2. Process
To create the "clouds" (1) I played around
with the "clouds" (1) affect. I started off by
rendering the "clouds" (1) on "120*80" -
canvas; followed with an "overlay of the blue
and purple to create variety; then I renders
some further "clouds" (1) on to of this only
this time, rather than rendering black against
a neutral grey (for the overly,) I rendered it
into nothing over the original layer; then to
finalize this I added a contrast and finished
with using the "Hue/Saturation" (2) tool.
(1)
(2)
3. Process
To create the star I used a "noise" (1)
generation on specific setting (2) to creates an
image that mimics stars. I then proceeded by
using the "magic wand" (3) tool to get rid of
background (playing round with the
"tolerance" for different looks. Finally I wanted
the starts to have slight glow to them. To
achieve this I duplicated the layer and added a
"gaussian blur" (4) to the layer below.
(1) (2)
(3) (4)
4. Process
Scrolling background;
To allow the background in a strip in which will allow it's self to scroll in infinite. The formula
works in the format of three slides – Two of the original and the one in the center flipped to
bridge the gap between the original two. Then more across only seeing a sleeted ratio (of the
original canvas size) that way, when you more from one end gradually to the other - over and
over, it installs the illusion of infinitely moving.
6. Process
To create any of the main sprites I started off by
drawing out the main shapes and colour points to
then go over with the toning.
To do the toning I played about in three main
layers consisting of different opacities in which I
would paint around using the selected darker tone
(depicted using the colour being used to shade.)
Using the different layers by heaviest of tone to
lightest, finally building up a look with shading and
texture.