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Planning
Jake Whattam-Smith
PLANNING FILM/TRAILER
THRILLER GENRE
Thriller Genre – Style Sheet
Thriller Genre – Mood Board
Thriller Genre – What I've Recognized In This
Looking back at my contextual studies research, I had the opppertunity to look in more depth this genre and some of the theory
side of things, including the 5 main elements that make up this style of genre, some of the decisions made to make it 'thrilling'
some would say, and what makes a good thriller film in comparison to some of the common features that are included to date.
Thriller films can come in mostly two forms, first off we have the horror appeal where often fearful elements come into play
throughout the film, and opposing to this theres the action comedic representation where set surprising and exciting emotions
are drawn out; I already know that I want to target the 'scarier' side of things, and so therefore the horror appeal, but its
important that I understand both categorys so that I can avoid using simular traits to create synergy between the comedic style
so that I can gain a greater threatening response, otherwise it would take away from the anticipation and build-up of things
making it much more lack-luster and disappointing.
The point of a thriller film is to give a sense of excitement or in most scenarios heightening their feeling of anticipation, anxiety
and suspense trhough extensive plot twists and climax's, this makes the audience think a lot more and resultantly involves them
more in the film; this is often done through them taking the role of the 'dansel in distres' given its usually refelctive of oridinary
people in society, and because of the relatability factor between the audience and the characetrs here, that's what ticks the
auidences captivation and engagement to keep them hooked and carry on watching, making emotions more drawn out and
established. Its also worth mentioning that because ordinary people are often used in distressing films like these, it makes it
extremely memorable because your constantely reminded in day-to-day life and activities which makes it even more impacting
and effective on an auidence because things like these are not only established through characters, but taking palce a lot fo the
time in cities, towns, or villages, these also help making it relatable and therefore threatening, especially when life's considered
to be unpredictable simularly to the genre and what happens amidst this style which remains erratic.
Because a lot of the time ordinary looking people are used for the main character roles, not muched is usually changed in their
apperance to make it as realistick as possible, but note that thriller films do sometimes change the look of characters, whether it
be a suttel difference to make the auidence intregued and curious and satrt making accusations or judgements towards things
like the narrative and their role in it, or completely different taking almost disfigured forms to clarify an opinion on something or
someone to make a point and understanding.
Thriller Genre – What I Want To Include
Before anything, its important to understand that the main genre im looking at throughout the whole trailer and project is the
thriller genre, and so theres gonna be a lot, more than most other things, that I want to incorporate around this style to establish
the theme in my characters, choice of locations, narrative, and some of the techniques avaliable to me to get some of the
expected traits in films like these, like with the unpredictability, and triggered emotions you would commonly see in my
audience when looking at existing products under the same genre.
Character – Because of some of the unpredictable and relatable elements that support its use in other thriller films, I definitely
think using the portrayel of 'ordinary' representations of people in both the protagonist (hero) and antagonist (villain), or at the
very least just the protagonist in this case, would make the atmosphere much more realistick and therefore both captivating and
emotionally drawing given extremely frightening and dangerous situations are being placed onto someone completely innocent
to society - i.e. most of the auidence because they would also fall into this category which makes it evenmore terrifying from
their perspective given it could happen to someonne like themselves, involving the auidence to create some of these anxious
feelings that are expected in this genre of film; in addition to this, the 'ordianry' representation that would be most commonly
reflected in their dress codes and the activities they do is very financially friendly, costing near to nothing because everything
should be easily accesible and approachable, this also eliminates the possability that I coudlnt do certain things which widen the
oppertunities avaliable to me.
Because I intend of following trhough with the 'ordinary' representation to my characters, I also think changing an aspect to the
antagonist in some way, whether it be a perticualr piece of clothing or unique feature that makes them distinct from the
'ordinary', I think this could create some very unsetteling and intreguing emotions to hook the audience, given we can
immediately judge them for their dress codes to show a greater understanding and follow through with the anticipation factor in
thriller themes like this where the audience know something is wrong bebhind the main characters (hero's) back.
Location – Location wise, its become very apparent to me that a mix between both obscure settings, including places like
deserts, polar, and sewers even, and relatable settings, including places like cities, villages, and even work places, are used a lot
fo the time across existing thrilelr films, and mine is no exception to this. I believe showing some sort of synergy between other
films under the thriller genre really establishes the intended themes and atmospheres I want to get across, so showing the more
Thriller Genre – What I Want To Include
relatable/realistick locations, including things like surburban homes and estates, I can begin to show a greater understanding in
the audience because of the relatability factor I'd already mentioned as they remain 'ordianry' and involving of the audience to
give effect; and of course in addition to this, places like these are much more accesible and beneficial to my productions where I
can keep them fairly close to home, meaning I can get abouts to the locations if re-takes are needed, and theyre basically free to
enter and film without the hassel of signing off paper work or permission slips to gain entry which works on time management
strategies as such.
Color Schemes – I perticularly like when thriller films use a consistent duller color scheme throughout their product, whether it
be pale colours or balck and grey predominants, this gives off a really eerie atmosphere because it alsmot acts as a way of not
giving much away to the auidence watching, this is until something much more vibrant, whether it be a person or object,
stands out, distinctive against everything else to make a point, judgement, or even clarify an understanding towards something
in perticular; this is without a doubt soemthing I would like to incorporate within my own film trailer, not only for the reasons
already mentioned, but I think I could use this to resemble certain individual scenes in the buildup off something working
together, acting as a way of foreshadowing because the use of vibrant colors would make it increasingly memorable against
everything else to show a greater undersatnding at what its getting across.
Its present that a lot of the time warmer color schemes resolving aorund the uses of yellows and suttle hints of red are used for
romantic, loving, and caring purposes, and this is something I would perticualrly lilke to establish at the beginning of my trailer
during scenes where my main character (protagonist/hero) is present to reflect their innocence and create trusting realtionships
with the audience watching; but its also worth emntioning that I want this to slowly disapate as we progress through the trailer
and enter the 'thriller' genre more substantially with the introduction of my antagonist, acting as a way of contradicting the
threatening emotins you would expect in a thriller film to start off with, but more importantly bring out the unpredictability that
remains loyal to the theme's being given off – turning from what is warmer/saturated tones to darker/less saturated reflections
on the situations.
Thriller Genre – Tools/Methods To Reflect This
STORY DEVELOPMENT
Story Development – Idea Generation
Listed below are a range of ideas that came to me throughout the project up until now in relation to the general storyline
and the opportunities available to me in the narrative; acknowledge the fact that these were mostly during random
brainstorms I had, so some of the grammar and written elements may remain a bit jumbled and illiterate at times, but I
thought it may beneficial to show my thought process at the time of generating ideas, thus leaving it as it is.
Idea 1: In correlation to the song 'Sweet Dreams Are Made Of These'
During 'moving on' section of lyrics, have main character with different shots of them moving onto thier next kill, with
numerous shots of them moving with close ups of movement.
The trailer as a whole is a build of revenge, with flashbacks to why they're taking revenge, for the majority, but on the end
beat we see them performing horrific dangerous activities with these individuals, interrogating, killing and harming them.
Bohemian rhapsody intro shows cinematic scenes of various murders, foreshadowing what may be to come.
