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Games in the
Classroom
Teacher tinker bootcamp
Dr. joey Lee
Elliot hu-au
Using Games in the Classroom
1. How to incorporate a game into your curriculum for
students to play
2. Game creation tools/strategies - to use with students to
help them create their own games
Other Uses of Games in the Classroom
Gamification – Using game design elements in non-game
contexts to engage users and solve problems
Classroom Management – positive reinforcements, badges,
incentives, rewards, avatars
Homework/Classwork completion
Inter-class competitions – pizza party rewards, raffle tickets, etc.
Alternate grading systems – Leveling up
Types of Games for this Bootcamp
1. Board and Social games
Monopoly, Apples to Apples, Scattergories, etc.
Types of Games for this Bootcamp
2. Strategy games
Timeline, Robot Turtles, Equate, Evolution, Settlers of Catan etc.
Types of Games for this Bootcamp
3. Digital games
Short, quick apps (mobile and desktop)
Simulation Games (Oregon Trail, Civilization, etc.)
Virtual and Augmented Reality
Virtual Reality
High-end products: HTC Vive, Oculus Rift, Playstation VR
Middle level (mobile): Samsung Gear VR
Base level: Google Cardboard (most economical and
practical for schools)
1. Download the “Google Expeditions” app on your phone.
2. Make a Cardboard viewer
3. Change your WiFi to “TTB expedition”. PW: teachertinker
4. Open the Expeditions app, set it to “Explorer”
5. Wait for the “Follow” button to show up and then click it.
6. Place your phone in the Cardboard viewer
Use the YouTube app on your smartphone to find a 360° video and
watch it in the Cardboard.
- http://virtualrealityforeducation.com/youtube-app-instructions
- Find a “VR” app in the Apple store or Google Play that fits your
subject matter target
- VR and education website for apps and videos:
www.virtualrealityforeducation.com
Create your own 360° videos with a 360° camera
- Ricoh Theta S
- Samsung Gear 360
Augmented Reality (also commonly called Mixed Reality): Overlaying virtual images/videos
with your view of actual reality
- Examples: Pokemon GO, Snapchat, Aurasma
- Aurasma Exercise: Download the Aurasma app
- Search for “ehuau” in the Explore page
360 photo and video creation
Google Cardboard Camera
Google Street View
3D VR Camera (iOS)
Panorama Photos 360: FB Share
Ricoh Theta S
Samsung Gear 360
Edmodo reflection questions
Pick one to reflect on:
1. What ways do you think VR can
enhance education?
2. Ignoring implementation
barriers, would you use Google
expeditions? Why or why not?
3. If you could create your own 360
photos or videos, of what would
you make them?

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Game-based Learning

  • 1. Games in the Classroom Teacher tinker bootcamp Dr. joey Lee Elliot hu-au
  • 2. Using Games in the Classroom 1. How to incorporate a game into your curriculum for students to play 2. Game creation tools/strategies - to use with students to help them create their own games
  • 3. Other Uses of Games in the Classroom Gamification – Using game design elements in non-game contexts to engage users and solve problems Classroom Management – positive reinforcements, badges, incentives, rewards, avatars Homework/Classwork completion Inter-class competitions – pizza party rewards, raffle tickets, etc. Alternate grading systems – Leveling up
  • 4. Types of Games for this Bootcamp 1. Board and Social games Monopoly, Apples to Apples, Scattergories, etc.
  • 5. Types of Games for this Bootcamp 2. Strategy games Timeline, Robot Turtles, Equate, Evolution, Settlers of Catan etc.
  • 6. Types of Games for this Bootcamp 3. Digital games Short, quick apps (mobile and desktop) Simulation Games (Oregon Trail, Civilization, etc.) Virtual and Augmented Reality
  • 7. Virtual Reality High-end products: HTC Vive, Oculus Rift, Playstation VR Middle level (mobile): Samsung Gear VR Base level: Google Cardboard (most economical and practical for schools)
  • 8. 1. Download the “Google Expeditions” app on your phone. 2. Make a Cardboard viewer 3. Change your WiFi to “TTB expedition”. PW: teachertinker 4. Open the Expeditions app, set it to “Explorer” 5. Wait for the “Follow” button to show up and then click it. 6. Place your phone in the Cardboard viewer
  • 9. Use the YouTube app on your smartphone to find a 360° video and watch it in the Cardboard. - http://virtualrealityforeducation.com/youtube-app-instructions - Find a “VR” app in the Apple store or Google Play that fits your subject matter target - VR and education website for apps and videos: www.virtualrealityforeducation.com Create your own 360° videos with a 360° camera - Ricoh Theta S - Samsung Gear 360
  • 10. Augmented Reality (also commonly called Mixed Reality): Overlaying virtual images/videos with your view of actual reality - Examples: Pokemon GO, Snapchat, Aurasma - Aurasma Exercise: Download the Aurasma app - Search for “ehuau” in the Explore page
  • 11. 360 photo and video creation Google Cardboard Camera Google Street View 3D VR Camera (iOS) Panorama Photos 360: FB Share Ricoh Theta S Samsung Gear 360
  • 12. Edmodo reflection questions Pick one to reflect on: 1. What ways do you think VR can enhance education? 2. Ignoring implementation barriers, would you use Google expeditions? Why or why not? 3. If you could create your own 360 photos or videos, of what would you make them?