2. CLIL- ICT
This is a CLIL & ICT activity for Arts & Crafts
Lesson: Photography workshop
Level: 3rd ESO
WEB 2.0 Tools:
3. This activity includes the following:
Theory:
The settings of the digital camera (ISO, white balance, Aperture and shutter)
The exposure
The rules of composition
How to take portraits
Practice:
Digital camera simulators will be used to understand the basics of a DSLR
User will use their own devices
Activities:
Activities using Google Art Projects and Google Drive
Photography competition
INTRODUCTION
4. WIKI
Easy to use
Easy to find Theory, activities and
camera simulators
https://photography-workshop.wikispaces.com/
5. GOLGSTER
A GLOGSTER has been created and
added to the wiki where Theory,
activites and simulators are easy to
find with a single click.
http://joanseculi.edu.glogster.com/photography-workshop/
6. THEORY - SLIDESHARE
This Slideshare includes all the Theory
students need to understand the
basics of a digital camera
http://www.slideshare.net/JoanSeculi/photography-workshop-43149384
7. CAMERA SIMULATORS
Students can bring their own digital cameras, however, two digital
camera simulator can be used to understanding the basics of the DSLR.
http://camerasim.com/apps/camera-simulator/http://www.canonoutsideofauto.ca/play/
8. ACTIVIES
Photography competition
https://docs.google.com/file/d/0B9S6a7m9eWqpa2NZOGVlNkVzWVU/edit
A photography gallery where students can
learn about compositions and photographers:
https://photography-workshop.wikispaces.com/Activities
https://www.google.com/culturalinstitute/user-gallery-edit/bgLC5u4XcSdxKA?hl=es&projectId=art-project&preview=true
https://photography-workshop.wikispaces.com/Activities
Students should analyse these images from
Henri Cartier-Bresson and draw the lines of
composition
9. UNIT
Theory 1h 30 min Power Point (Slideshare)
Camera simulator 15 min DSLR simulators
Activity – school 30 min Photography competition
Activities – homework 1 h Analyse images and compositions
Competencies involved:
Communication in the English language
Competence in processing digital information and use of ICT
Competence in knowledge of and interaction with the physical world
Cultural and artistic competence
Learning to learn