Presentation from the June 2015 meeting of the Texas Alliance for Computer Science Education (TACSE), summer and after school programs: Girlstart, CoderDojo, Game Worlds, CODE@TACC, STARBASE, Austin Spark League and Google CS First
Hal SpeedRobotical // micro:bit fan // CS4TX Founder // #CSforAll // Code.org Facilitator // CSTA // 21st Century Education
5. Statewide TACSE Meeting
Wednesday, October 14th from 6 – 9 p.m. at
Embassy Suites – Houston Downtown
In coordination with Grace Hopper
Celebration of Women in Computing in
Houston - http://gracehopper.org
Funded by ECEP (Expanding Computing
Education Pathways)
5
21. –Steve Jobs
“I think everybody in this country should learn to
program a computer. Learn a computer language.
Because it teaches you how to think.”
@coderdojowlake
23. Coderdojo
CoderDojo is a global movement of free, volunteer-led,
community based programming clubs for young
people. At a Dojo, young people, between 7 and 17,
learn how to code, develop websites, apps, programs,
games and explore technology in an informal and
creative environment.
@coderdojowlake
24. Key Elements of a Coderdojo
• Independent, volunteer led programming clubs
• Informal and creative environment
• Collaborative, youth centric & fun learning!
• Free, open and inclusive, always
• Self led, project based learning
@coderdojowlake
30. WHO WE ARE
Game Worlds is a camp where kids ages 10-18 learn the skills needed to
make their very own video games. At Game Worlds, real-world developers
guide kids through a crash course into how games are made, and help
students bring their vision to life through practical skills such as
programming, design, testing, business, writing, audio engineering, and art.
Students come away with a game they’ve created!
31. OUR GOAL
Game Worlds was created as a way to create interest in STEAM, using the
partnership of technology and creativity inherent in software development. We
teach skills that help students succeed in their future, including programming,
art, design, audio design, business development, and teamwork. Taking a
students’ existing interest in games and game development, our program
creates an experience that is fun and educational.
We believe that, with the right tools, a child’s mind can change the world, and
we’re ready to teach them how to use those tools.
32. WHY IT MATTERS
Game development is a great way to create interest in STEM.
Video games are a large part of kids' lives, providing
opportunities not just for entertainment but also socialization,
learning, and novel problem solving. Game development is a
great combination of science, tech, engineering, art, and math.
These fields are more important than ever before, with most
growth industries looking for related skills. Our program
provides an exciting and fresh approach to engage students.
33. DETAILS
• Our camp lasts one week, Monday thru Friday
• 9:00 AM – 6:00 PM
• Teams are broken up by age and are typically 3-5 students.
• The team works as a group to create a game around the week’s educational themes (Underwater
Exploration, Mountain Climbing, Fantastic Voyage Into the Body, etc)
• Each day has a different development focus (Programming, Art, Audio, Design, etc), and starts with
a presentation from an experienced Developer
• Daily tutorials that explore different areas of development
• On Friday, the students present their work Game Industry professionals! Parents are encouraged
and welcome at the Presentation.
