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THE POWER OF VIDEO GAMES
INDUSTRY HITS $100B IN 2016
48%Americans (155MM)
are avid gamers
$5BAmount spent annually
on eSpo...
“MINECRAFT” IS GOOGLED MORE OFTEN
THAN THE BIBLE, HARRY POTTER, AND JUSTIN BIEBER
“CLASH OF CLANS”
TENCENT PAYS $8.6B FOR ...
WE EMPOWER GAMERS TO PLAY FOR SOMETHING BIGGER THAN THEMSELVES; THEIR CITY
Super League lets everyone experience the thril...
PROFESSIONAL ESPORTS
SLG CITY CHAMPS LOL
SLG CITY CHAMPS MINECRAFT
SLG CITY REC LOL
SLG CITY REC MINECRAFT
THE LARGEST, MO...
INTEGRATED LEAGUES CULMINATE IN MARQUIS EVENTS AND FRESH CONTENT
Our distinction is a live event component - the icing, bu...
TIER I GAME IP CREATES MOMENTUM TO REACH SOCIAL GAMERS
Partnering with 2 of the world’s largest, League of Legends (100MM+...
UNIQUE OFFERS SATISFYING VARIOUS LEVELS OF GAMEPLAY
City Champs offers heightened competition for ranked players via City ...
SUPER LEAUGE PLATFORM ALLOWS US TO SCALE; LIVE ANYWHERE, ANYTIME
Fine-tuned after 1500 events to date, our platform is con...
A LEGITIMATE CITY v. CITY eSPORTS LEAGUE IS ESTABLISHED
Powerfully branded teams to attract the best players and create fa...
Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming
Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming
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Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming

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Super League Gaming has spent the past several years building out competitive gaming events at movie theaters around the country. After targeting younger gamers with Minecraft competitions, the company recently partnered with Riot Games to add League of Legends city-based amateur leagues and open competitive gaming to fans directly. Super League CEO Ann Hand will discuss the strategies employed and lessons learned in connecting with the huge fan base interested in participating in competition at an organized level.

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Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming

  1. 1. THE POWER OF VIDEO GAMES INDUSTRY HITS $100B IN 2016 48%Americans (155MM) are avid gamers $5BAmount spent annually on eSports advertising 2.1BGlobal gamers vs. 2.2B trad’l sports fans 36%Rate global eSports revenue grew in ‘16 20 BILLION MINUTES OF GAMING WATCHED PER MONTH ON TWITCH 600MM VIDEO GAME VIEWERS AND 325MM eSPORTS SPECTATORS
  2. 2. “MINECRAFT” IS GOOGLED MORE OFTEN THAN THE BIBLE, HARRY POTTER, AND JUSTIN BIEBER “CLASH OF CLANS” TENCENT PAYS $8.6B FOR STAKE IN MAKER OF SUPERCELL,
  3. 3. WE EMPOWER GAMERS TO PLAY FOR SOMETHING BIGGER THAN THEMSELVES; THEIR CITY Super League lets everyone experience the thrill of live event and online tournament gaming. We take the eSports experience—previously reserved for the game’s top 1%—and package it in a way that is accessible to everyone from players and fans to sponsors and media.
  4. 4. PROFESSIONAL ESPORTS SLG CITY CHAMPS LOL SLG CITY CHAMPS MINECRAFT SLG CITY REC LOL SLG CITY REC MINECRAFT THE LARGEST, MOST UNDERSERVED MARKET IN GAMING SLG is positioned for the 99.9% of all gamers that are amateurs. While all of the money is going to the elite tip of the eSports pyramid, SLG is quietly coming up from the bottom and bringing the massive market and the top games with them.
  5. 5. INTEGRATED LEAGUES CULMINATE IN MARQUIS EVENTS AND FRESH CONTENT Our distinction is a live event component - the icing, but not the cake. Events that create brand loyalty and extend customer lifecycle value while building fandom and attracting sponsorship.
  6. 6. TIER I GAME IP CREATES MOMENTUM TO REACH SOCIAL GAMERS Partnering with 2 of the world’s largest, League of Legends (100MM+ MAU) and Minecraft (50MM+ MAU), and expanding into other game genres.
  7. 7. UNIQUE OFFERS SATISFYING VARIOUS LEVELS OF GAMEPLAY City Champs offers heightened competition for ranked players via City v. City battles; City Rec speaks to social gamers who want pick-ups matches for the love of play.
  8. 8. SUPER LEAUGE PLATFORM ALLOWS US TO SCALE; LIVE ANYWHERE, ANYTIME Fine-tuned after 1500 events to date, our platform is continuously, remotely monitored in over 100 locations in the U.S. and Canada.
  9. 9. A LEGITIMATE CITY v. CITY eSPORTS LEAGUE IS ESTABLISHED Powerfully branded teams to attract the best players and create fandom; local gaming communities that generate fresh content and provide a marketing channel for brands. 24 Cities around the Globe. Millions of Players and Fans. One Super League.

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