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International Journal of Advanced Research in Technology, Engineering and Science (A Bimonthly Open Access Online 
Journal) Volume1, Issue2, Sept-Oct, 2014.ISSN:2349-7173(Online) 
Surface Reconstruction Using Cloud Points 
Isha1, Ashok Kumar2 
_______________________________________________ 
ABSTRACT- Surface reconstruction from point clouds is 
motivated by a number of computer-aided geometric design, 
point-based graphics, computer vision and scientific 
visualization applications due to the wide availability of 
point-cloud data, which may be obtained from modern laser 
scanners or image-based techniques. Among most of the 
existing methods, orientation information is essential during 
the reconstruction process and directly affects the quality of 
the approximation of the output surfaces. While a number of 
existing surface reconstruction methods are capable of 
producing satisfactory results in terms of efficiency and 
quality from point cloud. We are using crust algorithm. The 
algorithm is based on the three-dimensional Voronoi 
diagram and Delaunay triangulation, it produces a set of 
triangles that we call the crust of the sample points. All the 
vertices of the triangles are sample points in fact, all the 
triangles appear in the Delaunay triangulation of the sample 
points. At the input of the described algorithm we have an 
unsuccessful result of work of a surface reconstruction 
algorithm and at the output there is a set of correctly 
reconstructed regions. This algorithm detects and marks 
points of correctly triangulated regions. The crust algorithm 
also removes wrong edges and triangles and we also working 
on reducing the size of the file. The algorithm can also 
improve some errors which are caused by the generation of 
redundant edges and triangles, but the crust algorithm 
doesn’t create new edges and triangles. We are using 
umbrella filtering for filtration purpose. Filtration is based 
on noise threshold and redundant threshold value this is the 
enhancement of crust algorithm. 
_______________________________________________ 
KEYWORDS: Surface Reconstruction, Crust Algorithm, 
Umbrella Filtering, Point Cloud. 
________________________________________________ 
_______________________________________________ 
First Author Name: Isha, Electronics & Communication Department, ACE 
& AR, Mithapur, India. 
Second Author Name: Ashok Kumar, Electronics& Communication 
Department, ACE & AR, Mithapur, India 
________________________________________________ 
1. INTRODUCTION 
Surface reconstruction is the process to achieve three-dimensional 
complex surface model quickly and accurately 
from three-dimensional data collected like a sample, and then 
it is widely used in reverse engineering. Three-dimensional 
data collected by measuring device is usually dense, so it is 
called Point Cloud data [3]. Point cloud data can be 
considered as an aggregation of the points in three-dimensional 
space, and each point cloud data has three 
coordinates of x, y, z. According to the different types of data 
the point cloud data can be divided into two forms first is 
Ordered point cloud and the second is Scattered point cloud. 
Reconstruction of ordered point cloud is that constructing the 
surface of points sample from the verge of object to 
approximate the original surface most. For scattered point 
cloud, if the reconstructed surface can show the shape of the 
original point cloud, we take it as the result of the surface 
reconstruction. There has been very considerable amount of 
research in the past decade on the development of techniques 
for surface reconstruction from points. However, only few 
attempts have been made to handle the encountered 
imperfections, which are mainly occur in practice and pose a 
great challenge to surface reconstruction algorithms. Despite 
the recent development of scanning devices, these problems 
are still remaining. In our paper, we present a set of novel 
surface reconstruction algorithms to handle them. 
2. SURFACE RECONSTRUCTION PHASES 
Surface Reconstruction phases include: 
Phase 1: Initial Surface Estimation 
Phase 2: Mesh Optimization 
Phase 3: Smooth Surface Optimization 
Phase 1: Initial surface estimation: From an unorganized set of 
points, the 1st phase constructs an initial dense mesh. The 
Goal of this 1st phase is to determine the topological type of 
the surface, and to produce an initial estimate of its geometry. 
Phase 2: Mesh optimization: Starting with the dense mesh 
created, the 2nd phase reduces the number of faces and 
improves the fit to the given data points. We take this type of 
problem as optimization of an energy function that explicitly 
models the trade-off between the competing goals of accuracy 
and conciseness. The available free variables in this 
optimization are the number of vertices present in the mesh, 
their connectivity, and also their positions. Phase 3: Smooth 
surface optimization: In 3rd phase, the representation of 
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International Journal of Advanced Research in Technology, Engineering and Science (A Bimonthly Open Access Online 
Journal) Volume1, Issue2, Sept-Oct, 2014.ISSN:2349-7173(Online) 
surface is changed from a piecewise linear one to a piecewise 
smooth one. Here we introduce a new piecewise smooth 
representation based on subdivision. These surfaces are ideal 
for surface reconstruction, as these are very simple to 
implement and also these can model sharp features concisely, 
these can fit by using an extension of the phase 2 optimization 
. 
Figure 1: The result of the Phase 1 a) original object, b) point cloud, c) 
surface reconstruction. 
3. RELATED STUDY 
Min Wan, Yu Wang [1] proposed, a variational reconstruction 
method for open surface is proposed based on graph 
cuts.Integrating the variational model, Delaunay-based 
tetrahedral mesh and multiphase technique,the proposed 
method could robustly reconstruct not only open surfaces but 
also more general surfaces such as the hybrids of open and 
watertight ones. Surface reconstruction based on domain 
decomposition, as an important application, is also presented. 