The trailer builds up to the murders/revenge on these people, regularly switching from flashbacks to why they're taking
revenge and him preparing for these crimes - buying things of use, setting scenes up, etc.
The lyrical parts in sweet dreams are made of this presents the scenes of him preparing for revenge, whilst the flashback
scenes are during the solely audio parts of the song (sweet dreams are made of this)
Idea 2: In correlation to the song 'Sweet Dreams Are Made Of These'
(0:38) - A build up showing the past individual (who died) close before thier death, building it up for understanding
(0:50) - Present person getting supplies from around house, shed, shops, etc
(1:05) - The past person nostalgic memories against them getting closer to their death again
(1:17) - The 'moving on section' would be a constant switch between past as to why they're taking revenge (the person
dying), and present of the person walking with the tools they prepared.
(1:32) - The person getting his suspects together into these set scenes for killing etc
(1:47) - Switching between past and present after each significant beat during the lyrics
(2:03) - The person in past finding out about beloved ones death and getting angry/grieving
Story Development – Idea Generation
(2:14) - The person preparing to interrogate/murder the individuals that are established in the set locations
(2:29) - The person getting much closer to interrogate/murder the individuals, getting out weapons/ tools etc
(2:44) - Harming, killing, and interrogating the people, switching between him grieving in the past and killing in present over and
over
(3:00) - Switching between two scenes during present, hell both approaching his beloved's grave marking out each one's death,
and ditching the separate bodies/cleaning the evidence
Finishing with a scene separate to everything, hell be there putting his mask on again after setting another crime scene
up suggesting more to come, abruptly ending soon after
Idea 3:
Ordinary women doing the same things in her day-to-day life, until one day something weird happens, then weirder things happen as
we progress through the days.
Not fully understanding what's happening other than its threatening and dangerous in the actions and non-verbal codes, music, and
atmosphere being created.
Something significant then happens as we focus on one of the days where she receives a text message from 'anonymous' with a
picture of her exact position.
Rushing out of the building to go home, we see her speed walking her way through her usual route looking around anxiously, having
many shots linger around corners etc.
Now running through a forest area, having received another message, we see this shot, constantly switching between this, her
walking through her ordinary day with little things appearing more clearly in the background, and her stumbling around all bloody in
the night in a forest, she trips over, falls, and gets knocked out unconscious going black screen.
Then after a little of black screen, we have her pov waking up at night in forest, switching between this and her running around
bloody screaming in horror etc, until we focus on seeing her get up, stumbling around (in almost silence) and then after hearing a
twig snap behind here, a panning shot reveals the figure behind her.
The going much quicker paced, we hear screaming, her running for her life, whilst constantly switching between her running
frantically and going back to her ordinary life where the figure is present in the background of each of those weird days.
Then finally going black screen we hear her screaming and then suddenly stop after a thud going into final title screen.
Story Development - Intentions
Listed below are a range of intentions that I would like to include regarding my film trailer narrative, this most likely wont be
the final storyline for my trailer and film concept, but it will be sure to help me decide what my final intentions will be for
the narrative.
. Id really like to have from the beginning a repetative style to the trailer, going day by day the same things happening
whether it be waking up the same time, walking the same route, seeing the same people, or even doing the exact same
things like sitting on a perticular bench at a certain time, I think this will make a weird atmosphere to the video and the
person we see doing tehse same things.
. Corresponding to the repetative style, id also really like to have this broken up at points when we start to see this
perticular figure (antagonist/villian) appear much more frequently whether it be a change in the way she begins to act or
what she changes in her routine to try and avoid this thing thats happening.
Story Development - Narrative
Introduced with the beginning of 'bohemian rhapsody', we see a few scenes of some of the locations that were expecting to
see further into the trailer, including a street walkway, side allyway, forest, and park bench all in chronological order we see
them in the trailer as a way of foreshadowing future events. These scenic shots are soon after followed with a black screen
and audio like screaming, running panting, etc to create effect during the paused sections between the singing.
Going through this womans day we are introduced to her waking up by an alarm clock, getting a pair of clothing that’s hung
up in her wardrobe, grabbing her bag that’s hung up, and grabbing a banana before opening and walking out of the door,
locking it behind her. Now in her car driving, we move to seeing her park in the same palce we always see her park, walking
down the street, trhough in allyway, then into a building (workplace). With a swift transition of same shot but now later, we
see her leave through door, and then walking up to and sitting down at a bench, grabbing out her banana and eating it
before leaving back to her car when it starts turning dark. Then the whole process happens again but much quicker, and
agin and again getting quicker each time through her same routine.
This is all untill after a few times the next day we see day 1 outlined on the screen when satrting her day off with the alarma
going off, abit slower now she goes trhough her day untill
Story Development – Narrative Acts
Act 1: In the initial act we'll be introduced to the main character as she goes through her normal day, from: waking up to an
alarm clock, grabbing clothes out of wardrobe, grabbing bag, leaving house (locking it), driving on stretch of road, parking up
(exterior shot), walking down street, through allyway, into work (from exterior).
Act 2: The main character going through her day will be repeated getting quicker and quicker each time, tension building up in
the background audio until its passed trhough a couple more time.
Act 3: One the tension drop we see 'day 1' outlined text video overlay against her getting up as per usual, doing her normal
things untill a car really quickly overtakes her when driving to work.
Act 4: Then imemdiately goes into another day with 'day 2' outlined over the alarm clock, switching to her walking down street
and then through tunnel, she leaves but the camera stays to see a figure peer around the corner (silhouette)
Act 5: Immediately going into another day with 'day 3' now outlined over the alarm clock but now zoomed in alittle more on the
numbers which are now counting down from 6:00, switches to her walking up to her work place finding a note on the door, and
then immedaitely switching to her running through forest at night panting
Act 6: Going into another day with 'day 4' outlined over the alarm clock once again now zoomed in allittle more than before
counting down from 5:00, we move onto her getting a phone message when walking down the street, moving to front on
camera when reading the message we see a figure behind her.
