2. Dianne R. Ronquillo
- 19 years old
- From San Roque,
Paombong, Bulacan
- Born on April 13, 1998
- Studies Bachelor of
Secondary Education
Major in Filipino
3. Overview Of Educational
Technology 2
•Concerned with “Integrating
technology into Teaching and
Learning”
•Focus on introducing, reinforcing,
supplementing and extending the
knowledge and skills to learners
•Involve a deeper understanding
of computer
4. Overview Of Educational Technology 2
Primarily directed at
enhancing teaching and
learning through technology
integration
Meet and adapt rapid and
continuing technological
changes
9. There is the need to prepare for bridging the digital
gap in society. First, we need to understand the
potentials of ICT:
-The new network of instantaneous communication is global,
overcoming borders between countries and continents.
- Much of what elders believe may not be applicable anymore to
the new generation, especially along matters of traditional value
systems.
10. - Alvin Toffler’s book, Future Shock, shows how the information
age has begun to create man cultural changes
11. Preferences of the Technology
Generation
Text versus Visuals
Linear versus Hyper media
Independent versus Social
Learners
12. Learning to do versus
Learning to pass the test
Delayed rewards and
Instant gratification
Rote memory versus Fun
learning
15. Computer technology amplifies learning along
computer literacy
The basic literacies will not replace the 3 Rs (reading,
writing, ‘rithmetic)
• Refers to the capacity and creativity
• It requires whole brain thinking
Solution
Fluency
• An ability to access information
• An ability to retrieve information
• An ability to reflect on, assess and rewrite
Information
Fluency
16. • It refers to teamwork with virtual
or real partners in the online
environment.
• Inreaction in social networking
and online gaming domains.
Collaboration
Fluency
• Media refers to channels of mass
communication or digital sources
• There is need for an analytical
mind to evaluate the message
Media
Fluency
17. • Artistic proficiency adds meaning
by way of design, art and story
telling.
• Font, color, patterns, layouts are
elements to creativy fluency.
Creativity
Fluency
• Digital citizen is guided by
principles of leadership, global
responsibility and etc.
• Digital world is not free from those
who exploit the digital space.
Digital
Ethics
18. The computer as the Teacher’s Tool
• Introduced by
Piaget 1981 and
Bruner 1990
• The gave stress
to knowledge of
new meaning/
concepts/
principles.
Constructivism
•It is an effort to
show that the
construction
knowledge is
governed by
social, historical
and cultural
contexts.
Social
Constructivism
•He stressed
that learning
is affected
by social
influences.
Pschologist
Vygotsky
19. The teacher can employ the computer as a/an:
An
information
tool
20. Constructive Tool
- Can be used for
manipulating
information and
building new
knowledge
Co-constructive
tools
-Students can use
co-constructive
tools to work
cooperatively
Situating tool
- The computer
can create 3-D
images on display
21. • Technology in Teaching, with software (computer
programmlearning ed learning materials) becoming a natural
extension of their tools.
• Technology to teaching-learning has a big factor because in
technology it is one of way in teaching or teach a student
properly. And to engage learners on practical technology
integration issues including managing IT classrooms, use of
the internet for learning through the use of information
technology.
22. What I learned in Educational Technology 2?
I learned in Educational Technology was the permanent
in this world is change. Like in 21st Century teachers and
student it is different from the past, on how they teach and
learn. The way of teaching, it always improving and it depends
on the treacher and student on how they come up on the
lesson. In teacher they have a different strategies when
student have a diversity of learners. And also how to use and
improve a instructional media or the software like Power point
presentation.