SlideShare a Scribd company logo
1 of 52
Gamification in Museums?
Play | Your | Future
Jacey-Lynn Minoi, PhD
@jlminoi #gamification #creativeculture
We do not stop playing because we grow old
We grow old because we stop playing
Play is unique because it produces benefits than span
multiple functional domains including: emotional, mental
and social.
It involves a voluntary activity – imaginary
Disruptions and Opportunities
Creativity is intelligence having fun
-Einstein-
… a great idea stems from something that
already exists…
http://chronicle.com/article/The-Looming-Gamification-of/233992
Design Experience inspired by PLAY
(Amy Jo Kim, MFW15)
Inspirations: Escape rooms, problem-based learning
Remix Play – Flash Game
Activity: Flash cards for onboarding into the remix play
process
Remix Play – Flash cards
(1) Pair with someone next to
you (or get in a group of x)
(2) Two cards will appear on the
screen
Card 1: Game inspirations
Card 2: Topic
(1) Pair with someone next to
you (or get in a group of x)
(2) Two cards will appear on the
screen
Card 1: Game inspirations
Card 2: Topic
(3) MISSION: Create a new game in
1 minute
(4) The first 2 to share their games
each round
(3) MISSION: Create a new game in
1 minute
(4) The first 2 to share their games
each round
Tweet your game #creativeculture
Example
Game CardGame Card Topic CardTopic Card
Round 1
Game CardGame Card Topic CardTopic Card
International Relations
Round 2
Game CardGame Card Topic CardTopic Card
Thinking, playing and innovating
with Lego®Serious Play®
Create, Think, Learn
What is Lego®Serious Play®?
• A productive, brain
friendly, yet fun way to
think with your hands
and solve big
challenges as a group.
• A method to solve
complex problems and
to decide on strategic
issues.
Lego gives you a chance!
• Engaging
• Playfully
• Constructively
• Appreciatively
• Innovatively
Metaphors
• Metaphors can be
serve as powerful
tools leading us to
think about our
realities in a new or
different ways.
You can remember metaphors easily
Activity: Thinking with your hands
using Lego
Warm up activity
• Build a duck.
Timer for 1 minute
Activity 2
• What is the biggest challenge you faced in your
work?
Timer for 3 minutes
Individuals tell their story
• Each of you, share the model’s meaning and story
with the rest of your team
• You may also take a picture, give short description
on what did you build, and hashtag
@jlminoi #creativeculture
Playful Design Thinking
• Design thinking for developing 5 competencies for
the 21st
century workplace
– Computational thinking
– Collaboration
– Creativity
– Problem solving
– Critical thinking
with Play and Games
inspirations
Video link: https://www.youtube.com/watch?v=kErtBVfp66I
JESSICA MATTHEWS: INSPIRED
Presented by Moroccanoil
💡 Empathy
”The empathy at the core of it will be another
useful skill to have in not only the line of work I
want to achieve, but in everyday life and social
situations.”
“Knowing you can create something
to help others is very rewarding”
“… appreciation of different
mindsets and skillsets”
“…being imaginative and empathetic would greatly help the hole I
am missing from my course…”
💡 Purpose and Meaning
“… creating something with purpose beyond initial
function, developing an experience rather than a
product“
“Knowing you can create something to help others is very rewarding”
“I wanted to see my creation spread my message
reach through other people through an engaging
platform, and hopefully leave a mark inside them”
“…playfulness can be adapted so others
could learn, be more ethical, or change a
real world issue to be solved…”
Tapping into play inspirations:
“Remixing Play into a Playful
Planning Session”
Reuse the tools and
mechanics of play for creative
and strategic thinking
1.Empathise
● What are the common problems encountered by people,
learners, communities?
○ In terms of,
■ Content, issues, culture
■ Environment
■ Level of understanding (prior knowledge)
■ Resources
● Consult experts/head community/leaders to find out more about
the area of concern by observing, engaging and empathizing
● Example : Needs analysis - interviews, observations - field notes
2. Define (The problem)
● Identify all possible problems from the gathered
information.
● Find the core problem.
● Define the problem in a human-centered manner.
● Example: Brainstorming
● Listing down problems
● Describe how the problems are addressed in class (or not)
● Describe existing interventions (if any)
● Show the connections between chunks of input, and how they are presented
in the lesson
3. Ideate
● Generate ideas, based on PLAY, to solve the problem.
○ Solution: Gamification of <theme> subjects.
● From 1st and 2nd stage, you and your team members can
start to ‘think outside the box’.
○ Creative thinking/Critical thinking to solve the problems.
● Example of ideas done : Using elements (items, strategies,
etc.) from traditional games/etc.
○ Snake and ladders, Monopoly, Congkak, Hopscotch, Soduku, Solitaire, etc.
4. Prototype
● Produce a number of inexpensive products
● Identify the best possible solution for each of the problems.
● Improve and re-examine (or reject) the prototype on the
basis of the users’ experiences.
● By the end of this stage, you will have a better idea of the
problems that are present and have a better/more informed
of how real learners would behave, think and feel when
interacting with the end product.
5. Test
● Test the complete products using the best solutions
identified during the prototyping phase
○ The result from the test will be use to redefine/improve
the prototype,
■ Understanding of the users
■ The conditions of the use
■ How people think, behave and feel, and
■ How to empathize
Our Gameplan for today
• Pick you theme (10 minutes)
1. Leadership and management
2. Training and education
3. Culture and arts
4. Social change
5. Transformation (mindset/practice)
6. Technology and development
Empathy
• Within your group, identify the
–Goals (objectives, inspirations)
–People (beneficiaries, users, etc.)
–Context (domain, industry, etc.)
Pick Common Games
• Pick 1-3 games that you know
• Unpick the mechanics and rules
• Game strategies
Strategy-mechanics Mapping
• Reuse the mechanics to inform
strategy
• Test each strategy-mechanics
mapping
• Iterate the process
Build your idea using Lego
● Work together to build and merge a
solution using Lego.
● Within your group, discuss a story, the
goals.
Pitching time! Tell your story
• Each of you, share the problem(s) and your solution
with the rest of the teams. (2 minutes pitching)
• Tweet your landscapes or your models, give a short
description on what did you build and hashtag
@jlminoi #creativeculture
Let’s vote!
• Most fun
• Most impact
• Best solution
• Use the coloured labels to stick on other people’s tables
– Yellow: Most fun
– Red: Most impact
– Blue: Best solution
Thank YOU!
@jlminoi #gamification #creativeculture
Feedback
• Build a model to describe this activity, how you feel
and/or how can we change in the future for similar
workshop
• Write the keywords on the Post-it® notes.
This slides can be found in
https://www.slideshare.net/JaceyLynnMinoi/cr
eativeculture-gamification-at-asemus2018
Gamification in Museums?
Play | Your | Future
Jacey-Lynn Minoi, PhD
@jlminoi #gamification #creativeculture

