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Theories of Learning: eLearning 
• This slideshow will explore four broad 
perspectives of learning theory relating to 
eLearning; associationist/empiricist, cognitive, 
situative, and connectivist. 
• It will discuss the significance of this theory and 
discuss the implications for teaching. 
• It will also give a teaching/learning example from 
my own context.
Associationist: Significance: Teaching Implications: Example/Teaching: 
Associationismviews learning as the 
building of knowledge though new 
associations between ideas; it is an 
organised accumulating of 
associations and skills (Greeno, 
Collins, & Resnick, 2009). Empiricism 
states that knowledge comes from 
experience through the senses and 
learning occurs from interactions 
with the environment (Schuh & 
Barab, 2008). Therefore, the 
associationist/empiricist perspective 
can be described as behaviourism; 
learning in terms of observable 
behaviour (Strong & Hutchins, 2010; 
Wilson & Myers, 2000). 
Behaviourism views learning as a 
process of breaking down whatever 
is to be learnt into small steps and 
repeating those steps, successful 
repetition is positively reinforced 
until the steps can be reproduced 
independently (Schuh & Barab, 
2008). Arrangement of associations 
from the simple to complex is a key 
component in the learning process 
as it enables students to succeed in 
learning by small logical ordered 
steps (Mayes & de Freitas, 2004). 
Perspective: 
Associationism views learning as the 
building of knowledge though new 
associations between ideas; it is an 
organised accumulating of 
associations and skills (Greeno, 
Collins, & Resnick, 2009). Empiricism 
states that knowledge comes from 
experience through the senses and 
learning occurs from interactions with 
the environment (Schuh & Barab, 
2008). Therefore, the 
associationist/empiricist perspective 
can be described as behaviourism; 
learning in terms of observable 
behaviour (Strong & Hutchins, 2010; 
Wilson & Myers, 2000). Behaviourism 
views learning as a process of 
breaking down whatever is to be 
learnt into small steps and repeating 
those steps, successful repetition is 
positively reinforced until the steps 
can be reproduced independently 
(Schuh & Barab, 2008). Arrangement 
of associations from the simple to 
complex is a key component in the 
learning process as it enables 
students to succeed in learning by 
small logical ordered steps (Mayes & 
de Freitas, 2004). 
Significance: 
The behaviourist perspective has a 
strong focus on equity of access and 
opportunity for knowledge 
acquisition. It also supports the 
development of practices that ensure 
all students can achieve a satisfactory 
level of basic knowledge (Greeno et 
al., 2009). The behaviourist 
perspective places strong emphasis 
on the efficiency of conveying 
information and training skills. It also 
stresses the importance of teaching 
practices that involve well organised 
routines of classroom activity, with 
clear plans and goals (Greeno et al., 
2009). According to Wilson and Myers 
(2000), behaviourism has taken a back 
seat, especially in the last two 
decades. However, they defend 
behaviourism and its core 
beliefs/intentions; active learning, 
close association with the 
environment. Behaviourism has been 
around for many years and is a 
valuable theory for anyone planning 
learning experiences to be familiar 
with. Many classrooms and learning 
programs still use behaviourism 
principles today but it is only one 
perspective among many (Wilson & 
Myers, 2000). 
Implication for Teaching: 
Educators planning lessons based on 
the behaviourist perspective will find 
it appropriate to pre-plan, organise, 
and programme instructional content 
with specific observable outcomes 
defined for learning. They should 
arrange the content so that students 
can make logical progress towards 
correct responses and receive 
reinforcement as necessary (Schuh & 
Barab, 2008). People learn best when 
tasks are broken down into smaller 
more manageable tasks ranging from 
simple to complex. This also improves 
confidence as smaller tasks tend to 
provide greater success, improving 
motivation to continue. Measurable 
behaviours are the best index of true 
learning outcomes and should be 
used to gauge instructional 
effectiveness (Wilson & Myers, 2000). 
