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Final Storyboarding
Evaluation
Music Video evaluation
These are my final storyboards for my music video, I have decided to use a six cell storyboard for many different reasons. One of these being that I believe that it is the right amount of
space to draw and include all the text needed within this specific sector. The positives that come from this storyboard is that you get to include more drawings and you get to set the
scene. Another positive is that the audience get to see everything set within the majority of that scene. A negative is that there sometimes may not be enough room to draw and write
and sometimes you may need more room which means you need to use a different storyboard template. The way the characters are drawn and the way the angles are shown, gives the
audience an idea of imagery that is created within the 12 cells over two pages. In decided to use zoom boxes when appropriate to show the audience that the scenes with the zoom show
importance and effectiveness of the close up of the scenes. The different camera angles and character movements are shown with importance and are successful. The purpose of these
specific storyboards is too show the audience how effective and appropriate these storyboards are. In my opinion I believe that I have fulfilled the purpose.
Video Game Final Storyboards
This is my final templates for the video game storyboard. For this one I also decided to use a six cell storyboard. This is because I feel as though I needed room to both write a
little text as well as draw what was needed to draw. I also think that this specific storyboard template is good at showing the viewer what is happening within the games
scene/level. A positive of this storyboard is that it gives the artist room more room to draw than to write which is good. A negative for this is that when drawing a video game
storyboard, you need as much room as possible to draw. When with these storyboards you are limited to a certain amount of space. Overall I believe that these storyboard
templates are good at showing the audience. Within Video Game storyboards you have to ensure that you use imagery especially as well as effectiveness to your maximum
potential. I believe that I have shown imagery and effectiveness, as well as importance because of the way I have used edits and transitions as well as the use of camera angles
and movements. The purpose of this storyboard was to show the audience about my video game for my movie and I believe I have achieved that purpose.
• Long shot of characters at the bar.
• Pete moves up and down the bar cleaning glasses
• Old Man and Benjamin are drinking while talking about old times.
• Digetic sounds of characters talking and moving
• Camera cut to next clip/frame.
Long shot to establish where the characters are based as well as the location.
• Panning shot of Ben holding watch
• Benjamin holding his pocket watch
• Medium close up.
• Tense non digetic sounds .
• Camera cuts to next frame/ clip.
Close up showing importance of the pocket watch.
• Pete moves towards the exit of the bar.
• Medium shot of Pete cleaning the bar.
• Digetic sounds
• Standard cut to next shot
Medium close-up of Pete the Barman showing the audience that it is a working bar.
• Digetic sounds of Old man stumbling.
• Long shot of Pete assisting Old Man Jenkins.
• Tracking shot, of Pete assisting the Old Man.
• Pete moves Old man towards the door and walks round the corner.
• Cut to Benjamin at the bar, drinking.
Long shot to show the audience what is happening within the shot. Which includes Pete
assisting the Old Man.
• Medium/ Long shot of Benjamin at the bar.
• Pete looking at his pocket watch.
• Character moves his arm and puts pocket.
• Digetic sounds- doors closing, pocket watch closing and drinking.
Medium shot, which shows what Benjamin is doing in the scene. Also the pocket watch
makes an important appearance.
• Medium long shot
• Pete walks towards the bar whilst speaking to Benjamin.
• Characters movement- Pete moves his head from looking at the door to looking at
Benjamin.
• Digetic sounds- Pete moving towards the bar, Pete's dialogue.
• Cuts to next clip.
Medium- long shot to show Pete's movement towards the bar.
• Medium long shot of Benjamin sitting at the bar drinking.
• Character movement of Benjamin speaking whist putting his flask away.
• Zooms in to the next shot
• Cuts to a close up shot.
Medium shot which shows Benjamin finishing his drink.
• Close up shot.
• Appropriate zoom to Benjamin's arm.
• Character moves his arm to show Pete his cufflinks.
• Pete starts to stutter and wakes away out of the frame.
• Standard cut to a medium close up.
Close- up shows an important image of cufflinks which makes Pete feel intimidated. We did
this shot to portray emotions to the audience.
• Medium close-up shot
• Benjamin starts to speak, get interrupted.
• Movement of hand slamming down on bar.
• Digetic sounds- door opening and Benjamin's dialogue.
• More character movement of Benjamin moving his head looking at the
door.