More Related Content

What's hot

Game Idea Generation Games
Game Idea Generation GamesGame Idea Generation Games
Game Idea Generation Gamesaakoo
 
Intro to Games Based Learning Course
Intro to Games Based Learning CourseIntro to Games Based Learning Course
Intro to Games Based Learning Coursecenter4edupunx
 
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Sebastian Deterding
 
Gamification and the Moodle gradebook
Gamification and the Moodle gradebookGamification and the Moodle gradebook
Gamification and the Moodle gradebookNatalie Denmeade
 
Game-based Learning
Game-based LearningGame-based Learning
Game-based LearningMan Su
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...Sebastian Deterding
 
Introduction To Game-Based Learning
Introduction To Game-Based LearningIntroduction To Game-Based Learning
Introduction To Game-Based LearningRandall Fujimoto
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Sebastian Deterding
 
Educational Games
Educational GamesEducational Games
Educational Gamesu082934
 
Advantages and disadvantages of using games for learning
Advantages and disadvantages of using games for learningAdvantages and disadvantages of using games for learning
Advantages and disadvantages of using games for learningwalshps
 
Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1Bernard Bull
 
Digital games as a powerful tool in learning 0.1
Digital games as a powerful tool in learning 0.1Digital games as a powerful tool in learning 0.1
Digital games as a powerful tool in learning 0.1isholdt
 
