SlideShare a Scribd company logo
1 of 51
Download to read offline
CHANGING BUSINESSES FOR GOOD
THE NEW DIMENSIONS
OF GAMING
JANUARY 2018
TREND SESSION
PETER WARMAN
CEO & CO-FOUNDER
2
“I'll be in London to attend #Gamesforum this week.
Really looking forward to a number of interesting
talks and speakers:
The one and only Peter Warman from Newzoo will
present his vision on what the future has in store
(spoiler: bigger, better, bananas).
- Ralph Urmel, Digital Communications Manager, Belgian Lottery
3
GAMING
IS ABOUT
GOING BANANAS
LET’S GO BANANAS
AND THINK BIG
1
GAMING
IS ALL ABOUT
MEDIA & TECH
GAMES DRIVE CHANGE
6
WE ARE AT THE NEXUS OF CHANGE
OTHERS
GAME COMPANIES INVOLVED IN THE
REVOLUTION OF AUTOMOTIVE.
ASIAN TECH FIRMS REGAIN
CONFIDENCE TO CONQUER THE
WEST AND INVEST HEAVILY IN
SILICON VALLEY.
GAMES DRIVE CHANGE
7
WE ARE THE NEXUS OF CHANGE
“THE FIRST ESPORTS AND GAMING
RECRUITMENT AND MANAGEMENT
PLATFORM THAT USES BLOCKCHAIN
& SMART CONTRACTS TO UNLOCK A
MULTI-BILLION DOLLAR ECONOMY
BASED ON DREAMTEAM TOKENS”
OTHERS
GAMES DRIVE CHANGE
8
WE ARE THE NEXUS OF CHANGE
OTHER BRANDS
MACHINEZONE BRINGS THE UNIQUE
ANALYTICS CAPABILITIES BEHIND
WORLD’S MOST SUCCESFUL MOBILE
GAMES TO OTHER INDUSTRUES
GAMING
IS ALL ABOUT
MEDIA & TECH
GAMES DRIVE CHANGE IN MEDIA & TECH
IMPACTING ALL INDUSTRIES
THE NEW DIMENSIONS
THE SLIGHTLY LESS BIGGER PICTURE
2
THE GAMING EXPERIENCE EVOLVED
INTO THE MOST EMPOWERING FORM OF ENTERTAINMENT
Razer announces IPO
and the launch of
their smartphone
Intel sponsors the
Olympics and
announces esports at
Tokyo 2020
Esports team Fnatic
offers branded
peripherals and
opens physical store
THE EVOLUTION AND CONVERGENCE OF GAMING FROM A CONSUMER PERSPECTIVE
TOOLS
COMMUNITIES
“creating”
“sharing”
GAME
ESPORTS
“playing”
VIDEO
STREAMING
“viewing”
HARDWARE
“owning”
GEAR
© Copyright Newzoo 2017
Source: Newzoo Global Games, Esports, & Mobile Market Reports
www.newzoo.com/solutions
GAMING
IS ALL ABOUT
EMPOWERING PEOPLE
THE GAMES INDUSTRY EVOLVED
TRADITIONAL TERMINOLOGY NO LONGER APPLIES | WAVE OF M&A JUST STARTED
Through its investment in Bamtech, Disney owns
streaming rights to sports and League of Legends
THE EVOLUTION AND CONVERGENCE OF GAMING FROM AN INDUSTRY PERSPECTIVE
© Copyright Newzoo 2017
Source: Newzoo Global Games, Esports, & Mobile Market Reports
www.newzoo.com/solutions
Swedish broadcaster owns the world’s biggest
esports organizers as well as game companies
The envisaged acquisition of Time Warner makes
AT&T a main player in game and esports content
CONVERGENCE
“world’s #1 pastime”“community entertainment”
GAMER
“playing”
DEVELOPER
“making”
“games as a service”
PUBLISHER
“selling”
GAME
OPERATOR
ENTERTAINMENT
COMPANY
GAME
ENTHUSIAST
SPORTSMEDIAMOBILE
A NEW WAVE OF IPO’S AND ACQUISITIONS
15
CENTERED AROUND GAMES AND THEIR IMPACT ON TECH & MEDIA
© copyright Newzoo
http://www.hkexnews.hk/APP/SEHK/2017/2017062803/Documents/SEHK201706290041.pdf
SUPPORTED BY SUPPORTED BY
https://www.sec.gov/Archives/edgar/data/1703399/000119312517291352/d363501df1.htm
PUSHING THE BOUNDARIES OF TECH
GAMES DEMAND THE MOST
3
IMMERSIVE AND COMPETITIVE CONVERGE
CREATING A NEW GENRE ON ITS PATH
#1viewed game on
Twitch in August with
74M hours. First time
in 34 months that LoL
is not on top.
>$1BN revenues.
A “NEW” GENRE IS BORN
18
% OF CORE PC PLAYERS THAT PLAYS BATTLE ROYALE GAMES | 36 COUNTRY AGGREGATE
0%
5%
10%
15%
20%
25%
January February March April May June July August September October November
ARK: Survival Evolved DayZ Fortnite H1Z1: King of the Kill PLAYERUNKNOWN'S BATTLEGROUNDS Battle Royal
While 15% of core PC Gamers play PUBG,
other older titles in the genre have seen
limited growth. Coming from their success
on console, Fortnite saw an immediate
uptake, boosting the popularity of the
overall genre.
Battle royale genre is represented by the five biggest battle royale games: PUBG, Fortnite, H1Z1: King of the Kill, Ark: Survival Evolved, and Dayz.
Souce: Newzoo PC Game Tracker
IN COOPERATION WITH
TOTAL PLAYERS
OF THE
BATTLE ROYALE
GENRE
>10% OF PLAYERS PLAY PUBG BELOW MIN SPECS
19
SHARE OF DESKTOP PUBG PLAYERS* | UNDER VS. ABOVE MINIMUM SPECS | OCTOBER 2017 | US VS. RU
© copyright Newzoo 2017
PLAYERS*
ON DESKTOP PC
22%
10%
48%
44%
30%
46%
NON-PLAYERS*
ON DESKTOP PC
44%
23%
39%
44%
16%
34%
© copyright Newzoo 2017 | Newzoo PC Gaming Hardware Tracker
newzoo.com/pc-gaming-hardware-tracker
TOP 5 COUNTRIES
BY SHARE OF PUBG
PLAYERS, PLAYING BELOW
MINIMUM SPECS
22.6%
RUSSIA
22.3%
BRAZIL
21.7%
MEXICO
19.9%
CZECH REPUBLIC
16.4%
SPAIN
RUSSIA
U.S.
MININMUM NVIDIA GPU SPECS
GEFORCE GTX 660 2GB
RECOMMENDED NVIDIA GPU SPECS
GEFORCE GTX 1060 6GB
< Minimum Specs > Recommended SpecsMinimum > Recommended Specs
*Gamers tracked: >12
million PC gamers that
use Overwolf software
4%
6%
8%
10%
12%
14%
16%
July August September October
4%
6%
8%
10%
12%
14%
16%
July August September October
-6.3%
+15.7%
+4.8%
-7.1%
+14.0%
-11.9%
+18.1%
+2.7%
-10.9%
+10.7%
ALL GAMERS*
ON DESKTOP PC
JUL-OCT
GROWTH
RATES
GAMERS UPGRADE THEIR TECH
AS PUBG COMBINES IMMERSIVE AND COMPETITIVE
MARKET
SHARE
MARKET
SHARE
JUL-OCT
GROWTH
RATES
0% 0%
PUBG GAMERS*
ON DESKTOP PC
* Gamers: >12 million PC gamers that use
Overwolf software
GTX 970
GTX 960
GTX 1070
GTX 1060
GTX 1080
GTX 970
GTX 960
GTX 1070
GTX 1060
GTX 1080
© copyright Newzoo 2017 | Newzoo PC Gaming Hardware Tracker
newzoo.com/pc-gaming-hardware-tracker
MOBILE TECH SPECS DRIVEN BY GAMING
21
RAZER LAUNCHES ITS FIRST SMARTPHONE
SEGMENTING THE SMARTPHONE MARKET
22
ALL LARGE (>=5.7’’) DEVICES
SCREEN SIZE
5.7”+
560M
DEVICES
© copyright Newzoo 2017 | Newzoo Smartphone & Tablet Tracker
SEGMENTING THE SMARTPHONE MARKET
23
ALL LARGE (>=5.7’’) DEVICES WITH AT LEAST 6GB OF RAM
RAM
6GB+
13.4M
DEVICES
© copyright Newzoo 2017 | Newzoo Smartphone & Tablet Tracker
SEGMENTING THE SMARTPHONE MARKET
24
ALL LARGE (>=5.7’’) DEVICES WITH AT LEAST 6GB OF RAM & OCTA CORE
CPU CORES
8+
12.6M
DEVICES
© copyright Newzoo 2017 | Newzoo Smartphone & Tablet Tracker
+114M
+99M
+42M
+36M +33M
+15M +12M
-2M -4M
-19M
-47M
YOY GROWTH OF SMARTPHONE USE BY BRAND
25
ABSOLUTE NUMBERS OF ACTIVELY USED SMARTPHONES YEAR ON YEAR | OCT. 2016 VS. OCT. 2017 | GLOBAL
KEY FACT
Brands saw an
increase of
+277M
active smartphones
globally
Other
+288M +277M
Total All
Brands
Major
Chinese
Brands*
© copyright Newzoo 2017 | Newzoo Smartphone & Tablet Tracker
59%
OF GROWTH OF
CHINESE BRANDS IS
OUTSIDE OF CHINA
PUSHING THE BOUNDARIES OF MEDIA
GAMES BECOME ALLROUND ENTERTAINMENT
4
GAMES DRIVEN BY VIEWER EXPERIENCE
28
INTEGRATING MEDIA AND GAME FORMATS
© copyright Newzoo
COUNTER-STRIKE: GLOBAL OFFENSIVE
THE MAINSTREAM TV TITLE
COUNTER-STRIKE: GLOBAL OFFENSIVE
PLATFORMS: PC
LAUNCH DATE: AUGUST 2012
PUBLISHER: VALVE
HQ: BELLEVUE, USA
CS:GO is one of the most popular esports titles in the world,