Act 7: Into another day with 'day 5' now outlined we see the alarm clock even more zoomed in than before counting down fro
4:00, switching to her coming back from her car with note on it, and then immedaitely switching to her running through forest at
night panting different shot type
Act 8: Into another day with 'day 6' now outlined we see the alarm clock even more zoomed in than before counting down from
3:00, switching to her coming out of work, up to getting in car and it not working, and then focusing on a figure in the
background
Act 9: We see the alarm clock even more zoomed in than before counting down from 2:00, switching to her getting out of her
broken down car and getting her things, and then immedaitely switching to her running through forest at night panting different
shot type
Act 10: We see the alarm clock even mreo zoomed in than before counting down from 1:00, switching to her walking through
some of the different scenes with her things back home
Story Development – Structural Breakdown
Story Development – Overall Display
Story Development – Storyboarding
LOCATION/S
List Of Possible Locations
Address Details Description Of Scene
Clearance/Pe
rmission
Equipment Recce Photos
Selby, Cliffe, Turnham
Lane, Melrose House,
YO8 6NQ
Indoor elements building up on
the fact that my main character is
home
Clearance
Camera, Tripod,
Actor, Lighting
Selby, Skipwith Nature
Reserve, YO8 5LE
A forested/natural scenic area
nature reserve
Clearance
Camera, Tripod,
Actor
Selby, 64A Gowthorpe,
YO8 4ET
A tunnel/bypass/alleyway that
connects both a rear carpark and
main street
Clearance
Camera, Tripod,
Actor
Selby, 35 Micklegate, YO8
4EA
A tunnel/bypass/alleyway that
connects both a rear carpark and
main street
Clearance
Camera, Tripod,
Actor
Selby, 17 Finkle St, YO8
4DT
A tunnel/bypass/alleyway that
connects both a rear carpark and
main street
Clearance
Camera, Tripod,
Actor
Each Location Refined Uses And Effect
PROPS AND COSTUMES
Character 1 – What I Want To Include
Character 1 – Conventions
Character 1 – Audience Appeal
Character 1 – Style Sheet
Character 2 – What I Want To Include
Character 2 – Conventions
Character 2 – Audience Appeal
Character 2 – Style Sheet
COLOR SCHEMES
Color Schemes - Yellow Predominant
Color Schemes – Blue Predominant
Color Schemes – Green Predominant
Color Schemes – Black, White & Grey
SHOT LIST
Shot List – Act 1
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Alarm clock switching from 5:59 – 6:00, going
off, reaching over from right turning it off
Close Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
0:00 – 0:04
(4 secs)
Shot #2 Scene 1
Opening a wardrobe and grabbing out a set
of clothes that are hung up
Over The
Shoulder
Opening wardrobe,
grabbing clothes
Actor 1, Costume
0:04 – 0:08
(4 secs)
Shot #3 Scene 1
Going by grabbing handbag from stair
banister
Still, Medium
Shot
Walking past grabbing
handbag
Actor 1, Handbag
0:08 – 0:11
(3 secs)
Shot #4 Scene 1
Walking in front of the camera, leaving
through front door, locking it behind
Still, Zooming,
Medium Shot
Leaving and locking
through front door
Actor 1, Door Keys
0:11 – 0:21
(10 secs)
Shot #5 Scene 2
Focussing on hands on the steering wheel,
we can see also through the side window
Close Up Shot,
Hand Held
Driving car through
forested area (atleast)
Actor 1, Car
0:21 – 0:26
(5 secs)
Shot #6 Scene 3
Car pulling up into parking bay, focussing on
wheel and stepping out
Close Up Shot
Parking up, stepping
out of car, locking it up
Actor 1, Car
0:26 – 0:36
(10 secs)
Shot #7 Scene 4
Walking through a side allyway, dark natural
vignette almost silhoutte
Medium/Long
Shot
Walking through tunnelActor 1, Handbag
0:36 – 0:40
(4 secs)
Shot #8 Scene 5
Walking down street following main
character
Over Shoulder
Shot, Hand Held
Walking down street Actor 1, Handbag
0:40 – 0:45
(5 secs)
Shot #9 Scene 6
Walking down street into workplace through
doorway
Wide, Still, Very
Long Shot
Walking down street
into workplace
Actor 1, Handbag
0:45 – 0:50
(5 secs)
Actor 1: 'Everything's always ever been normal'
Shot List – Act 2
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Alarm clock switching from 5:59 – 6:00, going
off, reaching over from right turning it off
Close Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
0:50 – 0:53
(3 secs)
Shot #2 Scene 1
Opening a wardrobe and grabbing out a set
of clothes that are hung up
Over The
Shoulder
Opening wardrobe,
grabbing clothes
Actor 1, Costume
0:53 – 0:56
(3 secs)
Shot #3 Scene 1
Going by grabbing handbag from stair
banister
Still, Medium
Shot
Walking past grabbing
handbag
Actor 1, Handbag
0:56 – 0:58
(3 secs)
Shot #4 Scene 1
Walking in front of the camera, leaving
through front door, locking it behind
Still, Zooming,
Medium Shot
Leaving and locking
through front door
Actor 1, Door Keys
0:58 – 1:01
(3 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Alarm clock switching from 5:59 – 6:00, going
off, reaching over from right turning it off
Close Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
1:01 – 1:03
(2 secs)
Shot #2 Scene 2
Focussing on hands on the steering wheel,
we can see also through the side window
Close Up Shot,
Hand Held
Driving car through
forested area (atleast)
Actor 1, Car
1:03 – 1:05
(2 secs)
Shot #3 Scene 3
Car pulling up into parking bay, focussing on
wheel and stepping out
Close Up Shot
Parking up, stepping
out of car, locking it up
Actor 1, Car
1:05 – 1:08
(2 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Alarm clock switching from 5:59 – 6:00, going
off, reaching over from right turning it off
Close Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
1:08 – 1:09
(1 secs)
Shot #7 Scene 4
Walking through a side allyway, dark natural
vignette almost silhoutte
Medium/Long
Shot
Walking through tunnelActor 1, Handbag
1:09 – 1:10
(1 secs)
Shot #8 Scene 5
Walking down street following main
character
Over Shoulder
Shot, Hand Held
Walking down street Actor 1, Handbag
1:10 – 1:11
(1 secs)
Shot #9 Scene 6
Walking down street into workplace through
doorway
Wide, Still, Very
Long Shot
Walking down street
into workplace
Actor 1, Handbag
1:11 – 1:12
(1 secs)
Actor 1: 'Everything's always ever been normal. Ive lived here my whole life, only ever doing the same things, over... and over... and over again'
Shot List – Act 3
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 'Day 1' overlayed behind forest Unknown N/A N/A
0:00 – 0:00
(3 secs)
Shot #2 Scene 2
Driving car were looking at her driving usual
route
Over Shoudler
Shot
Driving Car Actor 1, Car
0:00 – 0:00
(3 secs)
Shot #3 Scene 2
Focussing on her hands on the steering
wheel, we see and hear a car overtake
Hand Held, Close
Up Shot
Driving Car, Car
Overtakes
Actor 1, Car
0:00 – 0:00
(3 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 'Day 2' overlayed behind forest scene Unknown N/A N/A
0:00 – 0:00
(3 secs)
Shot #2 Scene 1
Walking down street following main
character from behind
Medium/Long
Shot
Walking down street Actor 1, Handbag
0:00 – 0:00
(3 secs)
Shot #3 Scene 1
Walking down street, focussing on shoes
taking each step
Tracking, Close
Up Shot
Walking down street Actor 1
0:00 – 0:00
(3 secs)
Shot #4 Scene 1 Walking down side allyway, she goes by but
camera stays, figure appearing behind
Still, Long Shot Walking down allyway Actor 1, Actor 3 0:00 – 0:00
(3 secs)
Actor 1: 'But some weird things are happening''
Actor 1: 'I dont know but... I I I feel like... like im being followed'
Shot List – Act 3
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 'Day 3' overlayed behind forest Unknown N/A N/A
0:00 – 0:00
(3 secs)
Shot #2 Scene 2
Walking through street she passes the
camera hidden around corner
Handheld,
Tracking
Walking down street
peering/tracking
Actor 1, Handbag
0:00 – 0:00
(3 secs)
Shot #3 Scene 2
Watching from distance as she appraoches
workplace tracking her
Tracking, Very
Long Shot
Walking down street,
Tracking her
Actor 1, Handbag
0:00 – 0:00
(3 secs)
Shot #4 N/A Black Screen N/A N/A N/A 0:00 – 0:00
(3 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 'Day 4' overlayed behind forest scene Unknown N/A N/A
0:00 – 0:00
(3 secs)
Shot #2 Scene 1 Takes a post-it-note from her car door
Medium/Long
Shot
Walking down street Actor 1, Handbag
0:00 – 0:00
(3 secs)
Actor 1: 'Like someones there... watching me'
Actor 1 (when goes black screen): 'Theres somehting not right'
Actor 1: 'Im getting notes now, messages.'