34. WHAT MAKES GAME WORLDS STAND OUT
• We use industry professionals to reach out to the next generation of developers and engineers
• All staffers at Game Worlds are either professionals in the game development industry, or
university level students pursuing degrees in software related fields
• Our curriculum was created by Game Developers to promote teamwork and novel problem
solving
• Campers receive hands on experience as they create the game’s art, code, audio, and design
36. HEAR FROM OUR PARENTS AND STUDENTS
“Our family was thoroughly impressed with what Game Worlds was able to accomplish in just one week. The program is very well
thought out and exposed the students to an enormous amount of content, software and game development process. This program
truly gives the students a very good overview and experience of what it takes to develop and bring a game to market. I was
nothing short of utterly impressed. My child was engaged and enthusiastic every day.” Anna, 2014 Parent
“I just wanted to thank you guys for the great experience I had at camp, it was amazing! Game Worlds summer camp has really
sparked my interest and talent for art to a whole other level. In the future I want to go to art school, I feel that this experience has
given me another reason to become a artist. I already know there are many fields that have to do with art, but I have learned that
maybe being a video game designer might be the field I want to go into. with some more practice with technology, I know that I
will be prepared for that job. I really hope to return to camp next year I had an amazing time, I really liked all of the great people I
met there. I hope I see you guys next year!” -Natalia, 2014 Student
“The Game Worlds camp was amazing. Not only for educational purposes, but for my son to feel a part of a team. To enjoy the
lectures and the topics. The instructors/teachers worked closely with him, and he felt like he could relate to them, and they
respected him. It was a week of pure joy and knowledge. My son and I are very happy and look forward to other camps and
opportunities provided.” -Erin, 2014 Parent
“My son has always loved video games, and at the end of a one week camp he was able to work as part of a team of 5 students and
design and create an awesome playable game! Couldn’t recommend it highly enough – I just wish they had an adult version.“ -
Andy, 2014 Parent
“This camp was amazing in more ways than you know. Not only was the week itself awesome, but it gave something for us to look
forward to all summer, which was huge! And he’s now looking forward to next summer already.” -Justin, 2014 Parent
39. Powering Discoveries that Change the World
Education & Outreach
Texas Advanced Computing Center
Mariel Robles
mrobles@tacc.utexas.edu
www.tacc.utexas.edu
Wednesday, June 10, 15
40. Texas Advanced Computing Center
(TACC)
TACC’s mission is to enable discoveries that
advance science and society through the
application of advanced computing
technologies.
UT Austin:
41. Why do researchers need HPC?
• Too large to experiment
– Planets, stars
• Too small to experiment
– Medicine, drugs
• Too expensive to experiment
– Crash tests for cars and planes
(…or takes place too fast or too
slow…is too dangerous, etc.)
44. Education & Outreach
Mission: To inspire and
encourage participation across
all groups in Science,
Technology, Engineering, and
Mathematics (STEM) education
programs and careers, and
increase understanding,
awareness and advocacy for
students and the general public
about the importance of STEM.
51. Student Research Opportunities
• ICERT Research Experience for
Undergraduates (REU)
• Science & Technology Affiliates for Research
(STAR) Scholars Program
52. Coming Soon…
• Expansion of K-12 programs (RGV) student
programs and teacher PD
• Community outreach- parents & adult
learners
• Curriculum
• New partnerships
http://www.tacc.utexas.edu
54. Camp Mabry
2200 W. 35th St., Bldg. 31
Austin, TX
By exposing youth to the technological
environments and positive role models
found on military bases and installations,
we will provide 25 hours of exemplary
instruction using a common core curriculum
that meets or exceeds State and National
Standards. We will nurture a winning
network of collaborators and build mutual
loyalty
STEM Outreach Program
55. Texas STARBASE Goals
1. Raise student interest and increase student knowledge in the STEM fields.
2. Demonstrate the relevancy and use of STEM in today’s workplace and encourage
students to pursue these fields as their life’s work.
3. Teach problem solving and goal setting skills that build confidence and foster
success in the STEM content fields.
4. Develop teamwork skills and provide real world activities to practice these skills.
5. Stress the importance of staying in school and life-long learning.
6. Provide teachers with classroom demonstrations of practical activities to maintain
students' interest in the STEM fields.
7. Establish and promote a long-lasting, positive impression of service members as
part of the local community.
Hands-on & Real World Experiences
56. Texas STARBASE Accomplishments
• First program of its kind in Texas.
• Earned recognition at both local and national levels.
• Recipient of the U. S. Coast Guard Commandant’s National Partnership in Education Award
• Second place national winner as the National Guard Adjutant General’s Minuteman Mike Youth
Program Award.
• NASA’s International Space Station Team and school district auditors have recognized Texas
STARBASE as a highly effective educational outreach program committed to educational
excellence and the personal development of youth.
• Accepted invitations and made presentations at:
• The NORAD Commander’s Conference Spouse Program
• The National Interagency Counterdrug Institute
• The National Guard Association of Texas Conference
• The Texas Federal Women’s Program Annual Meeting,
• The Texas Business and Education Conference.
