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TCEA 2016 creating a game design sequence

Video Game Design for High School students using Texas TEKS and state approved courses. Scaffolding approach to game design including all elements of game development from concept, art, programming and deployment.

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TCEA 2016 creating a game design sequence

  1. 1. Creating a Game Design Sequence Meeting the Texas TEKS D. Michael Ploor Teacher and Author Hillsborough County Public Schools and Goodheart-Willcox Publisher Feb 02, 2016 8:00 – 9:00 am Room 17B
  2. 2. Who is this Character?
  3. 3.
  4. 4. Character development, symbolism, storyboards Environmental Design, Cultural Symbolism and Semiotics Gravity, Force, Friction, Physics and Ballistics Social Science Science English Geometry, Trigonometry, Probability, Fractions and Graphing Math Digital Design Color, Contrast, Elements of Art, Principles of Design Other STEM Elective Platform Game Design
  5. 5. SCIENCE EXAMPLE Physics, Gravity and Friction
  6. 6. MATH EXAMPLE Algebra, Geometry, Trigonometry
  7. 7. STEM EXAMPLE Integrated CORE Curriculum Review
  8. 8. STEM Career Academy of Computer Game Design Year Video Game Courses Texas Standards and TEKS Industry Certification Grade 9 Game Programming and Design § 126.38 Microsoft Office Specialist Word, PowerPoint, Excel Adobe Illustrator Grade 10 Web Game Development or Digital Art & Animation § 126.48 or § 126.42 Adobe Certified Associate Flash, Dreamweaver, Photoshop, Grade 11 3-D Modeling & Animation § 126.43 Autodesk Certified User for 3DS Max or Maya Grade 12 Mobile App Development AP Computer Science A or AP Comp Science Principles (2016-2017) § 126.39 § 126.32 MTA Mobile App Developer MTA Game Developer College Credit for AP Exam credit awarded varies by college
  9. 9. Click [Products] Select Video Game Design Choose Video Game Design Foundations
  10. 10. Free Textbook Request TEKS correlation documents Meets 100% of the TEKS Game Programming and Design § 126.38 – Texas Adopted Textbook
  11. 11. TEKS by Page Number
  12. 12. Integrate into Other Courses 1 Year Video Game Design Foundations Create 12+ Online and PC Games Semester Introduction to Video Game Design Freeware used to design and program games 15 or 20 day Integration Introduction to Video Game Design One game build 45 day Integration Introduction to Video Game Design 4 game projects and Capstone build
  13. 13. Other Applications and NEW Products 2 Year Video Game Design Composition Hands-on learning in each game design item Semester Introduction to Video Game Design Freeware used to design and program games 15 or 20 day Integration Introduction to Video Game Design One game build 45 day Integration Introduction to Video Game Design 4 game projects and Capstone build
  14. 14. Programming: Input instructions to a computer • Program an alarm on your phone Coding: Using letters and symbols (syntax) to create a script of instruction for a computer. • HTML coding to link a webpage <a href=“/about.html”>ABOUT</a>
  15. 15. Program video games without any coding at first Learn how to make complete games 2D Art 3D Art Character Story Strategy User Interface Programming Sound and much more… even coding!
  16. 16. Industry Certifications •MOS (Microsoft Office Specialist) •Adobe Certified Associate (Photoshop and Illustrator) •Adobe Certified Associate (FLASH and Dreamweaver) •Autodesk Certification (3D Studio Max or Maya) •Microsoft Technology Associate Game Developer •Microsoft Technology Associate App Developer •Unity 3D (Available Soon)
  17. 17. AP Credits •AP Computer Science Principles (2016-17) •AP Computer Science A
  18. 18. Basic Curriculum Design • Start Simple (foundation skills) • Scaffold in Learning (apply foundation skills in different software or project) • Build Complexity (combine skills and team projects)
  19. 19. Successfully Motivating Classroom Audience Make it FUNIntegrate Student Interest Build from one success to another Animations Character Development Drawing Games Creating - - not just doing! Student becomes unteachable Students become independent
  20. 20. Integrating Office Technology •PowerPoint Games (Quiz show and Maze) •Microsoft Word Asset construction (2D and 3D; Design Documents) •Microsoft Excel Games (Crossword ,Tic-Tac-Toe, Battleship) •Microsoft Paint or Open Office Draw •Microsoft Clip Art •Microsoft Sound Editor or Audacity •Create Presentations, Brochures, Letters, Charts using Office products for marketing
  21. 21. Art Gradients Lighting
  22. 22. Spatial Positioning Lighting
  23. 23. Frame by Frame Animation
  24. 24. Slow in Slow Out Squash & Stretch
  25. 25. Key Frame Animation (Tweening)
  26. 26. Basic Game Design • Game Environment (Pieces needed) • Rules (Interactivity, Obstacles, etc) • Victory Condition (Goal and Reward)
