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Jay Brown
Evaluation
Adventure project
What was the theme of your project and what
attracted you to it?
The theme was horror and I liked the concept
because it was weird and different.
What research did you undertake and how did it help develop your project?
I researched various horror movie games, posters and magazines and that
helped create a similar tone into my project. I also researched A way outs game
play for the decision aspect and however I didn't get time into creating
animation so you could see it in the game I still feel like it helped form an idea
of what I wanted to do.
How did you develop and improve your ideas throughout the project?
At first I had no idea for a colour scheme and I thought it was kind of
unnecessary but then I realised it was when I was doing the poster and
magazine and it all happened naturally that pink became the scheme. I also
adapted parts of the movie for the game as you can only get parts in. Like I
didn't put two brothers into the game I put one.
What was the outcome of the project/task?
im pretty happy with the project, if I had any more time I would've put more
into the scenes but I really struggled with the production time, as I had to
always go back and change something that Scott thought I should change
and that delayed. Also animating Is fun but so annoying as it takes ages and
I feel like we never really got so much learning on how to make do it all, like
Scott would help if we asked but a lot of it was on us because of not being
in class I assume and its just hard. I really put a lot of effort in and it'll be
sad if I don't get at least a pretty good mark.
How did you feel about the project before you started?
I was nervous that mine was going to be bad and I didnt really understand the
whole game and movie thing so basically at first I just came up with a movie then
realised we had to do a game. Also pixel design art and photoshop in general
seemed a daunting task.
What do you think about your project development and how did it help you
to refine your idea?
It didn't change all too much the colour scheme I used in the poster made
one of the biggest differences as it changed the game pretty much of how it
looked. The idea was the same apart from I made the characters younger
when I was coming up with the pixel art characters as I thought even
though they are killers a younger person is more relatable and liked than an
old fat man.
How did you feel when the project was completed and why?
I haven't actually completed it yet but I can imagine im pretty happy with it
because I put so much effort and hours in. Also coming from scratch and I had
to not only learn how to implement my idea but also to learn how to do
premiere pro and photoshop and frame animation and pixel art I think ive done
well.
What were the good points about the project/task and what did you learn
from them? [try and think of at least 3, more if possible]
I liked how we got freedom with the adventure side to do pretty much
anything, I did like doing pixel art as it let you make an aesthetic the you
liked same with the poster and magazine, I liked how normally if I come up
with an idea I forget or just can't do anything with it but here you come up
with it and actually act on it and create your own thing and that seems
appealing to me.
What challenges did you face and how did you respond to them?
There was so many I had constant struggles on pixel art animation like too
many stuff that would make the app crash and I made folders to combat
that, also I made groups so it would be more organised and it also
quickened everything so much, I hate how if you make one mistake in
animating it can set you back so far and that happened a lot and makes you
want to give up but I had to persevere, I normally handed in my work and it
was not good enough or I couldn't use it because of smoking or gore that I
didn't know about before doing it so when I actually completed it I had to do
it all again so that took weeks of time, finding a picture that was good took
days and hours and that was so annoying as in my genre there's literally
nothing.
What were the bad points about the experience, and
what could you have done to improve them?
finding pictures for the poster and magazine was
horrible maybe if I did another genre that would be a
different experience, pixel art was challenging as its so
repute and mind numbing a lot of it so I might not do it
again.
How would you rate the final piece?
Poor
Satisfactory
Good. This one
Excellent
Justify your rating above? What is your opinion of
your final piece? What elements do you think are
successful and why?
Well I think its good because its my first time and I
think it looks good, yes it may not be as good
artistically but the detail I put in was a lot and took
time and effort.
How well would your design appeal to the target market?
I think pretty well especially the movie if it was made, it would be
good I know I would watch it and probably others as it is a good idea
in my opinion, however the game not many people find pixel art that
good and the art isn't probably good enough for it to become a huge
hit but I think maybe if people overlooked that and I made a piece
that I had enough time to where I was 100 percent happy I thin
maybe it has a chance of doing well I hope.
In what ways was the overall project a success?
