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Creative Europe Programme (CREA)
Project Ref. No. 101099999
ABSTRACT
PROJECT
SUMMARY
Exchanging information and designing joint strategies.
Collaborating with other cultural institutions.
Establishing itself as a knowledge hub.
Supporting research, creativity, and the development of new products and services,
both cultural and non-cultural.
Partnering with incubators, universities, schools, and science parks.
Joining international networks.
Transforming a "museum to see" into a "living museum" that becomes the focal point
of local development
Digitizing and gamifying the museum experience to enhance training, inclusion, and
dissemination.
Establishing networks with local and international stakeholders to create a
model/best practice of innovation using the quintuple innovation helix framework.
Creation of the brand identity for the "living museum."
Development of a best practice/guide on how to create a living museum.
Creation of a map/app of the territory accessible to individuals with disabilities,
utilizing storytelling techniques.
Design of a game with cards that enables visitors to discover the museum's hidden
treasures.
Establishment of local and international networks in each participating country.
Proposal for merchandising activities associated with the museums.
Most museums primarily target tourists and only benefit the museum owners and
hospitality/tourism services. However, we believe that a museum can serve as a hub of
innovation, inclusion, and creativity for all individuals, including citizens, migrants, and
people with disabilities. There is a potential positive-sum game that can be achieved
between museums and the stakeholders of the local community by:
To accomplish these goals, two small and medium-sized enterprises (SMEs) specializing
in tourism, a cultural hub, and a cultural entrepreneurship NGO from Greece, Italy, and
Spain will collaborate to transform three small museums.
The project aims to achieve the following objectives:
The project expects to deliver the following results:
Meet The
SLOW TOURISM
PROJECT APPLICANT ITALIA
LA PERIFERICA
PROJECT PARTNER SPAGNA
MOSAIC
PROJECT PARTNER GRECIA
Partners
VERONA VALE
PROJECT PARTNER ITALIA
BACKGROUND
Promote museums as spaces for inclusion, health and well - being
Main stream the role of museums in local development
Build on the role of museums for Urban regeneration and Community
development
Catalyse culturally aware and creative societies
The project had its fundamentals from the OCSE Manual “A guide for local
governments, communities and museums ” that explains the importance and effect
on local community of transforming a museum from a place to visit into a “living
museum”, seen from the citizens and local government like the central point of the
local development. We found this as an inspiration since it will have many
advantages for the community and the museums to:
INNOVATIVE ASPECT
The "living museum" concept is an innovative idea for small museums in Italy,
Greece, and Spain, because it will empower young creatives and local communities
by using the museum as a hub for innovation and inclusion. The project provides
tools and training to help young creative thrive during the stage by reaching the
objectives of the project. The project aims to develop digital skills and collaboration
networks among creatives and cultural organizations in Europe.
WHAT WILL BE DONE?
Define the brand of the “living museum”
Collect photos and materials on its history
Act a performan ce to explain the concept of the living lab to the citizens the last
day with at least 30 participants x country = 90 to a performance
15 young x country, attending creative/design/informatic schools, will attend a 5
days training with this aim:
OUR
TARGETS
15 participants to the training per country will enhance their skills in performing,
design, photography, social media, digital tools, English language, teamwork,
European values.
5 participants per country will be chosen to do the stage and will enhance their skills in
different field depending on the hosting association/Sme/Public entity.
The participation to the project will provide young creatives with empirical knowledge,
new competences, perspectives in line with today’s market requirements, disseminate
a diverse and resilient mindset of operation as the main prerequisite for Young
creatives for socioeconomic conservation, and create new innovative digital e-
learning material, gamification & techniques for developing digital, entrepreneurial,
marketing and creative skills, all developed in the living Museums that are in general
terms underused by the local communities.
will know an innovative method that could be applied to other projects
will enhance skills of their president, their employees, and their associates
will create new partnership for future EU projects
will enlarge the network o f their local stakeholders
The first target of the project are the partners. They will benefit from the project because
they:
Increased relevance: By adopting the "living museum" concept, the museum
becomes more aligned with contemporary trends and innovative practices.
Hub for innovation: The museum becomes a focal point for innovation and
experimentation.
Community engagement: The project empowers local communities and
encourages their active involvement with the museum.
Network expansion
Digital presence and innovation: The project focuses on developing digital skills
and leveraging technological opportunities
The benefits for the museum include:
Target 1: The partners
Target 2: The participants to the training and stage
Target 3: The museums
This project presents an innovative approach to transforming museums into
dynamic and inclusive spaces that benefit not only tourists but also the
local community. The expected results, including the creation of a brand
identity, a guide for creating living museums, and the establishment of local
and international networks, demonstrate the project's commitment to
driving positive change and creating a model for innovation. By engaging
stakeholders from different sectors and emphasizing accessibility for
individuals with disabilities, this initiative aims to harness the potential of
museums as catalysts for local development and as platforms for
meaningful engagement and enrichment for all.