  27. 27. Activity 3-4:Physical Dexterity Puzzle Objective: Students will be able to construct a simple puzzle game. Students will demonstrate hyperlink and mouse over game features. Students will use a variety of tools to build games. Students will understand the benefits of a physical dexterity training game. Situation: The Really, Really Cool Game Company needs to create a few puzzle games to teach users how to correctly use a stylus (digital pen) on a handheld organizer. Your team will create a prototype sample puzzle to test the concept of a hand-eye coordination training game. Each team member will create a different maze concept.
  28. 28. Click START to begin. Follow the maze to get the cheese. Avoid touching the red or the cats.
  29. 29. Please Try Again
  30. 30. Winner !
  31. 31. More Examples Battleship (Excel) Array Programming (Excel) Vector Drawing (PPT)
  32. 32. Principles of 3D Start Simple (Foundation Skill) PowerPoint • Extrusion • X, Y, Z axis • Textures (image and colors) • Grouping • Poly Count
  33. 33. Crop coin image to edge. Change line color to match coin. Rotate to 3D.
  34. 34. MOS Certifications Student names cannot be displayed due to privacy
  35. 35. Start on Monday • Microsoft Office Specialist (MOS) • 3 to 4 hours of activities • Explores content and covers essentials New! Office 2013 Practice Test included* * Word, PowerPoint, Excel and Access
  36. 36. Test on Friday Based on 50 min class time • Word • PowerPoint • Excel • Access • Outlook
  37. 37. Start Week 1 Monday • Adobe Certified Associate (ACA) • 8 to 12 hours of activities and reading • Explores content and covers essentials • Lesson Review Questions are the review for the exam
  38. 38. Test end of Week 2 • Photoshop • Dreamweaver • Flash • Illustrator* • InDesign* * Coming Soon
  39. 39. Clickteam Software •FREE to schools (The Games Factory 2 and MMF2) •Object oriented programming •Rapid Game Development •Foundation for Visual Basic or C++ •Simple interface •Step by step directions •Builds as an executable file •Build games as HTML 5, Android, iPhone, Xbox, etc. •Post to your school website •
  40. 40. Build a game in less than 5 minutes
  41. 41. Play all of these game samples at Select the Video Game Design Option Click on each book to see Full Site. Click to open each chapter to find these games and more
  42. 42. Pivot •Freeware •Animation basics •Simulate a 3D environment in a 2D plane •Search for pivot stickfigure animator
  43. 43. • Pivot Software • Free download • Student example with depth • 3D Animation with Blender Animation Basics
  44. 44. Pivot
  45. 45. Blender •Freeware •New User Interface •3D modeling and animation •Built in Game Engine •Python scripting language available •
  46. 46. 3D Graphics Rendering and Animation
  47. 47. 3D Graphics with Lip Sync
  48. 48. Engine 001 •Visual programming modules •Easy to use •Rapid design •RPG •Story / Dialog / Creative Writing •Action Games •Artificial Intelligence
  49. 49. Visual Basic Programming •Freeware •Easy to learn and use •Use – Visual Pinball – to create game quickly
  50. 50. UNITY 3D •2D and 3D game environments •School version available with Unity 5 •Freeware version (students use at home only) •Free tutorials with 3D models and art included •Teaches programming •Teaches physics •Professional grade •New Industry Certification Available Soon!
  51. 51. Assets included Video tutorials Educational Curriculum Coming Soon!
  52. 52. Use to recruit students
  53. 53. Download and Play games from your school’s website
  54. 54. Social Media •Students post games on social media •Students market games on social media •Students beta test using social media •Students build portfolio •Can extend to crowd funding sites
  55. 55. Video Game Design Curriculum
  56. 56. Insanity • Insanity: doing the same thing over and over again and expecting different results. Read more: a/alberteins133991.html#ixzz1KgH3jq4T •Do not dumb down. •Make the learning process simpler and more effective •Reverse engineer from desired outcome •Scaffold learning to achieve objectives
  57. 57. Integrated STEM
  58. 58. BEST Practices Daily Bellwork to give students daily reading review and application of concepts/terms
  59. 59. Integrated Reading Strategies Anticipation Guides to give Purpose for Reading Think About It Activities to apply reading
  60. 60. Pre-Test and Post-Test Mobile Device or Online
  61. 61. Step by Step Directions
  62. 62. Integrated Cooperative Strategies Team Roles Structure Directions Understanding
  63. 63. Learning Objective Defined
  64. 64. Educational Objectives with “Real World” Situations Real Job Roles Free Help Card
  65. 65. Eliminate IDK.
  66. 66. Learning Enhanced with “Error Inclusion” Directions Unlike other curriculum, I find value in errors. Without putting errors in the directions, students never learn how to problem solve for the solutions. That is why common errors are left in place, tested and then explained how to fix. Next time the students encounters a similar error, they will have tools to fix the problem and not rely on you to help.
  67. 67. Common Core Integrated
  68. 68. CTSO Event Prep and Portfolio Building
  69. 69. Download: ****Download available until Feb 5th**** Fusion 2.5 Windows TCEA Exclusive License Version with Android exporter included Expires 5/1/2016 Mike Ploor Email:
  70. 70. Drag and drop scene design
  71. 71. Click and select programming matrix
  72. 72.