4. Eugene
O'Neill
O’Neill was born on October 16, 1888,
O’Neill’s plays often dealt with class, race, and gender
issues atypical of most plays of the day. Many, like All
God’s Chillun Got Wings, were met with controversy
upon their release.
During his life, O’Neill wrote 52 plays. Many of his
plays were one-act plays and all of them drew from his
experiences traveling and his family life.
O’Neil won the Nobel prize in 1936. He was awarded
the prize due to his body of work capturing the
emotional range of the human condition and his
protrayal of tragedy.
O’Neill’s major plays include Long Day’s Journey into
Night, All God’s Chillun Got Wings, and The Emperor
Jones. Long Day’s Journey into Night is generally
considered his greatest work.
5. Characters in Play
West
Indian
Negresses.
BIG FRANK
DICK
MAX
PADDY
YANK
DRISCOLL
OLSON
DAVIS
COCKY
SMITTY
PAUL
SCOTTY
IVAN
THE FIRST
MATE
BELLA
SUSIE
VIOLET
PEARL
LAMPS the
lamptrimmer.
CHIPS the
carpenter
OLD TOM the
donkeyman.
Seamen of the
British tramp
steamer,
Glencairn
Firemen on
the
Glencairn.
6. History Moon of the Caribees was
the fourth of a four-part
“sea” series by Eugene
O’Neil. Written in 1917, it
played through the 1918 –
19 season. It has been said
that he regarded it as his
best of the four, and was
the only one in which he
referenced himself.
7. Historical
and
Cultural
Significane
As was said before, O’Neill seemed to favor this
play as his favorite. “No one else in the world,”
he said, “could have written that one.” This
opinion was not shared by all, but the fact that he
judged it so must be taken into account,
especially since he failed to comment on it’s
other three precursors.
The play illustrates the life of the 18th century
sailor very well, and remains a veritable
“memorial” to that culture, which has since
disintegrated.
In fact it does seem that the greatest effect of this
play was actually on the author, Eugene O’Neill. It
seemed to be a turning point in his career,
particularly in the way of orginality and
comprehensiveness which had been lacking in
his previous works.
O’Neill seemed to favor this play as his favorite. “No
one else in the world,” he said, “could have written
that one.” This opinion was not shared by all, but the
fact that he judged it so must be taken into account,
especially since he failed to comment on it’s other
three precursors.
The play illustrates the life of the 18th century sailor
very well, and remains a veritable “memorial” to that
culture, which has since disintegrated.
In fact it does seem that the greatest effect of this play
was actually on the author, Eugene O’Neill. It seemed
to be a turning point in his career, particularly in the
way of orginality and comprehensiveness which had
been lacking in his previous works.
10. Plot
The plot in this story is very simple, with most of it’s appeal coming from
it’s mood.
The story starts on the deck of the English skipper. A few various sailors
sit around, discussing the arrival of a boat of five women who are said to
be bringing rum on board. The distant sing of natives ring out from land,
providing ominous tones to the entire piece. Rum is not allowed on
board, so they recieve instructions for how to smuggle it.
During this time, Smitty, the young English sailor, takes his drink off to
the side “to think”. There he begins a conversation with “Donkeyman”, a
much older and more seasoned sailor, on numerous and varied subjects
of life and love. The youngest of girls, Pearl, tries in vain to get his
attention, but is whisked off by Driscoll. Eventually the fight gets out of
hand, and the play ends with the First Mate breaking everything up.
11.
12. On the deck of the Glencairn—a British tramp steamer—
just off an island in the West Indies, the crew sits under
the full moon as they listen to the song of the people on
the island. The crew finds the song particularly irritating.
Driscoll complains about not having anything to drink
and that he is waiting for Bella, a native of the island, to
return with liquor, even though it is forbidden to have
liquor on board. He warns the men that they need to
keep quiet about the liquor so that the Mate does not
know. Paddy and Cocky get impatient, as it takes awhile
for the girls to get on deck, and they start to fight, quickly
separated. The girls finally come on deck, and everyone
goes into the forecastle so that they can drink without
disturbing the Mate.
13. Smitty and the Donkeyman stay on deck, and Pearl has
taken a particular interest in Smitty, though he prefers to
be left to his own sadness. The singing from the shore
strikes up again and Smitty curses it, though Donkeyman
appreciates the song. Smitty dislikes the song because it
brings up “beastly memories” for him and he resorts to
drinking to forget them. Donkeyman believes that Smitty
is broken because of a woman, due to the way Smitty
reacts to music. Pearl comes back on deck to flirt with
Smitty, but he turns her away. She returns to the
forecastle heartbroken. Soon, the crew, in all
drunkenness, pours out on to the deck, singing, dancing,
drinking, and making a great deal of noise, despite
Bella’s fear of being caught and losing her money.
14. When Paddy trips Cocky as they dance, a brawl breaks
out that ends with Paddy unconscious on the ground
with a knife wound on his shoulder. The crew hurries
into the forecastle before the Mate comes on deck. The
Mate concludes that Paddy’s knife wound was only a
flesh wound and that he must have hit his head on the
deck. Seeing the liquor bottles on deck, the Mate sends
the girls away without pay. Smitty and the Donkeyman
are left alone on deck once again as the song from the
shore begins again. The Donkeyman decides to go to
bed, though he tells Smitty that the song is not as loud
inside the forecastle. They say goodnight and
Donkeyman goes inside, leaving Smitty alone with his
memories in the moonlight.
16. Many have said that the main beauty of this play is
the mood. It is so well reminiscent of the life of the
18th century sailor and the age of expansion. This
section will deal with the ways in which he creates
this mood.
MOOD
17. The diction that O’Neill uses is particularly useful
for setting not only the time period, but also in
defining the characters. Most of the play is
written in thick, slang-filled English bordering on
jibberish. This is to be expected from sailors of
that time period, who likely had very little to no
academic training.
DICTION
18. His characterization is particularly
noteworthy, both direct and indirect.
He writes of the sailor who cannot
write his name, and then describes
Smitty the Englishman as the man
who everyone wondered why he
was there. This shows the distiction
that was invariably drawn between
the educated and the uneducated.
Directandindirectcharacterization
19. It deals with the theme of loneliness
,disappointment and the struggle of
find meaning of life .
Overall, it is a tragedy that
highlights the harsh realities of life
for the common people in the early
20th century
THEME
20. The message of “The Moon of the Caribbees” is that life
can be tough, and dreams don’t always come true
The play encourages people to accept their situations
and find happiness anyway. It also shows how sharing
our stories with others can help us cope with our
struggles.The play suggests that we need to be resilient
and find meaning in ourlives despite the hardships we
face.
Message
21. Literary devices
The characters’ hopes and dreams are often
contrasted with the harsh reality of their lives,
creating a sense of irony throughout the play.
O’Neill uses vivid imagery to bring the setting to life, describing the sea,
the moon, and the sounds of the Caribbean.
Symbolism
Irony
Imagery
The moon is a powerful symbol throughout the play. It represents
both hope and despair, and is used to contrast the beauty of nature
with the harsh realities of the characters’ lives.