Shot List – Act 3
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 'Day 5' overlayed behind forest Unknown N/A N/A
0:00 – 0:00
(3 secs)
Shot #2 Scene 2
Sat on bench by herself over streetlight
looking anxious
Still, Long Wide
Shot
Looking around
anxiously
Actor 1, Handbag
0:00 – 0:00
(3 secs)
Shot #3 Scene 2 Saying 'What'll happen next' in interview
table scene
Medium Close
Up
Anxious shaking, angry
almost
Actor 1, Adjustable
Light, Cup Of Water
0:00 – 0:00
(3 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 'Day 6' overlayed behind forest scene Unknown N/A N/A
0:00 – 0:00
(3 secs)
Shot #2 Scene 1
Anxiously walking through street, quickyl and
rushed, focussing on shoes
Close Up
Walking down street
panicked
Actor 1, Handbag
0:00 – 0:00
(1 secs)
Shot #3 Scene 1 Anxiously walking through street, quickyl and
rushed, panicked face
Close Up Walking down street
panicked
Actor 1, Handbag 0:00 – 0:00
(1 secs)
Actor 1: 'WHO KNOWS WHATLL HAPPEN NEXT.'
Actor 1: 'YOU’VE GOT TO UNDERSTAND.'
Shot List – Act 3
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 'Day 7' overlayed behind forest Unknown N/A N/A
0:00 – 0:00
(3 secs)
Shot #2 Scene 2
Peering around curtain of home exterior shot
looking in
Handheld, Close
Up Shot
Peering around curtain Actor 1
0:00 – 0:00
(1 secs)
Shot #3 Scene 2 Saying 'Listen to me' in interview table scene
Medium Close
Up
Anxious shaking, angry
almost
Actor 1, Adjustable
Light, Cup Of Water
0:00 – 0:00
(1 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 2
Saying 'You’ve got to help me' in interview
table scene
Medium Close
Up, Shaking
Anxious shaking, angry
almost
Actor 1, Adjustable
Light, Cup Of Water
0:00 – 0:00
(2 secs)
Actor 1: 'YOU’VE GOT TO LISTEN TO ME.'
Actor 1: 'YOU’VE GOT TO HELP ME!!'
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 2
Fading in stepping down stairs
slowly/creepily
Close Up,
Tracking
Stepping downstairs Actor 1
0:00 – 0:00
(2 secs)
Shot #2 Scene 2 Camera peaks around corner to see front
door
Medium Close
Up Shaking
Peering around corner N/A 0:00 – 0:00
(1 secs)
Shot #3 Scene 2 Front door handel being slowly opened from
outside
Close Up
Zooming Shot
Door handel moving N/A 0:00 – 0:00
(2 secs)
Shot List – Act 3
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 Black screen with review/rating on it N/A N/A N/A
0:00 – 0:00
(3 secs)
Shot #2 Scene 1 Black screen with review/rating on it N/A N/A N/A
0:00 – 0:00
(3 secs)
Shot #3 Scene 1 Black screen with review/rating on it N/A N/A N/A
0:00 – 0:00
(3 secs)
Shot #4 Scene 1 Black screen with review/rating on it N/A N/A N/A
0:00 – 0:00
(3 secs)
Sudio: Cinematic hits – 11 beat part for the first 4 beats of it
Shot List – Act 3
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Her running through the forest area between
the trees
N/A N/A N/A
0:00 – 0:00
(1 secs)
Shot #2 Scene 1
Bunker scene from a distance moving in
closer after every other beat
N/A N/A N/A
0:00 – 0:00
(1 secs)
Actor 1: 'Someone's coming for me'
Sudio: Cinematic hits – 11 beat part for beat 5 and 6 of it
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 Her falling to the ground in the foresty area N/A N/A N/A
0:00 – 0:00
(1 secs)
Shot #2 Scene 1
Bunker scene from a distance moving in
closer after every other beat
N/A N/A N/A
0:00 – 0:00
(1 secs)
Actor 1: 'I don’t know who'
Sudio: Cinematic hits – 11 beat part for beat 7 and 8 of it
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Her stumbling through forest area looking
rough, anxious, and scared
N/A N/A N/A
0:00 – 0:00
(1 secs)
Shot #2 Scene 1
Bunker scene from a distance moving in
closer after every other beat
N/A N/A N/A
0:00 – 0:00
(1 secs)
Actor 1: 'And I don’t know why'
Sudio: Cinematic hits – 11 beat part for beat 9 and 10 of it
Shot List – Act 3
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Bunker scene with her silhouette tied up
struggaling, figure appears from next to her
Long Shot
Her struggaling, figure
walks in
Actor 1, Actor 2
0:00 – 0:00
(6 secs)
Actor 1: 'But they’ve always been there'
Audio: She screams struggaling to get out
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Looking at phone, it pings with message, then
focuses on figure behind her in shot
Medium Close
Up
Phone pings, figure
appears
Actor 1, Actor 2
0:00 – 0:00
(6 secs)
Audio: Tension hit when we see figure on focus into title screen
SHOT LIST ALTERNATIVE
Shot List (Updated) – Act 2
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Alarm clock switching from 5:59 – 6:00, going
off, reaching over from right turning it off
Close Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
0:50 – 0:53
(3 secs)
Shot #2 Scene 1 Her driving down a strip of road
Medium Close
Up Shot
Driving car Actor 1
0:53 – 0:56
(3 secs)
Shot #3 Scene 1 Her walkign down the street as per usual Over The
Shoulder Shot
Walking down street Actor 1, Handbag 0:53 – 0:56
(3 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Alarm clock going off, reaching over from
right turning it off
Close Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
1:01 – 1:03
(2 secs)
Shot #1 Scene 1
Alarm clock going off, reaching over
from right turning it off zoomed in more
Close Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
1:01 – 1:03
(2 secs)
Shot #1 Scene 1
Alarm clock going off, reaching over from
right turning it off zoomed in more again
Extreme Close
Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
1:01 – 1:03
(2 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Alarm clock switching from 5:59 – 6:00, going
off, reaching over from right turning it off
Close Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
1:08 – 1:09
(1 secs)
Shot #7 Scene 4
Walking through a side allyway, dark natural
vignette almost silhoutte
Medium/Long
Shot
Walking through tunnelActor 1, Handbag
1:09 – 1:10
(1 secs)
Shot #8 Scene 5
Walking down street following main
character
Over Shoulder
Shot, Hand Held
Walking down street Actor 1, Handbag
1:10 – 1:11
(1 secs)
Shot #9 Scene 6
Walking down street into workplace through
doorway
Wide, Still, Very
Long Shot
Walking down street
into workplace
Actor 1, Handbag
1:11 – 1:12
(1 secs)
Actor 1: 'Everything's always ever been normal. Ive lived here my whole life, only ever doing the same things, over... and over... and over again'
POTENTIAL TECHNIQUES
Potential Techniques – Camera Movements
Potential Techniques – Camera Movements Effect
Potential Techniques – Editing
Potential Techniques – Editing Effect
AUDIO
Potential Techniques – Editing Effect
PLANNING – POSTER/S
What I Want To Include In My Poster
Tools/Methods To Reflect My Ideas
What Emotions I Want From My Audience
Potential Fonts
Possible Color Schemes
Poster Style Sheet 1
Poster Style Sheet 2
Poster Layout Concept 1
Title
Coming Soon
Title
Coming Soon
Poster Layout Concept 2
Slogan (optional)
CALL SHEETS
Day 1 – Call Sheet
Day 1 – Location/s Map Route
Day 1 – Shots And Requirements Table
TECHNICAL/MANAGEMENT
REQUIREMENTS
Production Schedule
Personnel's
Resources

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Planning

  • 4. Thriller Genre – Style Sheet
  • 5. Thriller Genre – Mood Board
