Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Wearable UX

258 views

Published on

Jess Hamilton's Closing Keynote at the Mobile Web Developers Conference, July 2015.

Published in: Technology
  • Be the first to comment

  • Be the first to like this

Wearable UX

  1. 1. wearableux jess hamilton, sr. ux designer @ gopro
  2. 2. wearables are the future of tech
  3. 3. as of late 2014, over 20% of adults own a wearable device source: http://www.pwc.com/us/en/technology/publications/wearable-technology.jhtml
  4. 4. over 80% of adults are familiar with the concept source: http://www.pwc.com/us/en/technology/publications/wearable-technology.jhtml
  5. 5. Text following the law of accelerating returns, that number is only going up — fast source: http://vandrico.com/blog/how-wearable-technology-will-change-our-lives
  6. 6. with this kind of adoption, the market will become saturated
  7. 7. and only the strong will survive
  8. 8. Just look at Activity Trackers Wikipedia lists over 20 different devices on the “Activity Tracker” page One of the earliest of the trend (the original FitBit) launched around 2009 source: https://en.wikipedia.org/wiki/Activity_tracker#Producers_and_products
  9. 9. Just look at Activity Trackers Wikipedia lists over 20 different devices on the “Activity Tracker” page One of the earliest of the trend (the original FitBit) launched around 2009 source: https://en.wikipedia.org/wiki/Activity_tracker#Producers_and_products
  10. 10. in just six years many have already failed (R.I.P. FitBit Force, Nike FuelBand and all the unfunded Kickstarter trackers)
  11. 11. 50% of users stop wearing (15% of them within the first 6 months) source: http://www.techrepublic.com/article/wearables-have-a-dirty-little-secret-most-people-lose-interest/
  12. 12. why? Fatal UX flaws: They are easy to lose They break They're not waterproof They're a pain to sync with your smartphone The battery doesn't last long enough They're ugly They're uncomfortable to wear They provide no material benefit source: http://www.techrepublic.com/article/wearables-have-a-dirty-little-secret-most-people-lose-interest/
  13. 13. why? Lack of compulsion for long-term use through: Habit formation Social motivation Goal reinforcement
  14. 14. what can we learn from these flaws and failures?
  15. 15. a good user experience is the key to survival
  16. 16. what makes “good ux?” Does this give me value? Is it easy to use? Is it pleasant to use? source: http://www.smashingmagazine.com/2010/10/05/what-is-user-experience-design-overview-tools-and-resources/
  17. 17. - Douglas Atkin, AirBnB “In the distant future, we’ll forget the idea of engaging in technology at all. We’ll swallow it, absorb it, and wear it, without us really thinking we’re engaging in technology per se.” source: http://www.pwc.com/us/en/technology/publications/wearable-technology.jhtml
  18. 18. new questions to ask Is it invisible? Is it essential? Is it complementary?
  19. 19. 82% of millennials agree: it’s important for wearable tech to help relieve stress source: http://www.pwc.com/us/en/technology/publications/wearable-technology.jhtml
  20. 20. the good news: we are all ux designers
  21. 21. dev can improve ux pay attention to the silent killers: app responsiveness server response time appropriate technology, e.g. for pairing and device communication code quality and bugginess
  22. 22. and don’t stay silent if something doesn’t seem right.
  23. 23. but most of all eat your own dogfood
  24. 24. user experience design will help you survive wearables are the future of tech
  25. 25. thank you!

×