My ability before hand to now makes it a success in my eyes, I think the colour
scheme made the game have something different to it s you never see a horror use
bright colours. I like the gritty style used as well. I think that its creative and I was
looking really creating it as it went and I think the amount I had to overcome
makes the project a success.
What elements did not go well and why?
It contrast the the bit above the colour scheme may
of hindered the scare factor a touch and maybe if I
was doing it again I would change that. The picture
for the magazine and poster wasn't my favourite but
it wa the best that I could use on the internet I swear
I literally spent so long on that, too long.
How did your skills develop during the portfolio? [remember,
skills aren't just technical, remember things like organisation,
time management, communication, etc as well]
My organisation improved but I still need to work on it, as well as
my time management, technical skills like photoshop, and
premiere pro all improved, had no idea about pixel art before or
animation, I composed a song which was enjoyable and hard.
What meaning and messages did you want to convey and were
you successful?
to be honest I didn't know we had to convey a meaning or a
message. I think the movie side that desperation can cause
you to do horrible things.
What feedback did you get from your peers and viewings?
Scott said I should slow it down and he said he liked the
detail once.
What would you do differently in the future and why?
I would maybe change the colour scheme to more dark,
obviously the pixel art would come quicker.
What knowledge have you gained that would help you in the future to
improve your project? Also, what knowledge from academic literature
and professionals has helped and why?
I have gained responsibility, dedication, perserverence, my knowledge
of pixel art and photoshop and premiere pro have increased, I know
how to use beep box kind of. Also Scott was here when I needed him
but I wish I was in class as I struggle on my own.
If you were making a similar project in the future, what would you do differently?
Change idea obviously, I think I would stick to horror, colour scheme darker.
everything just more scary.
How could you develop your skills for future projects? Please
identify the appropriate resources and courses. For example,
webpages, tutorials, books, short courses and qualifications.
YouTube tutorials, Scott would help I think.
What personal attributes could you develop to ensure you are working at a
professional level?
I need to have more dedication to work on my own and make myself do work
as even though I worked the days I was meant to and Fridays I haven't got it
all done in time and I guess that's not good enough.

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Evalu adve

  • 2. What was the theme of your project and what attracted you to it? The theme was horror and I liked the concept because it was weird and different.
  • 3. What research did you undertake and how did it help develop your project? I researched various horror movie games, posters and magazines and that helped create a similar tone into my project. I also researched A way outs game play for the decision aspect and however I didn't get time into creating animation so you could see it in the game I still feel like it helped form an idea of what I wanted to do.
  • 4. How did you develop and improve your ideas throughout the project? At first I had no idea for a colour scheme and I thought it was kind of unnecessary but then I realised it was when I was doing the poster and magazine and it all happened naturally that pink became the scheme. I also adapted parts of the movie for the game as you can only get parts in. Like I didn't put two brothers into the game I put one.
  • 5. What was the outcome of the project/task? im pretty happy with the project, if I had any more time I would've put more into the scenes but I really struggled with the production time, as I had to always go back and change something that Scott thought I should change and that delayed. Also animating Is fun but so annoying as it takes ages and I feel like we never really got so much learning on how to make do it all, like Scott would help if we asked but a lot of it was on us because of not being in class I assume and its just hard. I really put a lot of effort in and it'll be sad if I don't get at least a pretty good mark.
  • 6. How did you feel about the project before you started? I was nervous that mine was going to be bad and I didnt really understand the whole game and movie thing so basically at first I just came up with a movie then realised we had to do a game. Also pixel design art and photoshop in general seemed a daunting task.
  • 7. What do you think about your project development and how did it help you to refine your idea? It didn't change all too much the colour scheme I used in the poster made one of the biggest differences as it changed the game pretty much of how it looked. The idea was the same apart from I made the characters younger when I was coming up with the pixel art characters as I thought even though they are killers a younger person is more relatable and liked than an old fat man.
  • 8. How did you feel when the project was completed and why? I haven't actually completed it yet but I can imagine im pretty happy with it because I put so much effort and hours in. Also coming from scratch and I had to not only learn how to implement my idea but also to learn how to do premiere pro and photoshop and frame animation and pixel art I think ive done well.
