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B05 pier giacomo_sola_creative_museum


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Museums as dynamic learning environments and their digital tools The Creative Museum project
Pier Giacomo Sola

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B05 pier giacomo_sola_creative_museum

  1. 1. Museum Makery EVA / Minerva 2015 Museums as dynamic learning environments and their digital tools The Creative Museum Project Pier Giacomo Sola The Creative Museum project has been funded under the Erasmus + programme– Strategic partnership - n° 2014-1-FR01-KA202-008678
  2. 2. If I am boring you, the message that I would like to address will not reach its objective. So the main question is: A Communication Challenge How can my talk stimulate you to be creative, when I am using a traditional PowerPoint presentation? I need someone well served in the art of torture – do you know PowerPoint ? To (hopefully) reach this goal, I have asked for the help of some very creative people.
  3. 3. What is Creativity? Creativity is a trendy word, probably abused in the political & European jargon (i.e. by people who are not creative at all). This gentleman is Giulio Tremonti. He served several times as Italian Ministry of Finance from 1994 to 2011. In order to tackle the national crisis, he launched the creative finance method. He is also known for the sentence “nobody eats with culture”, in order to explain his budget cut to cultural policy.
  4. 4. Rebranding a country History Out, Creativity and Innovation In In 2013, a Ministry of Foreign Affairs in the Mediterranean area launched this slogan to change the image of its country. Yes, it is Israel. There is indeed a common feeling about creativity as a cool term, inspiring a sense of novelty, attractiveness, and improvement.
  5. 5. That’s a difficult question! It is easier to say what creativity is not: - it is not divergent thinking, even if divergent thinking is a component of creativity - it is not serendipity (i.e. creativity by chance) Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn't really do it, they just saw something. It seemed obvious to them after a while. What is Creativity?
  6. 6. Creativity is a native characteristic of each person. Several studies of cognitive and educational sciences report that all the children are creative, but many of them lose this quality going to school, where they are taught that there is just one good answer to most questions. Can you learn how to be Creative? "I'll be happy to be your creativity thinker. What are the guidelines?” Plato said that Learning is actually Remembering.
  7. 7. Are Italians a naturally Creative people? This is one of the (few) positive stereotypes about Italy. However it is not clear if it comes from the high reputation of our artists or from the surprise of foreigners who cannot understand how Italians can survive in our national confusion. We guess that Leonardo da Vinci was used to say: When I ask Lisa if she thinks that I am creative, she just smiles…
  8. 8. … is a learning partnership launched under the Erasmus+ Programme. Started in September 2014 and lasting for three years, it wishes to bring together museums, makers and creative industries. best practice. These organisation have different areas of expertise. All together they can develop co-created programmes and encourage visitors to engage with collections in new ways. The project is testing the ways they engage with each other and articulate methodologies of shared best practice. The project is testing the ways they engage with each other and articulate methodologies of shared best practice. The Creative Museum Project…
  9. 9. Who are the makers? Where do they live ? According to the definition of Wikipedia: The maker culture represents a technology-based extension of the Do It Yourself concept, concerned with physical objects and the creation of new devices. Typical interests include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of computer numerical control tools, as well as more traditional activities, such as metal-working, wood-working, traditional arts and crafts.
  10. 10. Who participates in the CM? The following organisations are full members of the network: - Cap Sciences (France) - Association for Development of 'do-it-yourself' Culture - Makerspace (Croatia) - Association of Finnish Museums (Finland) - Association Museomix (France) - Chester Beatty Library (Ireland) - Istituto Beni Culturali della Regione Emilia Romagna (Italy) - Steps (Italy) - Museene i Sør-Trøndelag AS (Norway) - Heritec (United Kingdom)
  11. 11. What Outputs? - Study and analysis of best creative practices in Europe - 6 Maker-in-Residencies, and documentation of Maker-in- Residencies for analysis and contribution to guidelines - Guidelines for the implementation of creative practices - 7 conferences to showcase methodologies to museums, science, maker, creative industries, science and education - Acquisition of basic and transversal skills (digital, innovative creativity, informal approaches to learning) - Learning to develop new programmes for museum audiences - Develop new opportunities for experimentation in museums - Create new partnerships with local maker communities and entrepreneurs and the creative industry sector
  12. 12. What CM intends with Creativity? Let one well known creative person explain what creativity is in the project’s philosophy: Creativity is the ability to transcend traditional ideas, rules, patterns, and relationships to create new ideas, originality or imagination
  13. 13. The Creative Museum Definition In the creative museum, the visitor engages with the collection, the building, and the people to make something. The Creative Museum project is about opportunity: doing and making; experimenting and innovating; making connections; opening up museums; learning; concrete results and interpreting collections. By 'museum' we mean, museum, gallery, living museum, historic site / building, ship, archive.
  14. 14. Listen to the People Involved =1&enablejsapi=1&color1=0x666666&amp ;color2=0xefefef Here a short video, filmed in April, during the Creative Museum event organised at the Science Gallery in Dublin.
  15. 15. It consists of the Compared Analysis of Best Practice in Creative Museums in Europe. It is available in PDF and eBook formats (but not published yet in the project web site) In the conference held in Bologna on 8-9 October, the first project output has been officially presented. Collection of Best Practices
  16. 16. 29 case studies from 9 different countries, selected according to the following typologies: - Workshop or short project where visitors come and make something facilitated by a member of museum staff or facilitator - Space within a museum dedicated to creativity where visitor can participate in creative processes - Visitors engage with the museum over a period of time, work collaboratively with museum staff - Visitors to the museum remix the museum by taking over spaces in the museum / reinterpret collections - “Permission-free” – visitors “do their own thing” and respond to the collection Collection of Best Practices
  17. 17. They have been also classified according to the following categories: Maker-in-residence Maker Faire Maker Spaces FabLabs; HackerSpaces MediaLabs Digital engagement Craft and Design Pop-up museums / exhibition; Interpretative techniques Collection of Best Practices
  18. 18. Makers in Jerusalem
  19. 19. Conclusions The true sign of intelligence is not knowledge but imagination. The most beautiful thing we can experience is the mysterious: it is the source of all true art and all science. To regard old problems from a new angle requires creative imagination and marks.
  20. 20. Thanks for your attention