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How to Win the Game of 6th Grade
Summary of the game
The Game of 6th Grade (g6g) shall not exceed 180 school days. At the ...
GM Game Master
PC Player Character
g6g Game of 6th Grade
g7g Game of 7th Grade
RPS Rock Paper Scissors
D12 12 Sided Dice
C...
Example 1: Two PCs wish to sit in the same chair. PC 1 claims that he was there first. PC
2 claims that she was there firs...
Set up and structure of the game
PCs will most likely not be using traditional textbooks
(TB) in class. You will access ma...
Winning
A PC shall win the game at the end of 180 days when enough points are accumulated
for promotion to g7g.
game calcu...
Classroom Discipline Plan
Class Rules:
1. Follow directions
2. Keep hands, feet, and all objects to yourself
3. No teasing...
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Game of 6th Grade Rules

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Gamified class rules for the middle school/ high school classroom.

Published in: Education
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Game of 6th Grade Rules

  1. 1. How to Win the Game of 6th Grade Summary of the game The Game of 6th Grade (g6g) shall not exceed 180 school days. At the end of 180 school days, all points will be calculated for final grades and the determination of passage into the next level, The Game of 7th Grade (g7g). The stakes are high in the g6g and shall not be taken lightly by any player. In fact, the game is so serious that some consider that a year in 6th grade is not a game at all. All players shall be respectful of this fact. All of the Player Characters and the Game Master shall work as a team. The team works together to achieve the goal of the game and win. If any one Player Character looses, the entire team shall feel despair. It is the responsibility of each player character to lift and support each team mate so that the entire team can achieve success in the end. Terms for the Game of 6th Grade: Game Master (GM) is Mrs. Hebern. The GM shall have the final say in all disputes, shall enforce rules, and guide students in their learning. The GM will plan activities for students and shall assist the students in their learning of the curriculum. The Player Character is the student. Each student will be a Player Character (PC). You shall be known by your birth name. The responsibility of each PC is to learn as much as you can through the course of 180 school days so that you shall be promoted to the Game of 7th Grade (g7g) at the end of the year.
  2. 2. GM Game Master PC Player Character g6g Game of 6th Grade g7g Game of 7th Grade RPS Rock Paper Scissors D12 12 Sided Dice CB Chromebook TB Textbook TBD To Be Determined CDP Classroom Discipline Plan Game Master Information: Mrs. Hebern Email at marlena.hebern@mcusd.org Class Twitter: @mhebernClass Class Reminder: XXXXXX Class news shall be published on the fb page and posted on Twitter (if appropriate for Twitter) and will be sent in emails or paper format upon request. Any substitute teacher shall have all powers of the GM and shall act in place of the GM. Any teacher that PCs visit through the course of the day shall also have all rights of the GM. Disputes Any Classroom Disputes between PCs shall be settled by either Rock Paper Scissors (RPS) or with the roll of a 12 sided dice (D12), which ever is closest at hand at the time of the dispute. Once again, the GM has the final say in all disputes. Three tries and the PC with 2 wins shall will the right to choose the outcome of the dispute.
  3. 3. Example 1: Two PCs wish to sit in the same chair. PC 1 claims that he was there first. PC 2 claims that she was there first. Players use RPS to determine who has a right to the seat. Example 2: Two PCs grab the same book at the same time. Each PC has a hand on the book. One student says, Rock, Paper, Scissors or RPC and they each toss out their chosen symbol. The RuLes of The Class: All PCs should arrive on time to the arena, also know as the ‘classroom’. All PCs should be prepared to play the g6g upon arrival at the arena, with materials necessary for success such as paper, pencils, notebooks, computer, etc. All PCs shall honor the Classroom Discipline Plan (CDP). Using your brain PCs shall use their brain at all times, not just for learning, but for making positive decisions. This is especially important when a decision or action affects another player or student. Example: A PC is pouring water out of a water bottle, and other students nearby are getting splashed. The PC shall consider this impact, apologies, and stop as soon as he/she is aware that others are being affected.
  4. 4. Set up and structure of the game PCs will most likely not be using traditional textbooks (TB) in class. You will access materials through your Chromebook (CB). TBs will be used to supplement as needed in the courses. 
 Example 1: In science, you will construct a science notebook per the teacher’s instructions that will act as your TB. Lab notebooks must stay in the classroom unless otherwise noted by the teacher. Example 2: In Social Studies, PCs will access a web site to learn information about ancient Rome and will construct a presentation to share with the other PC players. Please note: Books are highly v a l u e d . T h e y c o n t a i n knowledge and the goal of this game is to acquire knowledge. Therefor, books are and shall always be considered as a valuable resource. Example 3: The math TB for CPM math is an online book accessed through the Chromebook. A PC shall access all math materials through the CB. School Point System 100 points shall be issued to each student at the beginning of the year. Less than 80: All trip privileges revoked Detention = 2 points Referral = 5 points per day in OC or suspension strategy The strategy is simple enough that everyone can be successful, yet challenging enough that it takes a lifetime to master! A winning PC will seek knowledge willingly. A winning PC shall focus on personal growth throughout the game. Each time that the PC increases their own skills, they shall move closer to winning the game.
  5. 5. Winning A PC shall win the game at the end of 180 days when enough points are accumulated for promotion to g7g. game calculations Points shall be awarded for the completion of challenges, collaboration efforts, homework, quizzes, and tests. Grades shall given 4 times through the year and progress reports are given approximately every 4 weeks.
  6. 6. Classroom Discipline Plan Class Rules: 1. Follow directions 2. Keep hands, feet, and all objects to yourself 3. No teasing, name calling, or put downs Consequences: 1st Warning: PC shall be verbally warned and teacher records warning 2nd Warning: PC shall stay 2 minutes in at the next break to discuss behavior with the GM. 3rd Warning: PC shall make a phone call to the parent. (Or GM may call as well) 4th Warning: PC shall receive one recess or lunch detention or shall be sent to a partner’s class for a “cooling” off period and teacher may call parent or send a note home depending on the severity of the behavior. 5th Warning: PC shall be sent to the principal for conference and follow up. *Severely disruptive, defiant, or dangerous behavior (self, others, or property) shall be sent immediately to the office to consult with Mr. Pierce. Rewards: For good behavior, the class shall earn class points toward class wide rewards which may include such activities as popcorn parties, extra recess or PE, lunch privileges, etc.

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