Our CEO, Peter Warman, delivered Gameforum's keynote in January 2018 in London. Gaming has entered a new phase of accelerated growth from both a consumer and an industry perspective. Its “new” form is accelerating the convergence of the mobile, sports, media, and entertainment industries. What opportunities do these new dimensions of gaming provide anyone with a stake or interest in the games market and industry?
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Keynote: Gamesforum London 2018
1. CHANGING BUSINESSES FOR GOOD
THE NEW DIMENSIONS
OF GAMING
JANUARY 2018
TREND SESSION
PETER WARMAN
CEO & CO-FOUNDER
2. 2
“I'll be in London to attend #Gamesforum this week.
Really looking forward to a number of interesting
talks and speakers:
The one and only Peter Warman from Newzoo will
present his vision on what the future has in store
(spoiler: bigger, better, bananas).
- Ralph Urmel, Digital Communications Manager, Belgian Lottery
6. GAMES DRIVE CHANGE
6
WE ARE AT THE NEXUS OF CHANGE
OTHERS
GAME COMPANIES INVOLVED IN THE
REVOLUTION OF AUTOMOTIVE.
ASIAN TECH FIRMS REGAIN
CONFIDENCE TO CONQUER THE
WEST AND INVEST HEAVILY IN
SILICON VALLEY.
7. GAMES DRIVE CHANGE
7
WE ARE THE NEXUS OF CHANGE
“THE FIRST ESPORTS AND GAMING
RECRUITMENT AND MANAGEMENT
PLATFORM THAT USES BLOCKCHAIN
& SMART CONTRACTS TO UNLOCK A
MULTI-BILLION DOLLAR ECONOMY
BASED ON DREAMTEAM TOKENS”
OTHERS
8. GAMES DRIVE CHANGE
8
WE ARE THE NEXUS OF CHANGE
OTHER BRANDS
MACHINEZONE BRINGS THE UNIQUE
ANALYTICS CAPABILITIES BEHIND
WORLD’S MOST SUCCESFUL MOBILE
GAMES TO OTHER INDUSTRUES
17. IMMERSIVE AND COMPETITIVE CONVERGE
CREATING A NEW GENRE ON ITS PATH
#1viewed game on
Twitch in August with
74M hours. First time
in 34 months that LoL
is not on top.
>$1BN revenues.
18. A “NEW” GENRE IS BORN
18
% OF CORE PC PLAYERS THAT PLAYS BATTLE ROYALE GAMES | 36 COUNTRY AGGREGATE
0%
5%
10%
15%
20%
25%
January February March April May June July August September October November
ARK: Survival Evolved DayZ Fortnite H1Z1: King of the Kill PLAYERUNKNOWN'S BATTLEGROUNDS Battle Royal
While 15% of core PC Gamers play PUBG,
other older titles in the genre have seen
limited growth. Coming from their success
on console, Fortnite saw an immediate
uptake, boosting the popularity of the
overall genre.
Battle royale genre is represented by the five biggest battle royale games: PUBG, Fortnite, H1Z1: King of the Kill, Ark: Survival Evolved, and Dayz.