57. Texas STARBASE Austin Population AY14-15
• Students Served: 770
• Districts Served: 4
• Schools Served 20
• Classes Held 28
• Females/Males: 446/324 (58%)
• Hispanic/Not: 319/451 (41%)
• High Needs: 671 (87%)
• ELL: 234 (21%)
58. Central Texas Schools Served in AY 14-15
Del Valle ISD
Creedmor Elementary
Del Valle Elementary
Hillcrest Elementary
Hornsby-Dunlap Elementary
Popham Elementary
Smith Elementary
Austin ISD
Norman Elementary
Davis Elementary
Sunset Valley Elementary
Hutto ISD
Nadine Johnson Elementary
Hutto Elementary
Private Schools
Our Savior Lutheran School
Redeemer Lutheran School
St. Austin Catholic School
St. Francis School
St. Ignatius Martyr Catholic School
St. Paul Lutheran School
St. Theresa Catholic School
The Girl’s School of Austin
Whole Life Learning Center
59. 2015 Curriculum Schedule
9:00 Day 1 Day 2 Day 3 Day 4 Day 5
9:05
Mangagement
Technology A: Innovations
Nanotechnology: Miniscule
Matters
Engineering B: 3-D
Computer Aided Design
Submersible
Technology B: Navigation &
Mapping
Chemistry C: Atmospheric
Properties Fluid
Investigations
9:10
9:15
9:20
Technology B: Navigation
& Mapping Top Secret
Mission
9:25
9:30
9:35
Math A: Number and
Number Relationships
Figure That!
9:40
9:45
9:50
9:55
Engineering A: Engineering
Design Process Operation
Bridge Quest
Technology A: Innovations
Introduction to Robotics
10:00
10:05
Chemistry Sciences B:
Physical & Chemical
Changes
Engineering B: 3-D
Computer Aided Design
Logo Tag
10:10
10:15
10:20
Engineering B: 3-D
Computer Aided Design
DOD Satellite and
Rendering
10:25
Chemistry Sciences B:
Physical & Chemical
Changes Warm Ups - Cool
Downs
Technology A: Innovations
Innovations Robotics
Challenge
10:30
10:35
10:40
10:45
10:50
10:55
11:00
11:05
STEM B: STEM Careers
Personal Investigations
11:10
11:15
11:20
11:25
Math B: Measurement
Basic Measurement: Liquid
Volume
STEM B: STEM Careers
Personal Investigations
Lunch Lunch
11:30
Lunch
11:35
11:40
11:45
Lunch
STEM A: Speaker Video STEM A: Speaker Video
11:50
11:55
Lunch
Math D: Data Analysis POP
Goes the Fizz
Physics A: Newton's 3
Laws of Motion Rocketry
Engineering A:
Engineering Design
Process
12:00
12:05
Physics A: Newton's 3
Laws of Motion Eggbert
12:10 Chemistry Sciences C:
Fluid Investigations
Math B: Measurement:
Mass12:15
12:20
Chemistry A: Building
Blocks of Matter Creating
and Building Molecular
Models
Physics B: Fluid
Mechanics and
Aerodynamics Bernoulli's
Principle
Physics A: Newton's 3
Laws of Motion: Straw
Rockets
12:25
12:30
12:35
12:40
12:45
12:50
12:55
13:00 Math B: Measurement:
Length13:05
Engineering B: 3-D
Computer Aided Design
Lab Module
Chemistry Sciences A:
Building Blocks of Matter
Chromatography
13:10
Math D: Data Analysis
Rocket Launch
13:15
13:20
Math C: Geometry Circuit
Board
13:25
STEM Careers A: STEM
Careers on Military
Facilities
13:30
Management: Graduation
13:35
13:40
13:45
13:50
13:55
14:00
Academy Hours
Physics A & B 3.42
Chemistry Sciences A, B, & C 4.5
Technology A & B 3.75
Engineering A & B 5.66
Mathematics Operations & Applications A, B, C, & D 3
STEM Careers A & B 1.67
Management, Breaks, Lunch, and Graduation 3
TOTALS 25
60. STEM Activities