  • 6. Thriller Genre – What I've Recognized In This Looking back at my contextual studies research, I had the opppertunity to look in more depth this genre and some of the theory side of things, including the 5 main elements that make up this style of genre, some of the decisions made to make it 'thrilling' some would say, and what makes a good thriller film in comparison to some of the common features that are included to date. Thriller films can come in mostly two forms, first off we have the horror appeal where often fearful elements come into play throughout the film, and opposing to this theres the action comedic representation where set surprising and exciting emotions are drawn out; I already know that I want to target the 'scarier' side of things, and so therefore the horror appeal, but its important that I understand both categorys so that I can avoid using simular traits to create synergy between the comedic style so that I can gain a greater threatening response, otherwise it would take away from the anticipation and build-up of things making it much more lack-luster and disappointing. The point of a thriller film is to give a sense of excitement or in most scenarios heightening their feeling of anticipation, anxiety and suspense trhough extensive plot twists and climax's, this makes the audience think a lot more and resultantly involves them more in the film; this is often done through them taking the role of the 'dansel in distres' given its usually refelctive of oridinary people in society, and because of the relatability factor between the audience and the characetrs here, that's what ticks the auidences captivation and engagement to keep them hooked and carry on watching, making emotions more drawn out and established. Its also worth mentioning that because ordinary people are often used in distressing films like these, it makes it extremely memorable because your constantely reminded in day-to-day life and activities which makes it even more impacting and effective on an auidence because things like these are not only established through characters, but taking palce a lot fo the time in cities, towns, or villages, these also help making it relatable and therefore threatening, especially when life's considered to be unpredictable simularly to the genre and what happens amidst this style which remains erratic. Because a lot of the time ordinary looking people are used for the main character roles, not muched is usually changed in their apperance to make it as realistick as possible, but note that thriller films do sometimes change the look of characters, whether it be a suttel difference to make the auidence intregued and curious and satrt making accusations or judgements towards things like the narrative and their role in it, or completely different taking almost disfigured forms to clarify an opinion on something or someone to make a point and understanding.
  • 7. Thriller Genre – What I Want To Include Before anything, its important to understand that the main genre im looking at throughout the whole trailer and project is the thriller genre, and so theres gonna be a lot, more than most other things, that I want to incorporate around this style to establish the theme in my characters, choice of locations, narrative, and some of the techniques avaliable to me to get some of the expected traits in films like these, like with the unpredictability, and triggered emotions you would commonly see in my audience when looking at existing products under the same genre. Character – Because of some of the unpredictable and relatable elements that support its use in other thriller films, I definitely think using the portrayel of 'ordinary' representations of people in both the protagonist (hero) and antagonist (villain), or at the very least just the protagonist in this case, would make the atmosphere much more realistick and therefore both captivating and emotionally drawing given extremely frightening and dangerous situations are being placed onto someone completely innocent to society - i.e. most of the auidence because they would also fall into this category which makes it evenmore terrifying from their perspective given it could happen to someonne like themselves, involving the auidence to create some of these anxious feelings that are expected in this genre of film; in addition to this, the 'ordianry' representation that would be most commonly reflected in their dress codes and the activities they do is very financially friendly, costing near to nothing because everything should be easily accesible and approachable, this also eliminates the possability that I coudlnt do certain things which widen the oppertunities avaliable to me. Because I intend of following trhough with the 'ordinary' representation to my characters, I also think changing an aspect to the antagonist in some way, whether it be a perticualr piece of clothing or unique feature that makes them distinct from the 'ordinary', I think this could create some very unsetteling and intreguing emotions to hook the audience, given we can immediately judge them for their dress codes to show a greater understanding and follow through with the anticipation factor in thriller themes like this where the audience know something is wrong bebhind the main characters (hero's) back. Location – Location wise, its become very apparent to me that a mix between both obscure settings, including places like deserts, polar, and sewers even, and relatable settings, including places like cities, villages, and even work places, are used a lot fo the time across existing thrilelr films, and mine is no exception to this. I believe showing some sort of synergy between other films under the thriller genre really establishes the intended themes and atmospheres I want to get across, so showing the more
  • 8. Thriller Genre – What I Want To Include relatable/realistick locations, including things like surburban homes and estates, I can begin to show a greater understanding in the audience because of the relatability factor I'd already mentioned as they remain 'ordianry' and involving of the audience to give effect; and of course in addition to this, places like these are much more accesible and beneficial to my productions where I can keep them fairly close to home, meaning I can get abouts to the locations if re-takes are needed, and theyre basically free to enter and film without the hassel of signing off paper work or permission slips to gain entry which works on time management strategies as such. Color Schemes – I perticularly like when thriller films use a consistent duller color scheme throughout their product, whether it be pale colours or balck and grey predominants, this gives off a really eerie atmosphere because it alsmot acts as a way of not giving much away to the auidence watching, this is until something much more vibrant, whether it be a person or object, stands out, distinctive against everything else to make a point, judgement, or even clarify an understanding towards something in perticular; this is without a doubt soemthing I would like to incorporate within my own film trailer, not only for the reasons already mentioned, but I think I could use this to resemble certain individual scenes in the buildup off something working together, acting as a way of foreshadowing because the use of vibrant colors would make it increasingly memorable against everything else to show a greater undersatnding at what its getting across. Its present that a lot of the time warmer color schemes resolving aorund the uses of yellows and suttle hints of red are used for romantic, loving, and caring purposes, and this is something I would perticualrly lilke to establish at the beginning of my trailer during scenes where my main character (protagonist/hero) is present to reflect their innocence and create trusting realtionships with the audience watching; but its also worth emntioning that I want this to slowly disapate as we progress through the trailer and enter the 'thriller' genre more substantially with the introduction of my antagonist, acting as a way of contradicting the threatening emotins you would expect in a thriller film to start off with, but more importantly bring out the unpredictability that remains loyal to the theme's being given off – turning from what is warmer/saturated tones to darker/less saturated reflections on the situations.
