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Planning
Jake Whattam-Smith
PLANNING FILM/TRAILER
THRILLER GENRE
Thriller Genre – Style Sheet
Thriller Genre – Mood Board
Thriller Genre – What I've Recognized In This
Looking back at my contextual studies research, I had the opportunity to look in more depth this genre and some of the theory
side of things, including the 5 main elements that make up this style of genre, some of the decisions made to make it 'thrilling'
some would say, and what makes a good thriller film in comparison to some of the common features that are included to date.
Thriller films can come in mostly two forms, first off we have the horror appeal where often fearful elements come into play
throughout the film, and opposing to this there's the action comedic representation where set surprising and exciting emotions
are drawn out; I already know that I want to target the 'scarier' side of things, and so therefore the horror appeal, but its
important that I understand both category's so that I can avoid using similar traits to create synergy between the comedic style
so that I can gain a greater threatening response, otherwise it would take away from the anticipation and build-up of things
making it much more lack-luster and disappointing.
The point of a thriller film is to give a sense of excitement or in most scenarios heightening their feeling of anticipation, anxiety
and suspense through extensive plot twists and climax's, this makes the audience think a lot more and resultantly involves them
more in the film; this is often done through them taking the role of the 'damsel in distress' given its usually reflective of ordinary
people in society, and because of the relatability factor between the audience and the characters here, that's what ticks the
audiences captivation and engagement to keep them hooked and carry on watching, making emotions more drawn out and
established. Its also worth mentioning that because ordinary people are often used in distressing films like these, it makes it
extremely memorable because your constantly reminded in day-to-day life and activities which makes it even more impacting
and effective on an audience because things like these are not only established through characters, but taking place a lot of the
time in cities, towns, or villages, these also help making it relatable and therefore threatening, especially when life's considered
to be unpredictable similarly to the genre and what happens amidst this style which remains erratic.
Because a lot of the time ordinary looking people are used for the main character roles, not much is usually changed in their
appearance to make it as realistic as possible, but note that thriller films do sometimes change the look of characters, whether it
be a subtle difference to make the audience intrigued and curious and start making accusations or judgements towards things
like the narrative and their role in it, or completely different taking almost disfigured forms to clarify an opinion on something or
someone to make a point and understanding.
Thriller Genre – What I Want To Include
Before anything, its important to understand that the main genre I'm looking at throughout the whole trailer and project is the
thriller genre, and so there's going to be a lot, more than most other things, that I want to incorporate around this style to
establish the theme in my characters, choice of locations, narrative, and some of the techniques available to me to get some of
the expected traits in films like these, like with the unpredictability, and triggered emotions you would commonly see in my
audience when looking at existing products under the same genre.
Character – Because of some of the unpredictable and relatable elements that support its use in other thriller films, I definitely
think using the portrayal of 'ordinary' representations of people in both the protagonist (hero) and antagonist (villain), or at the
very least just the protagonist in this case, would make the atmosphere much more realistic and therefore both captivating and
emotionally drawing given extremely frightening and dangerous situations are being placed onto someone completely innocent
to society - i.e. most of the audience because they would also fall into this category which makes it even more terrifying from
their perspective given it could happen to someone like themselves, involving the audience to create some of these anxious
feelings that are expected in this genre of film; in addition to this, the 'ordinary' representation that would be most commonly
reflected in their dress codes and the activities they do is very financially friendly, costing near to nothing because everything
should be easily accessible and approachable, this also eliminates the possibility that I couldn't do certain things which widen
the opportunities available to me.
Because I intend of following through with the 'ordinary' representation to my characters, I also think changing an aspect to the
antagonist in some way, whether it be a particular piece of clothing or unique feature that makes them distinct from the
'ordinary', I think this could create some very unsettling and intriguing emotions to hook the audience, given we can
immediately judge them for their dress codes to show a greater understanding and follow through with the anticipation factor in
thriller themes like this where the audience know something is wrong behind the main characters (hero's) back.
Location – Location wise, its become very apparent to me that a mix between both obscure settings, including places like
deserts, polar, and sewers even, and relatable settings, including places like cities, villages, and even work places, are used a lot
of the time across existing thriller films, and mine is no exception to this. I believe showing some sort of synergy between other
films under the thriller genre really establishes the intended themes and atmospheres I want to get across, so showing the more
Thriller Genre – What I Want To Include
relatable/realistic locations, including things like suburban homes and estates, I can begin to show a greater understanding in the
audience because of the relatability factor I'd already mentioned as they remain 'ordinary' and involving of the audience to give
effect; and of course in addition to this, places like these are much more accessible and beneficial to my productions where I can
keep them fairly close to home, meaning I can get abouts to the locations if re-takes are needed, and they're basically free to
enter and film without the hassle of signing off paper work or permission slips to gain entry which works on time management
strategies as such.
Color Schemes – I particularly like when thriller films use a consistent duller color scheme throughout their product, whether it
be pale colors or black and grey predominant, this gives off a really eerie atmosphere because it almost acts as a way of not
giving much away to the audience watching, this is until something much more vibrant, whether it be a person or object,
stands out, distinctive against everything else to make a point, judgement, or even clarify an understanding towards something
in particular; this is without a doubt something I would like to incorporate within my own film trailer, not only for the reasons
already mentioned, but I think I could use this to resemble certain individual scenes in the buildup off something working
together, acting as a way of foreshadowing because the use of vibrant colors would make it increasingly memorable against
everything else to show a greater understanding at what its getting across.
Its present that a lot of the time warmer color schemes resolving around the uses of yellows and subtle hints of red are used for
romantic, loving, and caring purposes, and this is something I would particularly like to establish at the beginning of my trailer
during scenes where my main character (protagonist/hero) is present to reflect their innocence and create trusting relationships
with the audience watching; but its also worth mentioning that I want this to slowly dissipate as we progress through the trailer
and enter the 'thriller' genre more substantially with the introduction of my antagonist, acting as a way of contradicting the
threatening emotions you would expect in a thriller film to start off with, but more importantly bring out the unpredictability
that remains loyal to the theme's being given off – turning from what is warmer/saturated tones to darker/less saturated
reflections on the situations.
STORY DEVELOPMENT
Story Development – Intentions
Listed below are a range of intentions that I would like to include regarding my film trailer narrative, this most likely wont be
the final storyline for my trailer and film concept, but it will be sure to help me decide what my final intentions will be for
the narrative.
. Id really like to have from the beginning a repetitive style to the trailer, going day by day the same things happening
whether it be waking up the same time, walking the same route, seeing the same people, or even doing the exact same
things like sitting on a particular bench at a certain time, I think this will make a weird atmosphere to the video and the
person we see doing these same things.
. Corresponding to the repetitive style, id also really like to have this broken up at points when we start to see this
particular figure (antagonist/villain) appear much more frequently whether it be a change in the way she begins to act or
what she changes in her routine to try and avoid this thing that's happening.
. Considering color schemes, I think starting off the trailer I should follow through with more yellow and saturated
reflections of the scenes we see, this should both put the audience in a comfortable atmosphere where they're much more
welcomed and introduced to the trailer in comparison to when we start seeing unusual occurrences and the color schemes
transition into more darker tones with hints of blue/coldness and white for its clinical and quite unfriendly connotations,
this all in hopes of establishing an understanding in the transition of focus from the place to something much more sincere
(i.e. the thriller aspect of the video) - this should all be achievable in post-production where I can use color grading options
to enhance the image.
. I would really like to include a varied amount of visual effects, whether it be things like flashes, glitches or even
masking things in/out of the frame, but not enough to make it too distracting on the audience and the main focus point
because the storyline is key to a stronger reflection and engagement in my viewers as it establishes a lot of mixed emotions
and approaches to what they're watching.
Story Development – Intentions(continued)
. In places where the narrative in the trailer gets dramatic or even faster-paced, such as with running scenes, I think the
inclusion of camera shaking, whether it be during filming or in post, could really bring out to realism and almost act as a way
of concealing information to the audience as its typically harder to grasp things when the screen's constantly moving
around, this generates strong inferences with the intentions set by myself (the director/organizer/creator) throughout the
audience.
. Another key thing to consider is the use of sound effects and music, I've come to realize that music and sounds plays a
massive part in an audience to drive emotions= and the impact it creates on an audience, so id really like to include a lot of
'low hits', 'tension rises', 'booms', 'scratching', 'creaking', and even 'horns' to follow-through with the thriller genre in hopes
that it makes it even more threatening and dominant because they should remain mostly loud and therefore impactful.
Story Development – Idea Generation
Listed below are a range of ideas that came to me throughout the project up until now in relation to the general storyline
and the opportunities available to me in the narrative; acknowledge the fact that these were mostly during random
brainstorms I had, so some of the grammar and written elements may remain a bit jumbled and illiterate at times, but I
thought it may beneficial to show my thought process at the time of generating ideas, thus leaving it as it is.
Idea 1: In correlation to the song 'Sweet Dreams Are Made Of These'
During 'moving on' section of lyrics, have main character with different shots of them moving onto their next kill, with
numerous shots of them moving with close ups of movement.
The trailer as a whole is a build of revenge, with flashbacks to why they're taking revenge, for the majority, but on the end
beat we see them performing horrific dangerous activities with these individuals, interrogating, killing and harming them.
Bohemian rhapsody intro shows cinematic scenes of various murders, foreshadowing what may be to come.
The trailer builds up to the murders/revenge on these people, regularly switching from flashbacks to why they're taking
revenge and him preparing for these crimes - buying things of use, setting scenes up, etc.
The lyrical parts in sweet dreams are made of this presents the scenes of him preparing for revenge, whilst the flashback
scenes are during the solely audio parts of the song (sweet dreams are made of this)
Idea 2: In correlation to the song 'Sweet Dreams Are Made Of These'
(0:38) - A build up showing the past individual (who died) close before their death, building it up for understanding
(0:50) - Present person getting supplies from around house, shed, shops, etc
(1:05) - The past person nostalgic memories against them getting closer to their death again
(1:17) - The 'moving on section' would be a constant switch between past as to why they're taking revenge (the person
dying), and present of the person walking with the tools they prepared.
(1:32) - The person getting his suspects together into these set scenes for killing etc
(1:47) - Switching between past and present after each significant beat during the lyrics
(2:03) - The person in past finding out about beloved ones death and getting angry/grieving
Story Development – Idea Generation
(2:14) - The person preparing to interrogate/murder the individuals that are established in the set locations
(2:29) - The person getting much closer to interrogate/murder the individuals, getting out weapons/ tools etc
(2:44) - Harming, killing, and interrogating the people, switching between him grieving in the past and killing in present over and
over
(3:00) - Switching between two scenes during present, hell both approaching his beloved's grave marking out each one's death,
and ditching the separate bodies/cleaning the evidence
Finishing with a scene separate to everything, hell be there putting his mask on again after setting another crime scene
up suggesting more to come, abruptly ending soon after
Idea 3:
Ordinary women doing the same things in her day-to-day life, until one day something weird happens, then weirder things happen as
we progress through the days.
Not fully understanding what's happening other than its threatening and dangerous in the actions and non-verbal codes, music, and
atmosphere being created.
Something significant then happens as we focus on one of the days where she receives a text message from 'anonymous' with a
picture of her exact position.
Rushing out of the building to go home, we see her speed walking her way through her usual route looking around anxiously, having
many shots linger around corners etc.
Now running through a forest area, having received another message, we see this shot, constantly switching between this, her
walking through her ordinary day with little things appearing more clearly in the background, and her stumbling around all bloody in
the night in a forest, she trips over, falls, and gets knocked out unconscious going black screen.
Then after a little of black screen, we have her POV waking up at night in forest, switching between this and her running around
bloody screaming in horror etc, until we focus on seeing her get up, stumbling around (in almost silence) and then after hearing a
twig snap behind here, a panning shot reveals the figure behind her.
The going much quicker paced, we hear screaming, her running for her life, whilst constantly switching between her running
frantically and going back to her ordinary life where the figure is present in the background of each of those weird days.
Then finally going black screen we hear her screaming and then suddenly stop after a thud going into final title screen.
Story Development - Narrative
Narrative In Brief: Following a woman's life in an ordinary town, we see her normal day and routine she tends to
follow as a single living household member as apart of this community. This is all until weird trends and occurrences
in her life make her incredibly cautious, aware, and anxious for her life when realizing someone or something is
involving themselves to her life. Watching, tracking, and making her very frightened in her day-to-day life when
things begin to unfold, each day begins to get even more strange as we're introduced to the cause of these actions.
Learning more about the main character and her past, in the same time that we learn more about 'the
figure/shadow', we begin to determine whether everything is actually real or psychological. Is she the villain in it all,
is a paranormal specter controlling her decisions, or is a revenge plan amidst her past becoming more exposed.
Story Development – Narrative Acts
Structured in a 4 act arc, this makes up mostly the beginning, middle, and end into segments so that its easily understood by
both my peers and the audience in this aspect of the trailer. With the first act being optional, this leaves the other 3 as the main
parts given they drive the narrative with supporting information and visual images to represent what's going on.
Act 1: As an optional act to the structure of my film trailer, were introduced here to her ordinary livelihood in and abouts the
town and her home, from waking up to getting ready and leaving, and arriving in town through the streets and so fourth. Not
much is shown regarding the main storyline, but this remains a good opportunity that establishes the scene, what's going on,
and what's classified as ordinary when compared to everything that’s soon coming.
Act 2: Beginning the actual narrative, were introduced to the main character as she is repeatedly seen and speaks a voice-over.
Showing the repetitive style of her life again here, this more focuses on the good life she has as it slowly transitions into the
'thriller' aspect for comparison between the two.
Act 3: Going through what is now each day that passes, this shows the slow progression and build up to something that’s
determined to be threatening in association with the genre and what's happening, strange things that get progressively worse by
each day from notes to sightings and so fourth that also displays a range of situations/experiences that are throughout the film
for added tension and curiosity. Its important to also understand here that the audience is also involved more given we start to
de-picture the storyline when learning about the main characters hidden past, which both establishes the phycological elements
throughout as we get a clearer image of what's happening.
Act 4: Finishing off the trailer, we stay, having come off of day 10 in act 3, with a range of situations that occur in that day alone
to get a clearer understanding of what's happening and what to expect; the storyline remains uncertain and vague, but enough i
shown to make suspicions, such as with the forest and bunker scenes which are mostly used for the thrilling aspect in this type of
genre as the climax to it all.
SHOT LIST
Shot List – Act 1
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Alarm clock switching from 5:59 – 6:00, going
off, reaching over from right turning it off
Close Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
0:00 – 0:04
(4 secs)
Shot #2 Scene 1
Opening a wardrobe and grabbing out a set
of clothes that are hung up
Over The
Shoulder
Opening wardrobe,
grabbing clothes
Actor 1, Costume
0:04 – 0:08
(4 secs)
Shot #3 Scene 1
Going by grabbing handbag from stair
banister
Still, Medium
Shot
Walking past grabbing
handbag
Actor 1, Handbag
0:08 – 0:11
(3 secs)
Shot #4 Scene 1
Walking in front of the camera, leaving
through front door, locking it behind
Still, Zooming,
Medium Shot
Leaving and locking
through front door
Actor 1, Door Keys
0:11 – 0:21
(10 secs)
Shot #5 Scene 2
Focussing on hands on the steering wheel,
we can see also through the side window
Close Up Shot,
Hand Held
Driving car through
forested area (atleast)
Actor 1, Car
0:21 – 0:26
(5 secs)
Shot #6 Scene 3
Car pulling up into parking bay, focussing on
wheel and stepping out
Close Up Shot
Parking up, stepping
out of car, locking it up
Actor 1, Car
0:26 – 0:36
(10 secs)
Shot #7 Scene 4
Walking through a side allyway, dark natural
vignette almost silhoutte
Medium/Long
Shot
Walking through tunnelActor 1, Handbag
0:36 – 0:40
(4 secs)
Shot #8 Scene 5
Walking down street following main
character
Over Shoulder
Shot, Hand Held
Walking down street Actor 1, Handbag
0:40 – 0:45
(5 secs)
Shot #9 Scene 6
Walking down street into workplace through
doorway
Wide, Still, Very
Long Shot
Walking down street
into workplace
Actor 1, Handbag
0:45 – 0:50
(5 secs)
Actor 1: 'Everything's always ever been normal'
Shot List – Act 2
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Alarm clock switching from 5:59 – 6:00, going
off, reaching over from right turning it off
Close Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
0:50 – 0:53
(3 secs)
Shot #2 Scene 1
Opening a wardrobe and grabbing out a set
of clothes that are hung up
Over The
Shoulder
Opening wardrobe,
grabbing clothes
Actor 1, Costume
0:53 – 0:56
(3 secs)
Shot #3 Scene 1
Going by grabbing handbag from stair
banister
Still, Medium
Shot
Walking past grabbing
handbag
Actor 1, Handbag
0:56 – 0:58
(3 secs)
Shot #4 Scene 1
Walking in front of the camera, leaving
through front door, locking it behind
Still, Zooming,
Medium Shot
Leaving and locking
through front door
Actor 1, Door Keys
0:58 – 1:01
(3 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Alarm clock switching from 5:59 – 6:00, going
off, reaching over from right turning it off
Close Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
1:01 – 1:03
(2 secs)
Shot #2 Scene 2
Focussing on hands on the steering wheel,
we can see also through the side window
Close Up Shot,
Hand Held
Driving car through
forested area (atleast)
Actor 1, Car
1:03 – 1:05
(2 secs)
Shot #3 Scene 3
Car pulling up into parking bay, focussing on
wheel and stepping out
Close Up Shot
Parking up, stepping
out of car, locking it up
Actor 1, Car
1:05 – 1:08
(2 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Alarm clock switching from 5:59 – 6:00, going
off, reaching over from right turning it off
Close Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
1:08 – 1:09
(1 secs)
Shot #7 Scene 4
Walking through a side alleyway, dark natural
vignette almost silhoutte
Medium/Long
Shot
Walking through tunnelActor 1, Handbag
1:09 – 1:10
(1 secs)
Shot #8 Scene 5
Walking down street following main
character
Over Shoulder
Shot, Hand Held
Walking down street Actor 1, Handbag
1:10 – 1:11
(1 secs)
Shot #9 Scene 6
Walking down street into workplace through
doorway
Wide, Still, Very
Long Shot
Walking down street
into workplace
Actor 1, Handbag
1:11 – 1:12
(1 secs)
Actor 1: 'Everything's always ever been normal. I mean by that Ive lived here my whole life, ya know, doing the same things, and
there's always the same people around, and I love it here, but something's not right...'
Shot List – Act 3
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 'Day 1' overlayed behind forest Unknown N/A N/A
1:12 – 1:15
(3 secs)
Shot #2 Scene 2
Driving car were looking at her driving usual
route
Over Shoudler
Shot
Driving Car Actor 1, Car
1:15 – 1:18
(3 secs)
Shot #3 Scene 2
Focussing on her hands on the steering
wheel, we see and hear a car overtake
Hand Held, Close
Up Shot
Driving Car, Car
Overtakes
Actor 1, Car
1:18 – 1:21
(3 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 'Day 2' overlayed behind forest scene Unknown N/A N/A
1:21 – 1:24
(3 secs)
Shot #2 Scene 1
Walking down street following main
character from behind
Medium/Long
Shot
Walking down street Actor 1, Handbag
1:27 – 1:30
(3 secs)
Shot #3 Scene 1
Walking down street, focussing on shoes
taking each step
Tracking, Close
Up Shot
Walking down street Actor 1
1:30 – 1:33
(3 secs)
Shot #4 Scene 1 Walking down side allyway, she goes by but
camera stays, figure appearing behind
Still, Long Shot Walking down allyway Actor 1, Actor 3 1:33 – 1:36
(3 secs)
Actor 1: 'But some weird things are happening''
Actor 1: 'I don't know but... I I I feel like... like im being followed'
Shot List – Act 3
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 'Day 3' overlayed behind forest Unknown N/A N/A
1:36 – 1:39
(3 secs)
Shot #2 Scene 2
Walking through street she passes the
camera hidden around corner
Handheld,
Tracking
Walking down street
peering/tracking
Actor 1, Handbag
0:00 – 0:00
(3 secs)
Shot #3 Scene 2
Watching from distance as she appraoches
workplace tracking her
Tracking, Very
Long Shot
Walking down street,
Tracking her
Actor 1, Handbag
0:00 – 0:00
(3 secs)
Shot #4 N/A Black Screen N/A N/A N/A 0:00 – 0:00
(3 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 'Day 4' overlayed behind forest scene Unknown N/A N/A
0:00 – 0:00
(3 secs)
Shot #2 Scene 1 Takes a post-it-note from her car door
Medium/Long
Shot
Walking down street Actor 1, Handbag
0:00 – 0:00
(3 secs)
Actor 1: 'Like someones there... watching me'
Actor 1 (when goes black screen): 'Theres somehting not right'
Actor 1: 'Im getting notes now, messages.'
