SlideShare a Scribd company logo
1 of 4
Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – Games
Design
Unit number and title L3 Unit 68 3D Environments – Partial
Start date 1st
December 2014
Deadline 6th
March 2015
Assessor name Harry Arnold
Assignment title HA11 – Hidden Places
The purpose of this assignment is for you to:
Be able to devise a 3D environment
Be able to create a 3D environment following industry practice
Scenario
Manchester-based games developer, Slide, is keen to recruit a select team of dynamic teenage 3D designers. As part of the
recruitment process you will originate, develop and produce an original 3D sandbox environment and first-person prototype using
a 3D game engine, ready to be viewed and explored by the development studio. This is your opportunity to show off both your
creative and technical abilities. The target audience for the concept should be 12+, male and female and so adult and violent
themes should be restricted. The size or scope of your environment will be determined by the concept. Camerawork, lighting
and texturing will also play an important part in this assignment.
This assignment also feeds off the HA4 assignment, 3D The Basics, which should provide inspirational research and the first
learning outcome of this unit.
Work to be Submitted
Setting research
Design pack and legal and ethical check
Environment model
Exported models and surfaces/UV maps
Game engine environment and executable file
Production log and evaluation
Tasks Grading
Criteria
Mapping
There is additional guidance that you will need to follow posted to Unit 68’s Moodle course and all
evidence produced by you must be posted to your blog. Where you use the web to carry out your research make sure that you have
cited all sources.
Task 1
Choose one of the following settings:
Post-apocalyptic modern city
Medieval settlement
Space station
Underwater settlement
Collect together a wide range of visual aids and research about your chosen setting. Present your findings on your blog
so that you can easily work from them. This is where you will generate ideas and give yourself essential reference
material to work from. Ensure that you are meeting the requirements of the brief from the start. Remember to cite all
sources.
You must consider the timescale available and plan your project accordingly.
Remember that you are trying to generate thoroughly thought-through ideas for a 3D environment showing creativity
and flair and working independently to professional expectations.
Unit 68
P2, M2, D2
Task 2
Plan out your environment carefully by producing a design pack. This will need to include a map of your game
environment and details of each element to be created. You may want to use a combination of hand and computer-
generated 2D and 3D sketches, diagrams, photographs and texture samples. Remember to design your environment
using a modular approach wherever possible. Adaptable modules will allow you more flexibility and more fluid gameplay
within the game engine.
Ensure that you have carried out a legal and ethical check of your proposal and provided appropriate evidence of this.
Remember that you are trying to generate thoroughly thought-through ideas for a 3D environment showing creativity
and flair and working independently to professional expectations.
Unit 68
P2, M2, D2
Task 3
Use your design pack to build your environment within NewTek Modeler. Pay careful attention the specification required
by this assignment i.e. that the resulting environment will need to function within a 3D game engine. Make sure that
you save your files by date and incrementally. Ensure that you surface elements as you work (photographic and preset
textures can be applied later, but you may wish to experiment by previewing your work within NewTek Layout). Record
the whole of your production process within a production log that can be posted to your blog at the end of the
assignment. You may need to source additional reference imagery and textures as the modelling progresses.
Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional
standards following industry practice, showing creativity and flair and working independently to professional
expectations.
Unit 68
P3, M3, D3
Task 4
Once completed, prepare your model for export, considering both the meshes and surfaces/UV maps. This may involve
rationalising and simplifying your models. Record the whole of your production process within your production log.
Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional
standards following industry practice, showing creativity and flair and working independently to professional
expectations.
Unit 68
P3, M3, D3
Task 5
Construct your environment within the 3D game engine, load in the relevant textures and experiment with the lighting
needed for the environment. Record the whole of your production process within your production log.
Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional
standards following industry practice, showing creativity and flair and working independently to professional
expectations.
Unit 68
P3, M3, D3
Task 6
Publish your game environment prototype as an executable file that can be explored. Include screen shots of the
completed game environment prototype on your blog. You may also want to include some captured footage. Record the
whole of your production process within your production log.
Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional
Unit 68
P3, M3, D3
standards following industry practice, showing creativity and flair and working
independently to professional expectations.
Task 7
Gain feedback by allowing gamers to explore your environment and write an evaluation of your project. Use your blog
posts to identify the strengths and weaknesses of your design process. Try to establish whether or not your finished
product has achieved the aim of the project. Take into consideration anything said by interested parties.
Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional
standards following industry practice, showing creativity and flair and working independently to professional
expectations.
Unit 68
P3, M3, D3
This brief has been verified as being fit for purpose
Signature Date
Internal verifier
Signature Date
Unit 68 3D Environments
P1 summarise accurately theory and
applications of 3D with some
appropriate use of subject
terminology.
[IE]
M1 explain theory and applications of
3D with reference to detailed
illustrative examples and with
generally correct use of subject
terminology.
D1 comprehensively explain theory
and applications of 3D with elucidated
examples and consistently using
subject terminology correctly.
P2 generate outline ideas for 3D
environment working within
appropriate conventions and with
some assistance.
[CT; SM]
M2 generate detailed ideas for 3D
environment showing some
imagination and with only occasional
assistance.
D2 generate thoroughly thought
through ideas for 3D environment
showing creativity and flair and
working independently to professional
expectations.
P3 create 3D environment following
industry practice, working within
appropriate conventions and with
some assistance.
[CT; SM; RL]
M3 create 3D environment to a good
technical standard following industry
practice, showing some imagination
and with only occasional assistance.
D3 create 3D environment to a
technical quality that reflects near-
professional standards following
industry practice, showing creativity
and flair and working independently
to professional expectations.
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elesments of the skills.