Gamification: Four-Letter Word or Epic Win for Educators?
Gamification: Four-Letter Word or Epic Win for Educators?Gamification: Four-Letter Word or Epic Win for Educators?
Gamification: Four-Letter Word or Epic Win for Educators?Daniel Stanford
 
How to get started in gamification in education
How to get started in gamification in educationHow to get started in gamification in education
How to get started in gamification in educationNatalie Denmeade
 
Educators as Game Designers Workshop - 3
Educators as Game Designers Workshop - 3Educators as Game Designers Workshop - 3
Educators as Game Designers Workshop - 3Bernard Bull
 
09 03-29 its all in the mind
09 03-29 its all in the mind09 03-29 its all in the mind
09 03-29 its all in the mindDavid Wortley
 
Gamestorming Back to Back
Gamestorming Back to BackGamestorming Back to Back
Gamestorming Back to BackNicole Williams
 
Where Good Ideas Come From - Dev Play 2016
Where Good Ideas Come From - Dev Play 2016Where Good Ideas Come From - Dev Play 2016
Where Good Ideas Come From - Dev Play 2016Gabriel Stancu
 
Gamification / Social Gamification of Education
Gamification / Social Gamification of EducationGamification / Social Gamification of Education
Gamification / Social Gamification of EducationJorge Simões
 

What's hot (20)

Game Idea Generation Games
Game Idea Generation GamesGame Idea Generation Games
Game Idea Generation Games
 
Intro to Games Based Learning Course
Intro to Games Based Learning CourseIntro to Games Based Learning Course
Intro to Games Based Learning Course
 
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
 
Experience Design in the Museum
Experience Design in the MuseumExperience Design in the Museum
Experience Design in the Museum
 
Gamification and the Moodle gradebook
Gamification and the Moodle gradebookGamification and the Moodle gradebook
Gamification and the Moodle gradebook
 
Game-based Learning
Game-based LearningGame-based Learning
Game-based Learning
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
 
Introduction To Game-Based Learning
Introduction To Game-Based LearningIntroduction To Game-Based Learning
Introduction To Game-Based Learning
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
 
Educational Games
Educational GamesEducational Games
Educational Games
 
Advantages and disadvantages of using games for learning
Advantages and disadvantages of using games for learningAdvantages and disadvantages of using games for learning
Advantages and disadvantages of using games for learning
 
Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1
 
Digital games as a powerful tool in learning 0.1
Digital games as a powerful tool in learning 0.1Digital games as a powerful tool in learning 0.1
Digital games as a powerful tool in learning 0.1
 
Gamification: Four-Letter Word or Epic Win for Educators?
Gamification: Four-Letter Word or Epic Win for Educators?Gamification: Four-Letter Word or Epic Win for Educators?
Gamification: Four-Letter Word or Epic Win for Educators?
 
How to get started in gamification in education
How to get started in gamification in educationHow to get started in gamification in education
How to get started in gamification in education
 
Educators as Game Designers Workshop - 3
Educators as Game Designers Workshop - 3Educators as Game Designers Workshop - 3
Educators as Game Designers Workshop - 3
 
09 03-29 its all in the mind
09 03-29 its all in the mind09 03-29 its all in the mind
09 03-29 its all in the mind
 
Gamestorming Back to Back
Gamestorming Back to BackGamestorming Back to Back
Gamestorming Back to Back
 
Where Good Ideas Come From - Dev Play 2016
Where Good Ideas Come From - Dev Play 2016Where Good Ideas Come From - Dev Play 2016
Where Good Ideas Come From - Dev Play 2016
 
Gamification / Social Gamification of Education
Gamification / Social Gamification of EducationGamification / Social Gamification of Education
Gamification / Social Gamification of Education
 

Similar to CreativeCulture: Gamification at ASEMUS2018

CreativeCulture Lego Play Swinburne
CreativeCulture Lego Play SwinburneCreativeCulture Lego Play Swinburne
CreativeCulture Lego Play SwinburneJacey-Lynn Minoi
 