Shot List – Act 3
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 'Day 5' overlayed behind forest Unknown N/A N/A
0:00 – 0:00
(3 secs)
Shot #2 Scene 2
Sat on bench by herself over streetlight
looking anxious
Still, Long Wide
Shot
Looking around
anxiously
Actor 1, Handbag
0:00 – 0:00
(3 secs)
Shot #3 Scene 2 Saying 'What'll happen next' in interview
table scene
Medium Close
Up
Anxious shaking, angry
almost
Actor 1, Adjustable
Light, Cup Of Water
0:00 – 0:00
(3 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 'Day 6' overlayed behind forest scene Unknown N/A N/A
0:00 – 0:00
(3 secs)
Shot #2 Scene 1
Anxiously walking through street, quickyl and
rushed, focussing on shoes
Close Up
Walking down street
panicked
Actor 1, Handbag
0:00 – 0:00
(1 secs)
Shot #3 Scene 1 Anxiously walking through street, quickyl and
rushed, panicked face
Close Up Walking down street
panicked
Actor 1, Handbag 0:00 – 0:00
(1 secs)
Actor 1: 'WHO KNOWS WHATLL HAPPEN NEXT.'
Actor 1: 'YOU’VE GOT TO UNDERSTAND.'
Shot List – Act 3
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 'Day 7' overlayed behind forest Unknown N/A N/A
0:00 – 0:00
(3 secs)
Shot #2 Scene 2
Peering around curtain of home exterior shot
looking in
Handheld, Close
Up Shot
Peering around curtain Actor 1
0:00 – 0:00
(1 secs)
Shot #3 Scene 2 Saying 'Listen to me' in interview table scene
Medium Close
Up
Anxious shaking, angry
almost
Actor 1, Adjustable
Light, Cup Of Water
0:00 – 0:00
(1 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 2
Saying 'You’ve got to help me' in interview
table scene
Medium Close
Up, Shaking
Anxious shaking, angry
almost
Actor 1, Adjustable
Light, Cup Of Water
0:00 – 0:00
(2 secs)
Actor 1: 'YOU’VE GOT TO LISTEN TO ME.'
Actor 1: 'YOU’VE GOT TO HELP ME!!'
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 2
Fading in stepping down stairs
slowly/creepily
Close Up,
Tracking
Stepping downstairs Actor 1
0:00 – 0:00
(2 secs)
Shot #2 Scene 2 Camera peaks around corner to see front
door
Medium Close
Up Shaking
Peering around corner N/A 0:00 – 0:00
(1 secs)
Shot #3 Scene 2 Front door handel being slowly opened from
outside
Close Up
Zooming Shot
Door handel moving N/A 0:00 – 0:00
(2 secs)
Shot List – Act 4
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 Black screen with review/rating on it N/A N/A N/A
0:00 – 0:00
(3 secs)
Shot #2 Scene 1 Black screen with review/rating on it N/A N/A N/A
0:00 – 0:00
(3 secs)
Shot #3 Scene 1 Black screen with review/rating on it N/A N/A N/A
0:00 – 0:00
(3 secs)
Shot #4 Scene 1 Black screen with review/rating on it N/A N/A N/A
0:00 – 0:00
(3 secs)
Sudio: Cinematic hits – 11 beat part for the first 4 beats of it
Shot List – Act 4
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Her running through the forest area between
the trees
N/A N/A N/A
0:00 – 0:00
(1 secs)
Shot #2 Scene 1
Bunker scene from a distance moving in
closer after every other beat
N/A N/A N/A
0:00 – 0:00
(1 secs)
Actor 1: 'Someone's coming for me'
Sudio: Cinematic hits – 11 beat part for beat 5 and 6 of it
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1 Her falling to the ground in the foresty area N/A N/A N/A
0:00 – 0:00
(1 secs)
Shot #2 Scene 1
Bunker scene from a distance moving in
closer after every other beat
N/A N/A N/A
0:00 – 0:00
(1 secs)
Actor 1: 'I don’t know who'
Sudio: Cinematic hits – 11 beat part for beat 7 and 8 of it
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Her stumbling through forest area looking
rough, anxious, and scared
N/A N/A N/A
0:00 – 0:00
(1 secs)
Shot #2 Scene 1
Bunker scene from a distance moving in
closer after every other beat
N/A N/A N/A
0:00 – 0:00
(1 secs)
Actor 1: 'And I don’t know why'
Sudio: Cinematic hits – 11 beat part for beat 9 and 10 of it
Shot List – Act 4
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Bunker scene with her silhouette tied up
struggaling, figure appears from next to her
Long Shot
Her struggaling, figure
walks in
Actor 1, Actor 2
0:00 – 0:00
(6 secs)
Actor 1: 'But they’ve always been there'
Audio: She screams struggaling to get out
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Looking at phone, it pings with message, then
focuses on figure behind her in shot
Medium Close
Up
Phone pings, figure
appears
Actor 1, Actor 2
0:00 – 0:00
(6 secs)
Audio: Tension hit when we see figure on focus into title screen
SHOT LIST (UPDATED)
Shot List – Act 2 (section/s 1)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Alarm clock switching from 5:59 – 6:00, going
off, reaching over from right turning it off
Close Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
0:00– 0:05
(5 secs)
Shot #2 Scene 2
Her driving down a strip of road, 'everything's
always...' speech bit
Medium Close
Up Shot
Driving car Actor 1
0:05 – 0:09
(4 secs)
Shot #3 Scene 1 Her leaving and closing front door behind
her, 'lived here' speech bit
Medium Close
Up Zooming
Opening and closing
front door
Actor 1 0:09 – 0:13
(4 secs)
Shot #4 Scene 3 Interview scene focussing on her mouth, 'ya
know...' speech bit
Very Extreme
Close Up
Smiling at thought of it Actor 1 0:13 – 0:17
(4 secs)
Shot #5 Scene 1 Alarm clock going off with her turning it off
(stumbling) and grunting
Close Up Shot Alarm clock rings and is
turned off
Actor 1, Alarm Clock 0:17 – 0:21
(4 secs)
Shot #6 Scene 4 Sat on park bench by herself, 'same people
around' speech bit
Very Long Shot Sat on bench Actor 1 0:21 – 0:25
(4 secs)
Shot #7 Scene 4 Focussing on shadows she goes by, shadow
follows, 'but something's...' speech bit.
Medium Close
Up Shot
Walking by, shadow
follows
Actor 1, Shadow
Actor (optional)
0:25 – 0:30
(5 secs)
Actor 1: 'Everything's always ever been normal. By that I mean Ive lived here my whole life, ya know, doing the same things, and there's always
the same people around, and I love it here, but something's just not right...'
Shot List – Act 3 (section/s 2 & 3)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 N/A 'Day 1' overlayed behind forest Unknown N/A N/A
0:30 – 0:32
(2 secs)
Shot #2 Scene 2 Focussing on her hands on the steering
wheel, we see and hear a car overtake
Hand Held, Close
Up Shot
Driving Car, Car
Overtakes
Actor 1, Car 0:32 – 0:34
(2 secs)
Shot #3 Scene 5 Street pylon with missing person poster Zooming Close
Up Shot
Rainy, camera zooms
on poster
Missing Poster 0:34 – 0:36
(2 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 N/A 'Day 2' overlayed behind forest scene Unknown N/A N/A
0:36 – 0:38
(2 secs)
Shot #2 Scene 6
Walking down street, focussing on shoes
taking each step
Tracking, Close
Up Shot
Walking down street Actor 1
0:38 – 0:41
(3 secs)
Shot #3 Scene 7 Walking down side allyway, she goes by but
camera stays, figure appearing behind
Still, Long Shot Walking down allyway,
shadow follows
Actor 1, Shadow
Actor (optional)
0:41 – 0:44
(3 secs)
Actor 1: 'Some weird things are happening and its not only me'
Actor 1: 'I dont know but... I I I feel like... like im being followed'
Shot List – Act 3 (section/s 4 & 5)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 N/A 'Day 3' overlayed behind forest Unknown N/A N/A
0:44 – 0:46
(2 secs)
Shot #2 Scene 6
Walking through street she passes the
camera hidden around corner
Handheld,
Tracking
Walking down street
peering/tracking
Actor 1
0:46 – 0:48
(2 secs)
Shot #3 Scene 6
Watching from distance as she approaches
workplace tracking her
Tracking, Very
Long Shot
Walking down street,
Tracking her
Actor 1
0:48 – 0:50
(2 secs)
Shot #4 N/A Black Screen N/A N/A N/A 0:50 – 0:54
(4 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 N/A 'Day 4' overlayed behind forest scene Unknown N/A N/A
0:54 – 0:56
(2 secs)
Shot #2 Scene 1 Takes a post-it-note from her car window Close Up Shot
Taking post-it-note
from window off
Actor 1, Post-It-Note
0:56 – 1:00
(4 secs)
Actor 1: 'Like someone's there... watching me'
Actor 1 (when goes black screen): 'Theres something not right'
Actor 1: 'Im getting notes now, messages.'
Shot List – Act 3 (section/s 6 & 7)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 N/A 'Day 5' overlayed behind forest Unknown N/A N/A
1:00 – 1:02
(2 secs)
Shot #2 Scene 3 Saying 'Who knows what'll happen next' in
interview table scene
Medium Close
Up
Anxious shaking, angry
almost
Actor 1, Adjustable
Light, Cup Of Water
1:02 – 1:04
(2 secs)
Shot #3 Scene 1 Front door opening slowly at night, flashing
between day closed and night opening
Medium Close
Up
Door opens slowly N/A 1:04 – 1:09
(5 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 N/A 'Day 6' overlayed behind forest scene Unknown N/A N/A
1:09 – 1:11
(2 secs)
Shot #2 Scene 6
Anxiously walking through street, quickyly
and rushed, front on view
Medium Close
Up Shot
Walking down street
panicked
Actor 1
1:11 – 1:13
(2 secs)
Shot #3 Scene 3 Old newspaper article 'child suffers life
threatening injuries...' Interview scene
Close Up Birds
Eye View
Newspaper chucked
onto table
Newspaper Article 1:13 – 1:15
(2 secs)
Actor 1: 'WHO KNOWS WHATLL HAPPEN NEXT.'
Actor 1: 'People dont believe me'
Actor 2: 'After what you did im not surprised'
Shot List – Act 3 (section/s 8, 9 & 10)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 N/A 'Day 7' overlayed behind forest Unknown N/A N/A
1:15 – 1:17
(2 secs)
Shot #2 Scene 1
Sitting upright from bed flashing between her
now and before when she was crazy
Close Up Shot
Sitting upright, going
through past/present
Actor 1
1:17 – 1:21
(4 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Paralayx effect of pills with glass of water
beside them
Zooming
Paralayx Effect
Zooming in on pills Pills, Water Beside
1:21 – 1:24
(3 secs)
Actor 2: 'how can we trust someone who's lied their entire life'
Actor 2: 'what are you hiding'
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 N/A 'Day 8' overlayed behind forest Unknown N/A N/A
1:24 – 1:26
(2 secs)
Shot #2 Scene 8
Walking through forest scene anxiously hears
twig snap from behind, not her
Long Shot,
Tracking
Walking anxiously turns
around
Actor 1
1:26 – 1:30
(4 secs)
Actor 1: 'No matter where I go'
Shot List – Act 3 (section/s 11 & 12)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 N/A 'Day 9' overlayed behind forest Unknown N/A N/A
1:30 – 1:32
(2 secs)
Shot #2 Scene 1
Looking in mirror/window refelction, she
looks down/away, reflection stays
Medium/Close
Up Shot
Looks away/down,
reflection stays
Actor 1
1:32 – 1:36
(4 secs)
Actor 1: 'Its always there'
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 N/A 'Day 10' overlayed behind forest Unknown N/A N/A
1:36 – 1:38
(2 secs)
Shot #2 Scene 6
Walking down street, turns to getting phone
out, image message of her, looks around
Over Shoulder
Hand Held
Phone pings, image of
her, looks anxiously
Actor 1
1:38 – 1:53
(15 secs)
Actor 1: '
Audio:
Shot List – Act 4 (option 1) (section/s 13)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 N/A Black screen with review/rating on it N/A N/A N/A
1:53 – 1:54
(1 secs)
Shot #2 Scene 8
Her running through the trees in forest scene Handheld, Long
Shot
Her running through
forest frantic
Actor 1 1:54 – 1:55
(1 secs)
Shot #3 N/A Black screen with review/rating on it N/A N/A N/A
1:55 – 1:56
(1 secs)
Shot #4 Scene 8
Running across marshy land, water splashing
around focussing on lower body
Medium Close
Up Tracking Shot
Running through
marshy ground
Actor 1 1:56 – 1:57
(1 secs)
Shot #5 N/A Black screen with review/rating on it N/A N/A N/A
1:57 – 1:58
(1 secs)
Shot #6 Scene 8
Running through trees focussing on upper
body
Medium Close
Up Tracking Shot
Running through
wood/marshy land
Actor 1 1:58 – 1:59
(1 secs)
Shot #7 Scene 9
Bunker scene from afar, her struggling in light
ahead
Still, Zooming,
Very Long Shot
Her struggaling in
shadows
Actor 1
1:59 – 2:00
(1 secs)
Shot #8 Scene 10
Following from behind, she runs forwards
looking back regularly down forest road
Medium CLose
Up, Hand Held
Walking anxiously
down road aware
Actor 1 2:00 – 2:01
(1 secs)
Shot #9 Scene 9
Bunker scene closer now, her struggling in
light ahead
Still, Zooming,
Ver Long Shot
Her struggling in
shadows
Actor 1 2:01 – 2:02
(1 secs)
Shot #10 Scene 8
Coming up to and hiding behind
tree in forest area looking around panting
Close Up Shot,
Hand Held
Hiding behind tree Actor 1 2:02 – 2:03
(1 secs)
Shot #11 Scene 9
Bunker scene closest now, her struggling in
light ahead and shadow appears against wall
Still, Zooming,
Long Shot
Her struggling, figure
casted on wall
Actor 1, Shadow
Actor (optional)
2:03 – 2:04
(1 secs)
Shot #12 N/A
Black with misty animation and main title
screen
N/A
Text slightly zooming
with mist animation
N/A
2:04 – 2:08
(4 secs)
Shot #13 N/A Black with continued misty animation
slogon title screen
N/A
Text slightly zooming
with mist animation
N/A
2:08 – 2:10
(2 secs)
Shot #13 N/A Black with continued misty animation
slogon title screen
N/A
Text slightly zooming
with mist animation
N/A
2:10 – 2:12
(2 secs)
Audio: Cinematic hits 1 – 11 / Cinematic Hits Boom /
Story Development – Structural Breakdown
Act
2
Section
Num.
Timings
(secs)
Description
#1 0:00 – 0:30 secs
#2 0:30 – 0:36 secs
#3 0:36 – 0:44 secs
#4 0:44 – 0:54 secs
#5 0:54 – 1:00 secs
#6 1:00 – 1:09 secs
#7 1:09 – 1:15 secs
#8 1:15 – 1:21 secs
#9 1:21 – 1:24 secs
#10 1:24 – 1:30 secs
#11 1:30 – 1:36 secs
#12
#13
Act
3
Act
4
Story Development – Storyboarding
(Section 1)
TITLE & TAGLINE PLANNING
Intentions
A range of ideas for my film title, here are a list of some of the desirable needs I would like to include in it for added effect,
superstition, and engagement to the film itself.
. The one main thing I would really like to include resolves around the 10 days that it takes until everything to do with the
figure/shadow becomes more clear, this includes finding out about her past, what the figure/shadow is doing up to this
date, and undersatnding her routine and the weird things going on in this world; therefore, in the title of my film, I would
really like to include the number '10', whether it be as an additional separate word or combiend amidst one word, I think
this would make it highly intreguing and threatening to the auidence behidn the significance of the number '10', this is untill
you watch the trailer a find out more information, persuading the auidence to take action more or less.
. I would preferable have my title a single word for many reasons, its easier for distribution and advertising, because its not
perticularly lengthy and irritating to mention to others, and remaining a single word also makes it more easily
understanding. In addition to this, I would still like to follow through with including the number '10' to resemble the days it
takes to understand the threat of the film, so its also worth mentioning that I think its necessary that whatever the title be,
it includes both the letters 'I' and 'o' next to each other ('io') as this acts very simular to the number '10'; this would not only
add the interguing factor behind each of these statements, but I think it would also looks very aesthetically pleasing and
captivating to the eye of the audience.
. Regarding the font of the title, im not perticularly sure whether to go with something that’s more modernized, as this
would adhear to the era the film takes place, or to go with something more eerie and rigid, as this would definitely set the
mood and intentions of the film bieng a 'thriller'; either way, I think its important to single out the number '10' that’s within
whatever word I find suiting, this should be done through possible a change in font or color in comparison to the main title,
or even a mix of both to make it more stode out.
Possible Words/Fonts
Found out using 'the free dictionary' website, I was able to distinguish words with the letters 'io' next to each other, from as low
as 3 to as high as 15, I picked out the ones which sounded most meaningful to my film and what happens in it:
Riotous – Public disorder, uncontrollable behavior, varied appearance.
Noxious – Harmful, poisons, or very unpleasant.
Reunion – Coming together after a period of separation.
Erosion - Gradual destruction of something.
Delusion - A belief that is clearly false and indicates an abnormality.
Omission - A person or thing that's been left out or excluded, the action of doing, failure to fulfil moral or legal.
REUN10N
NOX10US
R10TOUS
EROS10N
DELUS10N
OMISS10N
Found through using the 'Da Font' website, I was able to distinguish a range of different fonts in different alphabetical categories
from 'facy' to 'holiday' expect to see every possible outocme in a font to suit what happens in my film:
- 'Da Font' / 'Fancy' / 'Eroded' / 'Times New Yorker'
- 'Da Font' / 'Fancy' / 'Eroded' / 'White On Black'
- 'Da Font' / 'Fancy' / 'Distorted' / 'An Unfortunate Event'
- 'Da Font' / 'Fancy' / 'Retro'/ 'Demode'
- 'Da Font' / 'Fancy' / 'Destroy' / 'Downcome'
- 'Da Font' / 'Fancy' / 'Destroy' / 'Aristotle Punk'
- 'Da Font' / 'Fancy' / 'Horror' / 'The Perished'
Times New Yorker -
White On Black -
An Unfortunate Event -
Demode -
Downcome -
Aristotle Punk -
They Perished -
Possible Words/Fonts
Noxious - NOX10US
Riotous - R10TOUS
Times New Yorker -
White On Black -
An Unfortunate Event -
Demode -
Downcome -
Aristotle Punk -
They Perished -
Times New Yorker -
White On Black -
An Unfortunate Event -
Demode -
Downcome -
Aristotle Punk -
They Perished -
Possible Words/Fonts
Reunion - REUN10N
Omission - OMISS10N
Times New Yorker -
White On Black -
An Unfortunate Event -
Demode -
Downcome -
Aristotle Punk -
They Perished -
Times New Yorker -
White On Black -
An Unfortunate Event -
Demode -
Downcome -
Aristotle Punk -
They Perished -
Possible Words/Fonts
Erosion - EROS10N
Delusion - DELUS10N
Times New Yorker -
White On Black -
An Unfortunate Event -
Demode -
Downcome -
Aristotle Punk -
They Perished -
Word Choice
Based on the meaning behind the word, way in which we say it, and interpretations we can get from using it,
'Omission' will be my main title for the psychological thriller film trailer and posters I'm creating as part of my main
final FMP (Final Major Project).
. When saying the word 'Omission', the harsh abbreviation of the letter 'm' and coherent letters 'ss' makes it verbally
threatening, and when by itself remains peculiar yet suiting to the thriller genre for ease of identification.
. If not most importantly, the meaning that this words relates with, to 'exclude or leave someone out' or 'a person or
thing that has been left out' makes it even more suiting to the film I'm creating, not only for its generally negative
reflection on something in most cases, but it directly addresses and is associated to the narrative I'm following,
someone being left out in a community for a particular reason that’s had knock on effects/impacts on themselves; this
gives the audience something to consider and think about, especially when considering that I'm creating trailers and
poster which will be the first main points of distribution in films these days, following through with the structure of
AIDA (Attention, Interest, Desire, Action).
. Its also worth mentioning slightly this word is also being used, in addition to everything already mentioned, because
it includes the letters 'io' next to each others, from this I can make it a '10' to directly address what happens in the film
and trailer for added interest and captivation when getting my audience to think more about it.
Font Choice Options
Font Choice Options
Word & Font Choice
Having decided what the title would state, its now important to consider the font choice as this can really shape the
effect its going to have on an audience and the way the films perceived, whilst helping clarifying an understanding to
the genre and style to expect; therefore the font 'they perished' from the popular website 'DaFont' will be my main
first choice for the film.