More Related Content

What's hot

L3 gd ha6_daydream_221214
L3 gd ha6_daydream_221214L3 gd ha6_daydream_221214
L3 gd ha6_daydream_221214NeilRogero
Β 
L3 gd ha8_sidekick_200415
L3 gd ha8_sidekick_200415 L3 gd ha8_sidekick_200415
L3 gd ha8_sidekick_200415 kieranowens1997
Β 
L3 gd ha8_sidekick_200415
L3 gd ha8_sidekick_200415L3 gd ha8_sidekick_200415
L3 gd ha8_sidekick_200415wdhanuka
Β 
20 04 l3 gd_ha8_sidekick
20 04 l3 gd_ha8_sidekick20 04 l3 gd_ha8_sidekick
20 04 l3 gd_ha8_sidekickAidenKelly
Β 
L3 gd ha8_sidekick_040315_01
L3 gd ha8_sidekick_040315_01L3 gd ha8_sidekick_040315_01
L3 gd ha8_sidekick_040315_01Mike Hughes
Β 
Unit 67 3_d_animation
Unit 67 3_d_animationUnit 67 3_d_animation
Unit 67 3_d_animationDamionVize
Β 
Graduation Presentation
Graduation PresentationGraduation Presentation
Graduation PresentationSander Mulders
Β 
Intro to Sketchup
Intro to SketchupIntro to Sketchup
Intro to SketchupLynn Langit
Β 

What's hot (9)

L3 gd ha6_daydream_221214
L3 gd ha6_daydream_221214L3 gd ha6_daydream_221214
L3 gd ha6_daydream_221214
Β 
L3 gd ha8_sidekick_200415
L3 gd ha8_sidekick_200415 L3 gd ha8_sidekick_200415
L3 gd ha8_sidekick_200415
Β 
L3 gd ha8_sidekick_200415
L3 gd ha8_sidekick_200415L3 gd ha8_sidekick_200415
L3 gd ha8_sidekick_200415
Β 
20 04 l3 gd_ha8_sidekick
20 04 l3 gd_ha8_sidekick20 04 l3 gd_ha8_sidekick
20 04 l3 gd_ha8_sidekick
Β 
L3 gd ha8_sidekick_040315_01
L3 gd ha8_sidekick_040315_01L3 gd ha8_sidekick_040315_01
L3 gd ha8_sidekick_040315_01
Β 
Unit 67 3_d_animation
Unit 67 3_d_animationUnit 67 3_d_animation
Unit 67 3_d_animation
Β 
HA4
HA4HA4
HA4
Β 
Graduation Presentation
Graduation PresentationGraduation Presentation
Graduation Presentation
Β 
Intro to Sketchup
Intro to SketchupIntro to Sketchup
Intro to Sketchup
Β 