consistently ranking in top three game on Twitch by hours
watched. It attracts an older audience than other titles and
is easy to follow as a viewer. The U.S. has seen very heavy
investments in CS:GO, such as the prestigious ELEAGUE run
by Turner Broadcasting on TV. Of the five esports titles,
CS:GO has the highest “only viewing” share.
#5
Franchise on
Twitch by total
Viewing Hours
In May
9.6%
of Game Enthusiasts
REACH* PC GAME RANK**
#4
in Europe and U.S. in May
TWITCH RANK
#3
esports hours in May
Source: © Copyright Newzoo 2017 | Esports Consumer Insights
**Based on Newzoo’s Most Watcehd
Core PC Game Ranking | May 2017
PLAYERS VIEWERS
COUNTRY SCOPE
US, CA, UK, DE, FR, IT, ES, SE, NL, BE
*among consumers aged 10-65
who have played a game on
mobile, console, or PC, and/or
watched esports content in the
past three months.
47%
ONLY PLAYING
23%
PLAYING & VIEWING
30%
ONLY VIEWING
THE CS:GO ESPORTS VIEWER
DEMOGRAPHICS, MEDIA BEHAVIOR, AND BRAND PREFERENCE
42%of CS:GO
esports viewers
mainly use
Apple vs. 35% of
gamers
85%of CS:GO esports
viewers have a
positive attitude
about Coca Cola vs.
74% of gamers
35%of CS:GO esports viewers
also watch Overwatch
esports content
81%
of CS:GO esports
viewers use
Instagram vs. 54%
of all gamers
40%
of CS:GO esports
viewers have a Apple
Music subscription vs.
17% of all gamers
20%
37%
17%
7%
13%
5% M10-20
M21-35
M36-50
M51-65
F10-20
F21-35
F36-50
F51-65
MEDIA PREFERENCES
VIEWERS
AGE/GENDER
BRAND
PREFERENCE
OVERLAP
IN ESPORTS VIEWING
Source: © Copyright Newzoo 2017 | Esports Consumer Insights | Online Population Age 10-65 | April 2017
COUNTRY SCOPE
US
1%
50%
Millennials
MONETIZATION STRATEGIES WILL CHANGE
FROM PLAYER TO COMMUNITY MONETIZATION
DIRECT SPENDING
BOX / DIGITAL GAME SALES -
SUBSCRIPTION -
IN-GAME MONETIZATION –
OPTIMIZE DIRECT SPENDING
- IN STREAM TARGETED OFFERS
- RE-ENGAGEMENT OFFERS
- CROSS PLATFORM ANALYTICS
INDIRECT REVENUES
- ADVERTISING
- BRAND PARTNERSHIPS
- MEDIA RIGHTS
DIRECT SPENDING
- MERCH & TICKETS
- DONATIONS
- VIEWER OPTIONS
PLAYERS VIEWERS
32
GLOBAL CONSUMER BRANDS GO IN BIG
33
AND IT ARE NOT ALWAYS THE OBVIOUS ONES…
CHANGES LEAD TO NEW GROWTH
THE GLOBAL GAMES MARKET
5
29%
34% 36% 39% 41%
10%
10%
10%
10%
10%
31%
29%
27%
26%
26%
5%
4%
4%
3%
3%
25%
23%
22%
22%
21%
$104,8Bn
$116,0Bn
$125,4Bn
$134,5Bn
$143,5Bn
2016 2017 2018 2019 2020
2016-2020 GLOBAL GAMES MARKET
FORECAST PER SEGMENT TOWARD 2020
TabletConsoleBrowser PCBoxed/Downloaded PC Smartphone
MOBILE
$40.9
Bn
TOTAL MARKET
+8.2%
CAGR 2016-2020
MOBILE
$50.4
Bn
MOBILE
$57.9
Bn
MOBILE
$65.2
Bn
MOBILE
$72.3
Bn
©2017 Newzoo
Source: ©Newzoo | Q4 2017 Update | Global Games Market Report
newzoo.com/globalgamesreport
2016-2020 CAGR
50%
23%
4%
23%
2017 GLOBAL GAMES MARKET
PER REGION WITH YEAR-ON-YEAR GROWTH RATES
In 2017,
50%
of all consumer spend
on games will come
from the APAC region
ASIA-PACIFIC
EUROPE,
MIDDLE-EAST & AFRICA
$57.8Bn
+14.6% YoY
$26.4Bn
+8.2% YoY
NORTH AMERICA
LATIN AMERICA
$27.4Bn
+5.1% YoY
$4.4Bn
+13.4% YoY
US TOTAL
$25.4Bn
CHINA TOTAL
$32.5Bn
Source: ©Newzoo | Q4 2017 Update | Global Games Market Report
newzoo.com/globalgamesreport
2017 TOTAL
$116.0Bn
+10.7%
YoY
©2017 Newzoo
17%
33%
50%
0,0Bn
2,0Bn
4,0Bn
6,0Bn
8,0Bn
10,0Bn
12,0Bn
14,0Bn
16,0Bn
2013 2014 2015 2016 2017 2018 2019 2020
THE CONSOLE COMEBACK
REVENUE PROJECTIONS 2013-2020 IN NORTH AMERICA
PC REVENUES CONSOLE REVENUES MOBILE REVENUES
Source: @ Copyright Newzoo 2017 | Global Games Market Report Premium
2020 REVENUES PER SEGMENT
SHARE AND IN $Bn 2020
PC
MOBILE
$28.9Bn
TOTAL GAME
REVENUES
$9.6Bn
$4.9Bn
CONSOLE
$14.4Bn
COUNTRY SCOPE
THE CONSOLE COMEBACK
MOVING FROM A FRAGMENTED PLAYER BASE TO A COMPETITIVE COMMUNITY
ENGAGED COMMUNITYIN-GAME MONETIZATION
(BI-) YEARLY RELEASES
SINGLE VERSION
REVENUES GAME LIFECYCLE COMPETITIVE COMMUNITY
BOXED / DIGITAL GAME
SALES
FRAGMENTED PLAYER
BASE
ROCKET LEAGUE TO SWITCH SUCCESFUL F2P ON CONSOLE FIFA UT HITS $800M IN-GAME
vs vs vs
MOBILE GAMING POWERING ON
LEAD BY THE ASIAN MARKET AND INDUSTRY
6
17%
25%
34%
46%
54%
58%
60%
62%
83%
75%
66%
54%
46%
42%
40%
38%
$13,8Bn
$18,1Bn
$21,8Bn
$27,1Bn
$32,5Bn
$36,3Bn
$39,5Bn
$42,0Bn
2013-2020 CHINESE GAMES MARKET
REVENUES PER SEGMENT 2013-2020
2015 2016 2017 2018 201920142013
MOBILE
$2.3
Bn
MOBILE
$4.5
Bn
MOBILE
$7.4
Bn
MOBILE
$12.4
Bn
MOBILE
$17.6
Bn
MOBILE
$20.8
Bn
MOBILE
$23.7
Bn
TOTAL MARKET
+17.2%
CAGR 2013-2020
©2017 Newzoo
2020
MOBILE
$25.9
Bn
OtherMobile
Source: ©Newzoo | Q4 2017 Update | Global Games Market Report
newzoo.com/globalgamesreport
HOW WILL THE MOBILE MOBA GENRE EVOLVE?
WILL MOBILE ESPORTS ACTIVITIES FOLLOW?
HOW WILL THE MOBILE SHOOTER GENRE EVOLVE?
FOLLOWING THE SUCCESS OF PUBG
HOW WILL MOBILE ESPORTS EVOLVE?
WILL THE WEST EMBRACE IT AS THE EAST HAS DONE?
MOBILE ESPORTS MIGHT TAKE A DIFFERENT PATH
44
MOBILE COMPETITIVE TITLES SURGE BUT ESPORTS ECOSYSTEM COULD PROVE DIFFERENT
Analysis of Mobile Esports Opportunity
MOBILE GAMES CAN BE EQUALLY COMPETITIVE
MOMENTS TO SHARE DETERMINE CONTENT CREATION
WHAT THESE MOMENTS ARE DETERMINE IF IT IS ESPORTS
DO THE MOMENTS HAVE TO DO WITH SKILL? OR FUN OR
VISUAL? ESPORTS REQUIRE SKILL-BASED MOMENTS.
TRADITIONAL ESPORTS IS VIEWED MOST ON MOBILE WHERE
THERE IS NO OPTION TO PLAY. ON MOBILE FANS CAN
CHOOSE TO PLAY
PERFORMANCE ON TWITCH IS A CLEAR INDICATION OF
ESPORTS POTENTIAL. MOBILE SCORES LOW.
FACILTATING & STIMULATING THE CREATION OF LEAGUES
AND COMPETITION BETWEEN FRIENDS IS KEY TO BOTH
MOBILE AND PC COMPETITIVE GAMES.
THERE ARE NO VIEWER-ONLY ENTHUSIASTS ON MOBILE
CONSUMERS AND SMALL ORGANIZATIONS SET UP EVENTS
AT PHYSICAL LOCATIONS. FUN COMMUNITY COMPETITIONS.
FOR MOBILE THIS CAN BE EVERYWHERE. PC NOT
IN ASIA YES, IN THE WEST NOT SO MUCH. IN ASIA ESPORST AROUND
MOBILE GAMES ARE MORE SIMILAR TO PC. ESPECIALLY IN SEA.
SINGLE PLAYER NOT ENOUGH FOR ESPORTS ENTERTAINMENT
F2P BUSINESS MODEL DOMINANT ON BOTH
MOBILE AS PC. MASS AUDIENCE REQUIRED FOR
COMPETITIVE MATCHING IS THERE ON MOBILE.
Case: Arena of Valor
Already an esports success in China
Tencet pushing localized versions in
the West and SEA
MOBILE ESPORTS IN THE WEST
45
COMING YOUR WAY IN 2018
© copyright Newzoo
MOBILE ESPORTS IN THE EAST
46
ALREADY HUGE IN 2017
25M DAU
THE LONG TAIL OF MOBILE GAMING
47
TOP 10 COMPANY MOBILE GAME REVENUES VERSUS THE REST
2015 2016 2017
52% 51% 56%TOP 10 TOP 10 TOP 10
$16.4Bn $20.8Bn $28.2Bn
COMPANIES WITH NET CONSUMER REVENUES OF $1M+/YR
>>800 >>900 >>1,000
IN COOPERATION WITH
HOW TO SURVIVE IN MOBILE GAMING?
48
OUTSMARTING COMPETITION USING NEW COMBINATIONS OF METRICS
IN COOPERATION WITH
© copyright Newzoo 2017 | Newzoo Mobile Metrics Tracker
49
GAMING
IS ABOUT
GOING BANANAS
GAMING
IS ALL ABOUT
MEDIA & TECH
GAMING
IS ALL ABOUT
EMPOWERING PEOPLE
PETER WARMAN
CEO & CO-FOUNDER
PETER@NEWZOO.COM

