-size hanging skeletal structure and using a standard 2b pencil I began focusing on the bones which allow the rotation of the wrist, adding tone from the use of my light source all whilst maintaining the 3D effect. I found that this study was a success and will prove useful as a reference for future studies. 07/03/14 Project da Vinci: Further mannequin practice and beginning of character creation Returning to further practice the figure using the mannequin as a guide I created a further 6 figures 1 of which was created using a fine liner pen displaying the figure pointing towards something in the distance whilst throwing with the other hand. After creating these figures and gradually becoming more confident in my anatomy, I created a few limited detail character profiles with a few drafts of what the characters may look like and how muscular or agile they were, the first one being of the protagonist Da Vinci and the second of Lisa. 08/03/14 Project da Vinci: Further character description On this day I used my time to add little snippets of detail to the character descriptions, such as eye colour, facial hair, interests and the clothing they wore.
  • 5. __________________________________________________________________________________ 12/03/14 Project da Vinci: Further form development and pose study After previously adding detail to the character descriptions and creating 2 of the four character drafts I I now began to create a figure for the third character and antagonist Michelangelo. After creating the base figure I next applied the figure to a pose in an environment alongside a brief description. I quickly noticed with this study I needed further practice with the hand proportion and shape. __________________________________________________________________________________ 15/03/14 Project da Vinci: Pose maniac reference studies Using a supplied time limit and models to draw from I began a 30 second figure drawing online study at which a new study would appear every 30 seconds, during this time I produced sketches of both female and male of all different proportions and poses, but only limited limbs and features because of the time frame I gave myself. 16/03/14 Project da Vinci: Axe Wielding figure study Using a my previous pose practice as reference I quickly created an outline of an axe wielding figure with their head tilted, and below a figure showing the back of them with their legs slightly crouched. 20/03/14 Project da Vinci: Further character concepts and items After scanning through an array of dishonoured and darksiders images the work that I produced on this day fitted more with the dark side of renaissance as the character concepts were of huge proportion and seemed very unworldly, I created the concepts to add a bit of a twist to the game giving it a unique extra. 25/03/14 Project da Vinci: Further Item development and life sketches
  • 6. Using a 2b mechanical pencil I created two new weapon concepts a hound concept and a anomically incorrect life drawing, after this study It has come to my attention I need to further develop my anatomy skills in order for my finished concepts to appear to a good standard. 28/04/14 Project da Vinci: head, item and tonal progression Now realising I may need to extend my deadline to a later date in order for work to be finished to a good standard I began designing what the final structure may look like when altered, this being a partly scientific game I decided to create mechanical appearing head shape of which may appear on one of the characters at some point and alongside a staff like item that would be an extra alike the unworldly concepts. 02/04/14 Project da Vinci: Life drawing progression Firstly asking my younger sibling if I could use some of his time I began sketching out a base of what a younger character may look like with the anatomical points in place, I then proceeded to draw a more fuller study of my sibling displaying hair, nose eyes and limbs, I found this to be a useful method of working. 06/04/14 Project da Vinci: Beginning Giovanni character concept After many hours of anatomy research and figure practice I sketched out the first of my four final character concepts, this one being the side character Giovanni, I began by designing the chest and armour and then slowly progressed outward towards the shoulders adding the correct tonal effects to the armoured plates. 06/04/14 After a short break I continued with the progression of the final first character concept, I used this time to add texture weapons and lower body armour, upon completion Giovanni appeared as more of a mercenary than assassin. 07/04/14 Giovanni concept now complete, after a brief observation of my concept I came to the conclusion that the concept looked lifeless and the anatomy was far from my best efforts, and after spending a small portion of my time in further anatomical research I began the second version of Giovanni this time paying closer attention to detail and form.
  • 7. 10/04/14 Giovanni 2.0 now complete I feel the concept was a much needed improvement and I’m pleased that I took the time to renew the concept, like most ideas this one came with a minor issue, which I found to be the shape of the hands and wrist of the new design. 15/04/14 After completing Giovanni and keeping my anatomy in check, I took a little time designing possible extras which the characters may wield, 4 weapons were designed in total, the first with 3 demonic heads floating above a stream of smoke on top of a cracked orb, the second was a zero gravity dual wield, a chakram, and finally a polearm which would be wielded by masked Michelangelo. 17/04/14 Back into the initial production of the characters I began work on the main character da Vinci himself using a 3D muscular action figure as an overall guide, keeping many of the visual references heavily based around the modern instalments created by the BBC, such as the leather jacket, jeans and belt. 20/04/14 After spending the past few days focusing on Da Vinci’s overall appearance I finally feel like I have the facial features how I envisioned them and only the finishing touches remain. 25/04/14 All character concepts are now finished for Giovanni, Michelangelo, Lisa and Da Vinci each using different methods of presentation and development.