  • 9. Thriller Genre – Tools/Methods To Reflect This
  • 11. Story Development – Idea Generation Listed below are a range of ideas that came to me throughout the project up until now in relation to the general storyline and the opportunities available to me in the narrative; acknowledge the fact that these were mostly during random brainstorms I had, so some of the grammar and written elements may remain a bit jumbled and illiterate at times, but I thought it may beneficial to show my thought process at the time of generating ideas, thus leaving it as it is. Idea 1: In correlation to the song 'Sweet Dreams Are Made Of These' During 'moving on' section of lyrics, have main character with different shots of them moving onto thier next kill, with numerous shots of them moving with close ups of movement. The trailer as a whole is a build of revenge, with flashbacks to why they're taking revenge, for the majority, but on the end beat we see them performing horrific dangerous activities with these individuals, interrogating, killing and harming them. Bohemian rhapsody intro shows cinematic scenes of various murders, foreshadowing what may be to come. The trailer builds up to the murders/revenge on these people, regularly switching from flashbacks to why they're taking revenge and him preparing for these crimes - buying things of use, setting scenes up, etc. The lyrical parts in sweet dreams are made of this presents the scenes of him preparing for revenge, whilst the flashback scenes are during the solely audio parts of the song (sweet dreams are made of this) Idea 2: In correlation to the song 'Sweet Dreams Are Made Of These' (0:38) - A build up showing the past individual (who died) close before thier death, building it up for understanding (0:50) - Present person getting supplies from around house, shed, shops, etc (1:05) - The past person nostalgic memories against them getting closer to their death again (1:17) - The 'moving on section' would be a constant switch between past as to why they're taking revenge (the person dying), and present of the person walking with the tools they prepared. (1:32) - The person getting his suspects together into these set scenes for killing etc (1:47) - Switching between past and present after each significant beat during the lyrics (2:03) - The person in past finding out about beloved ones death and getting angry/grieving
  • 12. Story Development – Idea Generation (2:14) - The person preparing to interrogate/murder the individuals that are established in the set locations (2:29) - The person getting much closer to interrogate/murder the individuals, getting out weapons/ tools etc (2:44) - Harming, killing, and interrogating the people, switching between him grieving in the past and killing in present over and over (3:00) - Switching between two scenes during present, hell both approaching his beloved's grave marking out each one's death, and ditching the separate bodies/cleaning the evidence Finishing with a scene separate to everything, hell be there putting his mask on again after setting another crime scene up suggesting more to come, abruptly ending soon after Idea 3: Ordinary women doing the same things in her day-to-day life, until one day something weird happens, then weirder things happen as we progress through the days. Not fully understanding what's happening other than its threatening and dangerous in the actions and non-verbal codes, music, and atmosphere being created. Something significant then happens as we focus on one of the days where she receives a text message from 'anonymous' with a picture of her exact position. Rushing out of the building to go home, we see her speed walking her way through her usual route looking around anxiously, having many shots linger around corners etc. Now running through a forest area, having received another message, we see this shot, constantly switching between this, her walking through her ordinary day with little things appearing more clearly in the background, and her stumbling around all bloody in the night in a forest, she trips over, falls, and gets knocked out unconscious going black screen. Then after a little of black screen, we have her pov waking up at night in forest, switching between this and her running around bloody screaming in horror etc, until we focus on seeing her get up, stumbling around (in almost silence) and then after hearing a twig snap behind here, a panning shot reveals the figure behind her. The going much quicker paced, we hear screaming, her running for her life, whilst constantly switching between her running frantically and going back to her ordinary life where the figure is present in the background of each of those weird days. Then finally going black screen we hear her screaming and then suddenly stop after a thud going into final title screen.
  • 13. Story Development - Intentions Listed below are a range of intentions that I would like to include regarding my film trailer narrative, this most likely wont be the final storyline for my trailer and film concept, but it will be sure to help me decide what my final intentions will be for the narrative. . Id really like to have from the beginning a repetative style to the trailer, going day by day the same things happening whether it be waking up the same time, walking the same route, seeing the same people, or even doing the exact same things like sitting on a perticular bench at a certain time, I think this will make a weird atmosphere to the video and the person we see doing tehse same things. . Corresponding to the repetative style, id also really like to have this broken up at points when we start to see this perticular figure (antagonist/villian) appear much more frequently whether it be a change in the way she begins to act or what she changes in her routine to try and avoid this thing thats happening.
  • 14. Story Development - Narrative Introduced with the beginning of 'bohemian rhapsody', we see a few scenes of some of the locations that were expecting to see further into the trailer, including a street walkway, side allyway, forest, and park bench all in chronological order we see them in the trailer as a way of foreshadowing future events. These scenic shots are soon after followed with a black screen and audio like screaming, running panting, etc to create effect during the paused sections between the singing. Going through this womans day we are introduced to her waking up by an alarm clock, getting a pair of clothing that’s hung up in her wardrobe, grabbing her bag that’s hung up, and grabbing a banana before opening and walking out of the door, locking it behind her. Now in her car driving, we move to seeing her park in the same palce we always see her park, walking down the street, trhough in allyway, then into a building (workplace). With a swift transition of same shot but now later, we see her leave through door, and then walking up to and sitting down at a bench, grabbing out her banana and eating it before leaving back to her car when it starts turning dark. Then the whole process happens again but much quicker, and agin and again getting quicker each time through her same routine. This is all untill after a few times the next day we see day 1 outlined on the screen when satrting her day off with the alarma going off, abit slower now she goes trhough her day untill
  • 15. Story Development – Narrative Acts Act 1: In the initial act we'll be introduced to the main character as she goes through her normal day, from: waking up to an alarm clock, grabbing clothes out of wardrobe, grabbing bag, leaving house (locking it), driving on stretch of road, parking up (exterior shot), walking down street, through allyway, into work (from exterior). Act 2: The main character going through her day will be repeated getting quicker and quicker each time, tension building up in the background audio until its passed trhough a couple more time. Act 3: One the tension drop we see 'day 1' outlined text video overlay against her getting up as per usual, doing her normal things untill a car really quickly overtakes her when driving to work. Act 4: Then imemdiately goes into another day with 'day 2' outlined over the alarm clock, switching to her walking down street and then through tunnel, she leaves but the camera stays to see a figure peer around the corner (silhouette) Act 5: Immediately going into another day with 'day 3' now outlined over the alarm clock but now zoomed in alittle more on the numbers which are now counting down from 6:00, switches to her walking up to her work place finding a note on the door, and then immedaitely switching to her running through forest at night panting Act 6: Going into another day with 'day 4' outlined over the alarm clock once again now zoomed in allittle more than before counting down from 5:00, we move onto her getting a phone message when walking down the street, moving to front on camera when reading the message we see a figure behind her. Act 7: Into another day with 'day 5' now outlined we see the alarm clock even more zoomed in than before counting down fro 4:00, switching to her coming back from her car with note on it, and then immedaitely switching to her running through forest at night panting different shot type Act 8: Into another day with 'day 6' now outlined we see the alarm clock even more zoomed in than before counting down from 3:00, switching to her coming out of work, up to getting in car and it not working, and then focusing on a figure in the background Act 9: We see the alarm clock even more zoomed in than before counting down from 2:00, switching to her getting out of her broken down car and getting her things, and then immedaitely switching to her running through forest at night panting different shot type Act 10: We see the alarm clock even mreo zoomed in than before counting down from 1:00, switching to her walking through some of the different scenes with her things back home