More Related Content

What's hot

WE KNOW Gamers - Esports landscape overview
WE KNOW Gamers - Esports landscape overviewWE KNOW Gamers - Esports landscape overview
WE KNOW Gamers - Esports landscape overviewMomentum Worldwide
 
Pc gaming market and e sports industry
Pc gaming market and e sports industryPc gaming market and e sports industry
Pc gaming market and e sports industryKevin Huang
 
The Data-Driven Truth About Women and eSports
The Data-Driven Truth About Women and eSportsThe Data-Driven Truth About Women and eSports
The Data-Driven Truth About Women and eSportsStephanie Llamas
 
Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanUnstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanJessica Tams
 
Talking eSports
Talking eSportsTalking eSports
Talking eSportsOr Preiss
 
Esports industry analysis1
Esports industry analysis1Esports industry analysis1
Esports industry analysis1Lakshman Mody
 
TM206 eSports Industry Sector Study
TM206 eSports Industry Sector StudyTM206 eSports Industry Sector Study
TM206 eSports Industry Sector StudyNikka Lao
 
The Next Phase of Esports: Audience (2016)
The Next Phase of Esports: Audience (2016)The Next Phase of Esports: Audience (2016)
The Next Phase of Esports: Audience (2016)[xplayn]
 
eSports Market / Industry Research
eSports Market / Industry ResearcheSports Market / Industry Research
eSports Market / Industry ResearchRebel One
 
SuperData Research eSportsBbrief
SuperData Research eSportsBbriefSuperData Research eSportsBbrief
SuperData Research eSportsBbriefSuperData
 
Esports Bar 15-17 February 2017
Esports Bar  15-17 February 2017Esports Bar  15-17 February 2017
Esports Bar 15-17 February 2017Paul Nickeas
 
DWS16 - Game Summit - Matthieu Dallon, France eSport
DWS16 - Game Summit - Matthieu Dallon, France eSportDWS16 - Game Summit - Matthieu Dallon, France eSport
DWS16 - Game Summit - Matthieu Dallon, France eSportIDATE DigiWorld
 
Education and Esports
Education and EsportsEducation and Esports
Education and EsportsJames Collins
 
Esports Playbook: A Guide for Brands and Marketers
Esports Playbook: A Guide for Brands and MarketersEsports Playbook: A Guide for Brands and Marketers
Esports Playbook: A Guide for Brands and MarketersEsports Group
 
Trending The Future - Gaming Beyond Reality
Trending The Future - Gaming Beyond RealityTrending The Future - Gaming Beyond Reality
Trending The Future - Gaming Beyond Realityspace150
 
James Collins - Education and Competitive Gaming; Why Esports Is Impacting Cl...
James Collins - Education and Competitive Gaming; Why Esports Is Impacting Cl...James Collins - Education and Competitive Gaming; Why Esports Is Impacting Cl...
James Collins - Education and Competitive Gaming; Why Esports Is Impacting Cl...SeriousGamesAssoc
 
Docler eSport & The World of eSports 2015
Docler eSport & The World of eSports 2015Docler eSport & The World of eSports 2015
Docler eSport & The World of eSports 2015Andrejkovics Zoltán
 
eSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/EntertainmenteSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/EntertainmentColin Sebastian
 

What's hot (20)

eSports - More Than Just a Game
eSports - More Than Just a GameeSports - More Than Just a Game
eSports - More Than Just a Game
 
WE KNOW Gamers - Esports landscape overview
WE KNOW Gamers - Esports landscape overviewWE KNOW Gamers - Esports landscape overview
WE KNOW Gamers - Esports landscape overview
 
Pc gaming market and e sports industry
Pc gaming market and e sports industryPc gaming market and e sports industry
Pc gaming market and e sports industry
 
The Data-Driven Truth About Women and eSports
The Data-Driven Truth About Women and eSportsThe Data-Driven Truth About Women and eSports
The Data-Driven Truth About Women and eSports
 
Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanUnstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
 
Global game industry outlook 2012-2016
Global game industry outlook 2012-2016Global game industry outlook 2012-2016
Global game industry outlook 2012-2016
 
Talking eSports
Talking eSportsTalking eSports
Talking eSports
 
Esports industry analysis1
Esports industry analysis1Esports industry analysis1
Esports industry analysis1
 
