We are moving to smaller and smaller devices and optimising our products for them. But in this process forgetting about a host of people who cant use those products at all.
By: Shashank Kapoor
13. VISION AND HEARING
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• Avoid font sizes smaller than 16 pixels (depending of course on device, viewing distance,
line height etc.)
• Let people adjust text size themselves
• Pay particular attention to contrast ratios with text.
• Avoid blue for important interface elements.
• Provide subtitles when video or audio content is fundamental to the user experience
14. MOTOR CONTROL
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• Buttons on touch interfaces should be at least 9.6 millimeters diagonally (for example, 44
× 44 pixels on an iPad) for ages up to 70, and larger for older people.
15. LIFE STAGE
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• Beware of content or functionality that implicitly assumes someone is young or at a certain
stage in life
16. EXPERIENCE WITH TECH
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• Don’t make assumptions about prior knowledge
• Interrogate all parts of your design for usability, even the parts you didn’t create
17. COGNITION
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• Introduce product features gradually over time to prevent cognitive overload
• Avoid Changing key flows drastically
• Avoid splitting tasks across multiple screens if they require memory of previous actions
• During longer tasks, give clear feedback on progress and reminders of goals
• Provide reminders and alerts as cues for habitual actions
18. ATTENTION
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• Don’t be afraid of long-form text and deep content.
• Allow for greater time intervals in interactions (for example, server timeouts, inactivity
warnings)
• Avoid dividing users’ attention between multiple tasks or parts of the screen