Medium close-up to show actions of what happens in the scene.
• Close- Up
• Tracking shot of Spencer walking into the bar.
• Character movement- Spencer walking and arm/cane movement also.
• Digetic sounds- footsteps on wooden floor and cane movement on wooden floor.
• Cut to a Medium Long shot.
• Medium long shot
• Character movement- Pete moves up and down the bar, turns around and looks
at Spencer. Head movement over the shoulder.
• Digetic sounds- Chair screeching the floors as Benjamin moves. Spencer's
dialogue.
• Cuts to a medium close-up
Medium long shot so the audience can see what is happening in the scene in
detail. It shows suspense as well as tension.
• Medium close-up of Spencer, who has entered the bar.
• A panning shot which pans from the waist up
• Digetic sounds- Spencer's dialogue
• Cross cuts to next shot.
Medium close- up which is a panning shot. This specific shot is panned to show
the audience, what Spencer looks like and who he is. As well as why he is
important within this film.
• Medium close-up of Pete.
• Character movement- Pete stays stationary behind the bar.
• Pete has a terrified look on his face.
• Digetic sounds- Pete's dialogue.
• Another standard cut to next shot.
Medium close-up to show Pete’s emotion on his face, which is terrifying, and horrifying.
• Medium close- up.
• Character movement- Spencer stops walking, Spencer moves his arm, pulls a chair out.
• Spencer and Benjamin acknowledge each other and talk.
• Diegetic sounds- chair moving out and Spencer's dialogue.
• Cuts to a similar medium close up
This medium close-up is used because we decided we wanted to show the audience the
tension built between Spencer and Benjamin.
• Camera angle- medium close-up
• Character movement- Pete’s facial expression (smug to a fret look)
• Pete starts to look worried and scared.
• Non- diegetic sounds- worrying music.
We used this medium close-up to show the audience the fear and worry on Pete’s face.
• Medium close-up
• Character movement- Spencer's body moves up and down as he chuckles
• Characters build suspense.
• Diegetic sounds- Spencer's laughing.
• Cuts to another medium close- up
We used a medium close- up to show the annoying and dead silence. Which builds tension
between the characters as they haven't saw each other in years.
• Medium Close-Up.
• Character movements- Pete’s body movement as he nervously laughs, facial expression.
• The audience and other characters can see Pete’s is nervous and terrified.
• Diegetic sounds- Pete’s nervous laughter.
• Cuts to a different wide Medium Long Shot.
Another Medium Close- Up is used as the purpose of this shot was to build suspense and tension for the
audience.
• Medium Long Shot.
• Character Movement- Spencer moves around the chair and sits down, characters stop laughing.
• Awkwardness between the three characters as they all fear each other.
• Diegetic sounds- Spencer’s gradual laugh, Pete’s gradual laugh.
• Cuts to a Medium Close-Up.
This Medium Long Shot was used to at this specific angle to show the very awkwardness and
tension between the characters. With the angle being shot this way, shows the audience that
suspense is build very successfully.
• Medium Close- Up
• Character movement- Pete puts both hands on bar.
• Pete offers the gang members a drink.
• Diegetic sounds– Pete’s Dialogue, hands placed onto the bar.
• Cuts to another Medium Close-Up.
A Medium Close-Up, over the shoulder shot was used. This is because it shows that Pete is a
significant character in this film.
• Medium Close-Up
• Character movement- Both characters take a drink. They both lean on bar.
• Spencer and Benjamin exchange convocation to pass time.
• Diegetic sounds- both characters dialogue, leaning on the bar.
• Cuts to another Medium Close-Up.
This shot is used to the audience can see what is going on within the scene. Also it shows
the audience what sort of characters Benjamin and Spencer are. It also shows them
there differences and similarities.
• Medium Close-Up
• Character movement- Pete leans closer to Spencer and Benjamin.
• Pete tells Benjamin and Spencer what most expensive booze they have.
• Diegetic sounds- The creek of the bar as Pete leans on it and Pete's dialogue.
This shot is used to show that Pete is a secretive man, which also means that he doesn’t really
use his expensive booze. That’s why he is keeping it on the down low. This specific shot also goes
to show that he uses this expensive booze on special occasions.