TM206 eSports Industry Sector Study
TM206 eSports Industry Sector StudyTM206 eSports Industry Sector Study
TM206 eSports Industry Sector Study
 
The Next Phase of Esports: Audience (2016)
The Next Phase of Esports: Audience (2016)The Next Phase of Esports: Audience (2016)
The Next Phase of Esports: Audience (2016)
 
eSports Market / Industry Research
eSports Market / Industry ResearcheSports Market / Industry Research
eSports Market / Industry Research
 
SuperData Research eSportsBbrief
SuperData Research eSportsBbriefSuperData Research eSportsBbrief
SuperData Research eSportsBbrief
 
Esports Bar 15-17 February 2017
Esports Bar  15-17 February 2017Esports Bar  15-17 February 2017
Esports Bar 15-17 February 2017
 
DWS16 - Game Summit - Matthieu Dallon, France eSport
DWS16 - Game Summit - Matthieu Dallon, France eSportDWS16 - Game Summit - Matthieu Dallon, France eSport
DWS16 - Game Summit - Matthieu Dallon, France eSport
 
Education and Esports
Education and EsportsEducation and Esports
Education and Esports
 
Esports Playbook: A Guide for Brands and Marketers
Esports Playbook: A Guide for Brands and MarketersEsports Playbook: A Guide for Brands and Marketers
Esports Playbook: A Guide for Brands and Marketers
 
Trending The Future - Gaming Beyond Reality
Trending The Future - Gaming Beyond RealityTrending The Future - Gaming Beyond Reality
Trending The Future - Gaming Beyond Reality
 
James Collins - Education and Competitive Gaming; Why Esports Is Impacting Cl...
James Collins - Education and Competitive Gaming; Why Esports Is Impacting Cl...James Collins - Education and Competitive Gaming; Why Esports Is Impacting Cl...
James Collins - Education and Competitive Gaming; Why Esports Is Impacting Cl...
 
Docler eSport & The World of eSports 2015
Docler eSport & The World of eSports 2015Docler eSport & The World of eSports 2015
Docler eSport & The World of eSports 2015
 
eSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/EntertainmenteSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/Entertainment
 

Similar to Keynote: Gamesforum London 2018

Launching PC & Console Titles in the Ever-Changing Games Market in 2023
Launching PC & Console Titles in the Ever-Changing Games Market in 2023Launching PC & Console Titles in the Ever-Changing Games Market in 2023
Launching PC & Console Titles in the Ever-Changing Games Market in 2023Harsha MV
 
ESports Market Brief Superdata Report
ESports Market Brief Superdata ReportESports Market Brief Superdata Report
ESports Market Brief Superdata ReportSantiago Duran
 
Europe Meets China - How The Games Industry Is Evolving
Europe Meets China - How The Games Industry Is EvolvingEurope Meets China - How The Games Industry Is Evolving
Europe Meets China - How The Games Industry Is EvolvingAtomico
 
Forbes M+A Digital Gaming Report Spring 2020
Forbes M+A Digital Gaming Report Spring 2020Forbes M+A Digital Gaming Report Spring 2020
Forbes M+A Digital Gaming Report Spring 2020JJLane
 
Forbes M+A Digital Gaming Report Spring 2020
Forbes M+A Digital Gaming Report Spring 2020Forbes M+A Digital Gaming Report Spring 2020
Forbes M+A Digital Gaming Report Spring 2020Sara Cody
 
Mobile Earns More but is PC Social Casino Dead? | Carter Rogers
Mobile Earns More but is PC Social Casino Dead? | Carter RogersMobile Earns More but is PC Social Casino Dead? | Carter Rogers
Mobile Earns More but is PC Social Casino Dead? | Carter RogersJessica Tams
 
Unlocking indonesia's esports potentials 2021
Unlocking indonesia's esports potentials 2021Unlocking indonesia's esports potentials 2021
Unlocking indonesia's esports potentials 2021Ossy Indra Wardhani
 
DIEVO E-sports market overview
DIEVO E-sports market overviewDIEVO E-sports market overview
DIEVO E-sports market overviewDIEVO
 
Why should game publishers care about brand-safe, in-game ad experiences? The...
Why should game publishers care about brand-safe, in-game ad experiences? The...Why should game publishers care about brand-safe, in-game ad experiences? The...
Why should game publishers care about brand-safe, in-game ad experiences? The...DevGAMM Conference
 
Forbes Digital Gaming Report Summer 2020
Forbes Digital Gaming Report Summer 2020Forbes Digital Gaming Report Summer 2020
Forbes Digital Gaming Report Summer 2020Sara Cody
 
Peter Warman (Newzoo) @ Games and Screens, IBC
Peter Warman (Newzoo) @ Games and Screens, IBCPeter Warman (Newzoo) @ Games and Screens, IBC
Peter Warman (Newzoo) @ Games and Screens, IBCMedia Perspectives
 
Activate Tech & Media Outlook 2018
Activate Tech & Media Outlook 2018Activate Tech & Media Outlook 2018
Activate Tech & Media Outlook 2018Activate
 
Game Industry - trends
Game Industry - trendsGame Industry - trends
Game Industry - trendsVictory Media
 
Web Wed Massive
Web Wed MassiveWeb Wed Massive
Web Wed Massivewlsg2020
 
G A M Emarketing 08 02 07
G A M Emarketing 08 02 07G A M Emarketing 08 02 07
G A M Emarketing 08 02 07camilox
 
Data & trends 2014 the digital games industry in review joost van dreunen
Data & trends 2014 the digital games industry in review   joost van dreunenData & trends 2014 the digital games industry in review   joost van dreunen
Data & trends 2014 the digital games industry in review joost van dreunenMary Chan
 
Winter 2020 forbes digital gaming report
Winter 2020 forbes digital gaming reportWinter 2020 forbes digital gaming report
Winter 2020 forbes digital gaming reportSara Cody
 

Similar to Keynote: Gamesforum London 2018 (20)

Launching PC & Console Titles in the Ever-Changing Games Market in 2023
Launching PC & Console Titles in the Ever-Changing Games Market in 2023Launching PC & Console Titles in the Ever-Changing Games Market in 2023
Launching PC & Console Titles in the Ever-Changing Games Market in 2023
 
ESports Market Brief Superdata Report
ESports Market Brief Superdata ReportESports Market Brief Superdata Report
ESports Market Brief Superdata Report
 
Europe Meets China - How The Games Industry Is Evolving
Europe Meets China - How The Games Industry Is EvolvingEurope Meets China - How The Games Industry Is Evolving
Europe Meets China - How The Games Industry Is Evolving
 
Gaming & Esports and the power to connect with GenZ and GenAlpha - Ceo Wimmer...
Gaming & Esports and the power to connect with GenZ and GenAlpha - Ceo Wimmer...Gaming & Esports and the power to connect with GenZ and GenAlpha - Ceo Wimmer...
Gaming & Esports and the power to connect with GenZ and GenAlpha - Ceo Wimmer...
 
Forbes M+A Digital Gaming Report Spring 2020
Forbes M+A Digital Gaming Report Spring 2020Forbes M+A Digital Gaming Report Spring 2020
Forbes M+A Digital Gaming Report Spring 2020
 
Forbes M+A Digital Gaming Report Spring 2020
Forbes M+A Digital Gaming Report Spring 2020Forbes M+A Digital Gaming Report Spring 2020
Forbes M+A Digital Gaming Report Spring 2020
 
Mobile Earns More but is PC Social Casino Dead? | Carter Rogers
Mobile Earns More but is PC Social Casino Dead? | Carter RogersMobile Earns More but is PC Social Casino Dead? | Carter Rogers
Mobile Earns More but is PC Social Casino Dead? | Carter Rogers
 
Unlocking indonesia's esports potentials 2021
Unlocking indonesia's esports potentials 2021Unlocking indonesia's esports potentials 2021
Unlocking indonesia's esports potentials 2021
 
DIEVO E-sports market overview
DIEVO E-sports market overviewDIEVO E-sports market overview
DIEVO E-sports market overview
 
Why should game publishers care about brand-safe, in-game ad experiences? The...
Why should game publishers care about brand-safe, in-game ad experiences? The...Why should game publishers care about brand-safe, in-game ad experiences? The...
Why should game publishers care about brand-safe, in-game ad experiences? The...
 
