The document discusses developing and producing social games for web portals and social networks. The main objective is to have 50 million registered users. It discusses requirements for casual game portals and social networks. User motivations for community-based casual games with microtransactions are discussed. The development strategy is to launch games on portals like Pogo and social networks like Facebook. Forecasts predict large numbers of active users and revenue from these games and networks. Innovation involves distributing games through these casual and social gaming channels.