  • 9. What were the good points about the project/task and what did you learn from them? [try and think of at least 3, more if possible] I liked how we got freedom with the adventure side to do pretty much anything, I did like doing pixel art as it let you make an aesthetic the you liked same with the poster and magazine, I liked how normally if I come up with an idea I forget or just can't do anything with it but here you come up with it and actually act on it and create your own thing and that seems appealing to me.
  • 10. What challenges did you face and how did you respond to them? There was so many I had constant struggles on pixel art animation like too many stuff that would make the app crash and I made folders to combat that, also I made groups so it would be more organised and it also quickened everything so much, I hate how if you make one mistake in animating it can set you back so far and that happened a lot and makes you want to give up but I had to persevere, I normally handed in my work and it was not good enough or I couldn't use it because of smoking or gore that I didn't know about before doing it so when I actually completed it I had to do it all again so that took weeks of time, finding a picture that was good took days and hours and that was so annoying as in my genre there's literally nothing.
  • 11. What were the bad points about the experience, and what could you have done to improve them? finding pictures for the poster and magazine was horrible maybe if I did another genre that would be a different experience, pixel art was challenging as its so repute and mind numbing a lot of it so I might not do it again.
  • 12. How would you rate the final piece? Poor Satisfactory Good. This one Excellent
  • 13. Justify your rating above? What is your opinion of your final piece? What elements do you think are successful and why? Well I think its good because its my first time and I think it looks good, yes it may not be as good artistically but the detail I put in was a lot and took time and effort.
  • 14. How well would your design appeal to the target market? I think pretty well especially the movie if it was made, it would be good I know I would watch it and probably others as it is a good idea in my opinion, however the game not many people find pixel art that good and the art isn't probably good enough for it to become a huge hit but I think maybe if people overlooked that and I made a piece that I had enough time to where I was 100 percent happy I thin maybe it has a chance of doing well I hope.
  • 15. In what ways was the overall project a success? My ability before hand to now makes it a success in my eyes, I think the colour scheme made the game have something different to it s you never see a horror use bright colours. I like the gritty style used as well. I think that its creative and I was looking really creating it as it went and I think the amount I had to overcome makes the project a success.
  • 16. What elements did not go well and why? It contrast the the bit above the colour scheme may of hindered the scare factor a touch and maybe if I was doing it again I would change that. The picture for the magazine and poster wasn't my favourite but it wa the best that I could use on the internet I swear I literally spent so long on that, too long.
  • 17. How did your skills develop during the portfolio? [remember, skills aren't just technical, remember things like organisation, time management, communication, etc as well] My organisation improved but I still need to work on it, as well as my time management, technical skills like photoshop, and premiere pro all improved, had no idea about pixel art before or animation, I composed a song which was enjoyable and hard.
  • 18. What meaning and messages did you want to convey and were you successful? to be honest I didn't know we had to convey a meaning or a message. I think the movie side that desperation can cause you to do horrible things.
  • 19. What feedback did you get from your peers and viewings? Scott said I should slow it down and he said he liked the detail once.
  • 20. What would you do differently in the future and why? I would maybe change the colour scheme to more dark, obviously the pixel art would come quicker.
  • 21. What knowledge have you gained that would help you in the future to improve your project? Also, what knowledge from academic literature and professionals has helped and why? I have gained responsibility, dedication, perserverence, my knowledge of pixel art and photoshop and premiere pro have increased, I know how to use beep box kind of. Also Scott was here when I needed him but I wish I was in class as I struggle on my own.
  • 22. If you were making a similar project in the future, what would you do differently? Change idea obviously, I think I would stick to horror, colour scheme darker. everything just more scary.
  • 23. How could you develop your skills for future projects? Please identify the appropriate resources and courses. For example, webpages, tutorials, books, short courses and qualifications. YouTube tutorials, Scott would help I think.
  • 24. What personal attributes could you develop to ensure you are working at a professional level? I need to have more dedication to work on my own and make myself do work as even though I worked the days I was meant to and Fridays I haven't got it all done in time and I guess that's not good enough.