Forbes Digital Gaming Report Summer 2020
Forbes Digital Gaming Report Summer 2020Forbes Digital Gaming Report Summer 2020
Forbes Digital Gaming Report Summer 2020
 
Gaming industry
Gaming industryGaming industry
Gaming industry
 
Peter Warman (Newzoo) @ Games and Screens, IBC
Peter Warman (Newzoo) @ Games and Screens, IBCPeter Warman (Newzoo) @ Games and Screens, IBC
Peter Warman (Newzoo) @ Games and Screens, IBC
 
Activate Tech & Media Outlook 2018
Activate Tech & Media Outlook 2018Activate Tech & Media Outlook 2018
Activate Tech & Media Outlook 2018
 
Game Industry - trends
Game Industry - trendsGame Industry - trends
Game Industry - trends
 
Web Wed Massive
Web Wed MassiveWeb Wed Massive
Web Wed Massive
 
G A M Emarketing 08 02 07
G A M Emarketing 08 02 07G A M Emarketing 08 02 07
G A M Emarketing 08 02 07
 
Data & trends 2014 the digital games industry in review joost van dreunen
Data & trends 2014 the digital games industry in review   joost van dreunenData & trends 2014 the digital games industry in review   joost van dreunen
Data & trends 2014 the digital games industry in review joost van dreunen
 
Winter 2020 forbes digital gaming report
Winter 2020 forbes digital gaming reportWinter 2020 forbes digital gaming report
Winter 2020 forbes digital gaming report
 
The Future of Trade: Special Gaming Edition
The Future of Trade: Special Gaming Edition The Future of Trade: Special Gaming Edition
The Future of Trade: Special Gaming Edition
 

Recently uploaded

Ranking and Scoring Exercises for Research
Ranking and Scoring Exercises for ResearchRanking and Scoring Exercises for Research
Ranking and Scoring Exercises for ResearchRajesh Mondal
 
Digital Transformation Playbook by Graham Ware
Digital Transformation Playbook by Graham WareDigital Transformation Playbook by Graham Ware
Digital Transformation Playbook by Graham WareGraham Ware
 
一比一原版(曼大毕业证书)曼尼托巴大学毕业证成绩单留信学历认证一手价格
一比一原版(曼大毕业证书)曼尼托巴大学毕业证成绩单留信学历认证一手价格一比一原版(曼大毕业证书)曼尼托巴大学毕业证成绩单留信学历认证一手价格
一比一原版(曼大毕业证书)曼尼托巴大学毕业证成绩单留信学历认证一手价格q6pzkpark
 
obat aborsi Tarakan wa 081336238223 jual obat aborsi cytotec asli di Tarakan9...
obat aborsi Tarakan wa 081336238223 jual obat aborsi cytotec asli di Tarakan9...obat aborsi Tarakan wa 081336238223 jual obat aborsi cytotec asli di Tarakan9...
obat aborsi Tarakan wa 081336238223 jual obat aborsi cytotec asli di Tarakan9...yulianti213969
 
Credit Card Fraud Detection: Safeguarding Transactions in the Digital Age
Credit Card Fraud Detection: Safeguarding Transactions in the Digital AgeCredit Card Fraud Detection: Safeguarding Transactions in the Digital Age
Credit Card Fraud Detection: Safeguarding Transactions in the Digital AgeBoston Institute of Analytics
 
如何办理(UPenn毕业证书)宾夕法尼亚大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(UPenn毕业证书)宾夕法尼亚大学毕业证成绩单本科硕士学位证留信学历认证如何办理(UPenn毕业证书)宾夕法尼亚大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(UPenn毕业证书)宾夕法尼亚大学毕业证成绩单本科硕士学位证留信学历认证acoha1
 
Las implicancias del memorándum de entendimiento entre Codelco y SQM según la...
Las implicancias del memorándum de entendimiento entre Codelco y SQM según la...Las implicancias del memorándum de entendimiento entre Codelco y SQM según la...
Las implicancias del memorándum de entendimiento entre Codelco y SQM según la...Voces Mineras
 
Pentesting_AI and security challenges of AI
Pentesting_AI and security challenges of AIPentesting_AI and security challenges of AI
Pentesting_AI and security challenges of AIf6x4zqzk86
 
RESEARCH-FINAL-DEFENSE-PPT-TEMPLATE.pptx
RESEARCH-FINAL-DEFENSE-PPT-TEMPLATE.pptxRESEARCH-FINAL-DEFENSE-PPT-TEMPLATE.pptx
RESEARCH-FINAL-DEFENSE-PPT-TEMPLATE.pptxronsairoathenadugay
 
Capstone in Interprofessional Informatic // IMPACT OF COVID 19 ON EDUCATION
Capstone in Interprofessional Informatic  // IMPACT OF COVID 19 ON EDUCATIONCapstone in Interprofessional Informatic  // IMPACT OF COVID 19 ON EDUCATION
Capstone in Interprofessional Informatic // IMPACT OF COVID 19 ON EDUCATIONLakpaYanziSherpa
 
如何办理(UCLA毕业证书)加州大学洛杉矶分校毕业证成绩单学位证留信学历认证原件一样
如何办理(UCLA毕业证书)加州大学洛杉矶分校毕业证成绩单学位证留信学历认证原件一样如何办理(UCLA毕业证书)加州大学洛杉矶分校毕业证成绩单学位证留信学历认证原件一样
如何办理(UCLA毕业证书)加州大学洛杉矶分校毕业证成绩单学位证留信学历认证原件一样jk0tkvfv
 
Abortion Clinic in Kempton Park +27791653574 WhatsApp Abortion Clinic Service...
Abortion Clinic in Kempton Park +27791653574 WhatsApp Abortion Clinic Service...Abortion Clinic in Kempton Park +27791653574 WhatsApp Abortion Clinic Service...
Abortion Clinic in Kempton Park +27791653574 WhatsApp Abortion Clinic Service...mikehavy0
 
Displacement, Velocity, Acceleration, and Second Derivatives
Displacement, Velocity, Acceleration, and Second DerivativesDisplacement, Velocity, Acceleration, and Second Derivatives
Displacement, Velocity, Acceleration, and Second Derivatives23050636
 
如何办理(Dalhousie毕业证书)达尔豪斯大学毕业证成绩单留信学历认证
如何办理(Dalhousie毕业证书)达尔豪斯大学毕业证成绩单留信学历认证如何办理(Dalhousie毕业证书)达尔豪斯大学毕业证成绩单留信学历认证
如何办理(Dalhousie毕业证书)达尔豪斯大学毕业证成绩单留信学历认证zifhagzkk
 
jll-asia-pacific-capital-tracker-1q24.pdf
jll-asia-pacific-capital-tracker-1q24.pdfjll-asia-pacific-capital-tracker-1q24.pdf
jll-asia-pacific-capital-tracker-1q24.pdfjaytendertech
 
DBMS UNIT 5 46 CONTAINS NOTES FOR THE STUDENTS
DBMS UNIT 5 46 CONTAINS NOTES FOR THE STUDENTSDBMS UNIT 5 46 CONTAINS NOTES FOR THE STUDENTS
DBMS UNIT 5 46 CONTAINS NOTES FOR THE STUDENTSSnehalVinod
 

Recently uploaded (20)

Ranking and Scoring Exercises for Research
Ranking and Scoring Exercises for ResearchRanking and Scoring Exercises for Research
Ranking and Scoring Exercises for Research
 
Digital Transformation Playbook by Graham Ware
Digital Transformation Playbook by Graham WareDigital Transformation Playbook by Graham Ware
Digital Transformation Playbook by Graham Ware
 
一比一原版(曼大毕业证书)曼尼托巴大学毕业证成绩单留信学历认证一手价格
一比一原版(曼大毕业证书)曼尼托巴大学毕业证成绩单留信学历认证一手价格一比一原版(曼大毕业证书)曼尼托巴大学毕业证成绩单留信学历认证一手价格
一比一原版(曼大毕业证书)曼尼托巴大学毕业证成绩单留信学历认证一手价格
 
obat aborsi Tarakan wa 081336238223 jual obat aborsi cytotec asli di Tarakan9...
obat aborsi Tarakan wa 081336238223 jual obat aborsi cytotec asli di Tarakan9...obat aborsi Tarakan wa 081336238223 jual obat aborsi cytotec asli di Tarakan9...
obat aborsi Tarakan wa 081336238223 jual obat aborsi cytotec asli di Tarakan9...
 