Movie storyboards Overall evaluation
While developing these twenty different storyboards I ran into many different problems. One of these problems being time management. I took a little
more time than I should have done to draw and annotate these storyboard's. Another problem would be deciding what camera angles to use within my
movie. Another problem I had was creating different ideas for the production in making these storyboards.
However I did come across many different positives while drawing these storyboards. A few of these positives would be successful use of imagery as
well as storyboard template designs.
I decided to use a one cell storyboard as in my opinion it was useful and successful at using imagery. It is successful at using imagery as it engages and
attracts the audience. This is because a one cell storyboard templates have a lot of room to draw your drawing as efficient and as effective as you
possibly want. Which grasps the audiences attention. The purpose of this storyboard was to grasp the audiences attention and make them view the
storyboards wanting to watch the movie. I believe that my storyboards are successful at getting that idea across.
I decided to use tracking shots within my movie as they are effective and interesting for the audience watching. In the shot where Spencer makes an
appearance with the tracking shot is effective. This is because with the tracking shot being in place makes the audience want to know who this specific
shady and mysterious character is. Slow footsteps of the tracking shot also engages the target audience more as it makes them ask question about this
character, like “Who is he?” and “Why is he here?” etc.
I also decided I wanted to use a variety of shots. With these shots ranging between medium- long shot to close-up. All the shots I decide to use is long
shots, medium-long shots, medium shots, medium close-ups and close ups. I have used these shots for many different reasons. One of these reasons
being using a variety of shots shows the audience that different tension and suspense is used in different ways, as well as being used successfully.
By using different camera angles to create imagery etc. I have used them to create emotion for the audience. For example in the scene/shot where
Spencer enters the scene and sits down to join Benjamin at the bar. This Medium Long Shot was used at this specific angle to show the awkwardness
and tension between the characters. With the angle being shot this way, shows the audience that suspense is build very successfully. Also the
audience are presented with emotion as Pete (The Barman) is shocked and worried so decided tov step back from the bar as he knows these characters
have met before and don’t exactly get along. With this being said the scene also portrays awkwardness between characters as well as a little anger.
Which this will engage the audience and make them want to watch more of the movie.
So overall I believe that my final movie have been a success. I have had problems on the way. But with that being said I pushed my way through these
problems and succeeded in doing so. To improve further I could take time management into consideration and make sure that I am on time with
everything needed to be complete, in a effective and productive manor.

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Storyboarding evaluation 2

  • 2. Music Video evaluation These are my final storyboards for my music video, I have decided to use a six cell storyboard for many different reasons. One of these being that I believe that it is the right amount of space to draw and include all the text needed within this specific sector. The positives that come from this storyboard is that you get to include more drawings and you get to set the scene. Another positive is that the audience get to see everything set within the majority of that scene. A negative is that there sometimes may not be enough room to draw and write and sometimes you may need more room which means you need to use a different storyboard template. The way the characters are drawn and the way the angles are shown, gives the audience an idea of imagery that is created within the 12 cells over two pages. In decided to use zoom boxes when appropriate to show the audience that the scenes with the zoom show importance and effectiveness of the close up of the scenes. The different camera angles and character movements are shown with importance and are successful. The purpose of these specific storyboards is too show the audience how effective and appropriate these storyboards are. In my opinion I believe that I have fulfilled the purpose.
  • 3. Video Game Final Storyboards This is my final templates for the video game storyboard. For this one I also decided to use a six cell storyboard. This is because I feel as though I needed room to both write a little text as well as draw what was needed to draw. I also think that this specific storyboard template is good at showing the viewer what is happening within the games scene/level. A positive of this storyboard is that it gives the artist room more room to draw than to write which is good. A negative for this is that when drawing a video game storyboard, you need as much room as possible to draw. When with these storyboards you are limited to a certain amount of space. Overall I believe that these storyboard templates are good at showing the audience. Within Video Game storyboards you have to ensure that you use imagery especially as well as effectiveness to your maximum potential. I believe that I have shown imagery and effectiveness, as well as importance because of the way I have used edits and transitions as well as the use of camera angles and movements. The purpose of this storyboard was to show the audience about my video game for my movie and I believe I have achieved that purpose.
