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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Star Wars: The Forced Unleashed 2 http://www.youtube.com/watch?v=MmZbV6uN6qY
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting
The setting of this scene in the game sounds like it is based on some kind of space
station, as u can hear the futuristic doors opening and closing every-time someone
enters of leaves a room. This scene sounds like it includes lots of danger and
destruction, so the space station that it is based in, will more than likely be much
more futuristic and advanced than the technology we have in a few upcoming years.
The whole theme of the clip sounds extremely advanced, from the robots to the
weapons.
A sound recording room for clear audio recording,
a professional microphone for audio recording to
the best quality, audio editing software.
Mood
At the beginning of the sequence, the mood of the scene sounds somewhat
depressing, with mild clips of a betrayal themed soundtrack.
Pitch adjustment has been used to adjust the
pitch of the clip and other techniques of audio
editing have also been used to resemble a certain
mood more with certain audio pieces. Volume,
frequency, amplitude and intensity have been
factors of the audio editing process.
Game genre
The game genre sounds like it is an action RPG, due to the action packed nature of
the sequence.
Audio editing used to adjust things such as bass
and pitch etc. To make the sounds more
extravagant.
Narrative
The voice over of Darth Vader tells a part of the story of how Star Killer, ( the main
character ) has been betrayed by his former master
A direction sound recording system has been used
to record the clear voice of the characters in this
sequence inside a sound proof room.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

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Force unleashed 2 analysis

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Star Wars: The Forced Unleashed 2 http://www.youtube.com/watch?v=MmZbV6uN6qY Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting of this scene in the game sounds like it is based on some kind of space station, as u can hear the futuristic doors opening and closing every-time someone enters of leaves a room. This scene sounds like it includes lots of danger and destruction, so the space station that it is based in, will more than likely be much more futuristic and advanced than the technology we have in a few upcoming years. The whole theme of the clip sounds extremely advanced, from the robots to the weapons. A sound recording room for clear audio recording, a professional microphone for audio recording to the best quality, audio editing software. Mood At the beginning of the sequence, the mood of the scene sounds somewhat depressing, with mild clips of a betrayal themed soundtrack. Pitch adjustment has been used to adjust the pitch of the clip and other techniques of audio editing have also been used to resemble a certain mood more with certain audio pieces. Volume, frequency, amplitude and intensity have been factors of the audio editing process. Game genre The game genre sounds like it is an action RPG, due to the action packed nature of the sequence. Audio editing used to adjust things such as bass and pitch etc. To make the sounds more extravagant. Narrative The voice over of Darth Vader tells a part of the story of how Star Killer, ( the main character ) has been betrayed by his former master A direction sound recording system has been used to record the clear voice of the characters in this sequence inside a sound proof room.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games