Undesigned for: re-thinking interaciton through game-play design
Undesigned for: re-thinking interaciton through game-play designUndesigned for: re-thinking interaciton through game-play design
Undesigned for: re-thinking interaciton through game-play designMaind Interaction
 
Future Ready Mindset through Design Thinking
Future Ready Mindset through Design Thinking Future Ready Mindset through Design Thinking
Future Ready Mindset through Design Thinking Martin Cisneros
 
DesignThinking TCC 2023
DesignThinking TCC 2023DesignThinking TCC 2023
DesignThinking TCC 2023Stefanie Panke
 
ITEC 2018 LEGO Design Thinking
ITEC 2018 LEGO Design ThinkingITEC 2018 LEGO Design Thinking
ITEC 2018 LEGO Design ThinkingAaron Maurer
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math GamesDoug Adams
 
Beyond Brainstorms: Make Problem Solving Fun
Beyond Brainstorms: Make Problem Solving FunBeyond Brainstorms: Make Problem Solving Fun
Beyond Brainstorms: Make Problem Solving FunBlackbaud
 
Mental Models Game Prototype Presentation May 2013 update
Mental Models Game Prototype Presentation May 2013 updateMental Models Game Prototype Presentation May 2013 update
Mental Models Game Prototype Presentation May 2013 updateVille Keranen
 
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Chrissi Nerantzi
 
Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Academic Development
 
Using Design Thinking to Develop Visitor-Centered Experiences
Using Design Thinking to Develop Visitor-Centered ExperiencesUsing Design Thinking to Develop Visitor-Centered Experiences
Using Design Thinking to Develop Visitor-Centered ExperiencesWest Muse
 
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015abqlaConference
 
How Might You Solve "THIS" Challenge?
How Might You Solve "THIS" Challenge?How Might You Solve "THIS" Challenge?
How Might You Solve "THIS" Challenge?jmori2014
 
Everything is Awesome - How to stimulate conversations about the future in yo...
Everything is Awesome - How to stimulate conversations about the future in yo...Everything is Awesome - How to stimulate conversations about the future in yo...
Everything is Awesome - How to stimulate conversations about the future in yo...Simon Wong
 
5: Happy users
5: Happy users5: Happy users
5: Happy usersCOMP 113
 
Gamifying Aplications (aguascalientes_oct2014)
Gamifying Aplications (aguascalientes_oct2014)Gamifying Aplications (aguascalientes_oct2014)
Gamifying Aplications (aguascalientes_oct2014)Luis de-Marcos Ortega
 

Similar to CreativeCulture: Gamification at ASEMUS2018 (20)

CreativeCulture Lego Play Swinburne
CreativeCulture Lego Play SwinburneCreativeCulture Lego Play Swinburne
CreativeCulture Lego Play Swinburne
 
Undesigned for: re-thinking interaciton through game-play design
Undesigned for: re-thinking interaciton through game-play designUndesigned for: re-thinking interaciton through game-play design
Undesigned for: re-thinking interaciton through game-play design
 
Future Ready Mindset through Design Thinking
Future Ready Mindset through Design Thinking Future Ready Mindset through Design Thinking
Future Ready Mindset through Design Thinking
 
DesignThinking TCC 2023
DesignThinking TCC 2023DesignThinking TCC 2023
DesignThinking TCC 2023
 
ITEC 2018 LEGO Design Thinking
ITEC 2018 LEGO Design ThinkingITEC 2018 LEGO Design Thinking
ITEC 2018 LEGO Design Thinking
 
Game Design for Modern Times
Game Design for Modern TimesGame Design for Modern Times
Game Design for Modern Times
 
2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math Games
 
Beyond Brainstorms: Make Problem Solving Fun
Beyond Brainstorms: Make Problem Solving FunBeyond Brainstorms: Make Problem Solving Fun
Beyond Brainstorms: Make Problem Solving Fun
 
Mental Models Game Prototype Presentation May 2013 update
Mental Models Game Prototype Presentation May 2013 updateMental Models Game Prototype Presentation May 2013 update
Mental Models Game Prototype Presentation May 2013 update
 
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
 
Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...
 