Skinners operant conditioning is 
aligned with the cognitive 
perspective. Skinner believed that 
learning could be viewed as 
conditioning where behaviour that is 
followed by reinforcement will 
increase in frequency or probability 
(Schuh & Barab, 2008). Programmed 
instruction is an excellent example 
of 
this. Programmed instruction 
facilitates learning by using 
reinforcement and feedback. The 
content is analysed and pre-planned. 
This provides the learner with a direct 
map of exactly what is to be learned. 
Example/Teaching: 
I run a program in our library called 
iPads & Androids for Beginners. It is 
an introductory course for adult 
learners based on behaviourism. This 
is a very basic course for those people 
who have been left behind, 
technologically speaking, and want to 
catch up. My lessons are pre-planned 
and learning objectives are clearly 
defined before beginning. All 
knowledge, gestures and information 
is delivered by the facilitator. The 
learners are then required to 
replicate the behaviours on a device 
of their own. I show them how to 
power on, how to adjust the volume, 
how to effectively make soft touch 
selections and all other demonstrable 
information a new tablet user needs. 
The lesson is structured in such a way 
that learning is sequential from 
simple to more complex behaviours. 
The behaviourist perspective has a 
strong focus on equity of access and 
opportunity for knowledge 
acquisition. It also supports the 
development of practices that 
ensure all students can achieve a 
satisfactory level of basic knowledge 
(Greeno et al., 2009). The 
behaviourist perspective places 
strong emphasis on the efficiency of 
conveying information and training 
skills. It also stresses the importance 
of teaching practices that involve 
well organised routines of classroom 
activity, with clear plans and goals 
(Greeno et al., 2009). According to 
Wilson and Myers (2000), 
behaviourism has taken a back seat, 
especially in the last two decades. 
However, they defend behaviourism 
and its core beliefs/intentions; active 
learning, close association with the 
environment. Behaviourism has 
been around for many years and is a 
valuable theory for anyone planning 
learning experiences to be familiar 
with. Many classrooms and learning 
programs still use behaviourism 
principles today but it is only one 
perspective among many (Wilson & 
Myers, 2000). 
Educators planning lessons based on 
the behaviourist perspective will find 
it appropriate to pre-plan, organise, 
and programme instructional 
content with specific observable 
outcomes defined for learning. They 
should arrange the content so that 
students can make logical progress 
towards correct responses and 
receive reinforcement as necessary 
(Schuh & Barab, 2008). People learn 
best when tasks are broken down 
into smaller more manageable tasks 
ranging from simple to complex. This 
also improves confidence as smaller 
tasks tend to provide greater 
success, improving motivation to 
continue. Measurable behaviours 
are the best index of true learning 
outcomes and should be used to 
gauge instructional effectiveness 
(Wilson & Myers, 2000). Skinners 
operant conditioning is aligned with 
the cognitive perspective. Skinner 
believed that learning could be 
viewed as conditioning where 
behaviour that is followed by 
reinforcement will increase in 
frequency or probability (Schuh & 
Barab, 2008). Programmed 
instruction is an excellent of this. Programmed instruction 
facilitates learning by using 
reinforcement and feedback 
providing the learning with a map of 
what is to be learnt. 
I run a program in our library called 
iPads & Androids for Beginners. It is 
an introductory course for adult 
learners based on behaviourism. 
This is a very basic course for those 
people who have been left behind, 
technologically speaking, and want 
to catch up. My lessons are pre-planned 
and learning objectives are 
clearly defined before beginning. All 
knowledge, gestures and 
information is delivered by the 
facilitator. The learners are then 
required to replicate the behaviours 
on a device of their own. I show 
them how to power on, how to 
adjust the volume, how to 
effectively make soft touch 
selections and all other 
demonstrable information a new 
tablet user needs. The lesson is 
structured in such a way that 
learning is sequential from simple to 
more complex behaviours.