. When looking at the main fonts I had determined for possible use in the previous slides, I had come to decide that
some of the more modern styles, however unique they me be in comparison to other thriller films, wouldn’t have
worked well in this instance. This left me in a bit of an predicament because both the 'Times New Yorker', 'White On
Black, 'An Unfortunate Event', and 'They Perished' fonts remained closely related with good reasons of use in each of
their own areas of expertise.
. Looking at each of their qualities and general aesthetic appeal when reflecting the thriller genre I'm targeting, I had
come to conclude that the 'they perished', 'white on black', and 'an unfortunate event' fonts was most clear against
some of the other options, not only because they are a serif font which could be considered bad for the thriller genre,
because typically lines and edges to text can appear more intimidating, I would rather dedicate understandability and
clarity more important when getting an idea, or in this case a film, out there to an audience from which they can look
into more by taking action.
. Cutting it down to 3 remaining ones, I had next taken into account how it could relate it to my storyline, once again
trying to include some sort of hidden contextual meaning, I had concluded that the 'they perished' font was more
suiting in this area with the crumbling dissolve along the bottom half, implying the slow progression of terror and fear
we see in my main character , almost hinting at their eventual death given the fact it would eventually completely
disappear.
Movie Tagline Idea Generation
Below is a list of tagline ideas I had when brainstorming a slogan for my film, everything is left in order and format of
thought process I had at the time until I came to a few good options for my final decisions. Listed below:
To be afraid of yourself or your past, never both
When your past, future and present holds you back, make sure it counts
Who can you trust when yourself is in the picture
Who can you trust when you cant trust yourself
Your future is unwritten but your past is left behind
When you past is left in the shadows it has to reappear at some point
When your past is left in the shadows, everything comes back around
Everything comes back around when your past is left in the shadows
When your past is left in the shadows watch your back, it follows you
Run all you like, your past will stay in your shadow
When your past is in the shadows run all you like, itll never leave your back
Don’t always trust your shadows when your past is left behind
Looks can be deceiving when it comes to shadows in this case
Always remember to make a good impression of youself, otherwise...
Remember a good reflection of yourself is always important...
POTENTIAL TECHNIQUES
Potential Techniques – Camera Movements
Technique Name Description Of Use
Level Of
Difficulty
Equipment Needed
Time
Allowance
Close Up
(Shot Type)
When objects or details on a character need
emphasising, this will be the most effective and
sufficient of time method.
Low
 Camera
Tripod (optional)
N/A
Medium
(Shot Type)
Particularly when body language is key to showing
emotion, alongside with recognising how it
portrays a whole character, it will be used.
Low
 Camera
Tripod (optional)
N/A
Long
(Shot Type)
To represent a whole character, and emphasise the
dress codes, whilst also reflecting the scenario
partially, this will be used more the less.
Low
 Camera
Tripod (optional)
N/A
Extreme Close Up
(Shot Type)
Generally focussing on particular objects and
emphasising them, this will convey emotion in my
audience and transition into memories.
Low
 Camera
Tripod (optional)
N/A
Extreme Long
(Shot Type)
With mainly portraying the mise-en-scene, the
extreme long shot will be used frequently to reflect
the isolation genre in my present timings.
Low
 Camera
Tripod (optional)
N/A
Pan
(Special Shot)
This will be used to illustrate both the character
and surrounding environment in a single strand,
which may also provoke an emotion/connection.
Medium
 Camera
Tripod
Slider (in expense/optional)
N/A
Whip Transition
(Special Shot)
During the more dramatic scenes, such as with the
key moments in the downfall of his life, this can
emphasise a reaction in the character.
Medium
 Camera
Tripod
N/A
Tracking Pan
(Special Shot)
When a character or object is moving, this can
follow to make it more personal and emotionally
effective whilst also driving the narrative onward.
High
 Camera
Tripod
N/A
Potential Techniques – Editing
Technique Name Description Of Use
Level Of
Difficulty
Equipment Needed
Time
Allowance
Parallax
(Effect)
Otherwise known as the dolly zoom effect, this
involves a slight trickery with the camera because
you zoom in as you back awway with the camera,
creating a weird perspectivedisorientation.
High
 Footage
Editing Software (DaVinci)
15:00 – 30:00
mins
Text Reveal
(Effect)
Using the masking process of going through each
frame and adjusting a pen tool outline, this can
make text appear or dissapear behind moving
objects, people or things
Low –
Medium
 Footage
Editing Software (DaVinci)
10:00 – 60:00
mins
VHS Overlay & Film Grain
(Effect)
What can be added as an effect from your editing
software in most cases, this applys a grainy vhs
color grade and style to your footage.
Medium
 Footage
Editing Software (DaVinci)
10:00 – 20:00
mins
Speed Ramping
(Effect)
Controlling the speed of the footage your seeing,
you can applying this by keyframing the speed to
go speed up or slow down in places.
Low
 Footage
Editing Software (DaVinci)
5:00 – 15:00
mins
Slow Motion
(Effect)
Simply going into speed settings once rihgt clicked,
you can make footage move slow, but its advised
that you add frames to make it smoother.
Low
 Footage
Editing Software (DaVinci)
3:00 –
7:00 mins
Flicker
(Effect)
Done by cutting footage quicker between two clips
overlayed, or applying a flicker effect that’s a solid
color, this can speed up the pace.
Low
 Footage
Editing Software (DaVinci)
3:00 – 10:00
mins
Into Picture
(Effect/Transition)
A much more complex procedure, you can mask
out a solid color and replace it with footage, using
camera movements and smooth transitioning to go
into the picture.
High
 Footage
Editing Software (DaVinci)
20:00 – 60:00
mins
Screen Pump
(Effect/Transition)
Zooming into the footage over 2 – 5 frames with a
slight blur, this makes the screen look like its
pumping in a tense atmosphere.
Medium
 Footage
Editing Software (DaVinci)
5:00 – 15:00
mins
Potential Techniques – Transitions/Software
COLOR SCHEMES
Color Schemes - Yellow Predominant
Color Schemes – Blue Predominant
Color Schemes – Green Predominant
Color Schemes – Black, White & Grey
LOCATION/S
List Of Possible Locations
Address Details Description Of Scene
Clearance/Pe
rmission
Equipment Recce Photos
Selby, Cliffe, Turnham
Lane, Melrose House,
YO8 6NQ
Indoor elements building up on
the fact that my main character is
home
Clearance
Camera, Tripod,
Actor, Lighting
Selby, Skipwith Nature
Reserve, YO8 5LE
A forested/natural scenic area
nature reserve
Clearance
Camera, Tripod,
Actor
Selby, 64A Gowthorpe,
YO8 4ET
A tunnel/bypass/alleyway that
connects both a rear carpark and
main street
Clearance
Camera, Tripod,
Actor
Selby, 35 Micklegate, YO8
4EA
A tunnel/bypass/alleyway that
connects both a rear carpark and
main street
Clearance
Camera, Tripod,
Actor
Selby, 17 Finkle St, YO8
4DT
A tunnel/bypass/alleyway that
connects both a rear carpark and
main street
Clearance
Camera, Tripod,
Actor
Each Location Refined Uses And Effect
PROPS AND COSTUMES
Character 1 – What I Want To Include
The main and only intentions with my character surrounds the ideas I had heard through both
my contextual research analysis and research analysis, the inclusion of making my main
character an ordinary person, or you could say an ordinary looking person that holds the ideals
of someone you would see in and around day-to-day life; although you would suggest this is the
simple option, which it definitely is and makes the process significantely easier for myself, who
doesn’t have a great amount of expenses to be paying for this project, if I use somebody that is
relatable to most individuals in current society, then this is immediately more personally
emotional and involving of the audience as you would begin to relate this to yourself, whether
its a friend or family member, this puts you in the position of the mian cahracters role, making it
evenmore engaging, anxious for yourself, and suspensful.
Character 1 – Conventions
A
Character 1 – Audience Appeal
A
Character 1 – Style Sheet
Prop Missing Poster – Style Sheet
Looking up 'missing poster designs' there went any particular styles that were different from one another as they generally
kept to the same structure, either simple with a large picture of the person and name, or more detailed with additional
information regarding the overall appeal. This came down to these three main designs shown below:
What's mostly made up of 'Blacks', 'Whites', and 'Reds', these colors
are present mostly for their ease of production and costs when
understanding that black and white copies are a lot less cheap to
manufacture and distribute (more realism), whilst often the colors red
are used for the purpose of clarifying danger or a threat of being in
danger, and are much more vibrant, therefore attention seeking as to
why I have also included yellow which similarly follow-through with
the almost 'hazardous' connotations to assert captivation/persuasion.
Prop Missing Poster – Concepts
MISSING
Image Of Person Here
(Black And White)
Phone Number Here
Person's Name Here
Details Of Individual Here
MISSING
Image Of Person Here
(In Colour)
Phone Number Here
Person's Name Here
Details Of Individual Here
Prop Missing Poster – Concepts
MISSING
Image Of Person Here
(In Colour)
Phone Number Here
Person's Name Here
MISSING
Image Of Person Here
(Black And White)
Phone Number Here
Person's Name Here
Prop Missing Poster – Concepts
Have You Seen
This Person?
Image Of Person Here
(In Colour)
Phone Number Here
MISSING
Person's Name Here
Have You Seen
This Person?
Image Of Person Here
(Black And White)
Phone Number Here
MISSING
Person's Name Here
Prop Missing Poster – Outcome
MISSING
Image Of Person Here
(In Colour)
Naomi Williams
MISSING
Image Of Person Here
(Black And White)
Naomi Williams
01632 960500
01632 960500 01632 960500
AUDIO
Voice Over – Structural Breakdown
Section 1
Time: 30 secs
Actor 1: 'Everything's always ever been normal. By that I mean Ive lived here my whole life, ya know, doing the same things,
and there's always the same people around, and I love it here, but something's just not right...'
Style: Almost chuckling to the thought of the place you’ve lived your life, happy, content, more relaxed.
Section 2
Time: 6 secs
Actor 1: 'Some weird things are happening and its not only me'.
Style: Quiter, almost whispering, beginning to breath heavier, stuttering breathing.
Section 3
Time: 8 secs
Actor 1: 'I don’t know but... I I I feel like... like im being followed.'
Style: Heavy breathing, stuttering a lot, almost scared at the thought of it being real, nervous, scared.
Section 4
Time: 10 secs
Actor 1: 'Like someone's there... watching me.' (when goes black screen) 'Theres something not right.'
Style: Quite, almost whispering, scared, nervous to tell, anxious they're listening.
Section 5
Time: 6 secs
Actor 1: 'I'm getting notes, messages.'
Style: Getting more confident, worried, and pleading for their help almost, showing the extent of impact its having.
Section 6
Time: 4 secs
Actor 1: 'WHO KNOWS WHAT'LL HAPPEN NEXT!'
Style: Getting more annoyed now that nothing much is being done to help her, angry almost, yet still worried and threatened.
Voice Over – Structural Breakdown (continued)
Section 7
Time: 6 secs
Actor 1: 'People don't believe me.'
Actor 2: 'After what you did I'm not surprised.'
Style: (Actor 1) In disbelief, worrying, anxious knowing by herself. (Actor 2) Confident, slightly frustrated, disbelief in her
Section 8
Time: 6 secs
Actor 2: 'How can we trust someone whose lied their entire life.'
Style: (Actor 2) Not trusting, slightly frustrated, verbally expressing themselves
Section 9
Time: 3 secs
Actor 2: 'What are you hiding.'
Style: More confused, in disbelief of the truth, annoyed, more relaxed, friendlier atmosphere.
Section 10
Time: 6 secs
Actor 1: 'No matter where I go.'
Style: Quiter, almost whispering, fearful, threatened, annoyed and almost angry yet not defensive
Section 11
Time: 6 secs
Actor 1: 'No matter what I do.'
Style: Quiter, almost whispering, fearful, threatened, annoyed and almost angry yet not defensive
Section 12
Time: 17 secs
Actor 1: 'Its there. And there's nothing I can do about it.'
Style: Truthfully, from the heart, jokingly happy, controlled breathing, scared at the thought of being vulnerable/exposed
PLANNING – POSTER/S
What I Want To Include In My Poster
Regarding my film poster, theres a few different intentiosn I have coming into this print product to make it
not only stand out and be unique in comparison to existing products out tehre in the indsutry, but certain
features that I think would work with the style of my film and the narrative that’s present.
. Before anything, i would love to appraoch my poster with a minimul style, whether it be through the
title or if I added anything feature wise, not only would this be reflective on the storyline im following,
given its mostly to do with some sort of figure, paranormal spectre, or person concealing themselves from
the reality of the world, but I think aesthettically this would be more modern in the sense that I've kpet
the design fairly clean, in hopes that I can target society with this unique choice having not seen it in a
poster before.
. Holding simular ideals as to the minimul design I want to base my poster off of, I would love to include a
lot of hidden contextual meanings behind some of the features seen, for instance the possible inclusion of
the words 'run', 'hide', and 'survive' throughout the poster, most people would insatntely persume this is
directly linking to my film tagline, which it does with 'will you run, hide and survive or die', however it
could also be used as a way of foreshadowing future events or scenarios seen in the film/trailer.
. Despite wanting to keep it unique, I do think it's worth keeping some typical elements you see in film
posters across the indsutry, whether it be movie poster credits or a release date, I think this would spark
some relatability in my auidence making it more aproachable and effective in places, perticularly with the
inclusion of a release date as this acts as a way of making the audience take action as to when they can
watch the film, especially when an interest is built up towards something through such things like a poster.
Tools/Methods To Reflect My Ideas
With the intentions of creating my poster using the Adobe Photoshop editing software thats avaliable
to me at college, I would like to think that a lot of the tools needed to create my poster, if not all of
them, can be found through such app, so in regards to creating my poster as a whole, it will be done
through here because of the quality and high outcome you get from the program.
Combining my own background knowledge and experience in using Photoshop, a lot of the time either
the text tool, which comes with an array of fonts to choose from, or the website 'Dafont', which I had
used to create my main title, would be used if text was needed in some way; between the two, I would
like to use 'dafont' because its perticularly helpful when needing some eye-catching text, but when it
comes to needing simple fonts ,the standard fonts found on photoshop is sometimes more than
enough for what your working with.
Regarding the minimul design I want to approach my poster with, the belnding options when right
clicking a rasterized image in your layers section of the page allows you to merge images and or text
into the background with other images; this process can be quite tedious, but with the numerous
options avlaiable to use in the blending tab, this makes it much more straight forward and more a case
of going through each of the options and finding which one best suits your intentions. Blending images
or text is a great way at following through with a minimul design, because it almost makes the images
or text, dependant on how you have done it, merge with one another to become a whole image and
reflect such clean style, but it can get time consuming and looks unappealing to an auidence unless
done right, something I am willing to try for the sake of a good outcome.
Potential Fonts
Despite the fact that im going through with a minimul design and therefore not much text will be
present on my poster, I still come with the intentions of showing links between the products im
producing, as these are promoting the same film, tehrefore the 'they perished' font used for my title
could be considered as another option for the realse date or 'coming soon' title ill use, however, I
hadnt seen how each of the fonts I looked at in my font choice section earlier was with numbers, so im
going to take into consideration of using the 'an unfortunate event' font fro 'Dafont' if the they
perished style doesn’t work out. Its worth mentioning here that im disregarding using the standards
fonts found on photosop because I want my release date or 'coming soon' title to stand out, and I feel
like if I had come to use a simple serif or san-serif basic font it wouldn’t grab your attention as much in
comparison to something more unique or flashy that found regualrly in 'dafont'.
Comparing the two fonts above, 'they perished' and 'an unfortunate event', I'd come to conclude that I
think the 'unfortuante event' font looks increadibly more unique and eye-catching in comparison
for the release date or 'coming soon' title, and with the inclusion of both, this also shows a variety in
my work that may be appreciate by some viewers.
Possible Color Schemes
Refering back to my colors schemes research earlier on in the project, I intend of reflecting some
convetions with my choice of colors here not only for my poster, although im talking about my poster
in this section, but also across all of my other outcomes ill come to produce with the intentions of
showing links across my work in this area, and so with carefuly consideration as to what colors ill focus
on using across the board, the colors yellow, white and red, with secondary predmoinant of black I will
use; chosen because of the connotations each referance, rememberance and caution (yellow), danger,
rememberance once again and blood (red), innocence, barriers, unfriendliness, and chillness (white),
and finally blacks, or all general darker tones, to mostly adress the genre and tones im targetting,
these connotations mostly resolve around the narrative of my film, which is to do with a threat from
the past, however a lot of these also reflect the way my character changes from the 'innocent'
ordinary woman, to someone whos not only 'dangerous' and should be taken 'caution' of, but
constantly excluding herself from everything including society ('barriers').
Its also worth mentioning in addition to this, the colors work extremely well with one another, some
more than others (I.e. yellow/white on black), because ive got to take into account the aestehtic
appeal it draws, in addition to the fact that it also adresses color blind people because the colors arnt
mixed together in a sense, only ever put against black for insatnce.
Poster Style Sheet 1
Poster Style Sheet 2
Poster Layout Concept 1
Title
Coming Soon
Slogan (optional)
Reflection
Mise-En-Scene
Title
Coming Soon
Poster Layout Concept 2
Slogan (optional)
Tunnel Wall
Blacked
Out
Shadow/s
Tunnel Exit
CALL SHEETS
Day 1 – Call Sheet
Cast List:
Location List:
No. Location/s: Time In: Time Out: Parking:
1 Scene 7 7:30 am 8:00 am Micklegate
2 Scene 6 8:00 am 9:00 am Micklegate
3 Scene 4 9:00 am 9:30 am Micklegate
N/A N/A N/A N/A N/A
Call
Time:
07:30 am
Assembly
Point:
Micklegate
Lunch
Time:
08:30 – 08:45
Lunch
Place:
Micklegate
Wrap: 09:30 am Weather: Sunny
No. Name: Role: Contact No.
1 Jake Whattam-Smith Director 07764 867978
2 Nicola Whattam Actor 07821 422465
- Call Sheet -
Date: 14/03/2021
Project: Promotional Film Material
Client: York College
Emergency Details:
Crew No. Name Of Contact: Contact No. Address
1 Nicola Whattam 07821 422465 YO8 6NQ
2 Matthew Whattam 07770 766262 YO8 6NQ
Name: Title: Contact No.
N/A N/A N/A
Client Contacts:
Kit Movement:
Item/s: Person Responsible
DSLR Camera Jake Whattam-Smith
Tripod Jake Whattam-Smith
Shooting Schedule:
Time In: Activity: Location:
7:15 – 7:30 Travel to Scene 7 Micklegate Walk
7:30 – 8:00 Gather footage and photography Micklegate Walk
8:00 – 8:05 Travel to, possible break, Scene 6 Finkle Street
8:05 – 9:00 Gather footage Finkle Street
9:00 – 9:05 Travel to, possible break, Scene 4 Finkle Street
9:05 – 9:30 Gather footage Finkle Street
N/A N/A N/A
N/A N/A N/A
Day 1 – Location/s Map Route
= Parking
= Scene 4
= Scene 6
= Scene 7
= Walking Route
Day 1 – Weather and Sunlight
Recorded on the 12th of March, 2 days ahead of filming, we
see the weather to remain mostly dry, with an average of
5.75% chance of rain, the conditions also remain to have
'sunny intervals', perfect during the morning rise where it can
cast long shadows and good external lighting from the east.
Recorded 13th of March, 1 day prior to filming, we see the
weather for the most part has improved close to date, with
sunny weather recorded to be present at the time of filming.
07:00am 08:00am 09:00am
Using the website 'SunCalc', we can determine the direction
of the sunlight in correlation to both the location you have
selected and the timings of dawn, sunrise, solar noon, sunset,
and dusk.
Shown above we see the sunlight direction and overall change
between 07:00am to 09:00am given these are the main key
times I will conduct my filming; and in addition to this, we see
the sunlight graph against Scene 7, the public street tunnel
walkway, because this shot is mostly orientated around the
use of the shadows and reflections being cast against the
ground and walls here – its also worth considering that this
scene is also closely situated to the bench scene which also
uses shadows being cast.
Observing the diagrams it looks best to
film Scene 7 at roughly 07:15am for
both reasons including the height/angle
of the sun, because this should exhibit
good strong lighting over the buildings,
and the angle of the sunlight, going
into the tunnel leaving some shadows.
Day 1 – Shots And Requirements Table (Scene 4)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #6 Scene 4 Sat on park bench by herself, 'same people
around' speech bit
Very Long Shot Sat on bench Actor 1 0:21 – 0:25
(4 secs)
Shot #7 Scene 4 Focussing on shadows she goes by, shadow
follows, 'but something's...' speech bit.