Parallel implementation of this domain decomposition method 
and investigation of its efficiency is one of our future research 
interests further research has been done by Bharti Sood et.al 
[2] presented the first kind of Crust Algorithm which is an 
algorithm for the surface reconstruction from unorganized 
cloud points in 3D. For a given point cloud from a smooth 
surface, the output guarantees to be topologically correct and 
as the sampling density increases it moves towards a common 
point to the original surface. The algorithm is based on the 
three-dimensional Voronoi diagrams. Increasing speed & 
works properly in presence of sharp edges or non-uniform 
sampling is our future research interest further research has 
been done by Hui Li et.al [3] uses the Poisson surface 
reconstruction algorithm based on power crust algo. To create 
3D heart model because original data has a lot of noise and 
without normal vector information. Power Crust is a surface 
reconstruction algorithm based on Voronoi diagram in 
computational geometry, which has a simple process and 
accurate reconstructed results. For the scattered point cloud 
data without normal vector, the speed is very quickly but the 
effect is not very accurate enough. Normal vector information 
has added after Poisson reconstruction, so the final 
reconstructed results have accurate effect. The results not only 
accurately display the heart, but also can display diseases 
which can help doctors to detect and diagnose diseases 
effectively, and improve the accuracy and security of medical 
diagnosis. This algorithm has good robustness for noisy and 
irregular point cloud data. Reducing noise and reconstruction 
time is our future interest further research has been done by 
Subhanga Kishore Das et.al [4] described a general method 
for automatic reconstruction of accurate, concise, piecewise 
smooth surfaces from unorganized 3D points. Instances of 
surface reconstruction arise in numerous scientific and 
engineering applications, including reverse engineering, the 
automatic generation of CAD models from physical objects 
etc. Previous surface reconstruction methods have typically 
required additional knowledge, such as structure in the data, 
known surface genus, or orientation information. In contrast, 
the method outlined in this paper requires only the 3D 
coordinates of the data points. From the data, the method is 
able to automatically infer the topological type of the surface, 
its geometry, and the presence and location of features such as 
boundaries, creases, and corners. The surface reconstruction 
method has three major phases: Initial surface estimation, 
Mesh optimization, and piecewise smooth surface 
optimization. In this paper emphasis has been given on the 
initial surface estimation further research has been done by 
Min Wan et.al [5] presented an energy functional based on a 
weighted minimal surface model is proposed for surface 
reconstruction, which is efficiently minimized by graph cut 
methods. By solving the minimization problem on the graph 
dual to a Delaunay based tetrahedral mesh; the advantages of 
explicit and implicit methods for surface reconstruction are 
well integrated. The Feature Swap method is proposed as a 
post processing to recover all features described by some 
critical points. The main idea of Feature Swap is to ensure the 
presence of every critical point in the reconstructed surface. 
Difficult cases involving under sampling, non-uniformity, 
noises and topological complexities can be handled effectively 
as well. Useful post processing method to recover features of 
a surface ,surface smoothing and surface enhancement, this 
method is still under investigation and an important aspect of 
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International Journal of Advanced Research in Technology, Engineering and Science (A Bimonthly Open Access Online 
Journal) Volume1, Issue2, Sept-Oct, 2014.ISSN:2349-7173(Online) 
our future work further research has been done by De 
Medeiros Brito et.al [6] proposed a strategy based on 
Kohonen’s self-organizing map (SOM). It uses a set of mesh 
operators and simple rules for selective mesh refinement. 
Basically, a self-adaptive scheme is used for iteratively 
moving vertices of an initial simple mesh in the direction of 
the set of points, ideally the object boundary. Results show 
generated meshes very close to object final shapes. Still there 
are no rules defined for determination of the initial mesh size 
and topology. The user must select the mesh according to his 
needs. To be fully automated, the algorithm should work in 
conjunction with some clustering algorithm that is able to 
estimate both the minimum size geometry and the topology of 
the input space. Finally, it may need larger data structures to 
store the mesh and to run the SOM. As a future work, a 
simplification procedure can be inserted in each intermediate 
stage as well as in the final resulting mesh. With this, a good 
adaptive scheme can be devised widening the application 
areas further research has been done by Mincheol Yoona et.al 
[7] proposed a surface and normal ensembles technique for 
surface reconstruction. Their main advantages are the speed 
and, given a reasonably good initial input, the high quality of 
the reconstructed surfaces. The proposed method effectively 
handling incomplete data with noise and outliers. An 
ensemble is a statistical technique which can improve the 
performance of deterministic algorithms by putting them into 
a statistics based probabilistic setting. We experimented with 
a widely used normal reconstruction technique and Multi-level 
Partitions of Unity implicit for surface reconstruction 
showing that normal and surface ensembles can successfully 
be combined to handle noisy point sets further research has 
been done by Andrei C. Jalba et.al [8] proposed a technique 
for surface reconstruction based on generalized Coulomb 
potentials that consider all data points at once, and thus they 
convey global information which is crucial in the fitting 
process. The author proposed a geometrically adaptive method 
for surface reconstruction from noisy and sparse point clouds, 
without orientation information. The method employs a fast 
convection algorithm to attract the evolving surface towards 
the data points Coulomb potentials offers a number of 
advantages. Our method is highly resilient to shot noise and 
can be used to disregard the presence of outliers due to noise. 
Both the spatial and temporal complexities of our spatially-adaptive 
method are proportional to the size of the 
reconstructed object, which makes our method compare 
favourably with respect to previous approaches in terms of 
speed and flexibility. Experiments with sparse as well as noisy 
data sets show that the method is capable of delivering crisp 
and detailed yet smooth surfaces further research has been 
done by Reuter et.al [9] proposed a technique Moving Least 
Squares (MLS) projection that reconstructs continuous 3D 
surfaces from scattered point data coming from laser range 
scanners. One interesting property of the MLS projection is to 
automatically filter out high frequency noise that is usually 
present in raw data due to scanning errors. Unfortunately, the 
MLS projection also smoothes out any high frequency feature, 
such as creases or corners that may be present in the scanned 
geometry, and does not offer any possibility to distinguish 
between such feature and noise. The main contribution of this 
paper is to present an alternative projection operator for 
surface reconstruction, based on the Enriched Reproducing 
Kernel Particle Approximation (ERKPA), which allows the 
reconstruction process to account for high frequency features, 
by letting the user explicitly tag the corresponding areas of the 
scanned geometry. Improvement in MLS by some additional 
technique is our future interest area further research has been 
done by Hong-Wei et.al [10] presented an algorithm based on 
minimum-weight triangulation for reconstructing a triangle 
mesh surface from a given point cloud. Starting with a seed 
triangle, the algorithm grows a partially reconstructed triangle 
mesh by selecting a new point based on an intrinsic property 
of the point cloud, namely, the sampling uniformity degree. 
The reconstructed mesh is essentially an approximate 
minimum-weight triangulation to the point cloud constrained 
to be on a two-dimensional manifold. Thus, the reconstructed 
surface has only small topological difference from the surface 
of the sampled object. Topological correct reconstruction can 
be guaranteed by adding a post-processing step. Improving 
topological correctness is our future interest area further 
research has been done by Nina Amenta et.al [11] proposed a 
technique that is based on Power Crust. The paper described 
the medial axis transform MAT is a representation of an 
object as an infinite union of balls. We consider 
approximating the MAT of a three-dimensional object, and its 
complement, with a finite union of balls. Using this 
approximate MAT we define a new piecewise-linear 
approximation to the object surface, which we call the power 
crust. Our results provide a new algorithm for surface 
reconstruction from sample points. By construction, the power 
crust is always the boundary of a polyhedral solid, so we 
avoid the polygonization, hole-filling or manifold extraction 
steps used in previous algorithms. The union of balls 
representation and the power crust has corresponding 
piecewise-linear dual representations, which in some sense 
approximate the medial axis. We show a geometric 
relationship between these duals and the medial axis by 
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International Journal of Advanced Research in Technology, Engineering and Science (A Bimonthly Open Access Online 
Journal) Volume1, Issue2, Sept-Oct, 2014.ISSN:2349-7173(Online) 
proving that, as the sampling density goes to infinity, the set 
of poles, the centers of the polar balls, converges to the medial 
axis. The above technique gives some theoretical difficulties. 
