2. Existing Products
• I am listening to podcast on PUBG (Player
Unknown Battle Grounds) where people
discuss tactics within the game.
• The commentators have their voices over the
gameplay describing the action that is going to
happen and talk about possible ways the pro
player
Link to the podcast/documentary; http://www.dropzonecast.com/
3. Existing Products
• IGN (International Gaming Network) These
guys are known for their reviews on games
that have recently released or talking about
movies that are going to release later on
during the year and give their honest opinion
on the topic on hand.
Link to the podcast/documentary;
4. Existing Products
• CS:GO (Counter Strike Global Offense) is a
game where two competitive teams play
against each other in order to win, in this
podcast they talk about underrated
competitive players that take part or used to
take part in tournaments.
https://player.fm/series/realsport-csgo
5. Research Analysis
• What common features do the researched
products have? They all talk about the people
behind the players
• What aspects of the research will you include
within your on work? Ill include the aspect of
commentating over games or expressing my
personal opinion on the game.
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
15-20 • Use common/popular players within the
gaming community
Gender
Both • Make sure to friendly content to all people
Psychographic
Balanced • Make sure that they understand what the
commentators are talking about
Social Status
A1,B1,C2 • Make sure that it will be available to all of
them
Editor's Notes
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?