  • 16. Story Development – Structural Breakdown
  • 17. Story Development – Overall Display
  • 18. Story Development – Storyboarding
  • 20. List Of Possible Locations Address Details Description Of Scene Clearance/Pe rmission Equipment Recce Photos Selby, Cliffe, Turnham Lane, Melrose House, YO8 6NQ Indoor elements building up on the fact that my main character is home Clearance Camera, Tripod, Actor, Lighting Selby, Skipwith Nature Reserve, YO8 5LE A forested/natural scenic area nature reserve Clearance Camera, Tripod, Actor Selby, 64A Gowthorpe, YO8 4ET A tunnel/bypass/alleyway that connects both a rear carpark and main street Clearance Camera, Tripod, Actor Selby, 35 Micklegate, YO8 4EA A tunnel/bypass/alleyway that connects both a rear carpark and main street Clearance Camera, Tripod, Actor Selby, 17 Finkle St, YO8 4DT A tunnel/bypass/alleyway that connects both a rear carpark and main street Clearance Camera, Tripod, Actor
  • 21. Each Location Refined Uses And Effect
  • 23. Character 1 – What I Want To Include
  • 24. Character 1 – Conventions
  • 25. Character 1 – Audience Appeal
  • 26. Character 1 – Style Sheet
  • 27. Character 2 – What I Want To Include
  • 28. Character 2 – Conventions
  • 29. Character 2 – Audience Appeal
  • 30. Character 2 – Style Sheet
  • 32. Color Schemes - Yellow Predominant
  • 33. Color Schemes – Blue Predominant
  • 34. Color Schemes – Green Predominant
  • 35. Color Schemes – Black, White & Grey
  • 37. Shot List – Act 1 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Alarm clock switching from 5:59 – 6:00, going off, reaching over from right turning it off Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 0:00 – 0:04 (4 secs) Shot #2 Scene 1 Opening a wardrobe and grabbing out a set of clothes that are hung up Over The Shoulder Opening wardrobe, grabbing clothes Actor 1, Costume 0:04 – 0:08 (4 secs) Shot #3 Scene 1 Going by grabbing handbag from stair banister Still, Medium Shot Walking past grabbing handbag Actor 1, Handbag 0:08 – 0:11 (3 secs) Shot #4 Scene 1 Walking in front of the camera, leaving through front door, locking it behind Still, Zooming, Medium Shot Leaving and locking through front door Actor 1, Door Keys 0:11 – 0:21 (10 secs) Shot #5 Scene 2 Focussing on hands on the steering wheel, we can see also through the side window Close Up Shot, Hand Held Driving car through forested area (atleast) Actor 1, Car 0:21 – 0:26 (5 secs) Shot #6 Scene 3 Car pulling up into parking bay, focussing on wheel and stepping out Close Up Shot Parking up, stepping out of car, locking it up Actor 1, Car 0:26 – 0:36 (10 secs) Shot #7 Scene 4 Walking through a side allyway, dark natural vignette almost silhoutte Medium/Long Shot Walking through tunnelActor 1, Handbag 0:36 – 0:40 (4 secs) Shot #8 Scene 5 Walking down street following main character Over Shoulder Shot, Hand Held Walking down street Actor 1, Handbag 0:40 – 0:45 (5 secs) Shot #9 Scene 6 Walking down street into workplace through doorway Wide, Still, Very Long Shot Walking down street into workplace Actor 1, Handbag 0:45 – 0:50 (5 secs) Actor 1: 'Everything's always ever been normal'
  • 38. Shot List – Act 2 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Alarm clock switching from 5:59 – 6:00, going off, reaching over from right turning it off Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 0:50 – 0:53 (3 secs) Shot #2 Scene 1 Opening a wardrobe and grabbing out a set of clothes that are hung up Over The Shoulder Opening wardrobe, grabbing clothes Actor 1, Costume 0:53 – 0:56 (3 secs) Shot #3 Scene 1 Going by grabbing handbag from stair banister Still, Medium Shot Walking past grabbing handbag Actor 1, Handbag 0:56 – 0:58 (3 secs) Shot #4 Scene 1 Walking in front of the camera, leaving through front door, locking it behind Still, Zooming, Medium Shot Leaving and locking through front door Actor 1, Door Keys 0:58 – 1:01 (3 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Alarm clock switching from 5:59 – 6:00, going off, reaching over from right turning it off Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 1:01 – 1:03 (2 secs) Shot #2 Scene 2 Focussing on hands on the steering wheel, we can see also through the side window Close Up Shot, Hand Held Driving car through forested area (atleast) Actor 1, Car 1:03 – 1:05 (2 secs) Shot #3 Scene 3 Car pulling up into parking bay, focussing on wheel and stepping out Close Up Shot Parking up, stepping out of car, locking it up Actor 1, Car 1:05 – 1:08 (2 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Alarm clock switching from 5:59 – 6:00, going off, reaching over from right turning it off Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 1:08 – 1:09 (1 secs) Shot #7 Scene 4 Walking through a side allyway, dark natural vignette almost silhoutte Medium/Long Shot Walking through tunnelActor 1, Handbag 1:09 – 1:10 (1 secs) Shot #8 Scene 5 Walking down street following main character Over Shoulder Shot, Hand Held Walking down street Actor 1, Handbag 1:10 – 1:11 (1 secs) Shot #9 Scene 6 Walking down street into workplace through doorway Wide, Still, Very Long Shot Walking down street into workplace Actor 1, Handbag 1:11 – 1:12 (1 secs) Actor 1: 'Everything's always ever been normal. Ive lived here my whole life, only ever doing the same things, over... and over... and over again'
  • 39. Shot List – Act 3 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 'Day 1' overlayed behind forest Unknown N/A N/A 0:00 – 0:00 (3 secs) Shot #2 Scene 2 Driving car were looking at her driving usual route Over Shoudler Shot Driving Car Actor 1, Car 0:00 – 0:00 (3 secs) Shot #3 Scene 2 Focussing on her hands on the steering wheel, we see and hear a car overtake Hand Held, Close Up Shot Driving Car, Car Overtakes Actor 1, Car 0:00 – 0:00 (3 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 'Day 2' overlayed behind forest scene Unknown N/A N/A 0:00 – 0:00 (3 secs) Shot #2 Scene 1 Walking down street following main character from behind Medium/Long Shot Walking down street Actor 1, Handbag 0:00 – 0:00 (3 secs) Shot #3 Scene 1 Walking down street, focussing on shoes taking each step Tracking, Close Up Shot Walking down street Actor 1 0:00 – 0:00 (3 secs) Shot #4 Scene 1 Walking down side allyway, she goes by but camera stays, figure appearing behind Still, Long Shot Walking down allyway Actor 1, Actor 3 0:00 – 0:00 (3 secs) Actor 1: 'But some weird things are happening'' Actor 1: 'I dont know but... I I I feel like... like im being followed'
  • 40. Shot List – Act 3 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 'Day 3' overlayed behind forest Unknown N/A N/A 0:00 – 0:00 (3 secs) Shot #2 Scene 2 Walking through street she passes the camera hidden around corner Handheld, Tracking Walking down street peering/tracking Actor 1, Handbag 0:00 – 0:00 (3 secs) Shot #3 Scene 2 Watching from distance as she appraoches workplace tracking her Tracking, Very Long Shot Walking down street, Tracking her Actor 1, Handbag 0:00 – 0:00 (3 secs) Shot #4 N/A Black Screen N/A N/A N/A 0:00 – 0:00 (3 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 'Day 4' overlayed behind forest scene Unknown N/A N/A 0:00 – 0:00 (3 secs) Shot #2 Scene 1 Takes a post-it-note from her car door Medium/Long Shot Walking down street Actor 1, Handbag 0:00 – 0:00 (3 secs) Actor 1: 'Like someones there... watching me' Actor 1 (when goes black screen): 'Theres somehting not right' Actor 1: 'Im getting notes now, messages.'