Cognitive: Significance: Teaching Implications: Example/Teaching: 
The cognitivist perspective places 
the mind at the centre of learning 
(Wilson & Myers, 2000). In this 
perspective the mind is viewed as an 
information processing system and 
focuses on an understanding of the 
organisation, encoding and retrieval 
of knowledge from the brain (Schuh 
& Barab, 2008). There are five 
general cognitive abilities; reasoning, 
planning, solving problems, and 
comprehending language (Greeno et 
al., 2009). The cognitivist 
perspective assumes that 
understanding is gained by an active 
process of constructions rather than 
by passive assimilation of 
information or rote memorisation 
(Greeno et al., 2009). Therefore, 
knowledge acquisition is viewed as 
the outcome of an interaction 
between new experiences and the 
structures for existing understanding 
(Mayes & de Freitas, 2004). The 
cognitive perspective also places 
information in a simple to complex 
hierarchical system (Schuh & Barab, 
2008). 
The cognitive perspective is very 
important in terms of eLearning 
because of its long standing 
academic rigor and successful 
application of quality eLearning 
experiences in the past. The attempt 
to explain learning from within the 
brain and has provided excellent 
learning theories and strategies over 
its lifetime, many of which are still 
used throughout the world. Learning 
experiences designed from a 
cognitive perspective have much 
strength. They focus on the 
differences between students, their 
interests, abilities, and engagement 
in learning subject matters. The 
cognitive perspective also supports 
practices that allow for these varying 
differences between students, 
multiple understandings and 
resources. A cognitive approach can 
be viewed similar to coaching, 
emphasis is on teachers and their 
abilities to understand and give 
attention to students thinking in an 
attempt to identify potential areas 
for improvement, guiding and 
encouragement (Greeno et al., 
2009). 
Educators planning lessons based on 
the Cognitive perspective will find it 
appropriate to analyse and sequence 
material in a simple to complex 
hierarchical system (Schuh & Barab, 
2008). It is also important to be 
mindful of memory load. Humans 
are only able to hold in mind 5-7 
chunks of information at a time. 
When our limitations of working 
memory are stretched, problems 
begin to occur. Small steps, frequent 
repetition, elaboration and 
reference aides are all excellent 
methods for improving knowledge 
acquisition (Wilson & Myers, 2000). 
Gagne’s conditions of learning 
exemplify examples of cognitive 
learning for any designers seeking a 
cognitive approach, as does 
constructivist theory and 
information processing theory. 
Grammatikus uses cognitive game 
based learning in an attempt to help 
the user become more proficient in 
their language abilities. 
Grammatikus begins with a 
diagnostic test to identify the 
individual abilities of each user. It 
then structures learning experiences 
in a hierarchical system of difficulty 
based on the learner’s abilities and 
places new content and learning 
experiences within their zone of 
proximal development. New content 
is introduced to the leaner by 
displaying it on the screen. For 
example, when explaining adverbs, 
the game displays a sentence and 
reads it out, underlining the adverb 
and the audio voice explains the 
definition of adverb. It repeats this 
process and then prompts the user 
to identify adverbs in a sentence by 
selecting them via multiple choices. 
As the user becomes confident at 
this task the difficulty level will be 
increased by not providing 
suggestions and requiring a typed 
answer. The difficulty continues to 
increase by varying sentence types 
and more difficult adverbs but keeps 
learning with in zone of proximal 
development. At the end the user 
will sit a final adverb test, if they 
pass they can move onto adjectives.
Situative: Significance: Teaching Implications: Example/Teaching: 
The situative perspective views 
learning as being part of a 
community of practice, people 
brought together formally or 
informally through joint interest 
(Schuh & Barab, 2008). Knowledge is 
viewed as distributed among people 
and their environments or situated 
in the practices of communities. 
Situative theory creates no boarders 
between the person and the 
environment but instead views them 
as one. Therefore, the outcomes of 
learning involve the abilities of 
individuals to participate in those 
practices successfully. Learning that 
is situated often occurs 
unintentionally, meaning that 
learning is a natural occurrence from 
being an active contributor to a 
community of practice, so naturally 
social interaction and collaboration 
are essential components (Greeno et 
al., 2009; Mayes & de Freitas, 2004; 
Schuh & Barab, 2008). Wilson and 
Myers (2000) believe that learning 
that is situated should not always be 
viewed as concrete in its context. It 
can and does occur in a general or 
imaginary sense because of its 
multiplicity and interconnected 
aspects (O'Donohue, 2010). 
