Kahoot! and Quizizz are educational tools that allow teachers to create game-like quizzes and assessments. Both tools can be accessed from desktop browsers or mobile apps. While both are free and engage students, the document recommends Kahoot! as the better choice due to its larger library and ability to highly engage students through competitive gameplay. However, Quizizz may be better suited for formal assessments. Potential downsides include reliance on student devices and internet connectivity.
2. Software Evaluation
of Kahoot! And Quizizz
• Both are educational tools with a game-like interface to
conduct assessments, reviews, and other instructional goals.
• Kahoot! and Quizizz can be operated from a desktop / laptop
web browser, mobile device web browser, or mobile app.
3. INFORMATION Kahoot! Quizizz
Software Title Kahoot! Quizizz
Publisher Kahoot! Edu Quizizz Inc.
Content Area Most content areas. Most content areas.
Topic Most topic areas. Most topic areas.
Targeted Grade Level elementary, middle,
high, university
elementary, middle,
high, university
URL Student:
https://kahoot.it
Teacher:
https://getkahoot.com
https://quizizz.com/
4. TECHNICAL
REQUIREMENTS
Kahoot! Web and Quizizz Web
Desktop or Laptop
Environment Web browser
Computer / Processor
minimum
Based on web browser requirements:
Intel Pentium 4 processor or later that's SSE2
capable (2001 Intel, 2003 AMD)
1 gigahertz (GHz) or faster 32-bit (x86) or 64-bit
(x64) processor
OS Windows 7 or later
OS X Mavericks 10.9 or later
RAM minimum 1 gigabyte (GB) RAM (32-bit)
or 2 GB RAM (64-bit)
5. TECHNICAL
REQUIREMENTS
Kahoot! Web and Quizizz Web
Desktop or Laptop
Compatibility with
existing software
No issues
Hard disk space
minimum
16 GB available hard disk space (32-bit)
or 20 GB (64-bit)
Additional hardware None
Other Requires a stable broadband internet
connection; Ethernet and or WiFi (minimal
latency)
Technical Requirements Continued
6. TECHNICAL
REQUIREMENTS
Kahoot! App
Mobile Device
Quizizz App
Mobile Device
Environment App App
Device / Processor Any device that can run
the required OS
Any device that can run
the required OS
OS Android 2.3.3 or later
iOS 9.0 or later
Compatible with
iPhone, iPad, and iPod
touch.
No Android app
iOS 9.0 or later
Compatible with
iPhone, iPad, and iPod
touch.
Storage 1.36MB 13.3MB
Technical Requirements Continued
7. TECHNICAL
REQUIREMENTS
Kahoot! App
Mobile Device
Quizizz App
Mobile Device
Compatibility with
existing software
No issues No issues
Storage space Minimal Minimal
Additional hardware None None
Other Requires a stable
broadband internet
connection – WiFi
(minimal latency)
Requires a stable
broadband internet
connection – WiFi
(minimal latency)
Technical Requirements Continued
8. FEATURES Kahoot! Quizizz
CLAIM SA A D N/A SA A D N/A
1. The directions are
clear and easy to
follow.
* *
2. It’s easy to start and
exit the program. * *
3. Users can easily
resume where they
left off in the
program.
* *
4. The program
functions well and is
free of bugs.
* *
5. The program is
enjoyable to use. * *
Features Legend: SA Strongly Agree, A Agree, D Disagree, N/A Not Applicable
9. FEATURES Kahoot! Quizizz
CLAIM SA A D N/A SA A D N/A
6. The graphic elements
are meaningful and
appropriate.
* *
7. Sound can be turned
on and off.
* *
8. The software
contains useful
management
features.
* *
9. Basic tasks are easily
learned and intuitive. * *
10. Advanced features
are easy to access
and apply.
* *
10. FEATURES Kahoot! Quizizz
CLAIM SA A D N/A SA A D N/A
11. Menu-driven
tutorials are built
into the program.
* *
12. Video tutorials are
available to learn
how to use the
program.