Removal of these theoretical difficulties is one of our future 
interest further research has been done by Fausto Bernadini 
et.al [12] described about the ball-Pivoting Algorithm (BPA) 
which computes a triangle mesh interpolating a given point 
cloud. The points on the surface samples acquired with 
multiple range scans of an object. The principle of the BPA is 
very simple. We applied the BPA to datasets of millions of 
points representing actual scans of complex 3D objects. The 
relatively small amount of memory required by the BPA, its 
time efficiency, and the quality of the results obtained 
compare favourably with existing techniques. It would be 
interesting future work that weather BPA could be used to 
triangulate surfaces sampled with practical system. Further 
research has been done by Miguel Angel Garcia [13] 
presented a new method based on weighted averages .It is to 
reconstruct smooth surfaces from arbitrary triangulations of 
scattered 3D points. These points are considered to be noisy as 
a result of some sensory acquisition process. The 
reconstruction problem is transformed into one of surface 
approximation over irregular triangular meshes. The proposed 
technique has been widely used in homogeneous data fusion. 
Hence, the generated surfaces are the result of a geometric 
fusion process that considers topological relationships among 
control points. Moreover, an uncertainty factor can be 
associated with every point. This factor affects the final shape 
of the surface locally. The aforementioned characteristics of 
this technique allow its utilization as an efficient surface 
modelling tool in diverse disciplines, including robotics, GIS 
and medical imaging. Reducing computational time & 
improve output quality is our future interest area. 
4. PROBLEMS IN SURFACE RECONSTRUCTION 
The location of points may be perturbed by unknown levels of 
noise. The points may not be equipped with point normal, 
which indicate the orientation of the local shape. The surface 
may not be well-sampled there is often holes, which are to be 
filled via additional efforts. Holes resulting from the 
insufficiently sampled regions might need to be filled. The 
boundary of the surface might need to be preserved. A non-manifold 
surface includes surface junctions or surface 
boundaries, which cannot be reconstructed correctly by 
traditional surface reconstruction algorithms. The triangles in 
the resulting mesh should be well-shaped. It is required by 
some follow-up operations on the mesh, such as Finite 
Element Analysis. Sharp edges (creases) and corners should 
be preserved, even though they break the assumption of 
smoothness. 
5. PROPOSED ALGORITHM AND WORK FOR 
REDUCING THE SIZE OF FILE 
Let’s consider a way to decrease the size of file of the surface 
to be reconstructed. Let we have a cloud of N points and a 
surface reconstruction algorithms (let’s denote them A). Let 
algorithm A is able to reconstruct a correct CAD-model with 
the specific size of file. We are reducing the size of file by 
using redundant threshold at different value. Let we also have 
an algorithm for filteration, that can remove all wrong edges 
and triangles. The surface reconstruction can be made in the 
way. First we apply algorithm A then we are using the 
redundant threshold at different values and also we check that 
at which redundant threshold value our algorithm removing 
maximum number of duplicate points and we are also looking 
for the quality of the surface then we apply the filtering 
algorithm after this process we get that without any 
compromise in the quality of the surface to be reconstructed 
we are reducing the size of file. 
5.1 CRUST ALGORITHM 
Over the past decade, a number of algorithms have been 
developed that impose different sampling density conditions 
on the input points, but guarantee a good approximation of the 
original curve once the conditions are met. One of these 
algorithms is the crust algorithm which is a simple and 
beautiful application of the Delaunay triangulation. The 
algorithm not only gives a reconstruction of the original curve, 
but it also produces a reconstruction of the medial axis of the 
curve. The medial axis of a curve is the closure of the set of 
points in the plane that have at least two closest points on the 
curve and is useful in certain applications. The crust algorithm 
guarantees a correct reconstruction only for smooth, closed 
curves and for certain sampling density. 
o The algorithm 1st computes the Vornoi Diagram of 
the input point cloud S. 
o For each sample point s : 
· If s does not lie on the convex hull, let p + be the 
farthest vornoi vertex of Vs from s. Let n + be the 
vector of sp+. 
· If s lies on the convex hull, let n + be the average of 
the outer normals of the adjacent triangles. 
· If p −be the vertex of Vs with negative projection on 
n + that is farthest from s 
· Let P be the set of poles p + and p −, compute the 
Delaunay triangulation of S union P. 
o And then keep only those triangles, which have all 
the three vertices are sample point in S. 
o After that filtration is applied which depends upon 
the 3 factors 
· Due to the number of vertices 
· Due to number of edges 
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International Journal of Advanced Research in Technology, Engineering and Science (A Bimonthly Open Access Online 
Journal) Volume1, Issue2, Sept-Oct, 2014.ISSN:2349-7173(Online) 
· Due to the orientation normal 
o Then the output is produced which is the smooth 
surface. 
5.2 UMBRELLA FILTERING 
Umbrella filtering is used to iterate over candidate triangles 
and remove those not included in the umbrella. The structure 
of the vertices in well-approximated surfaces resembles that a 
topological disk is the so-called umbrella. A topological 
structure resembling an umbrella is also used for detecting the 
boundaries of the surface, i.e., holes in the under sampled 
regions. The described method fills up the holes to make 
surface watertight. 
6. RESULTS 
The result is implemented in C language and the software 
used is ubuntu. The output is produced in geomview software 
which is used for displaying 3 dimensional objects. In my 
thesis initially calculate the number of bad poles by using 
crust algorithm and after that applying the filtration to produce 
the smooth surface as we are reducing the size of file and we 
are saving the space. 
