BTec Level 3 Extended Diploma in Creative Media Production Games Design FMP - Production Log
1. Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design
FMP - Production Log
Name Thomas Giblin
Date: 03.02.14
Week 1- The first thing that I did for my FMP is think of an idea and create a scenario based around the idea that I thought to do. I choose to make a armour set
for multiple characters from World of Warcraft. I decided to do this because I am a big fan of the game and know what kind of thing to do for a design, this gave
me a small stepping stone to create my designs but I also did research on different armours from World of Warcraft and other games that are similar as well as
doing research on different armour over history and from films and television programmes. Whilst I gathered the research I made sure that I was collecting the
correct research that would help me with the rest of my FMP. I also put up a questionnaire so that people could give me feedback on what they would like to see
in the armour sets. As well as doing the previous things I also started my production log and my schedule for the project. This helped me to manage my project
and see what need to be done and when also it helped me to keep track of what I would have done in weeks prior to the one that I would currently be on. I
decided that it would be best to update my production log and my schedule weekly so that I could keep track and on top of everything that I had to do.
Date: 10.02.14
Week 2- This week I set myself the task of creating some ideas for my final major project. I did this my making a mind map with the four classes that I was
creating armour on in each corner on the mind map. Then (thanks to the research that I compiled) I was able to look into each class and list the main features for
each class and (judged from popular feedback) was able to list some of the features that the community would enjoy to see implemented into the designs. After
brainstorming ideas onto my mind map I started to plan how I was going to design my project and the best ways to go about doing so.
Date: 17.02.14
Week 3- Even though I was away on holiday this week late night on the Sunday that I returned I continued planning my project and analysing what had to be
done. Also I refined my research so that it was more condensed and more tuned to what I need from the feedback that I had received on how people wanted
the classes to be designed.
2. Date: 24.02.14
Week 4- On my first week back from holiday I choose to finish what was left to do of my planning so that I knew everything that I was meant to do for the
remainder of the project. Alongside doing this I pitched my idea. For this I showed the research that I had done along with everything else that I had done up to
this point in the project. I showed my scenario and plans on how to do this in my pitch as well. After I had finished my planning and my pitch I decided to start
production of my project. The first thing that I did was make a basic outline from the current World of Warcraft model. I did this so that the armour that I design
for the characters would fit right on the characters, this also would help me get a feel for what the character would look like wearing it in game. I design the
basic outline using the pen tool in Illustrator.
Date: 03.03.14
Week 5- After I had design the basic outlines for my four characters using the pen tool in Illustrator to do so I choose to start designing what the armour would
look like and how I wanted the armour to look like. To do this I hand drew some of the main features that each character would be known for/ their signature
armour. After I had drew all four I scanned them in and imported them into Illustrator so that I would have basic lines to base my core armour from.
Date: 10.03.14
Date: 17.03.14
Date: 24.03.14
Date: 31.03.14
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