The situative perspective is aimed at 
learning in the everyday world, 
learning that occurs in our 
communities of practice. It is an 
important theory for eLearning 
because it encourages modern 
perspectives and theories like 
andragogy, anchored learning and 
adult learning theory. In the modern 
world we are all part of multiple 
complex communities where people 
learn, interact and become socially 
and culturally accustomed. The 
situative perspective gives educators 
the theory to create, facilitate and 
work within these communities of 
practice (Greeno et al., 2009). From 
a school perspective, teachers are 
mentors and classrooms represent 
communities of practice in the 
society. Teachers in the school 
setting are encouraged to create a 
professional setting which 
exemplifies valued practices of the 
social and cultural communities 
represented in society and guide 
students as they become competent 
practitioners (Greeno et al., 2009). 
Educators planning instruction based 
on the situative perspective will find 
it appropriate to design programs of 
learning that involve the whole 
person and environment. They will 
need to encourage full participation 
from all participants so that they are 
active contributors of the 
community; evolving, reproducing, 
and transforming the community of 
practice. Educators should design 
holistic programs that focus on a 
range of activity, meaning, cognition, 
and learning experiences (Schuh & 
Barab, 2008). Learning environments 
need to be organised for 
opportunities to acquire basic skills, 
knowledge and conceptual 
understanding that contribute to 
students development of strong 
identities as individual or lifelong 
learners (Greeno et al., 2009; Wilson 
& Myers, 2000). Knowledge is 
located in the actions of persons and 
groups. It evolves as individuals 
participate in and negotiate their 
way through new authentic 
situations (Wilson & Myers, 2000). 
Team Tablet is a situated learning 
program that I run at our public 
library with very close links to 
andragogy and adult learning theory. 
Like andragogy, this program is 
based on the assumptions that; 
adults are aware of why they need 
to learn, adults need to learn 
experientially, adults approach 
learning as problem solving, and 
adults learn best when the topic is of 
immediately value (Chan, 2010). 
Therefore, Team Tablet runs in a 
very informal way. Participants come 
together once a fortnight as a 
community of practice to spend time 
sharing new learning experiences, 
troubleshooting, asking questions of 
each other, helping each other set-up 
profiles or installing apps. My 
involvement is mainly to facilitate 
the group and provide time and 
space for them to meet. I attend 
each meeting with something new 
to share with the group and I 
encourage all participants to do the 
same. Almost all the learning is ad 
hoc.
Connectivist: Significance: Teaching Implications: Example/Teaching: 
Connectivismdescribes how learning 
is emerging in the digital age as a 
formation of networks. It focuses on 
how knowledge and cognition are 
distributed across networks of 
people and technology. It also 
proposes that learning is the process 
of connecting, growing and 
navigating those networks (Strong & 
Hutchins, 2010). A learning 
community is called a node and the 
node is always part of a larger 
network. The knowledge is seen as 
distributed across the network and 
can be stored in a variety of digital 
formats (Kop & Hill, 2008). Siemens 
(2005) proposes the following 
principles of learning for 
connectivism. Learning and 
knowledge rest in diversity of 
opinions, it is a process of 
connecting specialised nodes or 
information sources, and it may 
reside in non-human appliances. He 
also proposes that the capacity to 
know more is more critical that what 
is currently known, nurturing and 
maintaining connections is needed 
to facilitate continual learning, the 
ability to see connections between 
fields, ideas and concepts is a core 
skill, currency is vitally important, 
and decision making is itself a 
learning process (Guder, 2010; 
Ravenscroft, 2011; Siemens, 2005; 
Transue, 2013). 
Connectivismoffers a theory of 
learning for the digital age, an age 
that we are already fully immersed 
in (Kop & Hill, 2008). Technological 
advancements are progressing at 
rapid rates. This is exciting and 
ground-breaking for educators. 
However, old theories of learning 
and knowing may not be appropriate 
for new methods of learning and 
distributing knowledge. 