Abortion pills in Riyadh Saudi Arabia (+966572737505 buy cytotec
Abortion pills in Riyadh Saudi Arabia (+966572737505 buy cytotecAbortion pills in Riyadh Saudi Arabia (+966572737505 buy cytotec
Abortion pills in Riyadh Saudi Arabia (+966572737505 buy cytotec
 
Credit Card Fraud Detection: Safeguarding Transactions in the Digital Age
Credit Card Fraud Detection: Safeguarding Transactions in the Digital AgeCredit Card Fraud Detection: Safeguarding Transactions in the Digital Age
Credit Card Fraud Detection: Safeguarding Transactions in the Digital Age
 
如何办理(UPenn毕业证书)宾夕法尼亚大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(UPenn毕业证书)宾夕法尼亚大学毕业证成绩单本科硕士学位证留信学历认证如何办理(UPenn毕业证书)宾夕法尼亚大学毕业证成绩单本科硕士学位证留信学历认证
如何办理(UPenn毕业证书)宾夕法尼亚大学毕业证成绩单本科硕士学位证留信学历认证
 
Las implicancias del memorándum de entendimiento entre Codelco y SQM según la...
Las implicancias del memorándum de entendimiento entre Codelco y SQM según la...Las implicancias del memorándum de entendimiento entre Codelco y SQM según la...
Las implicancias del memorándum de entendimiento entre Codelco y SQM según la...
 
Pentesting_AI and security challenges of AI
Pentesting_AI and security challenges of AIPentesting_AI and security challenges of AI
Pentesting_AI and security challenges of AI
 
RESEARCH-FINAL-DEFENSE-PPT-TEMPLATE.pptx
RESEARCH-FINAL-DEFENSE-PPT-TEMPLATE.pptxRESEARCH-FINAL-DEFENSE-PPT-TEMPLATE.pptx
RESEARCH-FINAL-DEFENSE-PPT-TEMPLATE.pptx
 
Capstone in Interprofessional Informatic // IMPACT OF COVID 19 ON EDUCATION
Capstone in Interprofessional Informatic  // IMPACT OF COVID 19 ON EDUCATIONCapstone in Interprofessional Informatic  // IMPACT OF COVID 19 ON EDUCATION
Capstone in Interprofessional Informatic // IMPACT OF COVID 19 ON EDUCATION
 
如何办理(UCLA毕业证书)加州大学洛杉矶分校毕业证成绩单学位证留信学历认证原件一样
如何办理(UCLA毕业证书)加州大学洛杉矶分校毕业证成绩单学位证留信学历认证原件一样如何办理(UCLA毕业证书)加州大学洛杉矶分校毕业证成绩单学位证留信学历认证原件一样
如何办理(UCLA毕业证书)加州大学洛杉矶分校毕业证成绩单学位证留信学历认证原件一样
 
Abortion Clinic in Kempton Park +27791653574 WhatsApp Abortion Clinic Service...
Abortion Clinic in Kempton Park +27791653574 WhatsApp Abortion Clinic Service...Abortion Clinic in Kempton Park +27791653574 WhatsApp Abortion Clinic Service...
Abortion Clinic in Kempton Park +27791653574 WhatsApp Abortion Clinic Service...
 
Abortion pills in Jeddah |+966572737505 | get cytotec
Abortion pills in Jeddah |+966572737505 | get cytotecAbortion pills in Jeddah |+966572737505 | get cytotec
Abortion pills in Jeddah |+966572737505 | get cytotec
 
Displacement, Velocity, Acceleration, and Second Derivatives
Displacement, Velocity, Acceleration, and Second DerivativesDisplacement, Velocity, Acceleration, and Second Derivatives
Displacement, Velocity, Acceleration, and Second Derivatives
 
如何办理(Dalhousie毕业证书)达尔豪斯大学毕业证成绩单留信学历认证
如何办理(Dalhousie毕业证书)达尔豪斯大学毕业证成绩单留信学历认证如何办理(Dalhousie毕业证书)达尔豪斯大学毕业证成绩单留信学历认证
如何办理(Dalhousie毕业证书)达尔豪斯大学毕业证成绩单留信学历认证
 
jll-asia-pacific-capital-tracker-1q24.pdf
jll-asia-pacific-capital-tracker-1q24.pdfjll-asia-pacific-capital-tracker-1q24.pdf
jll-asia-pacific-capital-tracker-1q24.pdf
 
Abortion pills in Doha {{ QATAR }} +966572737505) Get Cytotec
Abortion pills in Doha {{ QATAR }} +966572737505) Get CytotecAbortion pills in Doha {{ QATAR }} +966572737505) Get Cytotec
Abortion pills in Doha {{ QATAR }} +966572737505) Get Cytotec
 
DBMS UNIT 5 46 CONTAINS NOTES FOR THE STUDENTS
DBMS UNIT 5 46 CONTAINS NOTES FOR THE STUDENTSDBMS UNIT 5 46 CONTAINS NOTES FOR THE STUDENTS
DBMS UNIT 5 46 CONTAINS NOTES FOR THE STUDENTS
 
Abortion pills in Riyadh Saudi Arabia| +966572737505 | Get Cytotec, Unwanted Kit
Abortion pills in Riyadh Saudi Arabia| +966572737505 | Get Cytotec, Unwanted KitAbortion pills in Riyadh Saudi Arabia| +966572737505 | Get Cytotec, Unwanted Kit
Abortion pills in Riyadh Saudi Arabia| +966572737505 | Get Cytotec, Unwanted Kit
 