Souce: Newzoo PC Game Tracker
IN COOPERATION WITH
TOTAL PLAYERS
OF THE
BATTLE ROYALE
GENRE
31. MONETIZATION STRATEGIES WILL CHANGE
FROM PLAYER TO COMMUNITY MONETIZATION
DIRECT SPENDING
BOX / DIGITAL GAME SALES -
SUBSCRIPTION -
IN-GAME MONETIZATION –
OPTIMIZE DIRECT SPENDING
- IN STREAM TARGETED OFFERS
- RE-ENGAGEMENT OFFERS
- CROSS PLATFORM ANALYTICS
INDIRECT REVENUES
- ADVERTISING
- BRAND PARTNERSHIPS
- MEDIA RIGHTS
DIRECT SPENDING
- MERCH & TICKETS
- DONATIONS
- VIEWER OPTIONS
PLAYERS VIEWERS
37. 17%
33%
50%
0,0Bn
2,0Bn
4,0Bn
6,0Bn
8,0Bn
10,0Bn
12,0Bn
14,0Bn
16,0Bn
2013 2014 2015 2016 2017 2018 2019 2020
THE CONSOLE COMEBACK
REVENUE PROJECTIONS 2013-2020 IN NORTH AMERICA
PC REVENUES CONSOLE REVENUES MOBILE REVENUES
Source: @ Copyright Newzoo 2017 | Global Games Market Report Premium
2020 REVENUES PER SEGMENT
SHARE AND IN $Bn 2020
PC
MOBILE
$28.9Bn
TOTAL GAME
REVENUES
$9.6Bn
$4.9Bn
CONSOLE
$14.4Bn
COUNTRY SCOPE
38. THE CONSOLE COMEBACK
MOVING FROM A FRAGMENTED PLAYER BASE TO A COMPETITIVE COMMUNITY
ENGAGED COMMUNITYIN-GAME MONETIZATION
(BI-) YEARLY RELEASES
SINGLE VERSION
REVENUES GAME LIFECYCLE COMPETITIVE COMMUNITY
BOXED / DIGITAL GAME
SALES
FRAGMENTED PLAYER
BASE
ROCKET LEAGUE TO SWITCH SUCCESFUL F2P ON CONSOLE FIFA UT HITS $800M IN-GAME
vs vs vs
41. HOW WILL THE MOBILE MOBA GENRE EVOLVE?
WILL MOBILE ESPORTS ACTIVITIES FOLLOW?
42. HOW WILL THE MOBILE SHOOTER GENRE EVOLVE?
FOLLOWING THE SUCCESS OF PUBG
43. HOW WILL MOBILE ESPORTS EVOLVE?
WILL THE WEST EMBRACE IT AS THE EAST HAS DONE?
44. MOBILE ESPORTS MIGHT TAKE A DIFFERENT PATH
44
MOBILE COMPETITIVE TITLES SURGE BUT ESPORTS ECOSYSTEM COULD PROVE DIFFERENT
Analysis of Mobile Esports Opportunity
MOBILE GAMES CAN BE EQUALLY COMPETITIVE
MOMENTS TO SHARE DETERMINE CONTENT CREATION
WHAT THESE MOMENTS ARE DETERMINE IF IT IS ESPORTS
DO THE MOMENTS HAVE TO DO WITH SKILL? OR FUN OR
VISUAL? ESPORTS REQUIRE SKILL-BASED MOMENTS.
TRADITIONAL ESPORTS IS VIEWED MOST ON MOBILE WHERE
THERE IS NO OPTION TO PLAY. ON MOBILE FANS CAN
CHOOSE TO PLAY
PERFORMANCE ON TWITCH IS A CLEAR INDICATION OF
ESPORTS POTENTIAL. MOBILE SCORES LOW.
FACILTATING & STIMULATING THE CREATION OF LEAGUES
AND COMPETITION BETWEEN FRIENDS IS KEY TO BOTH
MOBILE AND PC COMPETITIVE GAMES.
THERE ARE NO VIEWER-ONLY ENTHUSIASTS ON MOBILE
CONSUMERS AND SMALL ORGANIZATIONS SET UP EVENTS
AT PHYSICAL LOCATIONS. FUN COMMUNITY COMPETITIONS.
FOR MOBILE THIS CAN BE EVERYWHERE. PC NOT
IN ASIA YES, IN THE WEST NOT SO MUCH. IN ASIA ESPORST AROUND
MOBILE GAMES ARE MORE SIMILAR TO PC. ESPECIALLY IN SEA.
SINGLE PLAYER NOT ENOUGH FOR ESPORTS ENTERTAINMENT
F2P BUSINESS MODEL DOMINANT ON BOTH
MOBILE AS PC. MASS AUDIENCE REQUIRED FOR
COMPETITIVE MATCHING IS THERE ON MOBILE.
Case: Arena of Valor
Already an esports success in China
Tencet pushing localized versions in
the West and SEA
47. THE LONG TAIL OF MOBILE GAMING
47
TOP 10 COMPANY MOBILE GAME REVENUES VERSUS THE REST
2015 2016 2017
52% 51% 56%TOP 10 TOP 10 TOP 10
$16.4Bn $20.8Bn $28.2Bn
COMPANIES WITH NET CONSUMER REVENUES OF $1M+/YR
>>800 >>900 >>1,000
IN COOPERATION WITH