Connectivismasks the question, 
what is learning and knowledge in 
the digital age? Networked 
technologies as learning tools is still 
a relatively new field and 
connectivism attempts to situate 
learning within these geographies of 
networks. Ravenscroft (2011) 
believes that, “…through social and 
more open technologies, we are 
creating new spaces and contexts 
which have the potential for learning 
through new and developing digital 
literacies (p. 7).” 
Educators need to be aware of the 
implications that connectivismmay 
have on their roles in the future. Kop 
and Hill (2008) believe that the ways 
in which we teach and design 
curriculum will particularly be 
affected, as well as the spaces and 
structures of learning. The 
utilisation of information technology 
in the classroom has become an 
everyday feature of instruction and 
this will produce significant changes 
to education. One change in 
particular is that learners will be at 
the centre of the learning 
experience rather than the tutor or 
institution. This is because the 
learners themselves will be 
instrumental in determining the 
content of the learning and deciding 
the nature and level of 
communication (Kop & Hill, 2008). 
Ravenscroft (2011) believes that 
“…embracing connectivismmeans 
that we need to consider new design 
metaphors for future leaning that 
place the person, their social 
behaviour, and their community at 
the centre of the design process and 
the resulting networked 
technologies” (p. 13). 
Social networking sites like LinkedIn, 
Twitter and TED are becoming 
increasingly popular tools for 
individuals and organisations to 
share knowledge, lessen personal 
distance and provide professional 
development opportunities. I 
personally use all three of these for 
my personal learning and 
professional development. Through 
Twitter I connect to librarians from 
all over Australia and New Zealand. 
From a conferencing perspective 
Twitter is ground-breaking; librarians 
are able to share their notes, photos 
and highlights through Twitter. In 
order to make it easy for anyone to 
follow the conversation hashtags are 
added to tweets. These keep all 
related tweets together in a virtual 
library. Therefore, if anyone 
searches #ALIAconference2014, they 
will be able to see all tweets 
pertaining to the conference and 
access valuable information. They 
can also then join the conversation 
by adding the same hashtag at the 
end of their tweet and so on. Any 
professional connections or 
organisations can ne followed for 
regular updates. In terms of 
connectivism, I believe Twitter if 
used professionally, exemplifies 
modern connectivist learning 
practices.
References 
Chan, S. (2010). Applications of Andragogy in Multi-Disciplined Teaching and Learning. Journal of Adult Education, 39(2), 25-35. 
Greeno, J. G., Collins, A. M., & Resnick, L. B. (2009). Cognition and Learning In D. C. 
Berliner, & R. C. Calfee (Eds.), Handbook of educational psychology (pp. 15-46). New York, NY: Routledge. 
Guder, C. (2010). Patrons and Pedagogy: A Look at the Theory of Connectivism. Public Services Quarterly, 6(1), 36-42. 
Kop, R., & Hill, A. (2008). Connectivism: Learning Theory of the Future or Vestige of the Past? International Review of Research in Open 
and Distance Learning, 9(3), 1-13. 
Mayes, T., & de Freitas, S. (2004). JISC e-Learning Models Desk Study. Stage 2: Review of e-learning theories, frameworks and models. 
Retrieved from www.jisc.ac.uk/uploaded_documents/Stage%202%20Mapping%20(Version%201).pd 
O'Donohue, M. (2010). A video interview with Etienne Wenger [Video file]. Retrieved from www.youtube.com/watch?v=o69pr9AYYO8 
Ravenscroft, A. (2011). Dialogue and Connectivism: A New Approach to Understanding and Promoting Dialogue-Rich Networked Learning. 
International Review of Research in Open and Distance Learning, 12(3), 139-160. 
Schuh, K. L., & Barab, S. A. (2008). Philosophical Perspectives. In J. M. Spector, M. D. 
Merrill, J. v. Merriënboer, & M. P. Driscoll (Eds.), Handbook of research on educational communications and technology (pp. 67-82). New 
York, NY: Lawrence Erlbaum Associates. 
Siemens, G. (2005). Connectivism: A learning theory for the digital age. International Journal of Instructional Technology and Distance 
Learning, 2(1), 3-10. 
