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Preparing for This Augmented Life

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Hololens. Rift. Gear. Pokemon Go. Like 3D televisions, these things are starting to enter our everyday life. While still years away, people are being primed for the idea of what an augmented life could look like by popular media. As companies start creating the early hardware that will support both Virtual and Augmented Reality in the mainstream, we must ask ourselves: What are we attempting to accomplish? What goals are we trying to set? And above all – What will the world we are creating look like?

Talk from #CodeMash 2017

Published in: Software
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Preparing for This Augmented Life

  1. 1. Preparing for This Augmented Life
  2. 2. #Me: CTO, ROCeteer & With.me Early Employee at Evernote & Spirit Airlines International Executive Coach, Advisor, TEDx Speaker, Presenter and Author Coach, Mentor and Advisor for Universities, Entrepreneurial Ecosystems, Incubators and Accelerators 2015 & 2016 Mentor/Coach and Female Executive of the Year Columnist for Inc & Tech.co
  3. 3. Virtual Reality is a computer generated, multi- sensory information program which tracks a user in real time to create an artificial world in which the user has the impression of being in that world ,with the ability to navigate through and manipulate objects in that world.
  4. 4. We can interact with this virtual environment in a more naturalistic manner which will generate new forms of human-machine interaction (HMI).
  5. 5. Augmented Reality refers to a system in which the user views and acts within an enhanced version of the real world. The enhancements are virtual (computer-generated), and can include objects or information.
  6. 6. “AR augments the real world environment with virtual information improving people’s senses and skills.” - Ronald Azuma, A Survey of Augmented Reality
  7. 7. Mixed Reality encompasses both Augmented Reality and Augmented Virtuality. It refers to the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.
  8. 8. It gives people options to experience “The Road Not Taken” It also promotes adventure. “The unexamined life is not worth living.” Socrates
  9. 9. It combines real and virtual World It is interactive in real time It is registered in 3D
  10. 10. Microsoft HoloLens is the first fully untethered holographic computer. It uses mixed reality, blending 3D holographic content into the physical world, allowing users to interact with both digital content and the world around them. HoloLens is completely self-contained. There are no wires, phones or PC connection required.
  11. 11. Who’s Using AR now?
  12. 12. What’s Coming?
  13. 13. So What?
  14. 14. Augmented “Real-Life” Interactions Advances in Technology Cost-Effective Military Trainings Tourism / Hospitality Applications Medical Field Improvements Easily Locate Places With Map Overlay Increased focus on Education and Learning Advantages of AR
  15. 15. Increased Violence. Maintenance Cost. Moore’s Law. Decreased Privacy. Higher Crime Rate. Disadvantages of AR
  16. 16. Ecosystem Fragmentation Lack of Standards Technical Barriers Financial Barriers Cultural Barriers Operational Risks Barriers to AR Adoption
  17. 17. Resources https://www.microsoft.com/microsoft-hololens/ https://developer.sony.com/develop/wearables/smarteyeglass-sdk/ http://www.wikitude.com/ https://artoolkit.org/ https://www.reddit.com/r/augmentedreality/ https://developer.att.com/blog/vr-ar-developer-resources
  18. 18. Questions? @heathriel roceteer.com blastoff@roceteer.com

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