Viewers also liked

_ig5 assignment final major project 2014 to 2015
    _ig5 assignment final major project 2014 to 2015     _ig5 assignment final major project 2014 to 2015
_ig5 assignment final major project 2014 to 2015 DarylBatesGames
Β 
Grand Theft Auto Five Audio Cut sequence
Grand Theft Auto Five Audio Cut sequenceGrand Theft Auto Five Audio Cut sequence
Grand Theft Auto Five Audio Cut sequenceDarylBatesGames
Β 
daryl bates game engines_y2_assignment brief
daryl bates game engines_y2_assignment briefdaryl bates game engines_y2_assignment brief
daryl bates game engines_y2_assignment briefDarylBatesGames
Β 
Daryl Bates final major project production diary template 2014 2015
Daryl Bates final major project production diary template 2014 2015 Daryl Bates final major project production diary template 2014 2015
Daryl Bates final major project production diary template 2014 2015 DarylBatesGames
Β 
Unit78 production log_191113 done
Unit78 production log_191113 doneUnit78 production log_191113 done
Unit78 production log_191113 doneDarylBatesGames
Β 
Stop motion and claymation
Stop motion and claymation Stop motion and claymation
Stop motion and claymation DarylBatesGames
Β 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1 Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1 DarylBatesGames
Β 
daryl bates engine terminology finished
daryl bates engine terminology finisheddaryl bates engine terminology finished
daryl bates engine terminology finishedDarylBatesGames
Β 
Case study on concept art
Case study on concept art Case study on concept art
Case study on concept art DarylBatesGames
Β 
Game script/Character Script
Game script/Character ScriptGame script/Character Script
Game script/Character ScriptDarylBatesGames
Β 

Viewers also liked (19)

Task 1 Briefs
Task 1 BriefsTask 1 Briefs
Task 1 Briefs
Β 
_ig5 assignment final major project 2014 to 2015
    _ig5 assignment final major project 2014 to 2015     _ig5 assignment final major project 2014 to 2015
_ig5 assignment final major project 2014 to 2015
Β 
Task 1 Briefs
Task 1 BriefsTask 1 Briefs
Task 1 Briefs
Β 
Unity workflow
Unity workflow Unity workflow
Unity workflow
Β 
Grand Theft Auto Five Audio Cut sequence
Grand Theft Auto Five Audio Cut sequenceGrand Theft Auto Five Audio Cut sequence
Grand Theft Auto Five Audio Cut sequence
Β 
daryl bates game engines_y2_assignment brief
daryl bates game engines_y2_assignment briefdaryl bates game engines_y2_assignment brief
daryl bates game engines_y2_assignment brief
Β 
Daryl Bates final major project production diary template 2014 2015
Daryl Bates final major project production diary template 2014 2015 Daryl Bates final major project production diary template 2014 2015
Daryl Bates final major project production diary template 2014 2015
Β 
Manga artists
Manga artistsManga artists
Manga artists
Β 
Doc1
Doc1 Doc1
Doc1
Β 
Task 1 Briefs
Task 1 Briefs Task 1 Briefs
Task 1 Briefs
Β 
Unit78 production log_191113 done
Unit78 production log_191113 doneUnit78 production log_191113 done
Unit78 production log_191113 done
Β 
Stop motion and claymation
Stop motion and claymation Stop motion and claymation
Stop motion and claymation
Β 
Fmp
FmpFmp
Fmp
Β 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1 Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Β 
Production diary
Production diary Production diary
Production diary
Β 
daryl bates engine terminology finished
daryl bates engine terminology finisheddaryl bates engine terminology finished
daryl bates engine terminology finished
Β 
Gta5 script full
Gta5 script fullGta5 script full
Gta5 script full
Β 
Case study on concept art
Case study on concept art Case study on concept art
Case study on concept art
Β 
Game script/Character Script
Game script/Character ScriptGame script/Character Script
Game script/Character Script
Β 

