1. Interactive & Transmedia
Storytelling
D A Y 2 : I N T E R A C T I V E D I G I T A L S T O R Y T E L L I N G
M A R I A C E C I L I A R E Y E S
D I G I T A L H U M A N I T I E S P H D S T U D E N T
R E S E A R C H E R A T I T D - C N R
1 0 / 9 6 / 2 0 1 8 - M A S T E R S C R I T T U R A C R E A T I V A E C O N T E N U T I D I G I T A L I
U N I V E R S I T À D E G L I S T U D I D I G E N O V A
2. HYPERTEXT
HYPERMEDIA
HYPERWORLD
I N T E R C O N N E C T I V E S T R U C T U R E
N O N - S E Q U E N T I A L W R I T I N G ( O R R E A D I N G )
T e d N e l s o n - L i t e r a r y M a c h i n e s 1 9 8 0
18. Everything I saw was
simultaneous, but my
description will be linear
because so is time.
Something, however,
I will catch.
Jorge Luis Borges, El Aleph
20. STRUCTURES
The Vector with optional Side
Branches
The Complete Graph
The Network
The Tree
The Database
The Maze
The Hidden Story
The Braided Plot
Action - Space
26. Designing the Interactive
Narrative
1. Define Premise
2. Define Main Plot
3. Define Storyworld Key elements
4. Define Type of Transmedia Experience: Media Integration
5. Using Field Canvas - Interactivize the Plot