Keynote: Gamesforum London 2018

  • 1. CHANGING BUSINESSES FOR GOOD THE NEW DIMENSIONS OF GAMING JANUARY 2018 TREND SESSION PETER WARMAN CEO & CO-FOUNDER
  • 2. 2 “I'll be in London to attend #Gamesforum this week. Really looking forward to a number of interesting talks and speakers: The one and only Peter Warman from Newzoo will present his vision on what the future has in store (spoiler: bigger, better, bananas). - Ralph Urmel, Digital Communications Manager, Belgian Lottery
  • 6. GAMES DRIVE CHANGE 6 WE ARE AT THE NEXUS OF CHANGE OTHERS GAME COMPANIES INVOLVED IN THE REVOLUTION OF AUTOMOTIVE. ASIAN TECH FIRMS REGAIN CONFIDENCE TO CONQUER THE WEST AND INVEST HEAVILY IN SILICON VALLEY.
  • 7. GAMES DRIVE CHANGE 7 WE ARE THE NEXUS OF CHANGE “THE FIRST ESPORTS AND GAMING RECRUITMENT AND MANAGEMENT PLATFORM THAT USES BLOCKCHAIN & SMART CONTRACTS TO UNLOCK A MULTI-BILLION DOLLAR ECONOMY BASED ON DREAMTEAM TOKENS” OTHERS
  • 8. GAMES DRIVE CHANGE 8 WE ARE THE NEXUS OF CHANGE OTHER BRANDS MACHINEZONE BRINGS THE UNIQUE ANALYTICS CAPABILITIES BEHIND WORLD’S MOST SUCCESFUL MOBILE GAMES TO OTHER INDUSTRUES
  • 10. GAMES DRIVE CHANGE IN MEDIA & TECH IMPACTING ALL INDUSTRIES
  • 11. THE NEW DIMENSIONS THE SLIGHTLY LESS BIGGER PICTURE 2
  • 12. THE GAMING EXPERIENCE EVOLVED INTO THE MOST EMPOWERING FORM OF ENTERTAINMENT Razer announces IPO and the launch of their smartphone Intel sponsors the Olympics and announces esports at Tokyo 2020 Esports team Fnatic offers branded peripherals and opens physical store THE EVOLUTION AND CONVERGENCE OF GAMING FROM A CONSUMER PERSPECTIVE TOOLS COMMUNITIES “creating” “sharing” GAME ESPORTS “playing” VIDEO STREAMING “viewing” HARDWARE “owning” GEAR © Copyright Newzoo 2017 Source: Newzoo Global Games, Esports, & Mobile Market Reports www.newzoo.com/solutions
  • 14. THE GAMES INDUSTRY EVOLVED TRADITIONAL TERMINOLOGY NO LONGER APPLIES | WAVE OF M&A JUST STARTED Through its investment in Bamtech, Disney owns streaming rights to sports and League of Legends THE EVOLUTION AND CONVERGENCE OF GAMING FROM AN INDUSTRY PERSPECTIVE © Copyright Newzoo 2017 Source: Newzoo Global Games, Esports, & Mobile Market Reports www.newzoo.com/solutions Swedish broadcaster owns the world’s biggest esports organizers as well as game companies The envisaged acquisition of Time Warner makes AT&T a main player in game and esports content CONVERGENCE “world’s #1 pastime”“community entertainment” GAMER “playing” DEVELOPER “making” “games as a service” PUBLISHER “selling” GAME OPERATOR ENTERTAINMENT COMPANY GAME ENTHUSIAST SPORTSMEDIAMOBILE
  • 15. A NEW WAVE OF IPO’S AND ACQUISITIONS 15 CENTERED AROUND GAMES AND THEIR IMPACT ON TECH & MEDIA © copyright Newzoo http://www.hkexnews.hk/APP/SEHK/2017/2017062803/Documents/SEHK201706290041.pdf SUPPORTED BY SUPPORTED BY https://www.sec.gov/Archives/edgar/data/1703399/000119312517291352/d363501df1.htm
  • 16. PUSHING THE BOUNDARIES OF TECH GAMES DEMAND THE MOST 3
  • 17. IMMERSIVE AND COMPETITIVE CONVERGE CREATING A NEW GENRE ON ITS PATH #1viewed game on Twitch in August with 74M hours. First time in 34 months that LoL is not on top. >$1BN revenues.
  • 18. A “NEW” GENRE IS BORN 18 % OF CORE PC PLAYERS THAT PLAYS BATTLE ROYALE GAMES | 36 COUNTRY AGGREGATE 0% 5% 10% 15% 20% 25% January February March April May June July August September October November ARK: Survival Evolved DayZ Fortnite H1Z1: King of the Kill PLAYERUNKNOWN'S BATTLEGROUNDS Battle Royal While 15% of core PC Gamers play PUBG, other older titles in the genre have seen limited growth. Coming from their success on console, Fortnite saw an immediate uptake, boosting the popularity of the overall genre. Battle royale genre is represented by the five biggest battle royale games: PUBG, Fortnite, H1Z1: King of the Kill, Ark: Survival Evolved, and Dayz. Souce: Newzoo PC Game Tracker IN COOPERATION WITH TOTAL PLAYERS OF THE BATTLE ROYALE GENRE
  • 19. >10% OF PLAYERS PLAY PUBG BELOW MIN SPECS 19 SHARE OF DESKTOP PUBG PLAYERS* | UNDER VS. ABOVE MINIMUM SPECS | OCTOBER 2017 | US VS. RU © copyright Newzoo 2017 PLAYERS* ON DESKTOP PC 22% 10% 48% 44% 30% 46% NON-PLAYERS* ON DESKTOP PC 44% 23% 39% 44% 16% 34% © copyright Newzoo 2017 | Newzoo PC Gaming Hardware Tracker newzoo.com/pc-gaming-hardware-tracker TOP 5 COUNTRIES BY SHARE OF PUBG PLAYERS, PLAYING BELOW MINIMUM SPECS 22.6% RUSSIA 22.3% BRAZIL 21.7% MEXICO 19.9% CZECH REPUBLIC 16.4% SPAIN RUSSIA U.S. MININMUM NVIDIA GPU SPECS GEFORCE GTX 660 2GB RECOMMENDED NVIDIA GPU SPECS GEFORCE GTX 1060 6GB < Minimum Specs > Recommended SpecsMinimum > Recommended Specs *Gamers tracked: >12 million PC gamers that use Overwolf software
  • 20. 4% 6% 8% 10% 12% 14% 16% July August September October 4% 6% 8% 10% 12% 14% 16% July August September October -6.3% +15.7% +4.8% -7.1% +14.0% -11.9% +18.1% +2.7% -10.9% +10.7% ALL GAMERS* ON DESKTOP PC JUL-OCT GROWTH RATES GAMERS UPGRADE THEIR TECH AS PUBG COMBINES IMMERSIVE AND COMPETITIVE MARKET SHARE MARKET SHARE JUL-OCT GROWTH RATES 0% 0% PUBG GAMERS* ON DESKTOP PC * Gamers: >12 million PC gamers that use Overwolf software GTX 970 GTX 960 GTX 1070 GTX 1060 GTX 1080 GTX 970 GTX 960 GTX 1070 GTX 1060 GTX 1080 © copyright Newzoo 2017 | Newzoo PC Gaming Hardware Tracker newzoo.com/pc-gaming-hardware-tracker
  • 21. MOBILE TECH SPECS DRIVEN BY GAMING 21 RAZER LAUNCHES ITS FIRST SMARTPHONE
  • 22. SEGMENTING THE SMARTPHONE MARKET 22 ALL LARGE (>=5.7’’) DEVICES SCREEN SIZE 5.7”+ 560M DEVICES © copyright Newzoo 2017 | Newzoo Smartphone & Tablet Tracker
  • 23. SEGMENTING THE SMARTPHONE MARKET 23 ALL LARGE (>=5.7’’) DEVICES WITH AT LEAST 6GB OF RAM RAM 6GB+ 13.4M DEVICES © copyright Newzoo 2017 | Newzoo Smartphone & Tablet Tracker
  • 24. SEGMENTING THE SMARTPHONE MARKET 24 ALL LARGE (>=5.7’’) DEVICES WITH AT LEAST 6GB OF RAM & OCTA CORE CPU CORES 8+ 12.6M DEVICES © copyright Newzoo 2017 | Newzoo Smartphone & Tablet Tracker
  • 25. +114M +99M +42M +36M +33M +15M +12M -2M -4M -19M -47M YOY GROWTH OF SMARTPHONE USE BY BRAND 25 ABSOLUTE NUMBERS OF ACTIVELY USED SMARTPHONES YEAR ON YEAR | OCT. 2016 VS. OCT. 2017 | GLOBAL KEY FACT Brands saw an increase of +277M active smartphones globally Other +288M +277M Total All Brands Major Chinese Brands* © copyright Newzoo 2017 | Newzoo Smartphone & Tablet Tracker 59% OF GROWTH OF CHINESE BRANDS IS OUTSIDE OF CHINA
  • 26. PUSHING THE BOUNDARIES OF MEDIA GAMES BECOME ALLROUND ENTERTAINMENT 4
  • 27.
  • 28. GAMES DRIVEN BY VIEWER EXPERIENCE 28 INTEGRATING MEDIA AND GAME FORMATS © copyright Newzoo