Strong, K., & Hutchins, H. (2010). Connectivism: a theory for learning in a world of growing complexity. Journal of Applied Reserach in 
Workplace E-learning, 1(1), 53-67. 
Transue, B. M. (2013). Connectivism and Information Literacy: Moving From Learning Theory to Pedagogical Practice. Public Services 
Quarterly, 9(3), 185-195. 
Wilson, B. G., & Myers, K. M. (2000). Situated Cognition in Theoretical and Practical Context. In D. H. Jonassen, & S. M. Land (Eds.), 
Theoretical foundations of learning environments (pp. 57-88). Mahwah, NJ: Lawrence Erlbaum Associates.

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Views of learning

  • 1. Theories of Learning: eLearning • This slideshow will explore four broad perspectives of learning theory relating to eLearning; associationist/empiricist, cognitive, situative, and connectivist. • It will discuss the significance of this theory and discuss the implications for teaching. • It will also give a teaching/learning example from my own context.
  • 2. Associationist: Significance: Teaching Implications: Example/Teaching: Associationismviews learning as the building of knowledge though new associations between ideas; it is an organised accumulating of associations and skills (Greeno, Collins, & Resnick, 2009). Empiricism states that knowledge comes from experience through the senses and learning occurs from interactions with the environment (Schuh & Barab, 2008). Therefore, the associationist/empiricist perspective can be described as behaviourism; learning in terms of observable behaviour (Strong & Hutchins, 2010; Wilson & Myers, 2000). Behaviourism views learning as a process of breaking down whatever is to be learnt into small steps and repeating those steps, successful repetition is positively reinforced until the steps can be reproduced independently (Schuh & Barab, 2008). Arrangement of associations from the simple to complex is a key component in the learning process as it enables students to succeed in learning by small logical ordered steps (Mayes & de Freitas, 2004). Perspective: Associationism views learning as the building of knowledge though new associations between ideas; it is an organised accumulating of associations and skills (Greeno, Collins, & Resnick, 2009). Empiricism states that knowledge comes from experience through the senses and learning occurs from interactions with the environment (Schuh & Barab, 2008). Therefore, the associationist/empiricist perspective can be described as behaviourism; learning in terms of observable behaviour (Strong & Hutchins, 2010; Wilson & Myers, 2000). Behaviourism views learning as a process of breaking down whatever is to be learnt into small steps and repeating those steps, successful repetition is positively reinforced until the steps can be reproduced independently (Schuh & Barab, 2008). Arrangement of associations from the simple to complex is a key component in the learning process as it enables students to succeed in learning by small logical ordered steps (Mayes & de Freitas, 2004). Significance: The behaviourist perspective has a strong focus on equity of access and opportunity for knowledge acquisition. It also supports the development of practices that ensure all students can achieve a satisfactory level of basic knowledge (Greeno et al., 2009). The behaviourist perspective places strong emphasis on the efficiency of conveying information and training skills. It also stresses the importance of teaching practices that involve well organised routines of classroom activity, with clear plans and goals (Greeno et al., 2009). According to Wilson and Myers (2000), behaviourism has taken a back seat, especially in the last two decades. However, they defend behaviourism and its core beliefs/intentions; active learning, close association with the environment. Behaviourism has been around for many years and is a valuable theory for anyone planning learning experiences to be familiar with. Many classrooms and learning programs still use behaviourism principles today but it is only one perspective among many (Wilson & Myers, 2000). Implication for Teaching: Educators planning lessons based on the behaviourist perspective will find it appropriate to pre-plan, organise, and programme instructional content with specific observable outcomes defined for learning. They should arrange the content so that students can make logical progress towards correct responses and receive reinforcement as necessary (Schuh & Barab, 2008). People learn best when tasks are broken down into smaller more manageable tasks ranging from simple to complex. This also improves confidence as smaller tasks tend to provide greater success, improving motivation to continue. Measurable behaviours are the best index of true learning outcomes and should be used to gauge instructional effectiveness (Wilson & Myers, 2000). Skinners operant conditioning is aligned with the cognitive perspective. Skinner believed that learning could be viewed as conditioning where behaviour that is followed by reinforcement will increase in frequency or probability (Schuh & Barab, 