Similar to Hidden 3D Environment

Unit 68 - Assignment Brief
Unit 68 - Assignment BriefUnit 68 - Assignment Brief
Unit 68 - Assignment BriefSamDuxburyGDS
Β 
L3 Games Design HA12 Marionette
L3 Games Design HA12 MarionetteL3 Games Design HA12 Marionette
L3 Games Design HA12 Marionettecopelandadam
Β 
Assignment Brief 3D Animation
Assignment Brief 3D AnimationAssignment Brief 3D Animation
Assignment Brief 3D Animationbowes96123
Β 
HA12 Marrionette Assignment Brief
HA12 Marrionette Assignment BriefHA12 Marrionette Assignment Brief
HA12 Marrionette Assignment BriefSamDuxburyGDS
Β 
L3 gd ha12_marionette_210215_02
L3 gd ha12_marionette_210215_02L3 gd ha12_marionette_210215_02
L3 gd ha12_marionette_210215_02Deightonater
Β 
L3 gd ha12_marionette
L3 gd ha12_marionetteL3 gd ha12_marionette
L3 gd ha12_marionetteAlexballantyne
Β 
L3 gd ha12_marionette_210215_02
L3 gd ha12_marionette_210215_02L3 gd ha12_marionette_210215_02
L3 gd ha12_marionette_210215_02luisfvazquez1
Β 
Assignment Brief
Assignment BriefAssignment Brief
Assignment BriefStuart_Preston
Β 
HA12 - Marionette Brief
HA12 - Marionette BriefHA12 - Marionette Brief
HA12 - Marionette BriefMagicalPotato9000
Β 
L3 gd ha12_marionette_210215_02
L3 gd ha12_marionette_210215_02L3 gd ha12_marionette_210215_02
L3 gd ha12_marionette_210215_02luisfvazquez1
Β 
L3 gd ha7_3_d_thebasics_030315_01
L3 gd ha7_3_d_thebasics_030315_01 L3 gd ha7_3_d_thebasics_030315_01
L3 gd ha7_3_d_thebasics_030315_01 kieranowens1997
Β 
HA7 Assignment Brief MPH
HA7 Assignment Brief MPHHA7 Assignment Brief MPH
HA7 Assignment Brief MPHMike Hughes
Β 
HA6 Assignment
HA6 AssignmentHA6 Assignment
HA6 AssignmentJoshuaRidett
Β 
L3 gd unit78_ha2_transformation_061114
L3 gd unit78_ha2_transformation_061114L3 gd unit78_ha2_transformation_061114
L3 gd unit78_ha2_transformation_061114nazaryth98
Β 
L3 gd fmp_working_title_30113
L3 gd fmp_working_title_30113L3 gd fmp_working_title_30113
L3 gd fmp_working_title_30113Prothean290
Β 
Gd01 ha2 m_hornet_rebuild_project_151115
Gd01 ha2 m_hornet_rebuild_project_151115Gd01 ha2 m_hornet_rebuild_project_151115
Gd01 ha2 m_hornet_rebuild_project_151115Lewis Brierley
Β 
3 d modelling_task_sheet_2014_yr11
3 d modelling_task_sheet_2014_yr113 d modelling_task_sheet_2014_yr11
3 d modelling_task_sheet_2014_yr11hccit
Β 
Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)ZacharyWarren55
Β 

Similar to Hidden 3D Environment (20)

Unit 68 - Assignment Brief
Unit 68 - Assignment BriefUnit 68 - Assignment Brief
Unit 68 - Assignment Brief
Β 
L3 Games Design HA12 Marionette
L3 Games Design HA12 MarionetteL3 Games Design HA12 Marionette
L3 Games Design HA12 Marionette
Β 
Assignment Brief 3D Animation
Assignment Brief 3D AnimationAssignment Brief 3D Animation
Assignment Brief 3D Animation
Β 
HA12 Marrionette Assignment Brief
HA12 Marrionette Assignment BriefHA12 Marrionette Assignment Brief
HA12 Marrionette Assignment Brief
Β 
L3 gd ha12_marionette_210215_02
L3 gd ha12_marionette_210215_02L3 gd ha12_marionette_210215_02
L3 gd ha12_marionette_210215_02
Β 
HA12 Marionette Brief
HA12 Marionette BriefHA12 Marionette Brief
HA12 Marionette Brief
Β 
HA12 Assignment Brief
HA12 Assignment BriefHA12 Assignment Brief
HA12 Assignment Brief
Β 
L3 gd ha12_marionette
L3 gd ha12_marionetteL3 gd ha12_marionette
L3 gd ha12_marionette
Β 
L3 gd ha12_marionette_210215_02
L3 gd ha12_marionette_210215_02L3 gd ha12_marionette_210215_02
L3 gd ha12_marionette_210215_02
Β 
Assignment Brief
Assignment BriefAssignment Brief
Assignment Brief
Β 
HA12 - Marionette Brief
HA12 - Marionette BriefHA12 - Marionette Brief
HA12 - Marionette Brief
Β 
L3 gd ha12_marionette_210215_02
L3 gd ha12_marionette_210215_02L3 gd ha12_marionette_210215_02
L3 gd ha12_marionette_210215_02
Β 
L3 gd ha7_3_d_thebasics_030315_01
L3 gd ha7_3_d_thebasics_030315_01 L3 gd ha7_3_d_thebasics_030315_01
L3 gd ha7_3_d_thebasics_030315_01
Β 
HA7 Assignment Brief MPH
HA7 Assignment Brief MPHHA7 Assignment Brief MPH
HA7 Assignment Brief MPH
Β 
HA6 Assignment
HA6 AssignmentHA6 Assignment
HA6 Assignment
Β 
L3 gd unit78_ha2_transformation_061114
L3 gd unit78_ha2_transformation_061114L3 gd unit78_ha2_transformation_061114
L3 gd unit78_ha2_transformation_061114
Β 
L3 gd fmp_working_title_30113
L3 gd fmp_working_title_30113L3 gd fmp_working_title_30113
L3 gd fmp_working_title_30113
Β 
Gd01 ha2 m_hornet_rebuild_project_151115
Gd01 ha2 m_hornet_rebuild_project_151115Gd01 ha2 m_hornet_rebuild_project_151115
Gd01 ha2 m_hornet_rebuild_project_151115
Β 
3 d modelling_task_sheet_2014_yr11
3 d modelling_task_sheet_2014_yr113 d modelling_task_sheet_2014_yr11
3 d modelling_task_sheet_2014_yr11
Β 
Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)
Β 