Newton’s Laws – Straw Rocket Launch
Del Valle Elementary
Helicopter Flight Simulation
Hillcrest Elementary
Operation Bridge Quest
Hornsby-Dunlap Elementary
Counter Drug Soldiers Visit
Popham Elementary
Lego Robotics Challenge
Redeemer Lutheran School
and Our Savior
Newton’s Laws of Motion – Eggbert
Del Valle Elementary
61. Activity Legend Math: Number and Number Relationships - Figure That! Math: Geometry - Circuit Board Math: Data Analysis - POP Goes the Fizz Math: Measurement: Volume, Mass, Length and Data Analysis STEM: Careers - Personal Investigations
Standard Type
Process Standard
Supporting Standard
Readiness Standard
Physics SCI MATH TECH SS SCI MATH TECH SS SCI MATH TECH SS SCI MATH TECH SS SCI MATH TECH SS
Chemistry Sciences A, B, & C 1(F) 2(F) 1( C) 1(A) 1(D) 3(B) 1(A) 1( C) 3(B) 3(D) 3(K) 23(D)
Technology 1(G) 6(B) 7(A) 2(A) 1( E) 3(D) 2(A) 1(D) 3(D) 26(B)
Engineering 2( C) 8(A) 2(B) 1(F) 4(B) 2(B) 1( E) 4(B)
Mathematics 9(A) 8(B) 2( C) 1(G) 2( C) 1(F)
STEM 2(D) 2( C) 2(D) 1(G)
2( E) 3(K) 2( E) 2( C)
All Activities
2(F) 7(A) 2(F) 3(K)
2(G) 9(A) 2(G) 4(H)
3(A) 3(A) 7(A)
3(D) 4(A) 9(A)
SCI MATH TECH SS 4(A) 6(A)
1(A) 1(A) 1( C) 6(A) 4(B) 6(D)
2(A) 1(B) 1(A) 23(D) 5(D)
2(B) 1( C) 1(D) 26(A) 6(D)
2( C) 1(D) 2(A) 26(B)
2(D) 1( E) 2(F)
Physics: Fluid Mechanics and Aerodynamics - Bernoulli's Principle Physics: Newton's 3 Laws of Motion - Straw Rockets Physics: Newton's 3 Laws of Motion - Eggbert
Engineering: Engineering Design Process - Operation Bridge
Quest & Eggbert
Engineering: 3-D Computer Aided Design - Lab Module,
Submersible & Logo Tag
Engineering: 3-D Computer Aided Design Rendering - DOD
Satellite
2( E) 1(F) 3(B)
2(F) 1(G) 3(D)
2(G) 2( C) 4(B)
3(A) 3(A) 5(A) SCI MATH TECH SS SCI MATH TECH SS SCI MATH TECH SS SCI MATH TECH SS SCI MATH TECH SS SCI MATH TECH SS
3(D) 3(J) 6(B) 2(B) 4(H) 1( C) 23(D) 1(A) 7(A) 2(A) 1(A) 4(B) 23(D) 1(A) 1(B) 1(A) 26(A) 8(A) 1(A) 23(D) 8(A) 1(A)
4(A) 3(K) 2( C) 26(A) 2(A) 9(A) 2(B) 1(B) 26(A) 2(B) 1( C) 3(B) 26(B) 1(D) 2(A)
4(B) 3(L) 2(D) 2(B) 2(D) 1( C) 26(B) 2(D) 1(F) 3(D) 2(A) 3(D)
5(A) 4(H) 2(F) 2( C) 2(F) 3(A) 2(F) 1(G) 2(F) 5(A)
5( C) 7(A) 3(D) 2(D) 3(A) 9(A) 3(A) 3(A) 3(D)
5(D) 8(A) 6(D) 2( E) 6(D) 4(B) 3(K) 6(B)
6(A) 8(B) 2(F) 5(A) 9(A) 5(A)
6(B) 8( C) 2(G)
6(D) 9(A) 3(A)
4(A)
6(A)
6(D)
Chemistry: Building Blocks of Matter - Molecular Models Chemistry: Physical & Chemical Changes Chemistry: Building Blocks of Matter - Chromatography Chemistry: Fluid Investigations Technology: Nanotechnology - Miniscule Matters Technology: Navigation & Mapping - Top Secret Mission Technology: Innovations - Robotics Challenge
SCI MATH TECH SS SCI MATH TECH SS SCI MATH TECH SS SCI MATH TECH SS SCI MATH TECH SS SCI MATH TECH SS SCI MATH TECH SS
5(A) 1(A) 1(A) 26(A) 2(D) 26(B) 2(B) 1( E) 2(A) 23(D) 8(A) 6(A) 2(A) 1(A) 2(F) 23(D)
2(A) 1(D) 2(F) 2( C) 2( C) 2( C) 26(A) 8(B) 2( E) 1(B) 3(D) 26(B)
2(B) 1( E) 2(A) 2(D) 3(K) 2(F) 8( C) 3(A) 3(A) 4(B)
2( C) 1(F) 2(B) 2(F) 9(A) 3(A) 3(J)
2(D) 3(A) 2( E) 3(A) 3(D) 3(K)
2(F) 9(A) 2(F) 5(A) 5(A) 3(L)
2(G) 3(A)
4(A) 3(D)
4(B) 5(A)
5(A) 5( C)
5(D)
2015 Impacted TEKS
62. Quotes
On the way home he couldn’t stay quiet.