Figure 2: Original snapshot of image bunny 
The figure 2 shows the original snapshot of image bunny 
without threshold The figure 3 (a)shows the snapshot of image 
bunny when the value of redundant threshold is 0.6 and the 
bad poles are 59.Here the size of file is 5.08 mb which is less 
than the size of the snapshot of original image 
Figure 3: Snapshot of image bunny a) Redundant threshold is 
0.6, b) Redundant threshold 0.5 c) Redundant threshold is 0.4 
The figure 3 (b) shows the snapshot of image bunny when the 
value of redundant threshold is 0.5 and the bad poles are 214 
when not using the redundant threshold value and here the 
size of file is 5.07 mb. The figure 3 (c) shows the snapshot of 
image bunny when the value of redundant threshold is 0.4 and 
the bad poles are 557 and here the size of file is 5.03 mb The 
figure 4(a) shows the snapshot of image bunny when the value 
of redundant threshold is 0.3 and the bad poles are 1413.Here 
the size of file is 4.97 mb. The figure 4(b) shows the snapshot 
of image bunny when the value of redundant threshold is 0.2 
and the bad poles are 4899.and here the size of file is 4.66 mb 
The figure 4(c) shows the snapshot of image bunny when the 
All Rights Reserved © 2014 IJARTES Visit: www.ijartes.org Page 10
International Journal of Advanced Research in Technology, Engineering and Science (A Bimonthly Open Access Online 
Journal) Volume1, Issue2, Sept-Oct, 2014.ISSN:2349-7173(Online) 
value of redundant threshold is 0.1 and the bad poles are 
18936 and here the size of file is 3.37 mb 
Figure 4: Snapshot of image bunny a) Redundant threshold is 0.3, b) 
Redundant threshold 0.2 c) Redundant threshold is 0.1 
Table 1: Computation of size of file using Crust Algorithm 
Redund 
ant 
Thresho 
ld 
Number 
of 
Bad poles 
Total Poles Size of file in 
Mega byte 
- 0 61015 5.09 
0.6 59 60971 5.08 
0.5 214 60826 5.07 
0.4 557 60520 5.03 
0.3 1413 59665 4.97 
0.2 4899 56197 4.66 
0.1 18936 42176 3.37 
This table shows that on different redundant threshold value 
the number of bad poles, total poles and size of file. We are 
removing the duplicate points thus the space of the file is also 
reducing the size of file 34% reduction is there and 1.72 MB 
space is left here. The advantage of the left space is that we 
can use this space for any other purpose. The figure 5 is a 
graph plotted between redundant threshold and size of file. 
We can easily see that at different threshold value how the 
size of the file is reduced and hence the space is left. We see 
that when the value of rt is 0.6 the size of file is not so much 
affected but when we are reducing the rt values to 0.1 the size 
of the file is reduced so much The main goal is to reconstruct 
the shape of arbitrary topology objects with a controlled hole 
filling strategy using implicit surface representation. All The 
figures shows the effect of redundant threshold on the quality 
and shape of image we see that when we are reducing the 
redundant threshold value the quality of the image is not so 
much affected. 
6 
5 
4 
3 
2 
1 
0 
0.60.50.40.30.20.1 - 
Mega Byte 
Redundent Threshold 
size of file 
in MB 
Figure 5: Graph plotted between redundant threshold and size of file 
7. CONCLUSIONS AND FUTURE WORK 
Crust algorithm optimizes the mesh reconstruction system 
from 3D point cloud and it presents the corresponding settings 
and execution times. Crust algorithm plays an important role 
due to its guaranteed quality of mesh generation. It proposes 
optimization of mesh reconstruction system from 3D cloud 
point. Crust algorithm computes the number of vertices, 
number of edges and orientation of the image. After filtration 
the number of bad poles can be calculated based on the 
number of vertices and edges so that surface can be improved. 
Smooth surface can be obtained when the number of bad poles 
reaches to zero. In the previous work bad poles are reduced by 
the noise threshold. Bad poles can also be reduced by 
All Rights Reserved © 2014 IJARTES Visit: www.ijartes.org Page 11
International Journal of Advanced Research in Technology, Engineering and Science (A Bimonthly Open Access Online 
Journal) Volume1, Issue2, Sept-Oct, 2014.ISSN:2349-7173(Online) 
redundant threshold. In our work bad poles are reduced by 
using redundant threshold using crust algorithm with umbrella 
filtering and it is successfully implemented. In this thesis we 
use geomview software which supports only .off extension 
file format which is the main limitation. We can enhance the 
algorithm by applying other image extensions used so that the 
algorithm is reliable. In this we use geomview software for 
displaying the output. Geomview is the software for 
displaying the 3-dimensional images. An OFF file is good for 
storing a description a 2D or 3D object constructed from 
polygons. In the future we can improve the efficiency of the 
algorithm so that it can support various other file format 
extensions. 
REFERENCES 
[1] Min Wan et al.:’ Reconstructing Open Surfaces via Graph-Cuts’, IEEE 
Transactions on visualization and computer graphics, 2013, pp 
307-318. 
[2] Bharti Sood et al.:’ Surface Reconstruction and Time Calculation using 
Crust Algorithm’, International Journal of Computer Science & Engineering 
Technology, 2012, pp 277-282. 
[3] Hui Li et al.:’ Research on model correction based on scattered point 
cloud data surface reconstruction’, IEEE International conference on Wireless 
mobile and computing, 2011. 
[4] Subhanga Kishore Das et al.:’Study On Applications and Techniques Of 
Surface Reconstruction’, International Journal of Computer & 
Communication Technology (IJCCT), 2011, 2, (6). 
[5] Yu Wang et al.:’Variational surface reconstruction based on Delaunay 
triangulation and graph cut’, International Journal for numerical methods in 
Engineering’, July 2010. 
[6] de Medeiros Brito et al.:’An Adaptive Learning Approach for 3-D Surface 
Reconstruction From Point Clouds’,Neural Networks, IEEE Transactions on, 
June 2008 ,19, (6), pp1130-1140. 
[7] Reuter, P.:’Surface reconstruction with enriched reproducing kernel 
particle approximation’, Point-Based Graphics, Eurographics/IEEE VGTC 
Symposium Proceedings, June 2005, pp.79-87. 
[8] Garcia, M.A.:’Efficient surface reconstruction from scattered points 
through Geometric data fusion’, Multisensor Fusion and Integration for 
Intelligent Systems, IEEE International Conference on MFI, 1994, pp 559- 
566. 
[9] Andrei C. Jalba et al.:’Efficient Surface Reconstruction using generalized 
coulomb potentials’ IEEE transactions on visualization and computer 
graphics, November/December 2007, 13, (6). 
[10]Mincheol Yoona et al.:’Surface and normal ensembles for surface 
reconstruction’, Computer-Aided Design 39, 2007.j 
[11] Hong-Wei et al.:’ A mesh reconstruction algorithm driven by an intrinsic 
property of a point cloud’, Computer-Aided Design, 2004. 
[12] Nina Amenta et al.:’The power crust, unions of balls, and the medial axis 
transform’, Computational Geometryss, 2001, pp 127–153. 
