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The Notion of Digital Empathy

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The Notion of Digital Empathy
with Yifei Chai

OVERVIEW
During his studies at the Royal College of Art and Imperial College London, Yifei Chai has been exploring the Human – Machine interface from an empathetic point of view – what it fundamentally means to be human in the digital space. Inspired by witchcraft, his graduation project The Pretender Project allows one human to enter and control another’s body. Since then the motion control function of the project has received much interest, and is now UK government funded and developed by an award winning Innovation company Unit9.

The talk will investigate how we as human beings understand and absorb the world around us and how digital is changing that; what it means to be human in a digital space; and how the exploration into additional sensorial input/output devices could revolutionize VR and the way we live.

OBJECTIVE
To introduce the notion of Digital Empathy, The Pretender Project and how multiple sensorial stimulations will change the future of VR.

TARGET AUDIENCE
Gamers, Developers, VR Enthusiasts, Dreamers

ASSUMED AUDIENCE KNOWLEDGE
Basic or advanced knowledge of the concept of Virtual Reality. First hand experience with VR headsets a plus.

FIVE THINGS AUDIENCE MEMBERS WILL LEARN
How our perception as a human engages in a Digital Space.
How Digital Empathy is crucial in generating a great user experience and has the potential to push forward towards amazing futures.
Pretender Motion as a motion output device that interfaces with the human body.
How the Proteus Effect affects our digital and physical persona.
The collaboration and adaptation of multiple sensorial stimulations in a VR experience.

Published in: Design
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The Notion of Digital Empathy

  1. 1. H E L L O H U M A N S
  2. 2. P R E T E N D E R P R O J E C T
  3. 3. F I L M S D I G I T A L G A M E S V R T E C H N O L O G Y
  4. 4. D I G I T A L E M P A T H Y
  5. 5. W H A T I S E M P A T H Y ?
  6. 6. H U M A N = E M P A T H Y
  7. 7. OUR BRAIN IS A PREDICTION MECHANISM PEEKING AT THE WORLD AROUND US
  8. 8. HOW DOES THIS RELATE TO THE DIGITAL/VIRTUAL SPACE?
  9. 9. TO EXPAND OUR NATURAL LIMITS
  10. 10. IMAGE SOURCE: Infrared Zoo
  11. 11. D I G I T A L E M P A T H Y ?
  12. 12. WHAT ABOUT THE MORE ADVANCED SIDE OF MAN/MACHINE INTERACTION?
  13. 13. WE ARE ONLY USING THE MECHANICAL LAYER OF TECHNOLOGY
  14. 14. WHAT WE HAVE IS A DICTIONARY WHAT WE NEED/HUMAN IS LITERATURE
  15. 15. V R
  16. 16. VR THE ULTIMATE DIGITAL EMPATHY?
  17. 17. P R E S E N C E
  18. 18. THE WILD WITHIN VR Film For Tourism Board of Canada
  19. 19. STELLA ARTOIS: THE PERFECT FLIGHT Become Rufus the Hawk of Wimbledon
  20. 20. NISSAN JUKE: CHASE THE THRILL Parkour Skating Robot Car Chase
  21. 21. SOME EXPERIENCE AND CHALLENGES
  22. 22. A B O U T P R E S E N C E 1
  23. 23. LEXUS ELEVATE VR Film About ‘Why We Ride’
  24. 24. 2A B O U T E M O T I O N
  25. 25. WATER POVERTY Stella Artois ‘Buy A Lady A Drink’
  26. 26. H O N D U R A S
  27. 27. NO CLOSEUPS, NO DEPTH OF FIELD
  28. 28. 3N O ‘ B E H I N D T H E C A M E R A ’
  29. 29. THE LINE OF SIGHT
  30. 30. “SHOOTING VIDEO IS LIKE HUNTING, SHOOTING VR IS LIKE SETTING BEAR TRAPS. YOU SET IT UP, RUN AWAY AND HOPING YOU CATCH SOMETHING.” @bcsolomon
  31. 31. 4A B O U T E M P A T H Y
  32. 32. D I G I T A L E M P A T H Y
  33. 33. P R E T E N D E R P R O J E C T
  34. 34. PRETENDER = MOTION OUTPUT DEVICE
  35. 35. D I G I T A L E M P A T H Y ?

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