Medium Close
Up Shot
Walking by, shadow
follows
Actor 1, Shadow
Actor (optional)
0:25 – 0:30
(5 secs)
Day 1 – Shots And Requirements Table (Scene 6)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #3 Scene 6
Walking down street, focussing on shoes
taking each step
Tracking, Close
Up Shot
Walking down street Actor 1
0:38 – 0:41
(3 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #2 Scene 6
Walking through street she passes the
camera hidden around corner
Handheld,
Tracking
Walking down street
peering/tracking
Actor 1
0:46 – 0:48
(2 secs)
Shot #3 Scene 6
Watching from distance as she approaches
workplace tracking her
Tracking, Very
Long Shot
Walking down street,
Tracking her
Actor 1
0:48 – 0:50
(2 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #2 Scene 6
Anxiously walking through street, quickyly
and rushed, front on view
Medium Close
Up Shot
Walking down street
panicked
Actor 1
1:11 – 1:13
(2 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #2 Scene 6
Walking down street, turns to getting phone
out, image message of her, looks around
Over Shoulder
Hand Held
Phone pings, image of
her, looks anxiously
Actor 1
0:00 – 0:00
(15 secs)
Additional/Optional Shots
Day 1 – Shots And Requirements Table (Scene 7)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #4 Scene 7 Walking down side allyway, she goes by but
camera stays, figure appearing behind
Still, Long Shot Walking down allyway,
shadow follows
Actor 1, Shadow
Actor (optional)
0:41 – 0:44
(3 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Poster Scene 7 Getting her walking past tunnel, we have low
angle shot with sunny lighting casting 2
shadows against the ground. A focus on walls
for bright white lighting for tunnel entrance
and rough wall edging.
Low Angle, Long
Shot
Walking past allyway,
we see two shadows
cast on ground but only
one person present
Actor 1, Shadow
Actor (optional)
N/A
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
N/A Scene 7 Walking down allyway, focussing on
footsteps from behind, almost following
Zooming out
close up follow
Walking down alleywayActor 1 N/A
Additional/Optional Shots
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
N/A Scene 7 Walking down allyway exiting the entrance to
it
Over the
shoulder shot
Walking down alleywayActor 1 N/A
Day 2 – Call Sheet
Cast List:
Location List:
No. Location/s: Time In: Time Out: Parking:
1 Scene 1 10:45 am 12:00 pm YO8 6NQ
2 Scene 3 12:15 pm 13:20 pm YO8 6NQ
3 Scene 5 13:20 pm 13:30 pm YO8 6NQ
4 Poster 23:00 pm 23:15 pm YO8 6NQ
Call
Time:
11:00 am
Assembly
Point:
YO8 6NQ
Lunch
Time:
12:00 – 12:15 pm
Lunch
Place:
YO8 6NQ
Wrap: 13:00 pm Weather: Cloudy Breeze
No. Name: Role: Contact No.
1 Jake Whattam-Smith Director 07764 867978
2 Nicola Whattam Actor 07821 422465
- Call Sheet -
Date: 21/03/2021
Project: Promotional Film Material
Client: York College
Emergency Details:
Crew No. Name Of Contact: Contact No. Address
1 Nicola Whattam 07821 422465 YO8 6NQ
2 Matthew Whattam 07770 766262 YO8 6NQ
Name: Title: Contact No.
N/A N/A N/A
Client Contacts:
Kit Movement:
Item/s: Person Responsible
Phone Jake Whattam-Smith
Tripod Jake Whattam-Smith
Shooting Schedule:
Time In: Activity: Location:
10:45 – 11:15 Setup scene 1 YO8 6NQ
11:15 – 11:45 Gather footage for scene 1 YO8 6NQ
11:45 – 12:15 Clear setup and lunch if needed YO8 6NQ
12:15 – 12:45 Setup scene 3 YO8 6NQ
12:45 – 13:00 Gather footage for scene 3 YO8 6NQ
13:00 – 13:20 Clear setup for scene 3 YO8 6NQ
13:20 – 13:30 Gather footage for scene 5 YO8 6NQ
23:00 – 23:15 Get poster images YO8 6NQ
Day 2 – Location/s Map Route
= Parking
= Scene 1
= Scene 3
= Scene 5
= Walking Route
= Poster Additional Location
Day 2 – Weather and Sunlight
Determining a 'lightly cloudy and a gentle breeze' weather
forecast for Sunday 21st March, the weather conditions here
aren't particularly an issue when filming inside a building.
Although lighting may be necessary for certain shots however,
the weather is subject to change when expecting Monday to be
sunny, and lighting could be endorsed because of access.
Taken on the day of filming, we see the weather has completely
stayed the same even though it was expectant to slightly improve
because of previous or the next day (light cloud gentle breeze).
11:00am 12:00pm 23:00pm
Using the website 'SunCalc', we can determine the direction of
the sunlight in correlation to both the location you have selected
and the timings of dawn, sunrise, solar noon, sunset, and dusk.
Seeing the sunlight direction and overall change between
11:00am to 13:00pm isn't particularly an issue here, its more the
fact that ill be recording within these times frames, but some,
only a few of the shots could benefit from natural lighting given
off by the sun; because this is noon time and the sunlight will be
coming from up above, shadows may not be present, but I will
achieve good lighting from most angles, otherwise I can/will
import my own lighting rig having the accessibility to do so with
electric ports at the ready. It's also worth mentioning that this
isn't applicable to the night shots as strong reflections are
needed off
windows, so a pitch-black atmosphere
is required.
The first two graphs show how quickly
the sun at noon moves, because its
directly above, whereas at 23:00pm we
cant see the sunlight direction because
Day 2 – Shots And Requirements Table (Scene 1)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Alarm clock switching from 5:59 – 6:00, going
off, reaching over from right turning it off
Close Up Shot
Alarm clock rings and is
turned off
Actor 1, Alarm Clock
0:00– 0:05
(5 secs)
Shot #3 Scene 1 Her leaving and closing front door behind
her, 'lived here' speech bit
Medium Close
Up Zooming
Opening and closing
front door
Actor 1 0:09 – 0:13
(4 secs)
Shot #5 Scene 1 Alarm clock going off with her turning it off
(stumbling) and grunting
Close Up Shot Alarm clock rings and is
turned off
Actor 1, Alarm Clock 0:17 – 0:21
(4 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #2 Scene 1 Takes a post-it-note from her car window Close Up Shot
Taking post-it-note
from window off
Actor 1, Post-It-Note
0:56 – 1:00
(4 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #3 Scene 1 Front door opening slowly at night, flashing
between day closed and night opening
Medium Close
Up
Door opens slowly N/A 1:04 – 1:09
(5 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #2 Scene 1
Sitting upright from bed flashing between her
now and before when she was crazy
Close Up Shot
Sitting upright, going
through past/present
Actor 1
1:17 – 1:21
(4 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Paralayx effect of pills with glass of water
beside them
Zooming
Paralayx Effect
Zooming in on pills Pills, Water Beside
1:21 – 1:24
(3 secs)
Day 2 – Shots And Requirements Table (Scene 1)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #2 Scene 1
Looking in mirror/window refelction, she
looks down/away, reflection stays
Medium/Close
Up Shot
Looks away/down,
reflection stays
Actor 1
1:32 – 1:36
(4 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Poster Scene 1 Looking out of the window, her reflection is
clear and different to what she's actually
doing. A figure standing underneath the
streetlight is also present but suttle in the
background.
Close Up Shot Looking out of window,
figure underneath
sreetlight and
reflection creepy
Actor 1, Shadow
Actor (optional)
N/A
Day 2 – Shots And Requirements Table (Scene 3)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #4 Scene 3 Interview scene focussing on her mouth, 'ya
know...' speech bit
Very Extreme
Close Up
Smiling at thought of it Actor 1 0:13 – 0:17
(4 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #2 Scene 3 Saying 'Who knows what'll happen next' in
interview table scene
Medium Close
Up
Anxious shaking, angry
almost
Actor 1, Adjustable
Light, Cup Of Water
1:02 – 1:04
(2 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #3 Scene 3 Old newspaper article 'child suffers life
threatening injuries...' Interview scene
Close Up Birds
Eye View
Newspaper chucked
onto table
Newspaper Article 1:13 – 1:15
(2 secs)
Day 2 – Shots And Requirements Table (Scene 5)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #3 Scene 5 Street pylon with missing person poster Zooming Close
Up Shot
Rainy, camera zooms
on poster
Missing Poster 0:34 – 0:36
(2 secs)
Day 3 – Call Sheet
Cast List:
Location List:
No. Location/s: Time In: Time Out: Parking:
1 Scene 8 14:00 14:45 YO8 5LE
2 Scene 9 15:00 15:15 YO8 5LE
3 Scene 10 15:40 15:50 YO8 5LE
4 N/A N/A N/A N/A
Call
Time:
14:00 pm
Assembly
Point:
YO8 5LE
Lunch
Time:
15:15 – 15:30 pm
Lunch
Place:
YO8 5LE
Wrap: 15:50 pm Weather: Sunny Light Rain
No. Name: Role: Contact No.
1 Jake Whattam-Smith Director 07764 867978
2 Nicola Whattam Actor 07821 422465
- Call Sheet -
Date: 28/03/2021
Project: Promotional Film Material
Client: York College
Emergency Details:
Crew No. Name Of Contact: Contact No. Address
1 Nicola Whattam 07821 422465 YO8 6NQ
2 Matthew Whattam 07770 766262 YO8 6NQ
Name: Title: Contact No.
N/A N/A N/A
Client Contacts:
Kit Movement:
Item/s: Person Responsible
Phone Jake Whattam-Smith
Tripod Jake Whattam-Smith
Shooting Schedule:
Time In: Activity: Location:
13:45 – 14:00 Travel to scene 8 locations YO8 5LE
14:00 – 14:45 Gather footage for scene 8 YO8 5LE
14:45 – 15:00 Travel to scene 9 YO8 5LE
15:00 – 15:15 Gather footage for scene 9 YO8 5LE
15:15 – 15:30 Lunch break if necessary YO8 5LE
15:30 – 15:40 Travel to scene 10 YO8 5LE
15:40 – 15:50 Gather footage for scene 10 YO8 5LE
N/A N/A N/A
Day 3 – Location/s Map Route
= Parking
= Scene 8
= Scene 9
= Scene 10
= Walking Route
Day 3 – Weather and Sunlight
What's forecast to be 'moderately breezy with sunny intervals',
the next day I plan to film, Sunday the 28th of March, looks to
remain mostly dry with only a low percentage (12%) of it
raining. In hopes of the conditions being brighter, this can be
effective for casting shadows and an immersive atmosphere
from which can easily be changed in post because of this.
With the forecast changing significantly here, from what was expected
to be sunny now remaining extremely windy and rainy, this brings
complications to the film date with the possibility of changing it.
14:00 pm 15:00 pm 16:00 pm
Using the website 'SunCalc', we can determine the direction
of the sunlight in correlation to both the location you have
selected and the timings of dawn, sunrise, solar noon, sunset,
and dusk.
Seeing the sunlight direction and overall change
through 14:00pm to 16:00pm, the direction of sunlight is
important here and determines a lot of the directions ill be
recording my shots in this environment to get some of the
casted shadows and sunlight between the branches. Its also
worth mentioning that because filming will take place at these
times shown, we should be able to get a good amount of
lighitng having the sun be lower as the day progresses.
In the graphs above, we can see the direction of sunlight
mostly comes from the South and South West, because of this
a lot of the shots, or at least the direction
I aim the camera, should come from the
opposite side being North to North East,
or even North West/South West to get the
full potential of the shadows casted from
the trees and branches.
Day 3 – Weather and Sunlight (updated)
With a significant change in the weather for the date I had decided to
film, which is still to remain extremely windy and rainy, I had come to the
conclusion to change the date of filming from Sunday the 28th to Tuesday
the 30th.
However good the planning was ahead of filming for this date, having told
my main actor the get ready planning everything in consideration of this
date, and the lighting which may actually come beneficial to the filming
being misty, mysterious and sinister in a sense, this wasn’t what I had
intended on getting in the first place for some of the shots which rely
heavily on shadows as such.
What's now expected to be very sunny, clear weather throughout the
day, this should give off very good strong lighting when filming, especially
in some of the darker more discrete locations (I.e. when filming in the
bunker); besides this, sometimes the lighting can be too strong, but with
the acknowledgement of filming in a forest that’s well covered, this
shouldn't be as much an issue, diffusing the light more efficiently.
07:00 am 08:00 am 09:00 am
Using the website 'SunCalc', we can determine the direction
of the sunlight in correlation to both the location you have
selected and the timings of dawn, sunrise, solar noon, sunset,
and dusk.
Seeing the sunlight direction and overall change
through 07:00am to 09:00 am, the direction of sunlight is
important here and determines a lot of the directions ill be
recording my shots in this environment to get some of the
casted shadows and sunlight between the branches. Its also
worth mentioning that because filming will take place at these
times shown, we should be able to get a good amount of
lighitng having the sun be lower as the day progresses.
In the graphs above, we can see the direction of sunlight
mostly comes from the East, because of this a lot of the shots,
or at least the direction I aim the camera,
should come from the opposite side being
West to North West to get the full
potential of the shadows casted from
the trees and branches.
Day 3 – Shots And Requirements Table (Scene 8)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #2 Scene 8
Walking through forest scene anxiously hears
twig snap from behind, not her
Long Shot,
Tracking
Walking anxiously turns
around
Actor 1
1:26 – 1:30
(4 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #2 Scene 8
Her running through the trees in forest scene Handheld, Long
Shot
Her running through
forest frantic
Actor 1 0:00 – 0:00
(1 secs)
Shot #4 Scene 8
Running across marshy land, water splashing
around focussing on lower body
Medium Close
Up Tracking Shot
Running through
marshy ground
Actor 1 0:00 – 0:00
(1 secs)
Shot #6 Scene 8
Running through trees focussing on upper
body
Medium Close
Up Tracking Shot
Running through
wood/marshy land
Actor 1 0:00 – 0:00
(1 secs)
Shot #10 Scene 8
Coming up to and hiding behind
tree in forest area looking around panting
Close Up Shot,
Hand Held
Hiding behind tree Actor 1 0:00 – 0:00
(1 secs)
Day 3 – Shots And Requirements Table (Scene 9)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #7 Scene 9
Bunker scene from afar, her struggling in light
ahead
Still, Zooming,
Very Long Shot
Her struggaling in
shadows
Actor 1
0:00 – 0:00
(1 secs)
Shot #9 Scene 9
Bunker scene closer now, her struggling in
light ahead
Still, Zooming,
Ver Long Shot
Her struggling in
shadows
Actor 1 0:00 – 0:00
(1 secs)
Shot #11 Scene 9
Bunker scene closest now, her struggling in
light ahead and shadow appears against wall
Still, Zooming,
Long Shot
Her struggling, figure
casted on wall
Actor 1, Shadow
Actor (optional)
0:00 – 0:00
(1 secs)
Day 3 – Shots And Requirements Table (Scene 10)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #8 Scene 10
Following from behind, she runs forwards
looking back regularly down forest road
Medium CLose
Up, Hand Held
Walking anxiously
down road aware
Actor 1 0:00 – 0:00
(1 secs)
Day 3 – Shots And Requirements Table (Days 1 - 10)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #8 Scene 10
Following from behind, she runs forwards
looking back regularly down forest road
Medium CLose
Up, Hand Held
Walking anxiously
down road aware
Actor 1 0:00 – 0:00
(1 secs)
Day 4 – Call Sheet
Cast List:
Location List:
No. Location/s: Time In: Time Out: Parking:
1 Scene 3 22:00 22:45 YO8 6NQ
2 Scene 1 23:00 23:15 YO8 6NQ
3 N/A N/A N/A N/A
4 N/A N/A N/A N/A
Call
Time:
22:00 pm
Assembly
Point:
YO8 6NQ
Lunch
Time:
N/A
Lunch
Place:
YO8 6NQ
Wrap: 23:15 pm Weather: Clear Light Wind
No. Name: Role: Contact No.
1 Jake Whattam-Smith Director 07764 867978
2 Nicola Whattam Actor 07821 422465
- Call Sheet -
Date: 22/04/2021
Project: Promotional Film Material
Client: York College
Emergency Details:
Crew No. Name Of Contact: Contact No. Address
1 Nicola Whattam 07821 422465 YO8 6NQ
2 Matthew Whattam 07770 766262 YO8 6NQ
Name: Title: Contact No.
N/A N/A N/A
Client Contacts:
Kit Movement:
Item/s: Person Responsible
Phone Jake Whattam-Smith
Tripod Jake Whattam-Smith
Lighting Jake Whattam-Smith
Shooting Schedule:
Time In: Activity: Location:
21:30 – 22:00 Setup scene 3 and 1 for filming YO8 6NQ
22:00 – 22:45 Gather footage for scene 3 YO8 6NQ
22:45 – 23:00 Clear up scene 3 YO8 6NQ
23:00 – 23:15 Gather footage for scene 1 YO8 6NQ
23:15 – 23:30 Clear up scene 1 YO8 6NQ
N/A N/A N/A
N/A N/A N/A
Day 4 – Location/s Map Route
= Parking
= Scene 1
= Scene 3
= Walking Route
= Poster Additional Location
Day 4 – Shots And Requirements Table (Scene 3)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #4 Scene 3
Interview scene focussing on her mouth, 'ya
know...' speech bit
Very Extreme
Close Up
Smiling at thought of it Actor 1
0:13 – 0:17
(4 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #2 Scene 3
Saying 'Who knows what'll happen next' in
interview table scene
Medium Close
Up
Anxious shaking, angry
almost
Actor 1, Adjustable
Light, Cup Of Water
1:02 – 1:04
(2 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #3 Scene 3
Old newspaper article 'child suffers life
threatening injuries...' Interview scene
Close Up Birds
Eye View
Newspaper chucked
onto table
Newspaper Article
1:13 – 1:15
(2 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Paralayx effect of pills with glass of water
beside them
Zooming
Paralayx Effect
Zooming in on pills Pills, Water Beside
1:21 – 1:24
(3 secs)
Day 4 – Shots And Requirements Table (Scene 1)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #1 Scene 1
Paralayx effect of pills with glass of water
beside them
Zooming
Paralayx Effect
Zooming in on pills Pills, Water Beside
1:21 – 1:24
(3 secs)
Shot
No.
Scene
No.
Description Of Shot
Framing Of
The Shot
Action Included
Other Subjects
(Props/Actors)
Timing/s Of Shot
Shot #2 Scene 1
Looking in mirror/window refelction, she
looks down/away, reflection stays
Medium/Close
Up Shot
Looks away/down,
reflection stays
Actor 1
1:32 – 1:36
(4 secs)
TECHNICAL/MANAGEMENT
REQUIREMENTS
Production Schedule
Ahead of moving into production for the next 8 weeks, including the 2 week easter holidays, here is the general plan for each
week that passes by in hopes that by the end, Friday the 30th of April (I think), I will have a fully completed plefera of print and
moving image products in relation to the film concept I have made, the main ones being 1 or two film posters and a film trailer,
all in support of a consistent production reflection when planning things like filming/photography days etc and how the day
had gone.
Week 1 - In the initial steps to starting my production I intend on using the majority of the week planning for my first day of
filming and getting photography, this being over the weekend as my actor isnt accesible for use otherwise; this means planning
and creating things like a call sheet tracking the weather, sun direction, and timing everything should be fully up-to-date and
managed for before the weekend starting. Taking what should only be 1 day working, 2 at the very most, this means I can spend
a lot of time adding or improving to my planning PowerPoint in addition to looking back at some of my other pieces of work for
the fmp, taking into consideration the feedback I should have been given from my tutor, and tweaking things corelating to that
to achieve the best grade possible. Moving ahead into the weekend, I should use this time having my Actor to hand to get all the
shots mentioned and planned previously, following my call sheets and sticking to the plan I had made, starting the filming
process of getting footage for my trailer and posters should be much easaier and time efficient. Its important here that I get
photography which goes towards my posters during the filming, because going into college the 2nd week of production means I
have accesability to profesional programs like photoshop which otherwise isnt acheivable at home and should be taken
advantage of, despite the fact that it also gives myself an insight to what im doing and something to start woking on.
Week 2 - Again, because I havent gotten acess to my main actor for the filming and photography untill the weekend, I should
plan ahead of schedule for filming on either of the Saturady or Sunday, 20th or 21st. Doing so with multiple call sheets should
leave myself with some more additional spare time to work on things like my poster in perticular, especially beacuse i have acess
to good software facilities being back at college like with photoshop to makle a good start on some print products. Starting on
the posters may be too in advance, given I havent yet decided on a name or font, so looking at and deciding these elements
could also come beneficial to begin. In addition to all this, because I truly believe it shoudlnt take a considerable amount of time
to acomplish such tasks, I could once again look back at previous work to improve or add extra information here in hopes that I
can get a better grade. All up untill the weekend, here its essential that I once again perform some filming on 1 or more of the
Production Schedule
Week 3 - In a very repetative process, I should again begin the week forming a call sheet for filming over the weekend as I havent
the opportunity to film with my main actor throughout the weekdays; forming call sheets with considerations to the weather,
sunlight direction, and timing everything in corelation to what shots are needed at that location, this should speed up the
process on the date of filming and give off a good impresion of both my thought process and organisational/management skills.