More from DarylBatesGames

Production log (done)
Production log (done) Production log (done)
Production log (done) DarylBatesGames
Β 
Final major project proposal form
Final major project proposal form Final major project proposal form
Final major project proposal form DarylBatesGames
Β 
Game maker workflow
Game maker workflow Game maker workflow
Game maker workflow DarylBatesGames
Β 
Research 6 different types of wire sculpture
Research 6 different types of wire sculpture Research 6 different types of wire sculpture
Research 6 different types of wire sculpture DarylBatesGames
Β 
L3 cmp ha7_task01_140914_gta_quant_q
L3 cmp ha7_task01_140914_gta_quant_q L3 cmp ha7_task01_140914_gta_quant_q
L3 cmp ha7_task01_140914_gta_quant_q DarylBatesGames
Β 
daryl bates engine terminology
daryl bates engine terminology daryl bates engine terminology
daryl bates engine terminology DarylBatesGames
Β 
The first thing i did was right click on sounds in the menu area and select
The first thing i did was right click on sounds in the menu area and select The first thing i did was right click on sounds in the menu area and select
The first thing i did was right click on sounds in the menu area and select DarylBatesGames
Β 

More from DarylBatesGames (15)

Daryl Bates FMP
Daryl Bates FMP Daryl Bates FMP
Daryl Bates FMP
Β 
How I rendered
How I rendered How I rendered
How I rendered
Β 
Production log (done)
Production log (done) Production log (done)
Production log (done)
Β 
Final major project proposal form
Final major project proposal form Final major project proposal form
Final major project proposal form
Β 
Task 1 Briefs
Task 1 Briefs Task 1 Briefs
Task 1 Briefs
Β 
Concept artists
Concept artists Concept artists
Concept artists
Β 
Game maker workflow
Game maker workflow Game maker workflow
Game maker workflow
Β 
Nyeh!
Nyeh!Nyeh!
Nyeh!
Β 
Doc1.5
Doc1.5 Doc1.5
Doc1.5
Β 
Research 6 different types of wire sculpture
Research 6 different types of wire sculpture Research 6 different types of wire sculpture
Research 6 different types of wire sculpture
Β 
Bird
Bird Bird
Bird
Β 
L3 cmp ha7_task01_140914_gta_quant_q
L3 cmp ha7_task01_140914_gta_quant_q L3 cmp ha7_task01_140914_gta_quant_q
L3 cmp ha7_task01_140914_gta_quant_q
Β 
daryl bates engine terminology
daryl bates engine terminology daryl bates engine terminology
daryl bates engine terminology
Β 
Skills audit
Skills audit Skills audit
Skills audit
Β 
The first thing i did was right click on sounds in the menu area and select
The first thing i did was right click on sounds in the menu area and select The first thing i did was right click on sounds in the menu area and select
The first thing i did was right click on sounds in the menu area and select
Β 