  • 4. • Long shot of characters at the bar. • Pete moves up and down the bar cleaning glasses • Old Man and Benjamin are drinking while talking about old times. • Digetic sounds of characters talking and moving • Camera cut to next clip/frame. Long shot to establish where the characters are based as well as the location. • Panning shot of Ben holding watch • Benjamin holding his pocket watch • Medium close up. • Tense non digetic sounds . • Camera cuts to next frame/ clip. Close up showing importance of the pocket watch. • Pete moves towards the exit of the bar. • Medium shot of Pete cleaning the bar. • Digetic sounds • Standard cut to next shot Medium close-up of Pete the Barman showing the audience that it is a working bar.
  • 5. • Digetic sounds of Old man stumbling. • Long shot of Pete assisting Old Man Jenkins. • Tracking shot, of Pete assisting the Old Man. • Pete moves Old man towards the door and walks round the corner. • Cut to Benjamin at the bar, drinking. Long shot to show the audience what is happening within the shot. Which includes Pete assisting the Old Man. • Medium/ Long shot of Benjamin at the bar. • Pete looking at his pocket watch. • Character moves his arm and puts pocket. • Digetic sounds- doors closing, pocket watch closing and drinking. Medium shot, which shows what Benjamin is doing in the scene. Also the pocket watch makes an important appearance. • Medium long shot • Pete walks towards the bar whilst speaking to Benjamin. • Characters movement- Pete moves his head from looking at the door to looking at Benjamin. • Digetic sounds- Pete moving towards the bar, Pete's dialogue. • Cuts to next clip. Medium- long shot to show Pete's movement towards the bar.
  • 6. • Medium long shot of Benjamin sitting at the bar drinking. • Character movement of Benjamin speaking whist putting his flask away. • Zooms in to the next shot • Cuts to a close up shot. Medium shot which shows Benjamin finishing his drink. • Close up shot. • Appropriate zoom to Benjamin's arm. • Character moves his arm to show Pete his cufflinks. • Pete starts to stutter and wakes away out of the frame. • Standard cut to a medium close up. Close- up shows an important image of cufflinks which makes Pete feel intimidated. We did this shot to portray emotions to the audience. • Medium close-up shot • Benjamin starts to speak, get interrupted. • Movement of hand slamming down on bar. • Digetic sounds- door opening and Benjamin's dialogue. • More character movement of Benjamin moving his head looking at the door. Medium close-up to show actions of what happens in the scene.
  • 7. • Close- Up • Tracking shot of Spencer walking into the bar. • Character movement- Spencer walking and arm/cane movement also. • Digetic sounds- footsteps on wooden floor and cane movement on wooden floor. • Cut to a Medium Long shot. • Medium long shot • Character movement- Pete moves up and down the bar, turns around and looks at Spencer. Head movement over the shoulder. • Digetic sounds- Chair screeching the floors as Benjamin moves. Spencer's dialogue. • Cuts to a medium close-up Medium long shot so the audience can see what is happening in the scene in detail. It shows suspense as well as tension. • Medium close-up of Spencer, who has entered the bar. • A panning shot which pans from the waist up • Digetic sounds- Spencer's dialogue • Cross cuts to next shot. Medium close- up which is a panning shot. This specific shot is panned to show the audience, what Spencer looks like and who he is. As well as why he is important within this film.
  • 8. • Medium close-up of Pete. • Character movement- Pete stays stationary behind the bar. • Pete has a terrified look on his face. • Digetic sounds- Pete's dialogue. • Another standard cut to next shot. Medium close-up to show Pete’s emotion on his face, which is terrifying, and horrifying. • Medium close- up. • Character movement- Spencer stops walking, Spencer moves his arm, pulls a chair out. • Spencer and Benjamin acknowledge each other and talk. • Diegetic sounds- chair moving out and Spencer's dialogue. • Cuts to a similar medium close up This medium close-up is used because we decided we wanted to show the audience the tension built between Spencer and Benjamin. • Camera angle- medium close-up • Character movement- Pete’s facial expression (smug to a fret look) • Pete starts to look worried and scared. • Non- diegetic sounds- worrying music. We used this medium close-up to show the audience the fear and worry on Pete’s face.