[13] Patrick Reuter et al.:’Surface Reconstruction with Enriched Reproducing 
Kernel Particle Approximation’, Eurographics Symposium on Point-Based 
Graphics, 2005. 
[14] Fausto Bernadini et al.:’The ball pivoting algorithm for surface 
reconstruction’, IEEE transactions on visualization and computer graphics, 
October/December 1999, 5, (6). 
[15] Niloy J. et al.:’Estimating Surface Normals in Noisy Point Cloud Data’, 
International Journal of computer geometry and applications, 2004. 
[16] Tamal K et al.:’An Adaptive MLS Surface for Reconstruction with 
Guarantees’, Eurographics Symposium on Geometry Processing, 2005. 
[17] M. Samozino et al.:’ Reconstruction with Voronoi Centered Radial Basis 
Functions’, Eurographics Symposium on Geometry Processing, 2006 
[18] Anders Adamson et al.:’Ray Tracing Point Set Surfaces’, IEEE 
International Conference on shape modeling, 2003 
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Ijartes v1-i2-005

  • 1. International Journal of Advanced Research in Technology, Engineering and Science (A Bimonthly Open Access Online Journal) Volume1, Issue2, Sept-Oct, 2014.ISSN:2349-7173(Online) Surface Reconstruction Using Cloud Points Isha1, Ashok Kumar2 _______________________________________________ ABSTRACT- Surface reconstruction from point clouds is motivated by a number of computer-aided geometric design, point-based graphics, computer vision and scientific visualization applications due to the wide availability of point-cloud data, which may be obtained from modern laser scanners or image-based techniques. Among most of the existing methods, orientation information is essential during the reconstruction process and directly affects the quality of the approximation of the output surfaces. While a number of existing surface reconstruction methods are capable of producing satisfactory results in terms of efficiency and quality from point cloud. We are using crust algorithm. The algorithm is based on the three-dimensional Voronoi diagram and Delaunay triangulation, it produces a set of triangles that we call the crust of the sample points. All the vertices of the triangles are sample points in fact, all the triangles appear in the Delaunay triangulation of the sample points. At the input of the described algorithm we have an unsuccessful result of work of a surface reconstruction algorithm and at the output there is a set of correctly reconstructed regions. This algorithm detects and marks points of correctly triangulated regions. The crust algorithm also removes wrong edges and triangles and we also working on reducing the size of the file. The algorithm can also improve some errors which are caused by the generation of redundant edges and triangles, but the crust algorithm doesn’t create new edges and triangles. We are using umbrella filtering for filtration purpose. Filtration is based on noise threshold and redundant threshold value this is the enhancement of crust algorithm. _______________________________________________ KEYWORDS: Surface Reconstruction, Crust Algorithm, Umbrella Filtering, Point Cloud. ________________________________________________ _______________________________________________ First Author Name: Isha, Electronics & Communication Department, ACE & AR, Mithapur, India. Second Author Name: Ashok Kumar, Electronics& Communication Department, ACE & AR, Mithapur, India ________________________________________________ 1. INTRODUCTION Surface reconstruction is the process to achieve three-dimensional complex surface model quickly and accurately from three-dimensional data collected like a sample, and then it is widely used in reverse engineering. Three-dimensional data collected by measuring device is usually dense, so it is called Point Cloud data [3]. Point cloud data can be considered as an aggregation of the points in three-dimensional space, and each point cloud data has three coordinates of x, y, z. According to the different types of data the point cloud data can be divided into two forms first is Ordered point cloud and the second is Scattered point cloud. Reconstruction of ordered point cloud is that constructing the surface of points sample from the verge of object to approximate the original surface most. For scattered point cloud, if the reconstructed surface can show the shape of the original point cloud, we take it as the result of the surface reconstruction. There has been very considerable amount of research in the past decade on the development of techniques for surface reconstruction from points. However, only few attempts have been made to handle the encountered imperfections, which are mainly occur in practice and pose a great challenge to surface reconstruction algorithms. Despite the recent development of scanning devices, these problems are still remaining. In our paper, we present a set of novel surface reconstruction algorithms to handle them. 2. SURFACE RECONSTRUCTION PHASES Surface Reconstruction phases include: Phase 1: Initial Surface Estimation Phase 2: Mesh Optimization Phase 3: Smooth Surface Optimization Phase 1: Initial surface estimation: From an unorganized set of points, the 1st phase constructs an initial dense mesh. The Goal of this 1st phase is to determine the topological type of the surface, and to produce an initial estimate of its geometry. Phase 2: Mesh optimization: Starting with the dense mesh created, the 2nd phase reduces the number of faces and improves the fit to the given data points. We take this type of problem as optimization of an energy function that explicitly models the trade-off between the competing goals of accuracy and conciseness. The available free variables in this optimization are the number of vertices present in the mesh, their connectivity, and also their positions. Phase 3: Smooth surface optimization: In 3rd phase, the representation of All Rights Reserved © 2014 IJARTES Visit: www.ijartes.org Page 6
  • 2. International Journal of Advanced Research in Technology, Engineering and Science (A Bimonthly Open Access Online Journal) Volume1, Issue2, Sept-Oct, 2014.ISSN:2349-7173(Online) surface is changed from a piecewise linear one to a piecewise smooth one. Here we introduce a new piecewise smooth representation based on subdivision. These surfaces are ideal for surface reconstruction, as these are very simple to implement and also these can model sharp features concisely, these can fit by using an extension of the phase 2 optimization . Figure 1: The result of the Phase 1 a) original object, b) point cloud, c) surface reconstruction. 3. RELATED STUDY Min Wan, Yu Wang [1] proposed, a variational reconstruction method for open surface is proposed based on graph cuts.Integrating the variational model, Delaunay-based tetrahedral mesh and multiphase technique,the proposed method could robustly reconstruct not only open surfaces but also more general surfaces such as the hybrids of open and watertight ones. Surface reconstruction based on domain decomposition, as an important application, is also presented. Parallel implementation of this domain decomposition method and investigation of its efficiency is one of our future research interests further research has been done by Bharti Sood et.al [2] presented the first kind of Crust Algorithm which is an algorithm for the surface reconstruction from unorganized cloud points in 3D. For a given point cloud from a smooth surface, the output guarantees to be topologically correct and as the sampling density increases it moves towards a common point to the original surface. The algorithm is based on the three-dimensional Voronoi diagrams. Increasing speed & works properly in presence of sharp edges or non-uniform sampling is our future research interest further research has been done by Hui Li et.al [3] uses the Poisson surface