Recently uploaded

Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
Β 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
Β 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
Β 
call girls in Kamla Market (DELHI) πŸ” >ΰΌ’9953330565πŸ” genuine Escort Service πŸ”βœ”οΈβœ”οΈ
call girls in Kamla Market (DELHI) πŸ” >ΰΌ’9953330565πŸ” genuine Escort Service πŸ”βœ”οΈβœ”οΈcall girls in Kamla Market (DELHI) πŸ” >ΰΌ’9953330565πŸ” genuine Escort Service πŸ”βœ”οΈβœ”οΈ
call girls in Kamla Market (DELHI) πŸ” >ΰΌ’9953330565πŸ” genuine Escort Service πŸ”βœ”οΈβœ”οΈ9953056974 Low Rate Call Girls In Saket, Delhi NCR
Β 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
Β 
Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxEyham Joco
Β 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfSumit Tiwari
Β 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon AUnboundStockton
Β 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
Β 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
Β 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
Β 
MICROBIOLOGY biochemical test detailed.pptx
MICROBIOLOGY biochemical test detailed.pptxMICROBIOLOGY biochemical test detailed.pptx
MICROBIOLOGY biochemical test detailed.pptxabhijeetpadhi001
Β 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
Β 
Final demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptxFinal demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptxAvyJaneVismanos
Β 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
Β 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
Β 
Blooming Together_ Growing a Community Garden Worksheet.docx
Blooming Together_ Growing a Community Garden Worksheet.docxBlooming Together_ Growing a Community Garden Worksheet.docx
Blooming Together_ Growing a Community Garden Worksheet.docxUnboundStockton
Β 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
Β 

Recently uploaded (20)

Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
Β 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Β 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
Β 
call girls in Kamla Market (DELHI) πŸ” >ΰΌ’9953330565πŸ” genuine Escort Service πŸ”βœ”οΈβœ”οΈ
call girls in Kamla Market (DELHI) πŸ” >ΰΌ’9953330565πŸ” genuine Escort Service πŸ”βœ”οΈβœ”οΈcall girls in Kamla Market (DELHI) πŸ” >ΰΌ’9953330565πŸ” genuine Escort Service πŸ”βœ”οΈβœ”οΈ
call girls in Kamla Market (DELHI) πŸ” >ΰΌ’9953330565πŸ” genuine Escort Service πŸ”βœ”οΈβœ”οΈ
Β 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
Β 
Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptx
Β 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Β 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon A
Β 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
Β 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
Β 
OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...
Β 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
Β 
Model Call Girl in Bikash Puri Delhi reach out to us at πŸ”9953056974πŸ”
Model Call Girl in Bikash Puri  Delhi reach out to us at πŸ”9953056974πŸ”Model Call Girl in Bikash Puri  Delhi reach out to us at πŸ”9953056974πŸ”
Model Call Girl in Bikash Puri Delhi reach out to us at πŸ”9953056974πŸ”
Β 
MICROBIOLOGY biochemical test detailed.pptx
MICROBIOLOGY biochemical test detailed.pptxMICROBIOLOGY biochemical test detailed.pptx
MICROBIOLOGY biochemical test detailed.pptx
Β 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
Β 
Final demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptxFinal demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptx
Β 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
Β 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
Β 
Blooming Together_ Growing a Community Garden Worksheet.docx
Blooming Together_ Growing a Community Garden Worksheet.docxBlooming Together_ Growing a Community Garden Worksheet.docx
Blooming Together_ Growing a Community Garden Worksheet.docx
Β 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
Β 