Creative Europe Programme (CREA)
Project Ref. No. 101099999

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En_ ABSTRACT LIM4ALL.pdf

  • 1. Creative Europe Programme (CREA) Project Ref. No. 101099999 ABSTRACT
  • 2. PROJECT SUMMARY Exchanging information and designing joint strategies. Collaborating with other cultural institutions. Establishing itself as a knowledge hub. Supporting research, creativity, and the development of new products and services, both cultural and non-cultural. Partnering with incubators, universities, schools, and science parks. Joining international networks. Transforming a "museum to see" into a "living museum" that becomes the focal point of local development Digitizing and gamifying the museum experience to enhance training, inclusion, and dissemination. Establishing networks with local and international stakeholders to create a model/best practice of innovation using the quintuple innovation helix framework. Creation of the brand identity for the "living museum." Development of a best practice/guide on how to create a living museum. Creation of a map/app of the territory accessible to individuals with disabilities, utilizing storytelling techniques. Design of a game with cards that enables visitors to discover the museum's hidden treasures. Establishment of local and international networks in each participating country. Proposal for merchandising activities associated with the museums. Most museums primarily target tourists and only benefit the museum owners and hospitality/tourism services. However, we believe that a museum can serve as a hub of innovation, inclusion, and creativity for all individuals, including citizens, migrants, and people with disabilities. There is a potential positive-sum game that can be achieved between museums and the stakeholders of the local community by: To accomplish these goals, two small and medium-sized enterprises (SMEs) specializing in tourism, a cultural hub, and a cultural entrepreneurship NGO from Greece, Italy, and Spain will collaborate to transform three small museums. The project aims to achieve the following objectives: The project expects to deliver the following results:
  • 3. Meet The SLOW TOURISM PROJECT APPLICANT ITALIA LA PERIFERICA PROJECT PARTNER SPAGNA MOSAIC PROJECT PARTNER GRECIA Partners VERONA VALE PROJECT PARTNER ITALIA
  • 4. BACKGROUND Promote museums as spaces for inclusion, health and well - being Main stream the role of museums in local development Build on the role of museums for Urban regeneration and Community development Catalyse culturally aware and creative societies The project had its fundamentals from the OCSE Manual “A guide for local governments, communities and museums ” that explains the importance and effect on local community of transforming a museum from a place to visit into a “living museum”, seen from the citizens and local government like the central point of the local development. We found this as an inspiration since it will have many advantages for the community and the museums to: INNOVATIVE ASPECT The "living museum" concept is an innovative idea for small museums in Italy, Greece, and Spain, because it will empower young creatives and local communities by using the museum as a hub for innovation and inclusion. The project provides tools and training to help young creative thrive during the stage by reaching the objectives of the project. The project aims to develop digital skills and collaboration networks among creatives and cultural organizations in Europe. WHAT WILL BE DONE? Define the brand of the “living museum” Collect photos and materials on its history Act a performan ce to explain the concept of the living lab to the citizens the last day with at least 30 participants x country = 90 to a performance 15 young x country, attending creative/design/informatic schools, will attend a 5 days training with this aim:
  • 5. OUR TARGETS 15 participants to the training per country will enhance their skills in performing, design, photography, social media, digital tools, English language, teamwork, European values. 5 participants per country will be chosen to do the stage and will enhance their skills in different field depending on the hosting association/Sme/Public entity. The participation to the project will provide young creatives with empirical knowledge, new competences, perspectives in line with today’s market requirements, disseminate a diverse and resilient mindset of operation as the main prerequisite for Young creatives for socioeconomic conservation, and create new innovative digital e- learning material, gamification & techniques for developing digital, entrepreneurial, marketing and creative skills, all developed in the living Museums that are in general terms underused by the local communities. will know an innovative method that could be applied to other projects will enhance skills of their president, their employees, and their associates will create new partnership for future EU projects will enlarge the network o f their local stakeholders The first target of the project are the partners. They will benefit from the project because they: Increased relevance: By adopting the "living museum" concept, the museum becomes more aligned with contemporary trends and innovative practices. Hub for innovation: The museum becomes a focal point for innovation and experimentation. Community engagement: The project empowers local communities and encourages their active involvement with the museum. Network expansion Digital presence and innovation: The project focuses on developing digital skills and leveraging technological opportunities The benefits for the museum include: Target 1: The partners Target 2: The participants to the training and stage Target 3: The museums
  • 6. This project presents an innovative approach to transforming museums into dynamic and inclusive spaces that benefit not only tourists but also the local community. The expected results, including the creation of a brand identity, a guide for creating living museums, and the establishment of local and international networks, demonstrate the project's commitment to driving positive change and creating a model for innovation. By engaging stakeholders from different sectors and emphasizing accessibility for individuals with disabilities, this initiative aims to harness the potential of museums as catalysts for local development and as platforms for meaningful engagement and enrichment for all. Creative Europe Programme (CREA) Project Ref. No. 101099999