He would tell me everything that happened
that day. He loved it! When I visited for
lunch I noticed that the kids were engaged
and enthusiastic. I could tell the program
was successful! He asked if he could do it
next summer. It was fantastic! - Norberto
Flores II LTC USARMY (Parent)
“STARBASE supports the enthusiasm I
would love to see in my students. It
makes them want to learn more and to
show-off their scientific understanding.
Students can express scientific concepts
in a more enthusiastic way after this
experience. It makes all areas of STEM
worthy for the students.” – Candace Fox,
Govalle Elementary (Teacher)
“STARBASE taught me that
setting goals is important
because you know that you
tried hard, even if you failed.”
–Superman, Hutto Elementary
(Student)
“What I learned about myself
through STARBASE was that I like
learning at school, and having fun
while learning is OK.” –Stoodles,
Norman Elementary (Student)
“My thoughts about todays
mission: I loved today because I
felt like a real problem solver and I
loved Eggbert because I like to
design things.” –Cyrstal, Del Valle
Elementary (Student)
83. Google Proprietary
Club Sessions
About CS First
Themed clubs, such as game
design, art, and fashion, attract
students with varied interests.
Each club theme contains 10
hours of content across 8
sessions. Different themed clubs
can run back-to-back throughout
the year.
84. Google Proprietary
Club Participants
About CS First
Host
The teacher in the computer lab
(~1 per club)
Guru (optional)
Volunteers who lead the club
(~2 per club)
Club Member
Students (~20 per club)
Google Proprietary
85. Google Proprietary
Volunteers
About CS First
Our gurus are...
Role models from the
community.
Additional adults investing time
in students.
People who work in industry
mentoring.
Google Proprietary
88. Google Proprietary
Showcase a Project
Club Structure
Google Proprietary
Gurus showcase a project from
the last club session.
89. Google Proprietary
Work Time
Club Structure
Google Proprietary
Club members watch
videos and build their
project for the day.
Gurus answer questions
and engage with
individual students.
Sample video
90. Google Proprietary
Volunteers and Teachers Interact with Individuals
Club Structure
"Wow, that’s cool! How did
you make your sprite move
like that?"
94. Google Proprietary
Numbers
Program Stats
2900+ clubs
44,000+ students
2800+ volunteers
and teachers
70% female and/or
minority students
in 2013-2014 AY
pilot programs
(1400 students)
as of 05/12/15
Google Proprietary
95. Google Proprietary
Data
Program Stats
agreed with “I like
programming.”
agreed with “I can
create things with
computer science.”
agreed with “If I get
stuck on a computer
science problem, I
know how I might
fix it.”
indicated that they
would participate in
another CS First club
or something similar
92%+21%+36%+21%
In April 2014, we surveyed 397 students participating in CS First, 64% of which were female or
from other underrepresented groups. After just 7 days of CS First...
96. “This is one of the most
organized after school
programs that we have
ever been a part of.
There was no extra
stress or work on the
teachers hosting the
program.”
Teacher Host
Google Proprietary
97. “I got so excited
because they told me I
could bring my folder
home in the end of the
course and never stop
programing.’”
CS First Student
Google Proprietary
99. Google Proprietary
What You Need
Starting a Club
Computer Lab
with internet
Teacher Host
to supervise/run the club
Students
to participate in the club
100. Google Proprietary
What We Provide
Starting a Club
Passport and Badges
for each student
G+ Community Board
for students to post shout-
outs
Club Plans & Solution
Sheets
to help you run your club
101. Google Proprietary
What We Provide
Starting a Club
Marketing Flyer
for advertising your club
to your students
Contingency Plans
in case technology fails
Certificates
for students who
complete your club
Headphones
if you need them