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Making Games Based Learning Work in Secondary Schools

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Ollie Bray's Presentation from Hand Held Learning 2008. More information at www.olliebray.com

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  • Valuable for all educators exploring the potential for games to engage students and improve learning outcomes.
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Making Games Based Learning Work in Secondary Schools

  1. 1. Making Games Based Learning Work in the Secondary School Ollie Bray Musselburgh Grammar School East Lothian Council www.olliebray.com
  2. 2. www. olliebray .com
  3. 3. Wordle.net
  4. 4. wordle.net
  5. 6. wordle.net
  6. 7. wordle.net
  7. 9. ‘ Good Teachers’ use ‘Good Tools’ Derek Robertson
  8. 10. The journey so far…
  9. 11. Why ICT Strategies Fail Lack of resources Lack of joined up thinking
  10. 12. Our Strategy Animation Photography Broadcasting Publishing Video Games
  11. 13. Geography Art MfL PE History English SMT Science
  12. 15. This is no different for Games Based Learning
  13. 16. Learning Through Play Time
  14. 17. Science English Maths PE Computing Social Subjects Mfl SfL Games Based Learning
  15. 18. Home Economics?
  16. 19. Why Games Based Learning?
  17. 20. Relationships
  18. 21. Learning
  19. 22. Web Based Games for Classroom and Home Learning
  20. 29. Games can be powerful in education – use screen shots for students to record their scores.
  21. 31. http:// simcit .ea.com/
  22. 32. http://www. stopdisastersgame .org/
  23. 33. http://www. simsweatshop .com/game/
  24. 34. http://www. fantasyfarmer .co. uk /
  25. 35. Activexpression
  26. 38. Using Games Based Learning as a Transition Activity
  27. 39. Selling the Idea Headteachers Parents P7 Teachers
  28. 40. Headteachers ‘ As a mountaineer and outdoor leader, Ollie Bray is used to situations that would terrify the rest of us. But facing bears, high ledges and white-water rapids are nothing compared to six primary heads who have been invited to let their senior pupils play Guitar Hero in class. ’
  29. 41. Parents
  30. 42. P7 Teachers
  31. 43. Equipment and Resourcing Extra Wireless Controller Buzz the School Quiz Guitar Hero Three Legends of Rock Play Station 2 Memory Card
  32. 44. Stage One <ul><li>P7 Classes use Guitar Hero as a Context for Learning from Easter to Summer. </li></ul>
  33. 45. Planning
  34. 46. Success Criteria <ul><li>I can undertake a personal research project on a rock musician or star. </li></ul><ul><li>I can work collaboratively, showing communication and successful teamwork. </li></ul><ul><li>I can design and make suitable merchandise, and advertising for an imaginary rock band. </li></ul><ul><li>I can use my knowledge of global geography to plan a sensible route for a tour, which fits within a given timeframe. </li></ul><ul><li>I can find out about cultural and economic factors in different countries and how these can impact on visitors to the country. </li></ul>
  35. 49. Parent Showcase
  36. 51. Stage Two <ul><li>All P7 Children are brought together for a Transition Event at MGS. </li></ul><ul><ul><li>Battle of the Bands </li></ul></ul><ul><ul><li>Guidance Guitar Hero Challenge </li></ul></ul><ul><ul><li>Another Activity </li></ul></ul>Context for Discussion Social Interaction Common Ground Relationship Building
  37. 52. Start and End
  38. 54. Stage Three <ul><li>The theme of Guitar Hero is used in some subject areas between the start of term to the September weekend. </li></ul>
  39. 56. On-line Support http://edubuzz.org/blogs/mgsguitarhero/
  40. 57. Partnership with Parents
  41. 58. Family Settings (1)
  42. 59. Family Settings (2)
  43. 60. Family Settings (3)
  44. 61. Family Settings (4)
  45. 62. Nintendo DS
  46. 63. Brain Training (1)
  47. 64. Brain Training (2)
  48. 67. Maths - Methodology <ul><li>10 minutes at the start of the lesson. </li></ul><ul><li>Brain age check at the end of the week. </li></ul><ul><li>Results recorded on Teachers Computer or Wall Chart. </li></ul>
  49. 68. Key Points <ul><li>10 minutes </li></ul><ul><li>Six weeks </li></ul><ul><li>Management </li></ul>
  50. 69. Registration S1 Right S1 Left John Sam
  51. 70. Storage Solutions (?)
  52. 71. Support for Learning
  53. 75. Buzz
  54. 86. Context for Learning
  55. 87. Games Design
  56. 91. Link to other initiatives Developing Literacy
  57. 92. Graphic Novels
  58. 93. Hotel Dusk
  59. 95. Nice Graphics Book / Comic Feel
  60. 96. Developed Narrative
  61. 97. Decision Making
  62. 98. Problem Solving
  63. 99. Explore the book
  64. 100. Cliff Hangers
  65. 101. Word Counts Vs 190, 637 185, 404
  66. 102. Word Counts 204, 107 Words
  67. 103. Can computer games keep you healthy?
  68. 106. Dance Mats
  69. 108. Support
  70. 109. 5 bits of advice
  71. 110. Little Victories
  72. 111. Let the children lead the way!
  73. 112. Be prepared to take risks!
  74. 113. Be Optimistic!
  75. 114. ‘ It’s a lot easier to apologise than gain permission’
  76. 115. Its time to think? Direction
  77. 116. Sustainability
  78. 117. 3 18 Progression
  79. 118. Common Sense
  80. 119. e: [email_address] b: www.olliebray.com ‘ The future depends on what we do in the present’ (Ghandi)

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