Opening up the time to begin the development my film trailer, as I intend on using a personal editing software from home, I
should have both enough footage to get an insight to what my final outcome will turn out looking like, and the time inbetween
to get previous work or things like sound effects/audio accumilated ahead of the editing process once this weekend's filming has
finished. Getting the filming all done once the weekend date planned previosuly arrives, this should be all the remainding
footage needed the start and finish off my trailer the next week, using things like my sound effects/audio gathered also
throughout this week in support of its construction.
Week 4 & 5 - Whats over the easter holidays, I intend on making a strong beginning to my film trailer, whether it be making sure
ive got every single bit of footage needed at the best it can be, or starting to edit it all up together, possibly even getting close to
finishing it all, id love to get to a tsage by the end of the half term where I have atleast the beginning to middle of my film trailer
fully edited. Focusing a lot of the time on my trailer getting better re-takes of certain shots or making sure ive got all the footage
needed for my trailer and print products, I would also really like to spend a lot of time working on the written pieces of work for
the FMP starting from my 'free software video' up untill now; finishing off, adding to, and improving each of the PowerPoints I
have made, I want to make sure here they're to the best they can be with what I wanted to include and talk about in each of
them, taking advice and feedback from my tutor that I should have received, in addition to asking friends and family members
where possible, everything written for every piece of docuemntation towards my FMP will be done so that by the time we return
to college every week after easter, I can make a strong progression and focus on my FMP outcome's in both print and moving
image.
Week 6 – Returning back to college every week I will show a strong focus to editing up my film trailer during the days im not in
college, Monday, Wednessday, Saturday, and Sunday, whilst days im in college, Tuesday, Thursday, and Friday, will be dedicated
to creating atleast one of the film posters out of the two. Because every piece of footage and photography should have been
accumilated over the past 5 weeks (technically) of production, and the planning regarding each products is to a substantial level
Planning
Planning
Planning
Planning
Planning

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Planning

  • 4. Thriller Genre – Style Sheet
  • 5. Thriller Genre – Mood Board
  • 6. Thriller Genre – What I've Recognized In This Looking back at my contextual studies research, I had the opportunity to look in more depth this genre and some of the theory side of things, including the 5 main elements that make up this style of genre, some of the decisions made to make it 'thrilling' some would say, and what makes a good thriller film in comparison to some of the common features that are included to date. Thriller films can come in mostly two forms, first off we have the horror appeal where often fearful elements come into play throughout the film, and opposing to this there's the action comedic representation where set surprising and exciting emotions are drawn out; I already know that I want to target the 'scarier' side of things, and so therefore the horror appeal, but its important that I understand both category's so that I can avoid using similar traits to create synergy between the comedic style so that I can gain a greater threatening response, otherwise it would take away from the anticipation and build-up of things making it much more lack-luster and disappointing. The point of a thriller film is to give a sense of excitement or in most scenarios heightening their feeling of anticipation, anxiety and suspense through extensive plot twists and climax's, this makes the audience think a lot more and resultantly involves them more in the film; this is often done through them taking the role of the 'damsel in distress' given its usually reflective of ordinary people in society, and because of the relatability factor between the audience and the characters here, that's what ticks the audiences captivation and engagement to keep them hooked and carry on watching, making emotions more drawn out and established. Its also worth mentioning that because ordinary people are often used in distressing films like these, it makes it extremely memorable because your constantly reminded in day-to-day life and activities which makes it even more impacting and effective on an audience because things like these are not only established through characters, but taking place a lot of the time in cities, towns, or villages, these also help making it relatable and therefore threatening, especially when life's considered to be unpredictable similarly to the genre and what happens amidst this style which remains erratic. Because a lot of the time ordinary looking people are used for the main character roles, not much is usually changed in their appearance to make it as realistic as possible, but note that thriller films do sometimes change the look of characters, whether it be a subtle difference to make the audience intrigued and curious and start making accusations or judgements towards things like the narrative and their role in it, or completely different taking almost disfigured forms to clarify an opinion on something or someone to make a point and understanding.
  • 7. Thriller Genre – What I Want To Include Before anything, its important to understand that the main genre I'm looking at throughout the whole trailer and project is the thriller genre, and so there's going to be a lot, more than most other things, that I want to incorporate around this style to establish the theme in my characters, choice of locations, narrative, and some of the techniques available to me to get some of the expected traits in films like these, like with the unpredictability, and triggered emotions you would commonly see in my audience when looking at existing products under the same genre. Character – Because of some of the unpredictable and relatable elements that support its use in other thriller films, I definitely think using the portrayal of 'ordinary' representations of people in both the protagonist (hero) and antagonist (villain), or at the very least just the protagonist in this case, would make the atmosphere much more realistic and therefore both captivating and emotionally drawing given extremely frightening and dangerous situations are being placed onto someone completely innocent to society - i.e. most of the audience because they would also fall into this category which makes it even more terrifying from their perspective given it could happen to someone like themselves, involving the audience to create some of these anxious feelings that are expected in this genre of film; in addition to this, the 'ordinary' representation that would be most commonly reflected in their dress codes and the activities they do is very financially friendly, costing near to nothing because everything should be easily accessible and approachable, this also eliminates the possibility that I couldn't do certain things which widen the opportunities available to me. Because I intend of following through with the 'ordinary' representation to my characters, I also think changing an aspect to the antagonist in some way, whether it be a particular piece of clothing or unique feature that makes them distinct from the 'ordinary', I think this could create some very unsettling and intriguing emotions to hook the audience, given we can immediately judge them for their dress codes to show a greater understanding and follow through with the anticipation factor in thriller themes like this where the audience know something is wrong behind the main characters (hero's) back. Location – Location wise, its become very apparent to me that a mix between both obscure settings, including places like deserts, polar, and sewers even, and relatable settings, including places like cities, villages, and even work places, are used a lot of the time across existing thriller films, and mine is no exception to this. I believe showing some sort of synergy between other films under the thriller genre really establishes the intended themes and atmospheres I want to get across, so showing the more
  • 8. Thriller Genre – What I Want To Include relatable/realistic locations, including things like suburban homes and estates, I can begin to show a greater understanding in the audience because of the relatability factor I'd already mentioned as they remain 'ordinary' and involving of the audience to give effect; and of course in addition to this, places like these are much more accessible and beneficial to my productions where I can keep them fairly close to home, meaning I can get abouts to the locations if re-takes are needed, and they're basically free to enter and film without the hassle of signing off paper work or permission slips to gain entry which works on time management strategies as such. Color Schemes – I particularly like when thriller films use a consistent duller color scheme throughout their product, whether it be pale colors or black and grey predominant, this gives off a really eerie atmosphere because it almost acts as a way of not giving much away to the audience watching, this is until something much more vibrant, whether it be a person or object, stands out, distinctive against everything else to make a point, judgement, or even clarify an understanding towards something in particular; this is without a doubt something I would like to incorporate within my own film trailer, not only for the reasons already mentioned, but I think I could use this to resemble certain individual scenes in the buildup off something working together, acting as a way of foreshadowing because the use of vibrant colors would make it increasingly memorable against everything else to show a greater understanding at what its getting across. Its present that a lot of the time warmer color schemes resolving around the uses of yellows and subtle hints of red are used for romantic, loving, and caring purposes, and this is something I would particularly like to establish at the beginning of my trailer during scenes where my main character (protagonist/hero) is present to reflect their innocence and create trusting relationships with the audience watching; but its also worth mentioning that I want this to slowly dissipate as we progress through the trailer and enter the 'thriller' genre more substantially with the introduction of my antagonist, acting as a way of contradicting the threatening emotions you would expect in a thriller film to start off with, but more importantly bring out the unpredictability that remains loyal to the theme's being given off – turning from what is warmer/saturated tones to darker/less saturated reflections on the situations.
  • 10. Story Development – Intentions Listed below are a range of intentions that I would like to include regarding my film trailer narrative, this most likely wont be the final storyline for my trailer and film concept, but it will be sure to help me decide what my final intentions will be for the narrative. . Id really like to have from the beginning a repetitive style to the trailer, going day by day the same things happening whether it be waking up the same time, walking the same route, seeing the same people, or even doing the exact same things like sitting on a particular bench at a certain time, I think this will make a weird atmosphere to the video and the person we see doing these same things. . Corresponding to the repetitive style, id also really like to have this broken up at points when we start to see this particular figure (antagonist/villain) appear much more frequently whether it be a change in the way she begins to act or what she changes in her routine to try and avoid this thing that's happening. . Considering color schemes, I think starting off the trailer I should follow through with more yellow and saturated reflections of the scenes we see, this should both put the audience in a comfortable atmosphere where they're much more welcomed and introduced to the trailer in comparison to when we start seeing unusual occurrences and the color schemes transition into more darker tones with hints of blue/coldness and white for its clinical and quite unfriendly connotations, this all in hopes of establishing an understanding in the transition of focus from the place to something much more sincere (i.e. the thriller aspect of the video) - this should all be achievable in post-production where I can use color grading options to enhance the image. . I would really like to include a varied amount of visual effects, whether it be things like flashes, glitches or even masking things in/out of the frame, but not enough to make it too distracting on the audience and the main focus point because the storyline is key to a stronger reflection and engagement in my viewers as it establishes a lot of mixed emotions and approaches to what they're watching.
  • 11. Story Development – Intentions(continued) . In places where the narrative in the trailer gets dramatic or even faster-paced, such as with running scenes, I think the inclusion of camera shaking, whether it be during filming or in post, could really bring out to realism and almost act as a way of concealing information to the audience as its typically harder to grasp things when the screen's constantly moving around, this generates strong inferences with the intentions set by myself (the director/organizer/creator) throughout the audience. . Another key thing to consider is the use of sound effects and music, I've come to realize that music and sounds plays a massive part in an audience to drive emotions= and the impact it creates on an audience, so id really like to include a lot of 'low hits', 'tension rises', 'booms', 'scratching', 'creaking', and even 'horns' to follow-through with the thriller genre in hopes that it makes it even more threatening and dominant because they should remain mostly loud and therefore impactful.
  • 12. Story Development – Idea Generation Listed below are a range of ideas that came to me throughout the project up until now in relation to the general storyline and the opportunities available to me in the narrative; acknowledge the fact that these were mostly during random brainstorms I had, so some of the grammar and written elements may remain a bit jumbled and illiterate at times, but I thought it may beneficial to show my thought process at the time of generating ideas, thus leaving it as it is. Idea 1: In correlation to the song 'Sweet Dreams Are Made Of These' During 'moving on' section of lyrics, have main character with different shots of them moving onto their next kill, with numerous shots of them moving with close ups of movement. The trailer as a whole is a build of revenge, with flashbacks to why they're taking revenge, for the majority, but on the end beat we see them performing horrific dangerous activities with these individuals, interrogating, killing and harming them. Bohemian rhapsody intro shows cinematic scenes of various murders, foreshadowing what may be to come. The trailer builds up to the murders/revenge on these people, regularly switching from flashbacks to why they're taking revenge and him preparing for these crimes - buying things of use, setting scenes up, etc. The lyrical parts in sweet dreams are made of this presents the scenes of him preparing for revenge, whilst the flashback scenes are during the solely audio parts of the song (sweet dreams are made of this) Idea 2: In correlation to the song 'Sweet Dreams Are Made Of These' (0:38) - A build up showing the past individual (who died) close before their death, building it up for understanding (0:50) - Present person getting supplies from around house, shed, shops, etc (1:05) - The past person nostalgic memories against them getting closer to their death again (1:17) - The 'moving on section' would be a constant switch between past as to why they're taking revenge (the person dying), and present of the person walking with the tools they prepared. (1:32) - The person getting his suspects together into these set scenes for killing etc (1:47) - Switching between past and present after each significant beat during the lyrics (2:03) - The person in past finding out about beloved ones death and getting angry/grieving
  • 13. Story Development – Idea Generation (2:14) - The person preparing to interrogate/murder the individuals that are established in the set locations (2:29) - The person getting much closer to interrogate/murder the individuals, getting out weapons/ tools etc (2:44) - Harming, killing, and interrogating the people, switching between him grieving in the past and killing in present over and over (3:00) - Switching between two scenes during present, hell both approaching his beloved's grave marking out each one's death, and ditching the separate bodies/cleaning the evidence Finishing with a scene separate to everything, hell be there putting his mask on again after setting another crime scene up suggesting more to come, abruptly ending soon after Idea 3: Ordinary women doing the same things in her day-to-day life, until one day something weird happens, then weirder things happen as we progress through the days. Not fully understanding what's happening other than its threatening and dangerous in the actions and non-verbal codes, music, and atmosphere being created. Something significant then happens as we focus on one of the days where she receives a text message from 'anonymous' with a picture of her exact position. Rushing out of the building to go home, we see her speed walking her way through her usual route looking around anxiously, having many shots linger around corners etc. Now running through a forest area, having received another message, we see this shot, constantly switching between this, her walking through her ordinary day with little things appearing more clearly in the background, and her stumbling around all bloody in the night in a forest, she trips over, falls, and gets knocked out unconscious going black screen. Then after a little of black screen, we have her POV waking up at night in forest, switching between this and her running around bloody screaming in horror etc, until we focus on seeing her get up, stumbling around (in almost silence) and then after hearing a twig snap behind here, a panning shot reveals the figure behind her. The going much quicker paced, we hear screaming, her running for her life, whilst constantly switching between her running frantically and going back to her ordinary life where the figure is present in the background of each of those weird days. Then finally going black screen we hear her screaming and then suddenly stop after a thud going into final title screen.
  • 14. Story Development - Narrative Narrative In Brief: Following a woman's life in an ordinary town, we see her normal day and routine she tends to follow as a single living household member as apart of this community. This is all until weird trends and occurrences in her life make her incredibly cautious, aware, and anxious for her life when realizing someone or something is involving themselves to her life. Watching, tracking, and making her very frightened in her day-to-day life when things begin to unfold, each day begins to get even more strange as we're introduced to the cause of these actions. Learning more about the main character and her past, in the same time that we learn more about 'the figure/shadow', we begin to determine whether everything is actually real or psychological. Is she the villain in it all, is a paranormal specter controlling her decisions, or is a revenge plan amidst her past becoming more exposed.
  • 15. Story Development – Narrative Acts Structured in a 4 act arc, this makes up mostly the beginning, middle, and end into segments so that its easily understood by both my peers and the audience in this aspect of the trailer. With the first act being optional, this leaves the other 3 as the main parts given they drive the narrative with supporting information and visual images to represent what's going on. Act 1: As an optional act to the structure of my film trailer, were introduced here to her ordinary livelihood in and abouts the town and her home, from waking up to getting ready and leaving, and arriving in town through the streets and so fourth. Not much is shown regarding the main storyline, but this remains a good opportunity that establishes the scene, what's going on, and what's classified as ordinary when compared to everything that’s soon coming. Act 2: Beginning the actual narrative, were introduced to the main character as she is repeatedly seen and speaks a voice-over. Showing the repetitive style of her life again here, this more focuses on the good life she has as it slowly transitions into the 'thriller' aspect for comparison between the two. Act 3: Going through what is now each day that passes, this shows the slow progression and build up to something that’s determined to be threatening in association with the genre and what's happening, strange things that get progressively worse by each day from notes to sightings and so fourth that also displays a range of situations/experiences that are throughout the film for added tension and curiosity. Its important to also understand here that the audience is also involved more given we start to de-picture the storyline when learning about the main characters hidden past, which both establishes the phycological elements throughout as we get a clearer image of what's happening. Act 4: Finishing off the trailer, we stay, having come off of day 10 in act 3, with a range of situations that occur in that day alone to get a clearer understanding of what's happening and what to expect; the storyline remains uncertain and vague, but enough i shown to make suspicions, such as with the forest and bunker scenes which are mostly used for the thrilling aspect in this type of genre as the climax to it all.
  • 17. Shot List – Act 1 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Alarm clock switching from 5:59 – 6:00, going off, reaching over from right turning it off Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 0:00 – 0:04 (4 secs) Shot #2 Scene 1 Opening a wardrobe and grabbing out a set of clothes that are hung up Over The Shoulder Opening wardrobe, grabbing clothes Actor 1, Costume 0:04 – 0:08 (4 secs) Shot #3 Scene 1 Going by grabbing handbag from stair banister Still, Medium Shot Walking past grabbing handbag Actor 1, Handbag 0:08 – 0:11 (3 secs) Shot #4 Scene 1 Walking in front of the camera, leaving through front door, locking it behind Still, Zooming, Medium Shot Leaving and locking through front door Actor 1, Door Keys 0:11 – 0:21 (10 secs) Shot #5 Scene 2 Focussing on hands on the steering wheel, we can see also through the side window Close Up Shot, Hand Held Driving car through forested area (atleast) Actor 1, Car 0:21 – 0:26 (5 secs) Shot #6 Scene 3 Car pulling up into parking bay, focussing on wheel and stepping out Close Up Shot Parking up, stepping out of car, locking it up Actor 1, Car 0:26 – 0:36 (10 secs) Shot #7 Scene 4 Walking through a side allyway, dark natural vignette almost silhoutte Medium/Long Shot Walking through tunnelActor 1, Handbag 0:36 – 0:40 (4 secs) Shot #8 Scene 5 Walking down street following main character Over Shoulder Shot, Hand Held Walking down street Actor 1, Handbag 0:40 – 0:45 (5 secs) Shot #9 Scene 6 Walking down street into workplace through doorway Wide, Still, Very Long Shot Walking down street into workplace Actor 1, Handbag 0:45 – 0:50 (5 secs) Actor 1: 'Everything's always ever been normal'
  • 18. Shot List – Act 2 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Alarm clock switching from 5:59 – 6:00, going off, reaching over from right turning it off Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 0:50 – 0:53 (3 secs) Shot #2 Scene 1 Opening a wardrobe and grabbing out a set of clothes that are hung up Over The Shoulder Opening wardrobe, grabbing clothes Actor 1, Costume 0:53 – 0:56 (3 secs) Shot #3 Scene 1 Going by grabbing handbag from stair banister Still, Medium Shot Walking past grabbing handbag Actor 1, Handbag 0:56 – 0:58 (3 secs) Shot #4 Scene 1 Walking in front of the camera, leaving through front door, locking it behind Still, Zooming, Medium Shot Leaving and locking through front door Actor 1, Door Keys 0:58 – 1:01 (3 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Alarm clock switching from 5:59 – 6:00, going off, reaching over from right turning it off Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 1:01 – 1:03 (2 secs) Shot #2 Scene 2 Focussing on hands on the steering wheel, we can see also through the side window Close Up Shot, Hand Held Driving car through forested area (atleast) Actor 1, Car 1:03 – 1:05 (2 secs) Shot #3 Scene 3 Car pulling up into parking bay, focussing on wheel and stepping out Close Up Shot Parking up, stepping out of car, locking it up Actor 1, Car 1:05 – 1:08 (2 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Alarm clock switching from 5:59 – 6:00, going off, reaching over from right turning it off Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 1:08 – 1:09 (1 secs) Shot #7 Scene 4 Walking through a side alleyway, dark natural vignette almost silhoutte Medium/Long Shot Walking through tunnelActor 1, Handbag 1:09 – 1:10 (1 secs) Shot #8 Scene 5 Walking down street following main character Over Shoulder Shot, Hand Held Walking down street Actor 1, Handbag 1:10 – 1:11 (1 secs) Shot #9 Scene 6 Walking down street into workplace through doorway Wide, Still, Very Long Shot Walking down street into workplace Actor 1, Handbag 1:11 – 1:12 (1 secs) Actor 1: 'Everything's always ever been normal. I mean by that Ive lived here my whole life, ya know, doing the same things, and there's always the same people around, and I love it here, but something's not right...'
  • 19. Shot List – Act 3 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 'Day 1' overlayed behind forest Unknown N/A N/A 1:12 – 1:15 (3 secs) Shot #2 Scene 2 Driving car were looking at her driving usual route Over Shoudler Shot Driving Car Actor 1, Car 1:15 – 1:18 (3 secs) Shot #3 Scene 2 Focussing on her hands on the steering wheel, we see and hear a car overtake Hand Held, Close Up Shot Driving Car, Car Overtakes Actor 1, Car 1:18 – 1:21 (3 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 'Day 2' overlayed behind forest scene Unknown N/A N/A 1:21 – 1:24 (3 secs) Shot #2 Scene 1 Walking down street following main character from behind Medium/Long Shot Walking down street Actor 1, Handbag 1:27 – 1:30 (3 secs) Shot #3 Scene 1 Walking down street, focussing on shoes taking each step Tracking, Close Up Shot Walking down street Actor 1 1:30 – 1:33 (3 secs) Shot #4 Scene 1 Walking down side allyway, she goes by but camera stays, figure appearing behind Still, Long Shot Walking down allyway Actor 1, Actor 3 1:33 – 1:36 (3 secs) Actor 1: 'But some weird things are happening'' Actor 1: 'I don't know but... I I I feel like... like im being followed'
  • 20. Shot List – Act 3 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 'Day 3' overlayed behind forest Unknown N/A N/A 1:36 – 1:39 (3 secs) Shot #2 Scene 2 Walking through street she passes the camera hidden around corner Handheld, Tracking Walking down street peering/tracking Actor 1, Handbag 0:00 – 0:00 (3 secs) Shot #3 Scene 2 Watching from distance as she appraoches workplace tracking her Tracking, Very Long Shot Walking down street, Tracking her Actor 1, Handbag 0:00 – 0:00 (3 secs) Shot #4 N/A Black Screen N/A N/A N/A 0:00 – 0:00 (3 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 'Day 4' overlayed behind forest scene Unknown N/A N/A 0:00 – 0:00 (3 secs) Shot #2 Scene 1 Takes a post-it-note from her car door Medium/Long Shot Walking down street Actor 1, Handbag 0:00 – 0:00 (3 secs) Actor 1: 'Like someones there... watching me' Actor 1 (when goes black screen): 'Theres somehting not right' Actor 1: 'Im getting notes now, messages.'