* *
13. Is web-based.
* *
14. Has Android App.
* *
15. Has iOS App.
* *
11. COMPARISON Kahoot! Quizizz
Price Free for students and
teachers.
Free for students and
teachers.
Meets objectives Use for assessments,
reviews, and for
instruction.
Use for assessments,
reviews, and for
instruction.
Usability Fun and easy to use. Fun and easy to use.
Engagement Highly engaging;
students get excited.
Engaging; students get
excited.
Topics Very large library of
several topics; can
create own.
Large library of several
topics; can create own.
12. COMPARISON Kahoot! Quizizz
Notes Students answer one
question at a time and
get scored.
Students see the
leaderboard after each
question is scored and
at the end. This
method tends to
enhance excitement
and competition.
Students answer all
questions and get
scored at the end.
This method tends to
be less exiting.
Students can feel some
sense of competition at
the end of all
questioning.
Comparison Continued
13. Kahoot! Quizizz
Pros Cons Pros Cons
Shows question
only on teacher
main screen. Pro
for cooperative
learning.
Shows question
only on teacher
main screen. Con
for visually
impaired students.
Shows question
on student
device.
Students more
engaged with
device than
each other.
Questions are
presented one at
a time.
Questions are
presented one at a
time. Can be a Con
for advanced
students.
Questions are
presented at
student’s pace.
Pro especially for
advanced
students.
Students work
on their own
until the end –
tends to be less
exciting than
Kahoot method.
PROS AND CONS
14. PROS AND CONS Continued
Kahoot! Quizizz
Pros Cons Pros Cons
Free Free
Easy to use Easy to use
Fun to use Fun to use
Highly engaging Engaging
Has a scoreboard Has a scoreboard
Many free
teacher quiz files
Many free teacher
quiz files (not as
big as Kahoot)
15. PROS AND CONS Continued
Kahoot! Quizizz
Pros Cons Pros Cons
Can create own
quiz files
Can create own
quiz files
Quiz games can
be assigned as
homework
Quiz games can
be assigned as
homework
Export student
scores.
Export student
scores.
16. Q & A
1. What specific and technology standards will be addressed by
this software?
• Most all curricular standards can be addressed as these tools
are used for assessment, review, and learning concepts.
• Technology standards addressed include opening and using a
web browser, using menus, and selecting answer choices.
17. Q & A Continued
2. What are your instructional goals for using this software?
• The general instructional goals include learning new concepts,
review of concepts, assessment, cooperative learning, and
overall engagement.
• Specific instructional goals can be utilized within the lesson
using these tools.
18. Q & A Continued
3. Have you found reviews of the software?
• Yes, from the Google Play store and iTunes store.
• Kahoot! is rated 4.1 on Play and 4+ on iTunes.
• Quizizz is rated 4+ on iTunes.
• In addition, there are many positive reviews for both on various
websites and on YouTube.
19. Q & A Continued
4. Have you tested the software in the classroom?
• Yes. Students are very excited and engaged when using both
tools.
• Students look forward to the competition and to show off their
skills.
• Lower students are engaged in the fact that they view these
tools as games.
20. RECOMMENDATION
• Overall, I’ve found Kahoot! to be the better choice for
instructional purposes.
• Kahoot! is preferred by students and offers a larger free
teacher library.
• Kahoot! is highly engaging and brings excitement into the
classroom.
21. RECOMMENDATION Continued
• I believe Quizizz is also viable to offer students different ways
of learning.
• Also, I think Quizizz is better in terms of a serious assessment
tool to gather student data.
• Quizizz allows students to work directly from their own device
and less chance of students copying from their peers.
22. RECOMMENDATION Continued
• Downside:
• A downside to using these tools is that there are times when a
student’s device is not working or when school internet
availability is inconsistent.
• Teachers need to have backup activities planned when internet
or device issues occur.
23. REFERENCE
• Frazier, M. (2012). The technology coordinator's handbook.
2nd Ed. International Society for Technology in Education.