reconstruction algorithm based on power crust algo. To create 3D heart model because original data has a lot of noise and without normal vector information. Power Crust is a surface reconstruction algorithm based on Voronoi diagram in computational geometry, which has a simple process and accurate reconstructed results. For the scattered point cloud data without normal vector, the speed is very quickly but the effect is not very accurate enough. Normal vector information has added after Poisson reconstruction, so the final reconstructed results have accurate effect. The results not only accurately display the heart, but also can display diseases which can help doctors to detect and diagnose diseases effectively, and improve the accuracy and security of medical diagnosis. This algorithm has good robustness for noisy and irregular point cloud data. Reducing noise and reconstruction time is our future interest further research has been done by Subhanga Kishore Das et.al [4] described a general method for automatic reconstruction of accurate, concise, piecewise smooth surfaces from unorganized 3D points. Instances of surface reconstruction arise in numerous scientific and engineering applications, including reverse engineering, the automatic generation of CAD models from physical objects etc. Previous surface reconstruction methods have typically required additional knowledge, such as structure in the data, known surface genus, or orientation information. In contrast, the method outlined in this paper requires only the 3D coordinates of the data points. From the data, the method is able to automatically infer the topological type of the surface, its geometry, and the presence and location of features such as boundaries, creases, and corners. The surface reconstruction method has three major phases: Initial surface estimation, Mesh optimization, and piecewise smooth surface optimization. In this paper emphasis has been given on the initial surface estimation further research has been done by Min Wan et.al [5] presented an energy functional based on a weighted minimal surface model is proposed for surface reconstruction, which is efficiently minimized by graph cut methods. By solving the minimization problem on the graph dual to a Delaunay based tetrahedral mesh; the advantages of explicit and implicit methods for surface reconstruction are well integrated. The Feature Swap method is proposed as a post processing to recover all features described by some critical points. The main idea of Feature Swap is to ensure the presence of every critical point in the reconstructed surface. Difficult cases involving under sampling, non-uniformity, noises and topological complexities can be handled effectively as well. Useful post processing method to recover features of a surface ,surface smoothing and surface enhancement, this method is still under investigation and an important aspect of All Rights Reserved © 2014 IJARTES Visit: www.ijartes.org Page 7
  • 3. International Journal of Advanced Research in Technology, Engineering and Science (A Bimonthly Open Access Online Journal) Volume1, Issue2, Sept-Oct, 2014.ISSN:2349-7173(Online) our future work further research has been done by De Medeiros Brito et.al [6] proposed a strategy based on Kohonen’s self-organizing map (SOM). It uses a set of mesh operators and simple rules for selective mesh refinement. Basically, a self-adaptive scheme is used for iteratively moving vertices of an initial simple mesh in the direction of the set of points, ideally the object boundary. Results show generated meshes very close to object final shapes. Still there are no rules defined for determination of the initial mesh size and topology. The user must select the mesh according to his needs. To be fully automated, the algorithm should work in conjunction with some clustering algorithm that is able to estimate both the minimum size geometry and the topology of the input space. Finally, it may need larger data structures to store the mesh and to run the SOM. As a future work, a simplification procedure can be inserted in each intermediate stage as well as in the final resulting mesh. With this, a good adaptive scheme can be devised widening the application areas further research has been done by Mincheol Yoona et.al [7] proposed a surface and normal ensembles technique for surface reconstruction. Their main advantages are the speed and, given a reasonably good initial input, the high quality of the reconstructed surfaces. The proposed method effectively handling incomplete data with noise and outliers. An ensemble is a statistical technique which can improve the performance of deterministic algorithms by putting them into a statistics based probabilistic setting. We experimented with a widely used normal reconstruction technique and Multi-level Partitions of Unity implicit for surface reconstruction showing that normal and surface ensembles can successfully be combined to handle noisy point sets further research has been done by Andrei C. Jalba et.al [8] proposed a technique for surface reconstruction based on generalized Coulomb potentials that consider all data points at once, and thus they convey global information which is crucial in the fitting process. The author proposed a geometrically adaptive method for surface reconstruction from noisy and sparse point clouds, without orientation information. The method employs a fast convection algorithm to attract the evolving surface towards the data points Coulomb potentials offers a number of advantages. Our method is highly resilient to shot noise and can be used to disregard the presence of outliers due to noise. Both the spatial and temporal complexities of our spatially-adaptive method are proportional to the size of the reconstructed object, which makes our method compare favourably with respect to previous approaches in terms of speed and flexibility. Experiments with sparse as well as noisy data sets show that the method is capable of delivering crisp and detailed yet smooth surfaces further research has been done by Reuter et.al [9] proposed a technique Moving Least Squares (MLS) projection that reconstructs continuous 3D surfaces from scattered point data coming from laser range scanners. One interesting property of the MLS projection is to automatically filter out high frequency noise that is usually present in raw data due to scanning errors. Unfortunately, the MLS projection also smoothes out any high frequency feature, such as creases or corners that may be present in the scanned geometry, and does not offer any possibility to distinguish between such feature and noise. The main contribution of this paper is to present an alternative projection operator for surface reconstruction, based on the Enriched Reproducing Kernel Particle Approximation (ERKPA), which allows the reconstruction process to account for high frequency features, by letting the user explicitly tag the corresponding areas of the scanned geometry. Improvement in MLS by some additional technique is our future interest area further research has been done by Hong-Wei et.al [10] presented an algorithm based on minimum-weight triangulation for reconstructing a triangle mesh surface from a given point cloud. Starting with a seed triangle, the algorithm grows a partially reconstructed triangle mesh by selecting a new point based on an intrinsic property of the point cloud, namely, the sampling uniformity degree. The reconstructed mesh is essentially an approximate minimum-weight triangulation to the point cloud constrained to be on a two-dimensional manifold. Thus, the reconstructed surface has only small topological difference from the surface of the sampled object. Topological correct reconstruction can be guaranteed by adding a post-processing step. Improving topological correctness is our future interest area further research has been done by Nina Amenta et.al [11] proposed a technique that is based on Power Crust. The paper described the medial axis transform MAT is a representation of an object as an infinite union of balls. We consider approximating the MAT of a three-dimensional object, and its complement, with a finite union of balls. Using this approximate MAT we define a new piecewise-linear approximation to the object surface, which we call the power crust. Our results provide a new algorithm for surface reconstruction from sample points. By construction, the power crust is always the boundary of a polyhedral solid, so we avoid the polygonization, hole-filling or manifold extraction steps used in previous algorithms. The union of balls representation and the power crust has corresponding piecewise-linear dual representations, which in some sense approximate the medial axis. We show a geometric relationship between these duals and the medial axis by All Rights Reserved © 2014 IJARTES Visit: www.ijartes.org Page 8
