2. The Pippin was Apple’s venture in
to the gaming world. OR (at least it’s
attempt)
Apple’s aim was to invent
an inexpensive computer
that specified mainly in
playing CD based
multimedias. Especially
games – but also as a
network computer
3. The perceived benefit of the pippin
was that it was not only a gaming
console but also a network computer
It obtained good audio – Stero 16 bit 44 kHz
sampled input/outputand video – 8 bit and 16
bit video support / Dual frame buffers for
superior frame to frame animation software
In every way, the Pippin was a Macintosh. Most of
the Pippin software ran on Classic Mac OS
4. The Problem:
There was little ready-to-use software for Pippin, the only
major publisher being Bandai itself. It cost $599 on launch
and while advertised as a cheap computer, the system, in
reality, was a video game console. As such, its price was
considered too expensive in comparison to its competition.
In conclusion:
Yes ! It was not only a gaming console.. But
a computer.
HOWEVER
It did not even look like one >>
(Hence only selling 42,000 after producing 100,000 in
hope of mass sales)