  • 41. Shot List – Act 3 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 'Day 5' overlayed behind forest Unknown N/A N/A 0:00 – 0:00 (3 secs) Shot #2 Scene 2 Sat on bench by herself over streetlight looking anxious Still, Long Wide Shot Looking around anxiously Actor 1, Handbag 0:00 – 0:00 (3 secs) Shot #3 Scene 2 Saying 'What'll happen next' in interview table scene Medium Close Up Anxious shaking, angry almost Actor 1, Adjustable Light, Cup Of Water 0:00 – 0:00 (3 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 'Day 6' overlayed behind forest scene Unknown N/A N/A 0:00 – 0:00 (3 secs) Shot #2 Scene 1 Anxiously walking through street, quickyl and rushed, focussing on shoes Close Up Walking down street panicked Actor 1, Handbag 0:00 – 0:00 (1 secs) Shot #3 Scene 1 Anxiously walking through street, quickyl and rushed, panicked face Close Up Walking down street panicked Actor 1, Handbag 0:00 – 0:00 (1 secs) Actor 1: 'WHO KNOWS WHATLL HAPPEN NEXT.' Actor 1: 'YOU’VE GOT TO UNDERSTAND.'
  • 42. Shot List – Act 3 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 'Day 7' overlayed behind forest Unknown N/A N/A 0:00 – 0:00 (3 secs) Shot #2 Scene 2 Peering around curtain of home exterior shot looking in Handheld, Close Up Shot Peering around curtain Actor 1 0:00 – 0:00 (1 secs) Shot #3 Scene 2 Saying 'Listen to me' in interview table scene Medium Close Up Anxious shaking, angry almost Actor 1, Adjustable Light, Cup Of Water 0:00 – 0:00 (1 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 2 Saying 'You’ve got to help me' in interview table scene Medium Close Up, Shaking Anxious shaking, angry almost Actor 1, Adjustable Light, Cup Of Water 0:00 – 0:00 (2 secs) Actor 1: 'YOU’VE GOT TO LISTEN TO ME.' Actor 1: 'YOU’VE GOT TO HELP ME!!' Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 2 Fading in stepping down stairs slowly/creepily Close Up, Tracking Stepping downstairs Actor 1 0:00 – 0:00 (2 secs) Shot #2 Scene 2 Camera peaks around corner to see front door Medium Close Up Shaking Peering around corner N/A 0:00 – 0:00 (1 secs) Shot #3 Scene 2 Front door handel being slowly opened from outside Close Up Zooming Shot Door handel moving N/A 0:00 – 0:00 (2 secs)
  • 43. Shot List – Act 3 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Black screen with review/rating on it N/A N/A N/A 0:00 – 0:00 (3 secs) Shot #2 Scene 1 Black screen with review/rating on it N/A N/A N/A 0:00 – 0:00 (3 secs) Shot #3 Scene 1 Black screen with review/rating on it N/A N/A N/A 0:00 – 0:00 (3 secs) Shot #4 Scene 1 Black screen with review/rating on it N/A N/A N/A 0:00 – 0:00 (3 secs) Sudio: Cinematic hits – 11 beat part for the first 4 beats of it
  • 44. Shot List – Act 3 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Her running through the forest area between the trees N/A N/A N/A 0:00 – 0:00 (1 secs) Shot #2 Scene 1 Bunker scene from a distance moving in closer after every other beat N/A N/A N/A 0:00 – 0:00 (1 secs) Actor 1: 'Someone's coming for me' Sudio: Cinematic hits – 11 beat part for beat 5 and 6 of it Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Her falling to the ground in the foresty area N/A N/A N/A 0:00 – 0:00 (1 secs) Shot #2 Scene 1 Bunker scene from a distance moving in closer after every other beat N/A N/A N/A 0:00 – 0:00 (1 secs) Actor 1: 'I don’t know who' Sudio: Cinematic hits – 11 beat part for beat 7 and 8 of it Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Her stumbling through forest area looking rough, anxious, and scared N/A N/A N/A 0:00 – 0:00 (1 secs) Shot #2 Scene 1 Bunker scene from a distance moving in closer after every other beat N/A N/A N/A 0:00 – 0:00 (1 secs) Actor 1: 'And I don’t know why' Sudio: Cinematic hits – 11 beat part for beat 9 and 10 of it
  • 45. Shot List – Act 3 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Bunker scene with her silhouette tied up struggaling, figure appears from next to her Long Shot Her struggaling, figure walks in Actor 1, Actor 2 0:00 – 0:00 (6 secs) Actor 1: 'But they’ve always been there' Audio: She screams struggaling to get out Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Looking at phone, it pings with message, then focuses on figure behind her in shot Medium Close Up Phone pings, figure appears Actor 1, Actor 2 0:00 – 0:00 (6 secs) Audio: Tension hit when we see figure on focus into title screen
  • 47. Shot List (Updated) – Act 2 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Alarm clock switching from 5:59 – 6:00, going off, reaching over from right turning it off Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 0:50 – 0:53 (3 secs) Shot #2 Scene 1 Her driving down a strip of road Medium Close Up Shot Driving car Actor 1 0:53 – 0:56 (3 secs) Shot #3 Scene 1 Her walkign down the street as per usual Over The Shoulder Shot Walking down street Actor 1, Handbag 0:53 – 0:56 (3 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Alarm clock going off, reaching over from right turning it off Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 1:01 – 1:03 (2 secs) Shot #1 Scene 1 Alarm clock going off, reaching over from right turning it off zoomed in more Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 1:01 – 1:03 (2 secs) Shot #1 Scene 1 Alarm clock going off, reaching over from right turning it off zoomed in more again Extreme Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 1:01 – 1:03 (2 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Alarm clock switching from 5:59 – 6:00, going off, reaching over from right turning it off Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 1:08 – 1:09 (1 secs) Shot #7 Scene 4 Walking through a side allyway, dark natural vignette almost silhoutte Medium/Long Shot Walking through tunnelActor 1, Handbag 1:09 – 1:10 (1 secs) Shot #8 Scene 5 Walking down street following main character Over Shoulder Shot, Hand Held Walking down street Actor 1, Handbag 1:10 – 1:11 (1 secs) Shot #9 Scene 6 Walking down street into workplace through doorway Wide, Still, Very Long Shot Walking down street into workplace Actor 1, Handbag 1:11 – 1:12 (1 secs) Actor 1: 'Everything's always ever been normal. Ive lived here my whole life, only ever doing the same things, over... and over... and over again'
  • 49. Potential Techniques – Camera Movements
  • 50. Potential Techniques – Camera Movements Effect
  • 52. Potential Techniques – Editing Effect
  • 53. AUDIO
  • 54. Potential Techniques – Editing Effect
  • 56. What I Want To Include In My Poster
  • 58. What Emotions I Want From My Audience
  • 63. Poster Layout Concept 1 Title Coming Soon
  • 64. Title Coming Soon Poster Layout Concept 2 Slogan (optional)
  • 66. Day 1 – Call Sheet
  • 67. Day 1 – Location/s Map Route
  • 68. Day 1 – Shots And Requirements Table