  • 4. International Journal of Advanced Research in Technology, Engineering and Science (A Bimonthly Open Access Online Journal) Volume1, Issue2, Sept-Oct, 2014.ISSN:2349-7173(Online) proving that, as the sampling density goes to infinity, the set of poles, the centers of the polar balls, converges to the medial axis. The above technique gives some theoretical difficulties. Removal of these theoretical difficulties is one of our future interest further research has been done by Fausto Bernadini et.al [12] described about the ball-Pivoting Algorithm (BPA) which computes a triangle mesh interpolating a given point cloud. The points on the surface samples acquired with multiple range scans of an object. The principle of the BPA is very simple. We applied the BPA to datasets of millions of points representing actual scans of complex 3D objects. The relatively small amount of memory required by the BPA, its time efficiency, and the quality of the results obtained compare favourably with existing techniques. It would be interesting future work that weather BPA could be used to triangulate surfaces sampled with practical system. Further research has been done by Miguel Angel Garcia [13] presented a new method based on weighted averages .It is to reconstruct smooth surfaces from arbitrary triangulations of scattered 3D points. These points are considered to be noisy as a result of some sensory acquisition process. The reconstruction problem is transformed into one of surface approximation over irregular triangular meshes. The proposed technique has been widely used in homogeneous data fusion. Hence, the generated surfaces are the result of a geometric fusion process that considers topological relationships among control points. Moreover, an uncertainty factor can be associated with every point. This factor affects the final shape of the surface locally. The aforementioned characteristics of this technique allow its utilization as an efficient surface modelling tool in diverse disciplines, including robotics, GIS and medical imaging. Reducing computational time & improve output quality is our future interest area. 4. PROBLEMS IN SURFACE RECONSTRUCTION The location of points may be perturbed by unknown levels of noise. The points may not be equipped with point normal, which indicate the orientation of the local shape. The surface may not be well-sampled there is often holes, which are to be filled via additional efforts. Holes resulting from the insufficiently sampled regions might need to be filled. The boundary of the surface might need to be preserved. A non-manifold surface includes surface junctions or surface boundaries, which cannot be reconstructed correctly by traditional surface reconstruction algorithms. The triangles in the resulting mesh should be well-shaped. It is required by some follow-up operations on the mesh, such as Finite Element Analysis. Sharp edges (creases) and corners should be preserved, even though they break the assumption of smoothness. 5. PROPOSED ALGORITHM AND WORK FOR REDUCING THE SIZE OF FILE Let’s consider a way to decrease the size of file of the surface to be reconstructed. Let we have a cloud of N points and a surface reconstruction algorithms (let’s denote them A). Let algorithm A is able to reconstruct a correct CAD-model with the specific size of file. We are reducing the size of file by using redundant threshold at different value. Let we also have an algorithm for filteration, that can remove all wrong edges and triangles. The surface reconstruction can be made in the way. First we apply algorithm A then we are using the redundant threshold at different values and also we check that at which redundant threshold value our algorithm removing maximum number of duplicate points and we are also looking for the quality of the surface then we apply the filtering algorithm after this process we get that without any compromise in the quality of the surface to be reconstructed we are reducing the size of file. 5.1 CRUST ALGORITHM Over the past decade, a number of algorithms have been developed that impose different sampling density conditions on the input points, but guarantee a good approximation of the original curve once the conditions are met. One of these algorithms is the crust algorithm which is a simple and beautiful application of the Delaunay triangulation. The algorithm not only gives a reconstruction of the original curve, but it also produces a reconstruction of the medial axis of the curve. The medial axis of a curve is the closure of the set of points in the plane that have at least two closest points on the curve and is useful in certain applications. The crust algorithm guarantees a correct reconstruction only for smooth, closed curves and for certain sampling density. o The algorithm 1st computes the Vornoi Diagram of the input point cloud S. o For each sample point s : · If s does not lie on the convex hull, let p + be the farthest vornoi vertex of Vs from s. Let n + be the vector of sp+. · If s lies on the convex hull, let n + be the average of the outer normals of the adjacent triangles. · If p −be the vertex of Vs with negative projection on n + that is farthest from s · Let P be the set of poles p + and p −, compute the Delaunay triangulation of S union P. o And then keep only those triangles, which have all the three vertices are sample point in S. o After that filtration is applied which depends upon the 3 factors · Due to the number of vertices · Due to number of edges All Rights Reserved © 2014 IJARTES Visit: www.ijartes.org Page 9