  • 29. COUNTER-STRIKE: GLOBAL OFFENSIVE THE MAINSTREAM TV TITLE COUNTER-STRIKE: GLOBAL OFFENSIVE PLATFORMS: PC LAUNCH DATE: AUGUST 2012 PUBLISHER: VALVE HQ: BELLEVUE, USA CS:GO is one of the most popular esports titles in the world, consistently ranking in top three game on Twitch by hours watched. It attracts an older audience than other titles and is easy to follow as a viewer. The U.S. has seen very heavy investments in CS:GO, such as the prestigious ELEAGUE run by Turner Broadcasting on TV. Of the five esports titles, CS:GO has the highest “only viewing” share. #5 Franchise on Twitch by total Viewing Hours In May 9.6% of Game Enthusiasts REACH* PC GAME RANK** #4 in Europe and U.S. in May TWITCH RANK #3 esports hours in May Source: © Copyright Newzoo 2017 | Esports Consumer Insights **Based on Newzoo’s Most Watcehd Core PC Game Ranking | May 2017 PLAYERS VIEWERS COUNTRY SCOPE US, CA, UK, DE, FR, IT, ES, SE, NL, BE *among consumers aged 10-65 who have played a game on mobile, console, or PC, and/or watched esports content in the past three months. 47% ONLY PLAYING 23% PLAYING & VIEWING 30% ONLY VIEWING
  • 30. THE CS:GO ESPORTS VIEWER DEMOGRAPHICS, MEDIA BEHAVIOR, AND BRAND PREFERENCE 42%of CS:GO esports viewers mainly use Apple vs. 35% of gamers 85%of CS:GO esports viewers have a positive attitude about Coca Cola vs. 74% of gamers 35%of CS:GO esports viewers also watch Overwatch esports content 81% of CS:GO esports viewers use Instagram vs. 54% of all gamers 40% of CS:GO esports viewers have a Apple Music subscription vs. 17% of all gamers 20% 37% 17% 7% 13% 5% M10-20 M21-35 M36-50 M51-65 F10-20 F21-35 F36-50 F51-65 MEDIA PREFERENCES VIEWERS AGE/GENDER BRAND PREFERENCE OVERLAP IN ESPORTS VIEWING Source: © Copyright Newzoo 2017 | Esports Consumer Insights | Online Population Age 10-65 | April 2017 COUNTRY SCOPE US 1% 50% Millennials
  • 31. MONETIZATION STRATEGIES WILL CHANGE FROM PLAYER TO COMMUNITY MONETIZATION DIRECT SPENDING BOX / DIGITAL GAME SALES - SUBSCRIPTION - IN-GAME MONETIZATION – OPTIMIZE DIRECT SPENDING - IN STREAM TARGETED OFFERS - RE-ENGAGEMENT OFFERS - CROSS PLATFORM ANALYTICS INDIRECT REVENUES - ADVERTISING - BRAND PARTNERSHIPS - MEDIA RIGHTS DIRECT SPENDING - MERCH & TICKETS - DONATIONS - VIEWER OPTIONS PLAYERS VIEWERS
  • 32. 32
  • 33. GLOBAL CONSUMER BRANDS GO IN BIG 33 AND IT ARE NOT ALWAYS THE OBVIOUS ONES…
  • 34. CHANGES LEAD TO NEW GROWTH THE GLOBAL GAMES MARKET 5
  • 35. 29% 34% 36% 39% 41% 10% 10% 10% 10% 10% 31% 29% 27% 26% 26% 5% 4% 4% 3% 3% 25% 23% 22% 22% 21% $104,8Bn $116,0Bn $125,4Bn $134,5Bn $143,5Bn 2016 2017 2018 2019 2020 2016-2020 GLOBAL GAMES MARKET FORECAST PER SEGMENT TOWARD 2020 TabletConsoleBrowser PCBoxed/Downloaded PC Smartphone MOBILE $40.9 Bn TOTAL MARKET +8.2% CAGR 2016-2020 MOBILE $50.4 Bn MOBILE $57.9 Bn MOBILE $65.2 Bn MOBILE $72.3 Bn ©2017 Newzoo Source: ©Newzoo | Q4 2017 Update | Global Games Market Report newzoo.com/globalgamesreport 2016-2020 CAGR
  • 36. 50% 23% 4% 23% 2017 GLOBAL GAMES MARKET PER REGION WITH YEAR-ON-YEAR GROWTH RATES In 2017, 50% of all consumer spend on games will come from the APAC region ASIA-PACIFIC EUROPE, MIDDLE-EAST & AFRICA $57.8Bn +14.6% YoY $26.4Bn +8.2% YoY NORTH AMERICA LATIN AMERICA $27.4Bn +5.1% YoY $4.4Bn +13.4% YoY US TOTAL $25.4Bn CHINA TOTAL $32.5Bn Source: ©Newzoo | Q4 2017 Update | Global Games Market Report newzoo.com/globalgamesreport 2017 TOTAL $116.0Bn +10.7% YoY ©2017 Newzoo
  • 37. 17% 33% 50% 0,0Bn 2,0Bn 4,0Bn 6,0Bn 8,0Bn 10,0Bn 12,0Bn 14,0Bn 16,0Bn 2013 2014 2015 2016 2017 2018 2019 2020 THE CONSOLE COMEBACK REVENUE PROJECTIONS 2013-2020 IN NORTH AMERICA PC REVENUES CONSOLE REVENUES MOBILE REVENUES Source: @ Copyright Newzoo 2017 | Global Games Market Report Premium 2020 REVENUES PER SEGMENT SHARE AND IN $Bn 2020 PC MOBILE $28.9Bn TOTAL GAME REVENUES $9.6Bn $4.9Bn CONSOLE $14.4Bn COUNTRY SCOPE
  • 38. THE CONSOLE COMEBACK MOVING FROM A FRAGMENTED PLAYER BASE TO A COMPETITIVE COMMUNITY ENGAGED COMMUNITYIN-GAME MONETIZATION (BI-) YEARLY RELEASES SINGLE VERSION REVENUES GAME LIFECYCLE COMPETITIVE COMMUNITY BOXED / DIGITAL GAME SALES FRAGMENTED PLAYER BASE ROCKET LEAGUE TO SWITCH SUCCESFUL F2P ON CONSOLE FIFA UT HITS $800M IN-GAME vs vs vs
  • 39. MOBILE GAMING POWERING ON LEAD BY THE ASIAN MARKET AND INDUSTRY 6
  • 40. 17% 25% 34% 46% 54% 58% 60% 62% 83% 75% 66% 54% 46% 42% 40% 38% $13,8Bn $18,1Bn $21,8Bn $27,1Bn $32,5Bn $36,3Bn $39,5Bn $42,0Bn 2013-2020 CHINESE GAMES MARKET REVENUES PER SEGMENT 2013-2020 2015 2016 2017 2018 201920142013 MOBILE $2.3 Bn MOBILE $4.5 Bn MOBILE $7.4 Bn MOBILE $12.4 Bn MOBILE $17.6 Bn MOBILE $20.8 Bn MOBILE $23.7 Bn TOTAL MARKET +17.2% CAGR 2013-2020 ©2017 Newzoo 2020 MOBILE $25.9 Bn OtherMobile Source: ©Newzoo | Q4 2017 Update | Global Games Market Report newzoo.com/globalgamesreport
  • 41. HOW WILL THE MOBILE MOBA GENRE EVOLVE? WILL MOBILE ESPORTS ACTIVITIES FOLLOW?
  • 42. HOW WILL THE MOBILE SHOOTER GENRE EVOLVE? FOLLOWING THE SUCCESS OF PUBG
  • 43. HOW WILL MOBILE ESPORTS EVOLVE? WILL THE WEST EMBRACE IT AS THE EAST HAS DONE?
  • 44. MOBILE ESPORTS MIGHT TAKE A DIFFERENT PATH 44 MOBILE COMPETITIVE TITLES SURGE BUT ESPORTS ECOSYSTEM COULD PROVE DIFFERENT Analysis of Mobile Esports Opportunity MOBILE GAMES CAN BE EQUALLY COMPETITIVE MOMENTS TO SHARE DETERMINE CONTENT CREATION WHAT THESE MOMENTS ARE DETERMINE IF IT IS ESPORTS DO THE MOMENTS HAVE TO DO WITH SKILL? OR FUN OR VISUAL? ESPORTS REQUIRE SKILL-BASED MOMENTS. TRADITIONAL ESPORTS IS VIEWED MOST ON MOBILE WHERE THERE IS NO OPTION TO PLAY. ON MOBILE FANS CAN CHOOSE TO PLAY PERFORMANCE ON TWITCH IS A CLEAR INDICATION OF ESPORTS POTENTIAL. MOBILE SCORES LOW. FACILTATING & STIMULATING THE CREATION OF LEAGUES AND COMPETITION BETWEEN FRIENDS IS KEY TO BOTH MOBILE AND PC COMPETITIVE GAMES. THERE ARE NO VIEWER-ONLY ENTHUSIASTS ON MOBILE CONSUMERS AND SMALL ORGANIZATIONS SET UP EVENTS AT PHYSICAL LOCATIONS. FUN COMMUNITY COMPETITIONS. FOR MOBILE THIS CAN BE EVERYWHERE. PC NOT IN ASIA YES, IN THE WEST NOT SO MUCH. IN ASIA ESPORST AROUND MOBILE GAMES ARE MORE SIMILAR TO PC. ESPECIALLY IN SEA. SINGLE PLAYER NOT ENOUGH FOR ESPORTS ENTERTAINMENT F2P BUSINESS MODEL DOMINANT ON BOTH MOBILE AS PC. MASS AUDIENCE REQUIRED FOR COMPETITIVE MATCHING IS THERE ON MOBILE. Case: Arena of Valor Already an esports success in China Tencet pushing localized versions in the West and SEA
  • 45. MOBILE ESPORTS IN THE WEST 45 COMING YOUR WAY IN 2018 © copyright Newzoo
  • 46. MOBILE ESPORTS IN THE EAST 46 ALREADY HUGE IN 2017 25M DAU
  • 47. THE LONG TAIL OF MOBILE GAMING 47 TOP 10 COMPANY MOBILE GAME REVENUES VERSUS THE REST 2015 2016 2017 52% 51% 56%TOP 10 TOP 10 TOP 10 $16.4Bn $20.8Bn $28.2Bn COMPANIES WITH NET CONSUMER REVENUES OF $1M+/YR >>800 >>900 >>1,000 IN COOPERATION WITH
  • 48. HOW TO SURVIVE IN MOBILE GAMING? 48 OUTSMARTING COMPETITION USING NEW COMBINATIONS OF METRICS IN COOPERATION WITH © copyright Newzoo 2017 | Newzoo Mobile Metrics Tracker
  • 51. GAMING IS ALL ABOUT EMPOWERING PEOPLE PETER WARMAN CEO & CO-FOUNDER PETER@NEWZOO.COM