  • 21. Shot List – Act 3 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 'Day 5' overlayed behind forest Unknown N/A N/A 0:00 – 0:00 (3 secs) Shot #2 Scene 2 Sat on bench by herself over streetlight looking anxious Still, Long Wide Shot Looking around anxiously Actor 1, Handbag 0:00 – 0:00 (3 secs) Shot #3 Scene 2 Saying 'What'll happen next' in interview table scene Medium Close Up Anxious shaking, angry almost Actor 1, Adjustable Light, Cup Of Water 0:00 – 0:00 (3 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 'Day 6' overlayed behind forest scene Unknown N/A N/A 0:00 – 0:00 (3 secs) Shot #2 Scene 1 Anxiously walking through street, quickyl and rushed, focussing on shoes Close Up Walking down street panicked Actor 1, Handbag 0:00 – 0:00 (1 secs) Shot #3 Scene 1 Anxiously walking through street, quickyl and rushed, panicked face Close Up Walking down street panicked Actor 1, Handbag 0:00 – 0:00 (1 secs) Actor 1: 'WHO KNOWS WHATLL HAPPEN NEXT.' Actor 1: 'YOU’VE GOT TO UNDERSTAND.'
  • 22. Shot List – Act 3 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 'Day 7' overlayed behind forest Unknown N/A N/A 0:00 – 0:00 (3 secs) Shot #2 Scene 2 Peering around curtain of home exterior shot looking in Handheld, Close Up Shot Peering around curtain Actor 1 0:00 – 0:00 (1 secs) Shot #3 Scene 2 Saying 'Listen to me' in interview table scene Medium Close Up Anxious shaking, angry almost Actor 1, Adjustable Light, Cup Of Water 0:00 – 0:00 (1 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 2 Saying 'You’ve got to help me' in interview table scene Medium Close Up, Shaking Anxious shaking, angry almost Actor 1, Adjustable Light, Cup Of Water 0:00 – 0:00 (2 secs) Actor 1: 'YOU’VE GOT TO LISTEN TO ME.' Actor 1: 'YOU’VE GOT TO HELP ME!!' Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 2 Fading in stepping down stairs slowly/creepily Close Up, Tracking Stepping downstairs Actor 1 0:00 – 0:00 (2 secs) Shot #2 Scene 2 Camera peaks around corner to see front door Medium Close Up Shaking Peering around corner N/A 0:00 – 0:00 (1 secs) Shot #3 Scene 2 Front door handel being slowly opened from outside Close Up Zooming Shot Door handel moving N/A 0:00 – 0:00 (2 secs)
  • 23. Shot List – Act 4 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Black screen with review/rating on it N/A N/A N/A 0:00 – 0:00 (3 secs) Shot #2 Scene 1 Black screen with review/rating on it N/A N/A N/A 0:00 – 0:00 (3 secs) Shot #3 Scene 1 Black screen with review/rating on it N/A N/A N/A 0:00 – 0:00 (3 secs) Shot #4 Scene 1 Black screen with review/rating on it N/A N/A N/A 0:00 – 0:00 (3 secs) Sudio: Cinematic hits – 11 beat part for the first 4 beats of it
  • 24. Shot List – Act 4 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Her running through the forest area between the trees N/A N/A N/A 0:00 – 0:00 (1 secs) Shot #2 Scene 1 Bunker scene from a distance moving in closer after every other beat N/A N/A N/A 0:00 – 0:00 (1 secs) Actor 1: 'Someone's coming for me' Sudio: Cinematic hits – 11 beat part for beat 5 and 6 of it Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Her falling to the ground in the foresty area N/A N/A N/A 0:00 – 0:00 (1 secs) Shot #2 Scene 1 Bunker scene from a distance moving in closer after every other beat N/A N/A N/A 0:00 – 0:00 (1 secs) Actor 1: 'I don’t know who' Sudio: Cinematic hits – 11 beat part for beat 7 and 8 of it Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Her stumbling through forest area looking rough, anxious, and scared N/A N/A N/A 0:00 – 0:00 (1 secs) Shot #2 Scene 1 Bunker scene from a distance moving in closer after every other beat N/A N/A N/A 0:00 – 0:00 (1 secs) Actor 1: 'And I don’t know why' Sudio: Cinematic hits – 11 beat part for beat 9 and 10 of it
  • 25. Shot List – Act 4 Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Bunker scene with her silhouette tied up struggaling, figure appears from next to her Long Shot Her struggaling, figure walks in Actor 1, Actor 2 0:00 – 0:00 (6 secs) Actor 1: 'But they’ve always been there' Audio: She screams struggaling to get out Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Looking at phone, it pings with message, then focuses on figure behind her in shot Medium Close Up Phone pings, figure appears Actor 1, Actor 2 0:00 – 0:00 (6 secs) Audio: Tension hit when we see figure on focus into title screen
  • 27. Shot List – Act 2 (section/s 1) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Alarm clock switching from 5:59 – 6:00, going off, reaching over from right turning it off Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 0:00– 0:05 (5 secs) Shot #2 Scene 2 Her driving down a strip of road, 'everything's always...' speech bit Medium Close Up Shot Driving car Actor 1 0:05 – 0:09 (4 secs) Shot #3 Scene 1 Her leaving and closing front door behind her, 'lived here' speech bit Medium Close Up Zooming Opening and closing front door Actor 1 0:09 – 0:13 (4 secs) Shot #4 Scene 3 Interview scene focussing on her mouth, 'ya know...' speech bit Very Extreme Close Up Smiling at thought of it Actor 1 0:13 – 0:17 (4 secs) Shot #5 Scene 1 Alarm clock going off with her turning it off (stumbling) and grunting Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 0:17 – 0:21 (4 secs) Shot #6 Scene 4 Sat on park bench by herself, 'same people around' speech bit Very Long Shot Sat on bench Actor 1 0:21 – 0:25 (4 secs) Shot #7 Scene 4 Focussing on shadows she goes by, shadow follows, 'but something's...' speech bit. Medium Close Up Shot Walking by, shadow follows Actor 1, Shadow Actor (optional) 0:25 – 0:30 (5 secs) Actor 1: 'Everything's always ever been normal. By that I mean Ive lived here my whole life, ya know, doing the same things, and there's always the same people around, and I love it here, but something's just not right...'
  • 28. Shot List – Act 3 (section/s 2 & 3) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 N/A 'Day 1' overlayed behind forest Unknown N/A N/A 0:30 – 0:32 (2 secs) Shot #2 Scene 2 Focussing on her hands on the steering wheel, we see and hear a car overtake Hand Held, Close Up Shot Driving Car, Car Overtakes Actor 1, Car 0:32 – 0:34 (2 secs) Shot #3 Scene 5 Street pylon with missing person poster Zooming Close Up Shot Rainy, camera zooms on poster Missing Poster 0:34 – 0:36 (2 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 N/A 'Day 2' overlayed behind forest scene Unknown N/A N/A 0:36 – 0:38 (2 secs) Shot #2 Scene 6 Walking down street, focussing on shoes taking each step Tracking, Close Up Shot Walking down street Actor 1 0:38 – 0:41 (3 secs) Shot #3 Scene 7 Walking down side allyway, she goes by but camera stays, figure appearing behind Still, Long Shot Walking down allyway, shadow follows Actor 1, Shadow Actor (optional) 0:41 – 0:44 (3 secs) Actor 1: 'Some weird things are happening and its not only me' Actor 1: 'I dont know but... I I I feel like... like im being followed'
  • 29. Shot List – Act 3 (section/s 4 & 5) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 N/A 'Day 3' overlayed behind forest Unknown N/A N/A 0:44 – 0:46 (2 secs) Shot #2 Scene 6 Walking through street she passes the camera hidden around corner Handheld, Tracking Walking down street peering/tracking Actor 1 0:46 – 0:48 (2 secs) Shot #3 Scene 6 Watching from distance as she approaches workplace tracking her Tracking, Very Long Shot Walking down street, Tracking her Actor 1 0:48 – 0:50 (2 secs) Shot #4 N/A Black Screen N/A N/A N/A 0:50 – 0:54 (4 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 N/A 'Day 4' overlayed behind forest scene Unknown N/A N/A 0:54 – 0:56 (2 secs) Shot #2 Scene 1 Takes a post-it-note from her car window Close Up Shot Taking post-it-note from window off Actor 1, Post-It-Note 0:56 – 1:00 (4 secs) Actor 1: 'Like someone's there... watching me' Actor 1 (when goes black screen): 'Theres something not right' Actor 1: 'Im getting notes now, messages.'
  • 30. Shot List – Act 3 (section/s 6 & 7) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 N/A 'Day 5' overlayed behind forest Unknown N/A N/A 1:00 – 1:02 (2 secs) Shot #2 Scene 3 Saying 'Who knows what'll happen next' in interview table scene Medium Close Up Anxious shaking, angry almost Actor 1, Adjustable Light, Cup Of Water 1:02 – 1:04 (2 secs) Shot #3 Scene 1 Front door opening slowly at night, flashing between day closed and night opening Medium Close Up Door opens slowly N/A 1:04 – 1:09 (5 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 N/A 'Day 6' overlayed behind forest scene Unknown N/A N/A 1:09 – 1:11 (2 secs) Shot #2 Scene 6 Anxiously walking through street, quickyly and rushed, front on view Medium Close Up Shot Walking down street panicked Actor 1 1:11 – 1:13 (2 secs) Shot #3 Scene 3 Old newspaper article 'child suffers life threatening injuries...' Interview scene Close Up Birds Eye View Newspaper chucked onto table Newspaper Article 1:13 – 1:15 (2 secs) Actor 1: 'WHO KNOWS WHATLL HAPPEN NEXT.' Actor 1: 'People dont believe me' Actor 2: 'After what you did im not surprised'
  • 31. Shot List – Act 3 (section/s 8, 9 & 10) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 N/A 'Day 7' overlayed behind forest Unknown N/A N/A 1:15 – 1:17 (2 secs) Shot #2 Scene 1 Sitting upright from bed flashing between her now and before when she was crazy Close Up Shot Sitting upright, going through past/present Actor 1 1:17 – 1:21 (4 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Paralayx effect of pills with glass of water beside them Zooming Paralayx Effect Zooming in on pills Pills, Water Beside 1:21 – 1:24 (3 secs) Actor 2: 'how can we trust someone who's lied their entire life' Actor 2: 'what are you hiding' Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 N/A 'Day 8' overlayed behind forest Unknown N/A N/A 1:24 – 1:26 (2 secs) Shot #2 Scene 8 Walking through forest scene anxiously hears twig snap from behind, not her Long Shot, Tracking Walking anxiously turns around Actor 1 1:26 – 1:30 (4 secs) Actor 1: 'No matter where I go'
  • 32. Shot List – Act 3 (section/s 11 & 12) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 N/A 'Day 9' overlayed behind forest Unknown N/A N/A 1:30 – 1:32 (2 secs) Shot #2 Scene 1 Looking in mirror/window refelction, she looks down/away, reflection stays Medium/Close Up Shot Looks away/down, reflection stays Actor 1 1:32 – 1:36 (4 secs) Actor 1: 'Its always there' Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 N/A 'Day 10' overlayed behind forest Unknown N/A N/A 1:36 – 1:38 (2 secs) Shot #2 Scene 6 Walking down street, turns to getting phone out, image message of her, looks around Over Shoulder Hand Held Phone pings, image of her, looks anxiously Actor 1 1:38 – 1:53 (15 secs) Actor 1: ' Audio:
  • 33. Shot List – Act 4 (option 1) (section/s 13) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 N/A Black screen with review/rating on it N/A N/A N/A 1:53 – 1:54 (1 secs) Shot #2 Scene 8 Her running through the trees in forest scene Handheld, Long Shot Her running through forest frantic Actor 1 1:54 – 1:55 (1 secs) Shot #3 N/A Black screen with review/rating on it N/A N/A N/A 1:55 – 1:56 (1 secs) Shot #4 Scene 8 Running across marshy land, water splashing around focussing on lower body Medium Close Up Tracking Shot Running through marshy ground Actor 1 1:56 – 1:57 (1 secs) Shot #5 N/A Black screen with review/rating on it N/A N/A N/A 1:57 – 1:58 (1 secs) Shot #6 Scene 8 Running through trees focussing on upper body Medium Close Up Tracking Shot Running through wood/marshy land Actor 1 1:58 – 1:59 (1 secs) Shot #7 Scene 9 Bunker scene from afar, her struggling in light ahead Still, Zooming, Very Long Shot Her struggaling in shadows Actor 1 1:59 – 2:00 (1 secs) Shot #8 Scene 10 Following from behind, she runs forwards looking back regularly down forest road Medium CLose Up, Hand Held Walking anxiously down road aware Actor 1 2:00 – 2:01 (1 secs) Shot #9 Scene 9 Bunker scene closer now, her struggling in light ahead Still, Zooming, Ver Long Shot Her struggling in shadows Actor 1 2:01 – 2:02 (1 secs) Shot #10 Scene 8 Coming up to and hiding behind tree in forest area looking around panting Close Up Shot, Hand Held Hiding behind tree Actor 1 2:02 – 2:03 (1 secs) Shot #11 Scene 9 Bunker scene closest now, her struggling in light ahead and shadow appears against wall Still, Zooming, Long Shot Her struggling, figure casted on wall Actor 1, Shadow Actor (optional) 2:03 – 2:04 (1 secs) Shot #12 N/A Black with misty animation and main title screen N/A Text slightly zooming with mist animation N/A 2:04 – 2:08 (4 secs) Shot #13 N/A Black with continued misty animation slogon title screen N/A Text slightly zooming with mist animation N/A 2:08 – 2:10 (2 secs) Shot #13 N/A Black with continued misty animation slogon title screen N/A Text slightly zooming with mist animation N/A 2:10 – 2:12 (2 secs) Audio: Cinematic hits 1 – 11 / Cinematic Hits Boom /
  • 34. Story Development – Structural Breakdown Act 2 Section Num. Timings (secs) Description #1 0:00 – 0:30 secs #2 0:30 – 0:36 secs #3 0:36 – 0:44 secs #4 0:44 – 0:54 secs #5 0:54 – 1:00 secs #6 1:00 – 1:09 secs #7 1:09 – 1:15 secs #8 1:15 – 1:21 secs #9 1:21 – 1:24 secs #10 1:24 – 1:30 secs #11 1:30 – 1:36 secs #12 #13 Act 3 Act 4
  • 35. Story Development – Storyboarding (Section 1)
  • 36. TITLE & TAGLINE PLANNING
  • 37. Intentions A range of ideas for my film title, here are a list of some of the desirable needs I would like to include in it for added effect, superstition, and engagement to the film itself. . The one main thing I would really like to include resolves around the 10 days that it takes until everything to do with the figure/shadow becomes more clear, this includes finding out about her past, what the figure/shadow is doing up to this date, and undersatnding her routine and the weird things going on in this world; therefore, in the title of my film, I would really like to include the number '10', whether it be as an additional separate word or combiend amidst one word, I think this would make it highly intreguing and threatening to the auidence behidn the significance of the number '10', this is untill you watch the trailer a find out more information, persuading the auidence to take action more or less. . I would preferable have my title a single word for many reasons, its easier for distribution and advertising, because its not perticularly lengthy and irritating to mention to others, and remaining a single word also makes it more easily understanding. In addition to this, I would still like to follow through with including the number '10' to resemble the days it takes to understand the threat of the film, so its also worth mentioning that I think its necessary that whatever the title be, it includes both the letters 'I' and 'o' next to each other ('io') as this acts very simular to the number '10'; this would not only add the interguing factor behind each of these statements, but I think it would also looks very aesthetically pleasing and captivating to the eye of the audience. . Regarding the font of the title, im not perticularly sure whether to go with something that’s more modernized, as this would adhear to the era the film takes place, or to go with something more eerie and rigid, as this would definitely set the mood and intentions of the film bieng a 'thriller'; either way, I think its important to single out the number '10' that’s within whatever word I find suiting, this should be done through possible a change in font or color in comparison to the main title, or even a mix of both to make it more stode out.
  • 38. Possible Words/Fonts Found out using 'the free dictionary' website, I was able to distinguish words with the letters 'io' next to each other, from as low as 3 to as high as 15, I picked out the ones which sounded most meaningful to my film and what happens in it: Riotous – Public disorder, uncontrollable behavior, varied appearance. Noxious – Harmful, poisons, or very unpleasant. Reunion – Coming together after a period of separation. Erosion - Gradual destruction of something. Delusion - A belief that is clearly false and indicates an abnormality. Omission - A person or thing that's been left out or excluded, the action of doing, failure to fulfil moral or legal. REUN10N NOX10US R10TOUS EROS10N DELUS10N OMISS10N Found through using the 'Da Font' website, I was able to distinguish a range of different fonts in different alphabetical categories from 'facy' to 'holiday' expect to see every possible outocme in a font to suit what happens in my film: - 'Da Font' / 'Fancy' / 'Eroded' / 'Times New Yorker' - 'Da Font' / 'Fancy' / 'Eroded' / 'White On Black' - 'Da Font' / 'Fancy' / 'Distorted' / 'An Unfortunate Event' - 'Da Font' / 'Fancy' / 'Retro'/ 'Demode' - 'Da Font' / 'Fancy' / 'Destroy' / 'Downcome' - 'Da Font' / 'Fancy' / 'Destroy' / 'Aristotle Punk' - 'Da Font' / 'Fancy' / 'Horror' / 'The Perished'
  • 39. Times New Yorker - White On Black - An Unfortunate Event - Demode - Downcome - Aristotle Punk - They Perished - Possible Words/Fonts Noxious - NOX10US Riotous - R10TOUS Times New Yorker - White On Black - An Unfortunate Event - Demode - Downcome - Aristotle Punk - They Perished -
  • 40. Times New Yorker - White On Black - An Unfortunate Event - Demode - Downcome - Aristotle Punk - They Perished - Possible Words/Fonts Reunion - REUN10N Omission - OMISS10N Times New Yorker - White On Black - An Unfortunate Event - Demode - Downcome - Aristotle Punk - They Perished -
  • 41. Times New Yorker - White On Black - An Unfortunate Event - Demode - Downcome - Aristotle Punk - They Perished - Possible Words/Fonts Erosion - EROS10N Delusion - DELUS10N Times New Yorker - White On Black - An Unfortunate Event - Demode - Downcome - Aristotle Punk - They Perished -
  • 42. Word Choice Based on the meaning behind the word, way in which we say it, and interpretations we can get from using it, 'Omission' will be my main title for the psychological thriller film trailer and posters I'm creating as part of my main final FMP (Final Major Project). . When saying the word 'Omission', the harsh abbreviation of the letter 'm' and coherent letters 'ss' makes it verbally threatening, and when by itself remains peculiar yet suiting to the thriller genre for ease of identification. . If not most importantly, the meaning that this words relates with, to 'exclude or leave someone out' or 'a person or thing that has been left out' makes it even more suiting to the film I'm creating, not only for its generally negative reflection on something in most cases, but it directly addresses and is associated to the narrative I'm following, someone being left out in a community for a particular reason that’s had knock on effects/impacts on themselves; this gives the audience something to consider and think about, especially when considering that I'm creating trailers and poster which will be the first main points of distribution in films these days, following through with the structure of AIDA (Attention, Interest, Desire, Action). . Its also worth mentioning slightly this word is also being used, in addition to everything already mentioned, because it includes the letters 'io' next to each others, from this I can make it a '10' to directly address what happens in the film and trailer for added interest and captivation when getting my audience to think more about it.
