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RIOT
GAMES
BY: JALEN KEY (JBKEY)
THE PROBLEM
People want to play video
games
People want an escape from
reality
People want to compete
THE PRODUCT
THE PERSONA
• Teens and Young Adults (14 to Early 20’s)
• Hardcore Gamers
BY THE
NUMBERS
99.6 Million Unique Viewers
for World Finals
100 Million Monthly Players
27 Million Daily Players
FINANCIAL
INFO
BUSINESS MODEL:
MICROTRANSACTIONS
ESPORTS EVENTS
HISTORY
2006
Riot Games
founded by
Marc Merrill
and Brandon
Beck
2009
League of
Legends
Released
2011
Tencent Buys
93% Stake in
Riot for 400
million
2015
Tencent Buys
out Riot
2018
Gender
Discrimination
report leads to
culture
restructure
LEADERSHIP
Marc Merril:
Co-
founder/Chairman
Brandon Beck:
Co-
founder/Chairman
Nicolo Laurent:
President
Dylan Jadeja:
CEO
ESPORTS HISTORY
2013
North
American and
European
Leagues begin
2015
NA Finals held
in Madison
Square
Garden
2017
China
Franchises
their league
known as the
LPL
2018
North
America
Franchises
(LCS)
2019
European
League
Franchises (LEC)
SECRET SAUCE
• Focus on current player base
• Aggressively combat negative behavior
• Engage with the community
• Market Esports the same as traditional sports
COMPETITION
Overwatch DOTA 2 Fortnite/PUBG Starcraft 2
League
of
Legends
Accessible
High Skill
Ceiling
Esports
Ready
Team
Based
PREDICTION
Success!
PARTNERED CONFERENCES
REFERENCES
• http://jjiriotgames.blogspot.com/2017/03/p3a-d-demographics-of-target-
audience.html
• https://www.polygon.com/2016/9/13/12891656/the-past-present-and-future-of-
league-of-legends-studio-riot-games
• https://finance.yahoo.com/company/riot-
games?h=eyJlIjoicmlvdC1nYW1lcyIsIm4iOiJSaW90IEdhbWVzIn0=&.tsrc=fin-srch
• https://esportsobserver.com/esports-essentials-league-of-legends/

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Company report

Editor's Notes

  1. Activision Blizzard who owns titles like Call of Duty and World of Warcraft claims 55 million Both Stats from 2016 Super Bowl is 110 Million Viewers