Using Design Thinking to Develop Visitor-Centered Experiences
Using Design Thinking to Develop Visitor-Centered ExperiencesUsing Design Thinking to Develop Visitor-Centered Experiences
Using Design Thinking to Develop Visitor-Centered Experiences
 
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
 
How Might You Solve "THIS" Challenge?
How Might You Solve "THIS" Challenge?How Might You Solve "THIS" Challenge?
How Might You Solve "THIS" Challenge?
 
Introduction to Design Thinking Workshop
Introduction to Design Thinking WorkshopIntroduction to Design Thinking Workshop
Introduction to Design Thinking Workshop
 
Everything is Awesome - How to stimulate conversations about the future in yo...
Everything is Awesome - How to stimulate conversations about the future in yo...Everything is Awesome - How to stimulate conversations about the future in yo...
Everything is Awesome - How to stimulate conversations about the future in yo...
 
Lrn2play
Lrn2playLrn2play
Lrn2play
 
5: Happy users
5: Happy users5: Happy users
5: Happy users
 
Gamifying Aplications (aguascalientes_oct2014)
Gamifying Aplications (aguascalientes_oct2014)Gamifying Aplications (aguascalientes_oct2014)
Gamifying Aplications (aguascalientes_oct2014)
 

Recently uploaded

Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...Sapna Thakur
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 

Recently uploaded (20)

Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 

CreativeCulture: Gamification at ASEMUS2018

  • 1. Gamification in Museums? Play | Your | Future Jacey-Lynn Minoi, PhD @jlminoi #gamification #creativeculture
  • 2. We do not stop playing because we grow old We grow old because we stop playing
  • 3. Play is unique because it produces benefits than span multiple functional domains including: emotional, mental and social. It involves a voluntary activity – imaginary
  • 4.
  • 5.
  • 7. Creativity is intelligence having fun -Einstein-
  • 8. … a great idea stems from something that already exists…
  • 9.
  • 11.
  • 12.
  • 13. Inspirations: Escape rooms, problem-based learning
  • 14.
  • 15.
  • 16. Remix Play – Flash Game Activity: Flash cards for onboarding into the remix play process
  • 17. Remix Play – Flash cards (1) Pair with someone next to you (or get in a group of x) (2) Two cards will appear on the screen Card 1: Game inspirations Card 2: Topic (1) Pair with someone next to you (or get in a group of x) (2) Two cards will appear on the screen Card 1: Game inspirations Card 2: Topic (3) MISSION: Create a new game in 1 minute (4) The first 2 to share their games each round (3) MISSION: Create a new game in 1 minute (4) The first 2 to share their games each round Tweet your game #creativeculture
  • 18. Example Game CardGame Card Topic CardTopic Card
  • 19. Round 1 Game CardGame Card Topic CardTopic Card International Relations
  • 20. Round 2 Game CardGame Card Topic CardTopic Card
  • 21. Thinking, playing and innovating with Lego®Serious Play®
  • 23. What is Lego®Serious Play®? • A productive, brain friendly, yet fun way to think with your hands and solve big challenges as a group. • A method to solve complex problems and to decide on strategic issues.
  • 24. Lego gives you a chance! • Engaging • Playfully • Constructively • Appreciatively • Innovatively
  • 25. Metaphors • Metaphors can be serve as powerful tools leading us to think about our realities in a new or different ways.
  • 26. You can remember metaphors easily
  • 27. Activity: Thinking with your hands using Lego
  • 28. Warm up activity • Build a duck. Timer for 1 minute
  • 29. Activity 2 • What is the biggest challenge you faced in your work? Timer for 3 minutes
  • 30. Individuals tell their story • Each of you, share the model’s meaning and story with the rest of your team • You may also take a picture, give short description on what did you build, and hashtag @jlminoi #creativeculture
  • 31. Playful Design Thinking • Design thinking for developing 5 competencies for the 21st century workplace – Computational thinking – Collaboration – Creativity – Problem solving – Critical thinking
  • 32. with Play and Games inspirations
  • 33. Video link: https://www.youtube.com/watch?v=kErtBVfp66I JESSICA MATTHEWS: INSPIRED Presented by Moroccanoil
  • 34.
  • 35. 💡 Empathy ”The empathy at the core of it will be another useful skill to have in not only the line of work I want to achieve, but in everyday life and social situations.” “Knowing you can create something to help others is very rewarding” “… appreciation of different mindsets and skillsets” “…being imaginative and empathetic would greatly help the hole I am missing from my course…”
  • 36. 💡 Purpose and Meaning “… creating something with purpose beyond initial function, developing an experience rather than a product“ “Knowing you can create something to help others is very rewarding” “I wanted to see my creation spread my message reach through other people through an engaging platform, and hopefully leave a mark inside them” “…playfulness can be adapted so others could learn, be more ethical, or change a real world issue to be solved…”
  • 37. Tapping into play inspirations: “Remixing Play into a Playful Planning Session” Reuse the tools and mechanics of play for creative and strategic thinking
  • 38. 1.Empathise ● What are the common problems encountered by people, learners, communities? ○ In terms of, ■ Content, issues, culture ■ Environment ■ Level of understanding (prior knowledge) ■ Resources ● Consult experts/head community/leaders to find out more about the area of concern by observing, engaging and empathizing ● Example : Needs analysis - interviews, observations - field notes
  • 39. 2. Define (The problem) ● Identify all possible problems from the gathered information. ● Find the core problem. ● Define the problem in a human-centered manner. ● Example: Brainstorming ● Listing down problems ● Describe how the problems are addressed in class (or not) ● Describe existing interventions (if any) ● Show the connections between chunks of input, and how they are presented in the lesson
  • 40. 3. Ideate ● Generate ideas, based on PLAY, to solve the problem. ○ Solution: Gamification of <theme> subjects. ● From 1st and 2nd stage, you and your team members can start to ‘think outside the box’. ○ Creative thinking/Critical thinking to solve the problems. ● Example of ideas done : Using elements (items, strategies, etc.) from traditional games/etc. ○ Snake and ladders, Monopoly, Congkak, Hopscotch, Soduku, Solitaire, etc.
  • 41. 4. Prototype ● Produce a number of inexpensive products ● Identify the best possible solution for each of the problems. ● Improve and re-examine (or reject) the prototype on the basis of the users’ experiences. ● By the end of this stage, you will have a better idea of the problems that are present and have a better/more informed of how real learners would behave, think and feel when interacting with the end product.
  • 42. 5. Test ● Test the complete products using the best solutions identified during the prototyping phase ○ The result from the test will be use to redefine/improve the prototype, ■ Understanding of the users ■ The conditions of the use ■ How people think, behave and feel, and ■ How to empathize
  • 43. Our Gameplan for today • Pick you theme (10 minutes) 1. Leadership and management 2. Training and education 3. Culture and arts 4. Social change 5. Transformation (mindset/practice) 6. Technology and development
  • 44. Empathy • Within your group, identify the –Goals (objectives, inspirations) –People (beneficiaries, users, etc.) –Context (domain, industry, etc.)
  • 45. Pick Common Games • Pick 1-3 games that you know • Unpick the mechanics and rules • Game strategies
  • 46. Strategy-mechanics Mapping • Reuse the mechanics to inform strategy • Test each strategy-mechanics mapping • Iterate the process
  • 47. Build your idea using Lego ● Work together to build and merge a solution using Lego. ● Within your group, discuss a story, the goals.
  • 48. Pitching time! Tell your story • Each of you, share the problem(s) and your solution with the rest of the teams. (2 minutes pitching) • Tweet your landscapes or your models, give a short description on what did you build and hashtag @jlminoi #creativeculture
  • 49. Let’s vote! • Most fun • Most impact • Best solution • Use the coloured labels to stick on other people’s tables – Yellow: Most fun – Red: Most impact – Blue: Best solution
  • 51. Feedback • Build a model to describe this activity, how you feel and/or how can we change in the future for similar workshop • Write the keywords on the Post-it® notes. This slides can be found in https://www.slideshare.net/JaceyLynnMinoi/cr eativeculture-gamification-at-asemus2018
  • 52. Gamification in Museums? Play | Your | Future Jacey-Lynn Minoi, PhD @jlminoi #gamification #creativeculture

Editor's Notes

  1. Both
  2. What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
  3. 1 minute
  4. Both