  • 45. Word & Font Choice Having decided what the title would state, its now important to consider the font choice as this can really shape the effect its going to have on an audience and the way the films perceived, whilst helping clarifying an understanding to the genre and style to expect; therefore the font 'they perished' from the popular website 'DaFont' will be my main first choice for the film. . When looking at the main fonts I had determined for possible use in the previous slides, I had come to decide that some of the more modern styles, however unique they me be in comparison to other thriller films, wouldn’t have worked well in this instance. This left me in a bit of an predicament because both the 'Times New Yorker', 'White On Black, 'An Unfortunate Event', and 'They Perished' fonts remained closely related with good reasons of use in each of their own areas of expertise. . Looking at each of their qualities and general aesthetic appeal when reflecting the thriller genre I'm targeting, I had come to conclude that the 'they perished', 'white on black', and 'an unfortunate event' fonts was most clear against some of the other options, not only because they are a serif font which could be considered bad for the thriller genre, because typically lines and edges to text can appear more intimidating, I would rather dedicate understandability and clarity more important when getting an idea, or in this case a film, out there to an audience from which they can look into more by taking action. . Cutting it down to 3 remaining ones, I had next taken into account how it could relate it to my storyline, once again trying to include some sort of hidden contextual meaning, I had concluded that the 'they perished' font was more suiting in this area with the crumbling dissolve along the bottom half, implying the slow progression of terror and fear we see in my main character , almost hinting at their eventual death given the fact it would eventually completely disappear.
  • 46. Movie Tagline Idea Generation Below is a list of tagline ideas I had when brainstorming a slogan for my film, everything is left in order and format of thought process I had at the time until I came to a few good options for my final decisions. Listed below: To be afraid of yourself or your past, never both When your past, future and present holds you back, make sure it counts Who can you trust when yourself is in the picture Who can you trust when you cant trust yourself Your future is unwritten but your past is left behind When you past is left in the shadows it has to reappear at some point When your past is left in the shadows, everything comes back around Everything comes back around when your past is left in the shadows When your past is left in the shadows watch your back, it follows you Run all you like, your past will stay in your shadow When your past is in the shadows run all you like, itll never leave your back Don’t always trust your shadows when your past is left behind Looks can be deceiving when it comes to shadows in this case Always remember to make a good impression of youself, otherwise... Remember a good reflection of yourself is always important...
  • 48. Potential Techniques – Camera Movements Technique Name Description Of Use Level Of Difficulty Equipment Needed Time Allowance Close Up (Shot Type) When objects or details on a character need emphasising, this will be the most effective and sufficient of time method. Low  Camera Tripod (optional) N/A Medium (Shot Type) Particularly when body language is key to showing emotion, alongside with recognising how it portrays a whole character, it will be used. Low  Camera Tripod (optional) N/A Long (Shot Type) To represent a whole character, and emphasise the dress codes, whilst also reflecting the scenario partially, this will be used more the less. Low  Camera Tripod (optional) N/A Extreme Close Up (Shot Type) Generally focussing on particular objects and emphasising them, this will convey emotion in my audience and transition into memories. Low  Camera Tripod (optional) N/A Extreme Long (Shot Type) With mainly portraying the mise-en-scene, the extreme long shot will be used frequently to reflect the isolation genre in my present timings. Low  Camera Tripod (optional) N/A Pan (Special Shot) This will be used to illustrate both the character and surrounding environment in a single strand, which may also provoke an emotion/connection. Medium  Camera Tripod Slider (in expense/optional) N/A Whip Transition (Special Shot) During the more dramatic scenes, such as with the key moments in the downfall of his life, this can emphasise a reaction in the character. Medium  Camera Tripod N/A Tracking Pan (Special Shot) When a character or object is moving, this can follow to make it more personal and emotionally effective whilst also driving the narrative onward. High  Camera Tripod N/A
  • 49. Potential Techniques – Editing Technique Name Description Of Use Level Of Difficulty Equipment Needed Time Allowance Parallax (Effect) Otherwise known as the dolly zoom effect, this involves a slight trickery with the camera because you zoom in as you back awway with the camera, creating a weird perspectivedisorientation. High  Footage Editing Software (DaVinci) 15:00 – 30:00 mins Text Reveal (Effect) Using the masking process of going through each frame and adjusting a pen tool outline, this can make text appear or dissapear behind moving objects, people or things Low – Medium  Footage Editing Software (DaVinci) 10:00 – 60:00 mins VHS Overlay & Film Grain (Effect) What can be added as an effect from your editing software in most cases, this applys a grainy vhs color grade and style to your footage. Medium  Footage Editing Software (DaVinci) 10:00 – 20:00 mins Speed Ramping (Effect) Controlling the speed of the footage your seeing, you can applying this by keyframing the speed to go speed up or slow down in places. Low  Footage Editing Software (DaVinci) 5:00 – 15:00 mins Slow Motion (Effect) Simply going into speed settings once rihgt clicked, you can make footage move slow, but its advised that you add frames to make it smoother. Low  Footage Editing Software (DaVinci) 3:00 – 7:00 mins Flicker (Effect) Done by cutting footage quicker between two clips overlayed, or applying a flicker effect that’s a solid color, this can speed up the pace. Low  Footage Editing Software (DaVinci) 3:00 – 10:00 mins Into Picture (Effect/Transition) A much more complex procedure, you can mask out a solid color and replace it with footage, using camera movements and smooth transitioning to go into the picture. High  Footage Editing Software (DaVinci) 20:00 – 60:00 mins Screen Pump (Effect/Transition) Zooming into the footage over 2 – 5 frames with a slight blur, this makes the screen look like its pumping in a tense atmosphere. Medium  Footage Editing Software (DaVinci) 5:00 – 15:00 mins
  • 50. Potential Techniques – Transitions/Software
  • 52. Color Schemes - Yellow Predominant
  • 53. Color Schemes – Blue Predominant
  • 54. Color Schemes – Green Predominant
  • 55. Color Schemes – Black, White & Grey
  • 57. List Of Possible Locations Address Details Description Of Scene Clearance/Pe rmission Equipment Recce Photos Selby, Cliffe, Turnham Lane, Melrose House, YO8 6NQ Indoor elements building up on the fact that my main character is home Clearance Camera, Tripod, Actor, Lighting Selby, Skipwith Nature Reserve, YO8 5LE A forested/natural scenic area nature reserve Clearance Camera, Tripod, Actor Selby, 64A Gowthorpe, YO8 4ET A tunnel/bypass/alleyway that connects both a rear carpark and main street Clearance Camera, Tripod, Actor Selby, 35 Micklegate, YO8 4EA A tunnel/bypass/alleyway that connects both a rear carpark and main street Clearance Camera, Tripod, Actor Selby, 17 Finkle St, YO8 4DT A tunnel/bypass/alleyway that connects both a rear carpark and main street Clearance Camera, Tripod, Actor
  • 58. Each Location Refined Uses And Effect
  • 60. Character 1 – What I Want To Include The main and only intentions with my character surrounds the ideas I had heard through both my contextual research analysis and research analysis, the inclusion of making my main character an ordinary person, or you could say an ordinary looking person that holds the ideals of someone you would see in and around day-to-day life; although you would suggest this is the simple option, which it definitely is and makes the process significantely easier for myself, who doesn’t have a great amount of expenses to be paying for this project, if I use somebody that is relatable to most individuals in current society, then this is immediately more personally emotional and involving of the audience as you would begin to relate this to yourself, whether its a friend or family member, this puts you in the position of the mian cahracters role, making it evenmore engaging, anxious for yourself, and suspensful.
  • 61. Character 1 – Conventions A
  • 62. Character 1 – Audience Appeal A
  • 63. Character 1 – Style Sheet
  • 64. Prop Missing Poster – Style Sheet Looking up 'missing poster designs' there went any particular styles that were different from one another as they generally kept to the same structure, either simple with a large picture of the person and name, or more detailed with additional information regarding the overall appeal. This came down to these three main designs shown below: What's mostly made up of 'Blacks', 'Whites', and 'Reds', these colors are present mostly for their ease of production and costs when understanding that black and white copies are a lot less cheap to manufacture and distribute (more realism), whilst often the colors red are used for the purpose of clarifying danger or a threat of being in danger, and are much more vibrant, therefore attention seeking as to why I have also included yellow which similarly follow-through with the almost 'hazardous' connotations to assert captivation/persuasion.
  • 65. Prop Missing Poster – Concepts MISSING Image Of Person Here (Black And White) Phone Number Here Person's Name Here Details Of Individual Here MISSING Image Of Person Here (In Colour) Phone Number Here Person's Name Here Details Of Individual Here
  • 66. Prop Missing Poster – Concepts MISSING Image Of Person Here (In Colour) Phone Number Here Person's Name Here MISSING Image Of Person Here (Black And White) Phone Number Here Person's Name Here
  • 67. Prop Missing Poster – Concepts Have You Seen This Person? Image Of Person Here (In Colour) Phone Number Here MISSING Person's Name Here Have You Seen This Person? Image Of Person Here (Black And White) Phone Number Here MISSING Person's Name Here
  • 68. Prop Missing Poster – Outcome MISSING Image Of Person Here (In Colour) Naomi Williams MISSING Image Of Person Here (Black And White) Naomi Williams 01632 960500 01632 960500 01632 960500
  • 69. AUDIO
  • 70. Voice Over – Structural Breakdown Section 1 Time: 30 secs Actor 1: 'Everything's always ever been normal. By that I mean Ive lived here my whole life, ya know, doing the same things, and there's always the same people around, and I love it here, but something's just not right...' Style: Almost chuckling to the thought of the place you’ve lived your life, happy, content, more relaxed. Section 2 Time: 6 secs Actor 1: 'Some weird things are happening and its not only me'. Style: Quiter, almost whispering, beginning to breath heavier, stuttering breathing. Section 3 Time: 8 secs Actor 1: 'I don’t know but... I I I feel like... like im being followed.' Style: Heavy breathing, stuttering a lot, almost scared at the thought of it being real, nervous, scared. Section 4 Time: 10 secs Actor 1: 'Like someone's there... watching me.' (when goes black screen) 'Theres something not right.' Style: Quite, almost whispering, scared, nervous to tell, anxious they're listening. Section 5 Time: 6 secs Actor 1: 'I'm getting notes, messages.' Style: Getting more confident, worried, and pleading for their help almost, showing the extent of impact its having. Section 6 Time: 4 secs Actor 1: 'WHO KNOWS WHAT'LL HAPPEN NEXT!' Style: Getting more annoyed now that nothing much is being done to help her, angry almost, yet still worried and threatened.
  • 71. Voice Over – Structural Breakdown (continued) Section 7 Time: 6 secs Actor 1: 'People don't believe me.' Actor 2: 'After what you did I'm not surprised.' Style: (Actor 1) In disbelief, worrying, anxious knowing by herself. (Actor 2) Confident, slightly frustrated, disbelief in her Section 8 Time: 6 secs Actor 2: 'How can we trust someone whose lied their entire life.' Style: (Actor 2) Not trusting, slightly frustrated, verbally expressing themselves Section 9 Time: 3 secs Actor 2: 'What are you hiding.' Style: More confused, in disbelief of the truth, annoyed, more relaxed, friendlier atmosphere. Section 10 Time: 6 secs Actor 1: 'No matter where I go.' Style: Quiter, almost whispering, fearful, threatened, annoyed and almost angry yet not defensive Section 11 Time: 6 secs Actor 1: 'No matter what I do.' Style: Quiter, almost whispering, fearful, threatened, annoyed and almost angry yet not defensive Section 12 Time: 17 secs Actor 1: 'Its there. And there's nothing I can do about it.' Style: Truthfully, from the heart, jokingly happy, controlled breathing, scared at the thought of being vulnerable/exposed
  • 73. What I Want To Include In My Poster Regarding my film poster, theres a few different intentiosn I have coming into this print product to make it not only stand out and be unique in comparison to existing products out tehre in the indsutry, but certain features that I think would work with the style of my film and the narrative that’s present. . Before anything, i would love to appraoch my poster with a minimul style, whether it be through the title or if I added anything feature wise, not only would this be reflective on the storyline im following, given its mostly to do with some sort of figure, paranormal spectre, or person concealing themselves from the reality of the world, but I think aesthettically this would be more modern in the sense that I've kpet the design fairly clean, in hopes that I can target society with this unique choice having not seen it in a poster before. . Holding simular ideals as to the minimul design I want to base my poster off of, I would love to include a lot of hidden contextual meanings behind some of the features seen, for instance the possible inclusion of the words 'run', 'hide', and 'survive' throughout the poster, most people would insatntely persume this is directly linking to my film tagline, which it does with 'will you run, hide and survive or die', however it could also be used as a way of foreshadowing future events or scenarios seen in the film/trailer. . Despite wanting to keep it unique, I do think it's worth keeping some typical elements you see in film posters across the indsutry, whether it be movie poster credits or a release date, I think this would spark some relatability in my auidence making it more aproachable and effective in places, perticularly with the inclusion of a release date as this acts as a way of making the audience take action as to when they can watch the film, especially when an interest is built up towards something through such things like a poster.
  • 74. Tools/Methods To Reflect My Ideas With the intentions of creating my poster using the Adobe Photoshop editing software thats avaliable to me at college, I would like to think that a lot of the tools needed to create my poster, if not all of them, can be found through such app, so in regards to creating my poster as a whole, it will be done through here because of the quality and high outcome you get from the program. Combining my own background knowledge and experience in using Photoshop, a lot of the time either the text tool, which comes with an array of fonts to choose from, or the website 'Dafont', which I had used to create my main title, would be used if text was needed in some way; between the two, I would like to use 'dafont' because its perticularly helpful when needing some eye-catching text, but when it comes to needing simple fonts ,the standard fonts found on photoshop is sometimes more than enough for what your working with. Regarding the minimul design I want to approach my poster with, the belnding options when right clicking a rasterized image in your layers section of the page allows you to merge images and or text into the background with other images; this process can be quite tedious, but with the numerous options avlaiable to use in the blending tab, this makes it much more straight forward and more a case of going through each of the options and finding which one best suits your intentions. Blending images or text is a great way at following through with a minimul design, because it almost makes the images or text, dependant on how you have done it, merge with one another to become a whole image and reflect such clean style, but it can get time consuming and looks unappealing to an auidence unless done right, something I am willing to try for the sake of a good outcome.
  • 75. Potential Fonts Despite the fact that im going through with a minimul design and therefore not much text will be present on my poster, I still come with the intentions of showing links between the products im producing, as these are promoting the same film, tehrefore the 'they perished' font used for my title could be considered as another option for the realse date or 'coming soon' title ill use, however, I hadnt seen how each of the fonts I looked at in my font choice section earlier was with numbers, so im going to take into consideration of using the 'an unfortunate event' font fro 'Dafont' if the they perished style doesn’t work out. Its worth mentioning here that im disregarding using the standards fonts found on photosop because I want my release date or 'coming soon' title to stand out, and I feel like if I had come to use a simple serif or san-serif basic font it wouldn’t grab your attention as much in comparison to something more unique or flashy that found regualrly in 'dafont'. Comparing the two fonts above, 'they perished' and 'an unfortunate event', I'd come to conclude that I think the 'unfortuante event' font looks increadibly more unique and eye-catching in comparison for the release date or 'coming soon' title, and with the inclusion of both, this also shows a variety in my work that may be appreciate by some viewers.
  • 76. Possible Color Schemes Refering back to my colors schemes research earlier on in the project, I intend of reflecting some convetions with my choice of colors here not only for my poster, although im talking about my poster in this section, but also across all of my other outcomes ill come to produce with the intentions of showing links across my work in this area, and so with carefuly consideration as to what colors ill focus on using across the board, the colors yellow, white and red, with secondary predmoinant of black I will use; chosen because of the connotations each referance, rememberance and caution (yellow), danger, rememberance once again and blood (red), innocence, barriers, unfriendliness, and chillness (white), and finally blacks, or all general darker tones, to mostly adress the genre and tones im targetting, these connotations mostly resolve around the narrative of my film, which is to do with a threat from the past, however a lot of these also reflect the way my character changes from the 'innocent' ordinary woman, to someone whos not only 'dangerous' and should be taken 'caution' of, but constantly excluding herself from everything including society ('barriers'). Its also worth mentioning in addition to this, the colors work extremely well with one another, some more than others (I.e. yellow/white on black), because ive got to take into account the aestehtic appeal it draws, in addition to the fact that it also adresses color blind people because the colors arnt mixed together in a sense, only ever put against black for insatnce.
  • 79. Poster Layout Concept 1 Title Coming Soon Slogan (optional) Reflection Mise-En-Scene
  • 80. Title Coming Soon Poster Layout Concept 2 Slogan (optional) Tunnel Wall Blacked Out Shadow/s Tunnel Exit
  • 82. Day 1 – Call Sheet Cast List: Location List: No. Location/s: Time In: Time Out: Parking: 1 Scene 7 7:30 am 8:00 am Micklegate 2 Scene 6 8:00 am 9:00 am Micklegate 3 Scene 4 9:00 am 9:30 am Micklegate N/A N/A N/A N/A N/A Call Time: 07:30 am Assembly Point: Micklegate Lunch Time: 08:30 – 08:45 Lunch Place: Micklegate Wrap: 09:30 am Weather: Sunny No. Name: Role: Contact No. 1 Jake Whattam-Smith Director 07764 867978 2 Nicola Whattam Actor 07821 422465 - Call Sheet - Date: 14/03/2021 Project: Promotional Film Material Client: York College Emergency Details: Crew No. Name Of Contact: Contact No. Address 1 Nicola Whattam 07821 422465 YO8 6NQ 2 Matthew Whattam 07770 766262 YO8 6NQ Name: Title: Contact No. N/A N/A N/A Client Contacts: Kit Movement: Item/s: Person Responsible DSLR Camera Jake Whattam-Smith Tripod Jake Whattam-Smith Shooting Schedule: Time In: Activity: Location: 7:15 – 7:30 Travel to Scene 7 Micklegate Walk 7:30 – 8:00 Gather footage and photography Micklegate Walk 8:00 – 8:05 Travel to, possible break, Scene 6 Finkle Street 8:05 – 9:00 Gather footage Finkle Street 9:00 – 9:05 Travel to, possible break, Scene 4 Finkle Street 9:05 – 9:30 Gather footage Finkle Street N/A N/A N/A N/A N/A N/A
  • 83. Day 1 – Location/s Map Route = Parking = Scene 4 = Scene 6 = Scene 7 = Walking Route
  • 84. Day 1 – Weather and Sunlight Recorded on the 12th of March, 2 days ahead of filming, we see the weather to remain mostly dry, with an average of 5.75% chance of rain, the conditions also remain to have 'sunny intervals', perfect during the morning rise where it can cast long shadows and good external lighting from the east. Recorded 13th of March, 1 day prior to filming, we see the weather for the most part has improved close to date, with sunny weather recorded to be present at the time of filming. 07:00am 08:00am 09:00am Using the website 'SunCalc', we can determine the direction of the sunlight in correlation to both the location you have selected and the timings of dawn, sunrise, solar noon, sunset, and dusk. Shown above we see the sunlight direction and overall change between 07:00am to 09:00am given these are the main key times I will conduct my filming; and in addition to this, we see the sunlight graph against Scene 7, the public street tunnel walkway, because this shot is mostly orientated around the use of the shadows and reflections being cast against the ground and walls here – its also worth considering that this scene is also closely situated to the bench scene which also uses shadows being cast. Observing the diagrams it looks best to film Scene 7 at roughly 07:15am for both reasons including the height/angle of the sun, because this should exhibit good strong lighting over the buildings, and the angle of the sunlight, going into the tunnel leaving some shadows.