  • 5. International Journal of Advanced Research in Technology, Engineering and Science (A Bimonthly Open Access Online Journal) Volume1, Issue2, Sept-Oct, 2014.ISSN:2349-7173(Online) · Due to the orientation normal o Then the output is produced which is the smooth surface. 5.2 UMBRELLA FILTERING Umbrella filtering is used to iterate over candidate triangles and remove those not included in the umbrella. The structure of the vertices in well-approximated surfaces resembles that a topological disk is the so-called umbrella. A topological structure resembling an umbrella is also used for detecting the boundaries of the surface, i.e., holes in the under sampled regions. The described method fills up the holes to make surface watertight. 6. RESULTS The result is implemented in C language and the software used is ubuntu. The output is produced in geomview software which is used for displaying 3 dimensional objects. In my thesis initially calculate the number of bad poles by using crust algorithm and after that applying the filtration to produce the smooth surface as we are reducing the size of file and we are saving the space. Figure 2: Original snapshot of image bunny The figure 2 shows the original snapshot of image bunny without threshold The figure 3 (a)shows the snapshot of image bunny when the value of redundant threshold is 0.6 and the bad poles are 59.Here the size of file is 5.08 mb which is less than the size of the snapshot of original image Figure 3: Snapshot of image bunny a) Redundant threshold is 0.6, b) Redundant threshold 0.5 c) Redundant threshold is 0.4 The figure 3 (b) shows the snapshot of image bunny when the value of redundant threshold is 0.5 and the bad poles are 214 when not using the redundant threshold value and here the size of file is 5.07 mb. The figure 3 (c) shows the snapshot of image bunny when the value of redundant threshold is 0.4 and the bad poles are 557 and here the size of file is 5.03 mb The figure 4(a) shows the snapshot of image bunny when the value of redundant threshold is 0.3 and the bad poles are 1413.Here the size of file is 4.97 mb. The figure 4(b) shows the snapshot of image bunny when the value of redundant threshold is 0.2 and the bad poles are 4899.and here the size of file is 4.66 mb The figure 4(c) shows the snapshot of image bunny when the All Rights Reserved © 2014 IJARTES Visit: www.ijartes.org Page 10
  • 6. International Journal of Advanced Research in Technology, Engineering and Science (A Bimonthly Open Access Online Journal) Volume1, Issue2, Sept-Oct, 2014.ISSN:2349-7173(Online) value of redundant threshold is 0.1 and the bad poles are 18936 and here the size of file is 3.37 mb Figure 4: Snapshot of image bunny a) Redundant threshold is 0.3, b) Redundant threshold 0.2 c) Redundant threshold is 0.1 Table 1: Computation of size of file using Crust Algorithm Redund ant Thresho ld Number of Bad poles Total Poles Size of file in Mega byte - 0 61015 5.09 0.6 59 60971 5.08 0.5 214 60826 5.07 0.4 557 60520 5.03 0.3 1413 59665 4.97 0.2 4899 56197 4.66 0.1 18936 42176 3.37 This table shows that on different redundant threshold value the number of bad poles, total poles and size of file. We are removing the duplicate points thus the space of the file is also reducing the size of file 34% reduction is there and 1.72 MB space is left here. The advantage of the left space is that we can use this space for any other purpose. The figure 5 is a graph plotted between redundant threshold and size of file. We can easily see that at different threshold value how the size of the file is reduced and hence the space is left. We see that when the value of rt is 0.6 the size of file is not so much affected but when we are reducing the rt values to 0.1 the size of the file is reduced so much The main goal is to reconstruct the shape of arbitrary topology objects with a controlled hole filling strategy using implicit surface representation. All The figures shows the effect of redundant threshold on the quality and shape of image we see that when we are reducing the redundant threshold value the quality of the image is not so much affected. 6 5 4 3 2 1 0 0.60.50.40.30.20.1 - Mega Byte Redundent Threshold size of file in MB Figure 5: Graph plotted between redundant threshold and size of file 7. CONCLUSIONS AND FUTURE WORK Crust algorithm optimizes the mesh reconstruction system from 3D point cloud and it presents the corresponding settings and execution times. Crust algorithm plays an important role due to its guaranteed quality of mesh generation. It proposes optimization of mesh reconstruction system from 3D cloud point. Crust algorithm computes the number of vertices, number of edges and orientation of the image. After filtration the number of bad poles can be calculated based on the number of vertices and edges so that surface can be improved. Smooth surface can be obtained when the number of bad poles reaches to zero. In the previous work bad poles are reduced by the noise threshold. Bad poles can also be reduced by All Rights Reserved © 2014 IJARTES Visit: www.ijartes.org Page 11
  • 7. International Journal of Advanced Research in Technology, Engineering and Science (A Bimonthly Open Access Online Journal) Volume1, Issue2, Sept-Oct, 2014.ISSN:2349-7173(Online) redundant threshold. In our work bad poles are reduced by using redundant threshold using crust algorithm with umbrella filtering and it is successfully implemented. In this thesis we use geomview software which supports only .off extension file format which is the main limitation. We can enhance the algorithm by applying other image extensions used so that the algorithm is reliable. In this we use geomview software for displaying the output. Geomview is the software for displaying the 3-dimensional images. An OFF file is good for storing a description a 2D or 3D object constructed from polygons. In the future we can improve the efficiency of the algorithm so that it can support various other file format extensions. REFERENCES [1] Min Wan et al.:’ Reconstructing Open Surfaces via Graph-Cuts’, IEEE Transactions on visualization and computer graphics, 2013, pp 307-318. [2] Bharti Sood et al.:’ Surface Reconstruction and Time Calculation using Crust Algorithm’, International Journal of Computer Science & Engineering Technology, 2012, pp 277-282. [3] Hui Li et al.:’ Research on model correction based on scattered point cloud data surface reconstruction’, IEEE International conference on Wireless mobile and computing, 2011. [4] Subhanga Kishore Das et al.:’Study On Applications and Techniques Of Surface Reconstruction’, International Journal of Computer & Communication Technology (IJCCT), 2011, 2, (6). [5] Yu Wang et al.:’Variational surface reconstruction based on Delaunay triangulation and graph cut’, International Journal for numerical methods in Engineering’, July 2010. [6] de Medeiros Brito et al.:’An Adaptive Learning Approach for 3-D Surface Reconstruction From Point Clouds’,Neural Networks, IEEE Transactions on, June 2008 ,19, (6), pp1130-1140. [7] Reuter, P.:’Surface reconstruction with enriched reproducing kernel particle approximation’, Point-Based Graphics, Eurographics/IEEE VGTC Symposium Proceedings, June 2005, pp.79-87. [8] Garcia, M.A.:’Efficient surface reconstruction from scattered points through Geometric data fusion’, Multisensor Fusion and Integration for Intelligent Systems, IEEE International Conference on MFI, 1994, pp 559- 566. [9] Andrei C. Jalba et al.:’Efficient Surface Reconstruction using generalized coulomb potentials’ IEEE transactions on visualization and computer graphics, November/December 2007, 13, (6). [10]Mincheol Yoona et al.:’Surface and normal ensembles for surface reconstruction’, Computer-Aided Design 39, 2007.j [11] Hong-Wei et al.:’ A mesh reconstruction algorithm driven by an intrinsic property of a point cloud’, Computer-Aided Design, 2004. [12] Nina Amenta et al.:’The power crust, unions of balls, and the medial axis transform’, Computational Geometryss, 2001, pp 127–153. [13] Patrick Reuter et al.:’Surface Reconstruction with Enriched Reproducing Kernel Particle Approximation’, Eurographics Symposium on Point-Based Graphics, 2005. [14] Fausto Bernadini et al.:’The ball pivoting algorithm for surface reconstruction’, IEEE transactions on visualization and computer graphics, October/December 1999, 5, (6). [15] Niloy J. et al.:’Estimating Surface Normals in Noisy Point Cloud Data’, International Journal of computer geometry and applications, 2004. [16] Tamal K et al.:’An Adaptive MLS Surface for Reconstruction with Guarantees’, Eurographics Symposium on Geometry Processing, 2005. [17] M. Samozino et al.:’ Reconstruction with Voronoi Centered Radial Basis Functions’, Eurographics Symposium on Geometry Processing, 2006 [18] Anders Adamson et al.:’Ray Tracing Point Set Surfaces’, IEEE International Conference on shape modeling, 2003 All Rights Reserved © 2014 IJARTES Visit: www.ijartes.org Page 12