  • 9. • Medium close-up • Character movement- Spencer's body moves up and down as he chuckles • Characters build suspense. • Diegetic sounds- Spencer's laughing. • Cuts to another medium close- up We used a medium close- up to show the annoying and dead silence. Which builds tension between the characters as they haven't saw each other in years. • Medium Close-Up. • Character movements- Pete’s body movement as he nervously laughs, facial expression. • The audience and other characters can see Pete’s is nervous and terrified. • Diegetic sounds- Pete’s nervous laughter. • Cuts to a different wide Medium Long Shot. Another Medium Close- Up is used as the purpose of this shot was to build suspense and tension for the audience. • Medium Long Shot. • Character Movement- Spencer moves around the chair and sits down, characters stop laughing. • Awkwardness between the three characters as they all fear each other. • Diegetic sounds- Spencer’s gradual laugh, Pete’s gradual laugh. • Cuts to a Medium Close-Up. This Medium Long Shot was used to at this specific angle to show the very awkwardness and tension between the characters. With the angle being shot this way, shows the audience that suspense is build very successfully.
  • 10. • Medium Close- Up • Character movement- Pete puts both hands on bar. • Pete offers the gang members a drink. • Diegetic sounds– Pete’s Dialogue, hands placed onto the bar. • Cuts to another Medium Close-Up. A Medium Close-Up, over the shoulder shot was used. This is because it shows that Pete is a significant character in this film. • Medium Close-Up • Character movement- Both characters take a drink. They both lean on bar. • Spencer and Benjamin exchange convocation to pass time. • Diegetic sounds- both characters dialogue, leaning on the bar. • Cuts to another Medium Close-Up. This shot is used to the audience can see what is going on within the scene. Also it shows the audience what sort of characters Benjamin and Spencer are. It also shows them there differences and similarities. • Medium Close-Up • Character movement- Pete leans closer to Spencer and Benjamin. • Pete tells Benjamin and Spencer what most expensive booze they have. • Diegetic sounds- The creek of the bar as Pete leans on it and Pete's dialogue. This shot is used to show that Pete is a secretive man, which also means that he doesn’t really use his expensive booze. That’s why he is keeping it on the down low. This specific shot also goes to show that he uses this expensive booze on special occasions.
  • 11. Movie storyboards Overall evaluation While developing these twenty different storyboards I ran into many different problems. One of these problems being time management. I took a little more time than I should have done to draw and annotate these storyboard's. Another problem would be deciding what camera angles to use within my movie. Another problem I had was creating different ideas for the production in making these storyboards. However I did come across many different positives while drawing these storyboards. A few of these positives would be successful use of imagery as well as storyboard template designs. I decided to use a one cell storyboard as in my opinion it was useful and successful at using imagery. It is successful at using imagery as it engages and attracts the audience. This is because a one cell storyboard templates have a lot of room to draw your drawing as efficient and as effective as you possibly want. Which grasps the audiences attention. The purpose of this storyboard was to grasp the audiences attention and make them view the storyboards wanting to watch the movie. I believe that my storyboards are successful at getting that idea across. I decided to use tracking shots within my movie as they are effective and interesting for the audience watching. In the shot where Spencer makes an appearance with the tracking shot is effective. This is because with the tracking shot being in place makes the audience want to know who this specific shady and mysterious character is. Slow footsteps of the tracking shot also engages the target audience more as it makes them ask question about this character, like “Who is he?” and “Why is he here?” etc. I also decided I wanted to use a variety of shots. With these shots ranging between medium- long shot to close-up. All the shots I decide to use is long shots, medium-long shots, medium shots, medium close-ups and close ups. I have used these shots for many different reasons. One of these reasons being using a variety of shots shows the audience that different tension and suspense is used in different ways, as well as being used successfully. By using different camera angles to create imagery etc. I have used them to create emotion for the audience. For example in the scene/shot where Spencer enters the scene and sits down to join Benjamin at the bar. This Medium Long Shot was used at this specific angle to show the awkwardness and tension between the characters. With the angle being shot this way, shows the audience that suspense is build very successfully. Also the audience are presented with emotion as Pete (The Barman) is shocked and worried so decided tov step back from the bar as he knows these characters have met before and don’t exactly get along. With this being said the scene also portrays awkwardness between characters as well as a little anger. Which this will engage the audience and make them want to watch more of the movie. So overall I believe that my final movie have been a success. I have had problems on the way. But with that being said I pushed my way through these problems and succeeded in doing so. To improve further I could take time management into consideration and make sure that I am on time with everything needed to be complete, in a effective and productive manor.