  • 85. Day 1 – Shots And Requirements Table (Scene 4) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #6 Scene 4 Sat on park bench by herself, 'same people around' speech bit Very Long Shot Sat on bench Actor 1 0:21 – 0:25 (4 secs) Shot #7 Scene 4 Focussing on shadows she goes by, shadow follows, 'but something's...' speech bit. Medium Close Up Shot Walking by, shadow follows Actor 1, Shadow Actor (optional) 0:25 – 0:30 (5 secs)
  • 86. Day 1 – Shots And Requirements Table (Scene 6) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #3 Scene 6 Walking down street, focussing on shoes taking each step Tracking, Close Up Shot Walking down street Actor 1 0:38 – 0:41 (3 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #2 Scene 6 Walking through street she passes the camera hidden around corner Handheld, Tracking Walking down street peering/tracking Actor 1 0:46 – 0:48 (2 secs) Shot #3 Scene 6 Watching from distance as she approaches workplace tracking her Tracking, Very Long Shot Walking down street, Tracking her Actor 1 0:48 – 0:50 (2 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #2 Scene 6 Anxiously walking through street, quickyly and rushed, front on view Medium Close Up Shot Walking down street panicked Actor 1 1:11 – 1:13 (2 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #2 Scene 6 Walking down street, turns to getting phone out, image message of her, looks around Over Shoulder Hand Held Phone pings, image of her, looks anxiously Actor 1 0:00 – 0:00 (15 secs) Additional/Optional Shots
  • 87. Day 1 – Shots And Requirements Table (Scene 7) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #4 Scene 7 Walking down side allyway, she goes by but camera stays, figure appearing behind Still, Long Shot Walking down allyway, shadow follows Actor 1, Shadow Actor (optional) 0:41 – 0:44 (3 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Poster Scene 7 Getting her walking past tunnel, we have low angle shot with sunny lighting casting 2 shadows against the ground. A focus on walls for bright white lighting for tunnel entrance and rough wall edging. Low Angle, Long Shot Walking past allyway, we see two shadows cast on ground but only one person present Actor 1, Shadow Actor (optional) N/A Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot N/A Scene 7 Walking down allyway, focussing on footsteps from behind, almost following Zooming out close up follow Walking down alleywayActor 1 N/A Additional/Optional Shots Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot N/A Scene 7 Walking down allyway exiting the entrance to it Over the shoulder shot Walking down alleywayActor 1 N/A
  • 88. Day 2 – Call Sheet Cast List: Location List: No. Location/s: Time In: Time Out: Parking: 1 Scene 1 10:45 am 12:00 pm YO8 6NQ 2 Scene 3 12:15 pm 13:20 pm YO8 6NQ 3 Scene 5 13:20 pm 13:30 pm YO8 6NQ 4 Poster 23:00 pm 23:15 pm YO8 6NQ Call Time: 11:00 am Assembly Point: YO8 6NQ Lunch Time: 12:00 – 12:15 pm Lunch Place: YO8 6NQ Wrap: 13:00 pm Weather: Cloudy Breeze No. Name: Role: Contact No. 1 Jake Whattam-Smith Director 07764 867978 2 Nicola Whattam Actor 07821 422465 - Call Sheet - Date: 21/03/2021 Project: Promotional Film Material Client: York College Emergency Details: Crew No. Name Of Contact: Contact No. Address 1 Nicola Whattam 07821 422465 YO8 6NQ 2 Matthew Whattam 07770 766262 YO8 6NQ Name: Title: Contact No. N/A N/A N/A Client Contacts: Kit Movement: Item/s: Person Responsible Phone Jake Whattam-Smith Tripod Jake Whattam-Smith Shooting Schedule: Time In: Activity: Location: 10:45 – 11:15 Setup scene 1 YO8 6NQ 11:15 – 11:45 Gather footage for scene 1 YO8 6NQ 11:45 – 12:15 Clear setup and lunch if needed YO8 6NQ 12:15 – 12:45 Setup scene 3 YO8 6NQ 12:45 – 13:00 Gather footage for scene 3 YO8 6NQ 13:00 – 13:20 Clear setup for scene 3 YO8 6NQ 13:20 – 13:30 Gather footage for scene 5 YO8 6NQ 23:00 – 23:15 Get poster images YO8 6NQ
  • 89. Day 2 – Location/s Map Route = Parking = Scene 1 = Scene 3 = Scene 5 = Walking Route = Poster Additional Location
  • 90. Day 2 – Weather and Sunlight Determining a 'lightly cloudy and a gentle breeze' weather forecast for Sunday 21st March, the weather conditions here aren't particularly an issue when filming inside a building. Although lighting may be necessary for certain shots however, the weather is subject to change when expecting Monday to be sunny, and lighting could be endorsed because of access. Taken on the day of filming, we see the weather has completely stayed the same even though it was expectant to slightly improve because of previous or the next day (light cloud gentle breeze). 11:00am 12:00pm 23:00pm Using the website 'SunCalc', we can determine the direction of the sunlight in correlation to both the location you have selected and the timings of dawn, sunrise, solar noon, sunset, and dusk. Seeing the sunlight direction and overall change between 11:00am to 13:00pm isn't particularly an issue here, its more the fact that ill be recording within these times frames, but some, only a few of the shots could benefit from natural lighting given off by the sun; because this is noon time and the sunlight will be coming from up above, shadows may not be present, but I will achieve good lighting from most angles, otherwise I can/will import my own lighting rig having the accessibility to do so with electric ports at the ready. It's also worth mentioning that this isn't applicable to the night shots as strong reflections are needed off windows, so a pitch-black atmosphere is required. The first two graphs show how quickly the sun at noon moves, because its directly above, whereas at 23:00pm we cant see the sunlight direction because
  • 91. Day 2 – Shots And Requirements Table (Scene 1) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Alarm clock switching from 5:59 – 6:00, going off, reaching over from right turning it off Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 0:00– 0:05 (5 secs) Shot #3 Scene 1 Her leaving and closing front door behind her, 'lived here' speech bit Medium Close Up Zooming Opening and closing front door Actor 1 0:09 – 0:13 (4 secs) Shot #5 Scene 1 Alarm clock going off with her turning it off (stumbling) and grunting Close Up Shot Alarm clock rings and is turned off Actor 1, Alarm Clock 0:17 – 0:21 (4 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #2 Scene 1 Takes a post-it-note from her car window Close Up Shot Taking post-it-note from window off Actor 1, Post-It-Note 0:56 – 1:00 (4 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #3 Scene 1 Front door opening slowly at night, flashing between day closed and night opening Medium Close Up Door opens slowly N/A 1:04 – 1:09 (5 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #2 Scene 1 Sitting upright from bed flashing between her now and before when she was crazy Close Up Shot Sitting upright, going through past/present Actor 1 1:17 – 1:21 (4 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Paralayx effect of pills with glass of water beside them Zooming Paralayx Effect Zooming in on pills Pills, Water Beside 1:21 – 1:24 (3 secs)
  • 92. Day 2 – Shots And Requirements Table (Scene 1) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #2 Scene 1 Looking in mirror/window refelction, she looks down/away, reflection stays Medium/Close Up Shot Looks away/down, reflection stays Actor 1 1:32 – 1:36 (4 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Poster Scene 1 Looking out of the window, her reflection is clear and different to what she's actually doing. A figure standing underneath the streetlight is also present but suttle in the background. Close Up Shot Looking out of window, figure underneath sreetlight and reflection creepy Actor 1, Shadow Actor (optional) N/A
  • 93. Day 2 – Shots And Requirements Table (Scene 3) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #4 Scene 3 Interview scene focussing on her mouth, 'ya know...' speech bit Very Extreme Close Up Smiling at thought of it Actor 1 0:13 – 0:17 (4 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #2 Scene 3 Saying 'Who knows what'll happen next' in interview table scene Medium Close Up Anxious shaking, angry almost Actor 1, Adjustable Light, Cup Of Water 1:02 – 1:04 (2 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #3 Scene 3 Old newspaper article 'child suffers life threatening injuries...' Interview scene Close Up Birds Eye View Newspaper chucked onto table Newspaper Article 1:13 – 1:15 (2 secs)
  • 94. Day 2 – Shots And Requirements Table (Scene 5) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #3 Scene 5 Street pylon with missing person poster Zooming Close Up Shot Rainy, camera zooms on poster Missing Poster 0:34 – 0:36 (2 secs)
  • 95. Day 3 – Call Sheet Cast List: Location List: No. Location/s: Time In: Time Out: Parking: 1 Scene 8 14:00 14:45 YO8 5LE 2 Scene 9 15:00 15:15 YO8 5LE 3 Scene 10 15:40 15:50 YO8 5LE 4 N/A N/A N/A N/A Call Time: 14:00 pm Assembly Point: YO8 5LE Lunch Time: 15:15 – 15:30 pm Lunch Place: YO8 5LE Wrap: 15:50 pm Weather: Sunny Light Rain No. Name: Role: Contact No. 1 Jake Whattam-Smith Director 07764 867978 2 Nicola Whattam Actor 07821 422465 - Call Sheet - Date: 28/03/2021 Project: Promotional Film Material Client: York College Emergency Details: Crew No. Name Of Contact: Contact No. Address 1 Nicola Whattam 07821 422465 YO8 6NQ 2 Matthew Whattam 07770 766262 YO8 6NQ Name: Title: Contact No. N/A N/A N/A Client Contacts: Kit Movement: Item/s: Person Responsible Phone Jake Whattam-Smith Tripod Jake Whattam-Smith Shooting Schedule: Time In: Activity: Location: 13:45 – 14:00 Travel to scene 8 locations YO8 5LE 14:00 – 14:45 Gather footage for scene 8 YO8 5LE 14:45 – 15:00 Travel to scene 9 YO8 5LE 15:00 – 15:15 Gather footage for scene 9 YO8 5LE 15:15 – 15:30 Lunch break if necessary YO8 5LE 15:30 – 15:40 Travel to scene 10 YO8 5LE 15:40 – 15:50 Gather footage for scene 10 YO8 5LE N/A N/A N/A
  • 96. Day 3 – Location/s Map Route = Parking = Scene 8 = Scene 9 = Scene 10 = Walking Route
  • 97. Day 3 – Weather and Sunlight What's forecast to be 'moderately breezy with sunny intervals', the next day I plan to film, Sunday the 28th of March, looks to remain mostly dry with only a low percentage (12%) of it raining. In hopes of the conditions being brighter, this can be effective for casting shadows and an immersive atmosphere from which can easily be changed in post because of this. With the forecast changing significantly here, from what was expected to be sunny now remaining extremely windy and rainy, this brings complications to the film date with the possibility of changing it. 14:00 pm 15:00 pm 16:00 pm Using the website 'SunCalc', we can determine the direction of the sunlight in correlation to both the location you have selected and the timings of dawn, sunrise, solar noon, sunset, and dusk. Seeing the sunlight direction and overall change through 14:00pm to 16:00pm, the direction of sunlight is important here and determines a lot of the directions ill be recording my shots in this environment to get some of the casted shadows and sunlight between the branches. Its also worth mentioning that because filming will take place at these times shown, we should be able to get a good amount of lighitng having the sun be lower as the day progresses. In the graphs above, we can see the direction of sunlight mostly comes from the South and South West, because of this a lot of the shots, or at least the direction I aim the camera, should come from the opposite side being North to North East, or even North West/South West to get the full potential of the shadows casted from the trees and branches.
  • 98. Day 3 – Weather and Sunlight (updated) With a significant change in the weather for the date I had decided to film, which is still to remain extremely windy and rainy, I had come to the conclusion to change the date of filming from Sunday the 28th to Tuesday the 30th. However good the planning was ahead of filming for this date, having told my main actor the get ready planning everything in consideration of this date, and the lighting which may actually come beneficial to the filming being misty, mysterious and sinister in a sense, this wasn’t what I had intended on getting in the first place for some of the shots which rely heavily on shadows as such. What's now expected to be very sunny, clear weather throughout the day, this should give off very good strong lighting when filming, especially in some of the darker more discrete locations (I.e. when filming in the bunker); besides this, sometimes the lighting can be too strong, but with the acknowledgement of filming in a forest that’s well covered, this shouldn't be as much an issue, diffusing the light more efficiently. 07:00 am 08:00 am 09:00 am Using the website 'SunCalc', we can determine the direction of the sunlight in correlation to both the location you have selected and the timings of dawn, sunrise, solar noon, sunset, and dusk. Seeing the sunlight direction and overall change through 07:00am to 09:00 am, the direction of sunlight is important here and determines a lot of the directions ill be recording my shots in this environment to get some of the casted shadows and sunlight between the branches. Its also worth mentioning that because filming will take place at these times shown, we should be able to get a good amount of lighitng having the sun be lower as the day progresses. In the graphs above, we can see the direction of sunlight mostly comes from the East, because of this a lot of the shots, or at least the direction I aim the camera, should come from the opposite side being West to North West to get the full potential of the shadows casted from the trees and branches.
  • 99. Day 3 – Shots And Requirements Table (Scene 8) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #2 Scene 8 Walking through forest scene anxiously hears twig snap from behind, not her Long Shot, Tracking Walking anxiously turns around Actor 1 1:26 – 1:30 (4 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #2 Scene 8 Her running through the trees in forest scene Handheld, Long Shot Her running through forest frantic Actor 1 0:00 – 0:00 (1 secs) Shot #4 Scene 8 Running across marshy land, water splashing around focussing on lower body Medium Close Up Tracking Shot Running through marshy ground Actor 1 0:00 – 0:00 (1 secs) Shot #6 Scene 8 Running through trees focussing on upper body Medium Close Up Tracking Shot Running through wood/marshy land Actor 1 0:00 – 0:00 (1 secs) Shot #10 Scene 8 Coming up to and hiding behind tree in forest area looking around panting Close Up Shot, Hand Held Hiding behind tree Actor 1 0:00 – 0:00 (1 secs)
  • 100. Day 3 – Shots And Requirements Table (Scene 9) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #7 Scene 9 Bunker scene from afar, her struggling in light ahead Still, Zooming, Very Long Shot Her struggaling in shadows Actor 1 0:00 – 0:00 (1 secs) Shot #9 Scene 9 Bunker scene closer now, her struggling in light ahead Still, Zooming, Ver Long Shot Her struggling in shadows Actor 1 0:00 – 0:00 (1 secs) Shot #11 Scene 9 Bunker scene closest now, her struggling in light ahead and shadow appears against wall Still, Zooming, Long Shot Her struggling, figure casted on wall Actor 1, Shadow Actor (optional) 0:00 – 0:00 (1 secs)
  • 101. Day 3 – Shots And Requirements Table (Scene 10) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #8 Scene 10 Following from behind, she runs forwards looking back regularly down forest road Medium CLose Up, Hand Held Walking anxiously down road aware Actor 1 0:00 – 0:00 (1 secs)
  • 102. Day 3 – Shots And Requirements Table (Days 1 - 10) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #8 Scene 10 Following from behind, she runs forwards looking back regularly down forest road Medium CLose Up, Hand Held Walking anxiously down road aware Actor 1 0:00 – 0:00 (1 secs)
  • 103. Day 4 – Call Sheet Cast List: Location List: No. Location/s: Time In: Time Out: Parking: 1 Scene 3 22:00 22:45 YO8 6NQ 2 Scene 1 23:00 23:15 YO8 6NQ 3 N/A N/A N/A N/A 4 N/A N/A N/A N/A Call Time: 22:00 pm Assembly Point: YO8 6NQ Lunch Time: N/A Lunch Place: YO8 6NQ Wrap: 23:15 pm Weather: Clear Light Wind No. Name: Role: Contact No. 1 Jake Whattam-Smith Director 07764 867978 2 Nicola Whattam Actor 07821 422465 - Call Sheet - Date: 22/04/2021 Project: Promotional Film Material Client: York College Emergency Details: Crew No. Name Of Contact: Contact No. Address 1 Nicola Whattam 07821 422465 YO8 6NQ 2 Matthew Whattam 07770 766262 YO8 6NQ Name: Title: Contact No. N/A N/A N/A Client Contacts: Kit Movement: Item/s: Person Responsible Phone Jake Whattam-Smith Tripod Jake Whattam-Smith Lighting Jake Whattam-Smith Shooting Schedule: Time In: Activity: Location: 21:30 – 22:00 Setup scene 3 and 1 for filming YO8 6NQ 22:00 – 22:45 Gather footage for scene 3 YO8 6NQ 22:45 – 23:00 Clear up scene 3 YO8 6NQ 23:00 – 23:15 Gather footage for scene 1 YO8 6NQ 23:15 – 23:30 Clear up scene 1 YO8 6NQ N/A N/A N/A N/A N/A N/A
  • 104. Day 4 – Location/s Map Route = Parking = Scene 1 = Scene 3 = Walking Route = Poster Additional Location
  • 105. Day 4 – Shots And Requirements Table (Scene 3) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #4 Scene 3 Interview scene focussing on her mouth, 'ya know...' speech bit Very Extreme Close Up Smiling at thought of it Actor 1 0:13 – 0:17 (4 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #2 Scene 3 Saying 'Who knows what'll happen next' in interview table scene Medium Close Up Anxious shaking, angry almost Actor 1, Adjustable Light, Cup Of Water 1:02 – 1:04 (2 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #3 Scene 3 Old newspaper article 'child suffers life threatening injuries...' Interview scene Close Up Birds Eye View Newspaper chucked onto table Newspaper Article 1:13 – 1:15 (2 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Paralayx effect of pills with glass of water beside them Zooming Paralayx Effect Zooming in on pills Pills, Water Beside 1:21 – 1:24 (3 secs)
  • 106. Day 4 – Shots And Requirements Table (Scene 1) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #1 Scene 1 Paralayx effect of pills with glass of water beside them Zooming Paralayx Effect Zooming in on pills Pills, Water Beside 1:21 – 1:24 (3 secs) Shot No. Scene No. Description Of Shot Framing Of The Shot Action Included Other Subjects (Props/Actors) Timing/s Of Shot Shot #2 Scene 1 Looking in mirror/window refelction, she looks down/away, reflection stays Medium/Close Up Shot Looks away/down, reflection stays Actor 1 1:32 – 1:36 (4 secs)
  • 108. Production Schedule Ahead of moving into production for the next 8 weeks, including the 2 week easter holidays, here is the general plan for each week that passes by in hopes that by the end, Friday the 30th of April (I think), I will have a fully completed plefera of print and moving image products in relation to the film concept I have made, the main ones being 1 or two film posters and a film trailer, all in support of a consistent production reflection when planning things like filming/photography days etc and how the day had gone. Week 1 - In the initial steps to starting my production I intend on using the majority of the week planning for my first day of filming and getting photography, this being over the weekend as my actor isnt accesible for use otherwise; this means planning and creating things like a call sheet tracking the weather, sun direction, and timing everything should be fully up-to-date and managed for before the weekend starting. Taking what should only be 1 day working, 2 at the very most, this means I can spend a lot of time adding or improving to my planning PowerPoint in addition to looking back at some of my other pieces of work for the fmp, taking into consideration the feedback I should have been given from my tutor, and tweaking things corelating to that to achieve the best grade possible. Moving ahead into the weekend, I should use this time having my Actor to hand to get all the shots mentioned and planned previously, following my call sheets and sticking to the plan I had made, starting the filming process of getting footage for my trailer and posters should be much easaier and time efficient. Its important here that I get photography which goes towards my posters during the filming, because going into college the 2nd week of production means I have accesability to profesional programs like photoshop which otherwise isnt acheivable at home and should be taken advantage of, despite the fact that it also gives myself an insight to what im doing and something to start woking on. Week 2 - Again, because I havent gotten acess to my main actor for the filming and photography untill the weekend, I should plan ahead of schedule for filming on either of the Saturady or Sunday, 20th or 21st. Doing so with multiple call sheets should leave myself with some more additional spare time to work on things like my poster in perticular, especially beacuse i have acess to good software facilities being back at college like with photoshop to makle a good start on some print products. Starting on the posters may be too in advance, given I havent yet decided on a name or font, so looking at and deciding these elements could also come beneficial to begin. In addition to all this, because I truly believe it shoudlnt take a considerable amount of time to acomplish such tasks, I could once again look back at previous work to improve or add extra information here in hopes that I can get a better grade. All up untill the weekend, here its essential that I once again perform some filming on 1 or more of the
  • 109. Production Schedule Week 3 - In a very repetative process, I should again begin the week forming a call sheet for filming over the weekend as I havent the opportunity to film with my main actor throughout the weekdays; forming call sheets with considerations to the weather, sunlight direction, and timing everything in corelation to what shots are needed at that location, this should speed up the process on the date of filming and give off a good impresion of both my thought process and organisational/management skills. Opening up the time to begin the development my film trailer, as I intend on using a personal editing software from home, I should have both enough footage to get an insight to what my final outcome will turn out looking like, and the time inbetween to get previous work or things like sound effects/audio accumilated ahead of the editing process once this weekend's filming has finished. Getting the filming all done once the weekend date planned previosuly arrives, this should be all the remainding footage needed the start and finish off my trailer the next week, using things like my sound effects/audio gathered also throughout this week in support of its construction. Week 4 & 5 - Whats over the easter holidays, I intend on making a strong beginning to my film trailer, whether it be making sure ive got every single bit of footage needed at the best it can be, or starting to edit it all up together, possibly even getting close to finishing it all, id love to get to a tsage by the end of the half term where I have atleast the beginning to middle of my film trailer fully edited. Focusing a lot of the time on my trailer getting better re-takes of certain shots or making sure ive got all the footage needed for my trailer and print products, I would also really like to spend a lot of time working on the written pieces of work for the FMP starting from my 'free software video' up untill now; finishing off, adding to, and improving each of the PowerPoints I have made, I want to make sure here they're to the best they can be with what I wanted to include and talk about in each of them, taking advice and feedback from my tutor that I should have received, in addition to asking friends and family members where possible, everything written for every piece of docuemntation towards my FMP will be done so that by the time we return to college every week after easter, I can make a strong progression and focus on my FMP outcome's in both print and moving image. Week 6 – Returning back to college every week I will show a strong focus to editing up my film trailer during the days im not in college, Monday, Wednessday, Saturday, and Sunday, whilst days im in college, Tuesday, Thursday, and Friday, will be dedicated to creating atleast one of the film posters out of the two. Because every piece of footage and photography should have been accumilated over the past 5 weeks (technically) of production, and the planning regarding each products is to a substantial level

Editor's Notes

  1. Realistick approach – normal person characteristicks
  2. I would love to include a lot of hidden contextual meanings behin some of the features A more minimal style and design