37. The important thing about choices is not quantity but quality.
An interesting interactive experience should make you think.
An interesting interactive VR film should make you feel.
Zip-Scene Conference // Reyes
38.
39. Measuring IFcVR
User Experience
(1) Does IFcVR provide engaging narrative
experiences able to deliver coherent messages
and stories?
(2) Which aspects of IFcVR should be measured in
order to evaluate the quality of the experience?
(3) Is IFcVR perceived as a filmic experience rather
than a gaming one?
Zip-Scene Conference // Reyes
40. Zip-Scene Conference // Reyes
63.3% of the participants had never worn a
HMD before
56% of the participants were residents, and
95% of them had been in Genoa at least
once.
60 Participants between 12 - 64 years old
3 Groups: School students, Non residents,
Researchers/filmmakers.
Testing ZENA
48. When we are asked to make a fictional pact in which we give
full control of our cognition to a system, and therefore to
someone that is behind the creation, a legitimate demand is
to have the possibility to interact with that world, or better, to
be able of fully being.
Zip-Scene Conference // Reyes
49. All VR films, should be
interactive VR films.
Zip-Scene Conference // Reyes