Hidden 3D Environment

  • 1. Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production – Games Design Unit number and title L3 Unit 68 3D Environments – Partial Start date 1st December 2014 Deadline 6th March 2015 Assessor name Harry Arnold Assignment title HA11 – Hidden Places The purpose of this assignment is for you to: Be able to devise a 3D environment Be able to create a 3D environment following industry practice Scenario Manchester-based games developer, Slide, is keen to recruit a select team of dynamic teenage 3D designers. As part of the recruitment process you will originate, develop and produce an original 3D sandbox environment and first-person prototype using a 3D game engine, ready to be viewed and explored by the development studio. This is your opportunity to show off both your creative and technical abilities. The target audience for the concept should be 12+, male and female and so adult and violent themes should be restricted. The size or scope of your environment will be determined by the concept. Camerawork, lighting and texturing will also play an important part in this assignment. This assignment also feeds off the HA4 assignment, 3D The Basics, which should provide inspirational research and the first learning outcome of this unit. Work to be Submitted Setting research Design pack and legal and ethical check Environment model Exported models and surfaces/UV maps Game engine environment and executable file Production log and evaluation Tasks Grading Criteria
  • 2. Mapping There is additional guidance that you will need to follow posted to Unit 68’s Moodle course and all evidence produced by you must be posted to your blog. Where you use the web to carry out your research make sure that you have cited all sources. Task 1 Choose one of the following settings: Post-apocalyptic modern city Medieval settlement Space station Underwater settlement Collect together a wide range of visual aids and research about your chosen setting. Present your findings on your blog so that you can easily work from them. This is where you will generate ideas and give yourself essential reference material to work from. Ensure that you are meeting the requirements of the brief from the start. Remember to cite all sources. You must consider the timescale available and plan your project accordingly. Remember that you are trying to generate thoroughly thought-through ideas for a 3D environment showing creativity and flair and working independently to professional expectations. Unit 68 P2, M2, D2 Task 2 Plan out your environment carefully by producing a design pack. This will need to include a map of your game environment and details of each element to be created. You may want to use a combination of hand and computer- generated 2D and 3D sketches, diagrams, photographs and texture samples. Remember to design your environment using a modular approach wherever possible. Adaptable modules will allow you more flexibility and more fluid gameplay within the game engine. Ensure that you have carried out a legal and ethical check of your proposal and provided appropriate evidence of this. Remember that you are trying to generate thoroughly thought-through ideas for a 3D environment showing creativity and flair and working independently to professional expectations. Unit 68 P2, M2, D2 Task 3 Use your design pack to build your environment within NewTek Modeler. Pay careful attention the specification required by this assignment i.e. that the resulting environment will need to function within a 3D game engine. Make sure that you save your files by date and incrementally. Ensure that you surface elements as you work (photographic and preset textures can be applied later, but you may wish to experiment by previewing your work within NewTek Layout). Record the whole of your production process within a production log that can be posted to your blog at the end of the assignment. You may need to source additional reference imagery and textures as the modelling progresses. Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Unit 68 P3, M3, D3 Task 4 Once completed, prepare your model for export, considering both the meshes and surfaces/UV maps. This may involve rationalising and simplifying your models. Record the whole of your production process within your production log. Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Unit 68 P3, M3, D3 Task 5 Construct your environment within the 3D game engine, load in the relevant textures and experiment with the lighting needed for the environment. Record the whole of your production process within your production log. Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Unit 68 P3, M3, D3 Task 6 Publish your game environment prototype as an executable file that can be explored. Include screen shots of the completed game environment prototype on your blog. You may also want to include some captured footage. Record the whole of your production process within your production log. Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional Unit 68 P3, M3, D3
  • 3. standards following industry practice, showing creativity and flair and working independently to professional expectations. Task 7 Gain feedback by allowing gamers to explore your environment and write an evaluation of your project. Use your blog posts to identify the strengths and weaknesses of your design process. Try to establish whether or not your finished product has achieved the aim of the project. Take into consideration anything said by interested parties. Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Unit 68 P3, M3, D3 This brief has been verified as being fit for purpose
  • 4. Signature Date Internal verifier Signature Date Unit 68 3D Environments P1 summarise accurately theory and applications of 3D with some appropriate use of subject terminology. [IE] M1 explain theory and applications of 3D with reference to detailed illustrative examples and with generally correct use of subject terminology. D1 comprehensively explain theory and applications of 3D with elucidated examples and consistently using subject terminology correctly. P2 generate outline ideas for 3D environment working within appropriate conventions and with some assistance. [CT; SM] M2 generate detailed ideas for 3D environment showing some imagination and with only occasional assistance. D2 generate thoroughly thought through ideas for 3D environment showing creativity and flair and working independently to professional expectations. P3 create 3D environment following industry practice, working within appropriate conventions and with some assistance. [CT; SM; RL] M3 create 3D environment to a good technical standard following industry practice, showing some imagination and with only occasional assistance. D3 create 3D environment to a technical quality that reflects near- professional standards following industry practice, showing creativity and flair and working independently to professional expectations. :PLTS: This summary references where applicable, in the square brackets, the elements of the personal, learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate effective application of the referenced elesments of the skills.