2008). Programmed instruction is an excellent example of this. Programmed instruction facilitates learning by using reinforcement and feedback. The content is analysed and pre-planned. This provides the learner with a direct map of exactly what is to be learned. Example/Teaching: I run a program in our library called iPads & Androids for Beginners. It is an introductory course for adult learners based on behaviourism. This is a very basic course for those people who have been left behind, technologically speaking, and want to catch up. My lessons are pre-planned and learning objectives are clearly defined before beginning. All knowledge, gestures and information is delivered by the facilitator. The learners are then required to replicate the behaviours on a device of their own. I show them how to power on, how to adjust the volume, how to effectively make soft touch selections and all other demonstrable information a new tablet user needs. The lesson is structured in such a way that learning is sequential from simple to more complex behaviours. The behaviourist perspective has a strong focus on equity of access and opportunity for knowledge acquisition. It also supports the development of practices that ensure all students can achieve a satisfactory level of basic knowledge (Greeno et al., 2009). The behaviourist perspective places strong emphasis on the efficiency of conveying information and training skills. It also stresses the importance of teaching practices that involve well organised routines of classroom activity, with clear plans and goals (Greeno et al., 2009). According to Wilson and Myers (2000), behaviourism has taken a back seat, especially in the last two decades. However, they defend behaviourism and its core beliefs/intentions; active learning, close association with the environment. Behaviourism has been around for many years and is a valuable theory for anyone planning learning experiences to be familiar with. Many classrooms and learning programs still use behaviourism principles today but it is only one perspective among many (Wilson & Myers, 2000). Educators planning lessons based on the behaviourist perspective will find it appropriate to pre-plan, organise, and programme instructional content with specific observable outcomes defined for learning. They should arrange the content so that students can make logical progress towards correct responses and receive reinforcement as necessary (Schuh & Barab, 2008). People learn best when tasks are broken down into smaller more manageable tasks ranging from simple to complex. This also improves confidence as smaller tasks tend to provide greater success, improving motivation to continue. Measurable behaviours are the best index of true learning outcomes and should be used to gauge instructional effectiveness (Wilson & Myers, 2000). Skinners operant conditioning is aligned with the cognitive perspective. Skinner believed that learning could be viewed as conditioning where behaviour that is followed by reinforcement will increase in frequency or probability (Schuh & Barab, 2008). Programmed instruction is an excellent of this. Programmed instruction facilitates learning by using reinforcement and feedback providing the learning with a map of what is to be learnt. I run a program in our library called iPads & Androids for Beginners. It is an introductory course for adult learners based on behaviourism. This is a very basic course for those people who have been left behind, technologically speaking, and want to catch up. My lessons are pre-planned and learning objectives are clearly defined before beginning. All knowledge, gestures and information is delivered by the facilitator. The learners are then required to replicate the behaviours on a device of their own. I show them how to power on, how to adjust the volume, how to effectively make soft touch selections and all other demonstrable information a new tablet user needs. The lesson is structured in such a way that learning is sequential from simple to more complex behaviours.
  • 3. Cognitive: Significance: Teaching Implications: Example/Teaching: The cognitivist perspective places the mind at the centre of learning (Wilson & Myers, 2000). In this perspective the mind is viewed as an information processing system and focuses on an understanding of the organisation, encoding and retrieval of knowledge from the brain (Schuh & Barab, 2008). There are five general cognitive abilities; reasoning, planning, solving problems, and comprehending language (Greeno et al., 2009). The cognitivist perspective assumes that understanding is gained by an active process of constructions rather than by passive assimilation of information or rote memorisation (Greeno et al., 2009). Therefore, knowledge acquisition is viewed as the outcome of an interaction between new experiences and the structures for existing understanding (Mayes & de Freitas, 2004). The cognitive perspective also places information in a simple to complex hierarchical system (Schuh & Barab, 2008). The cognitive perspective is very important in terms of eLearning because of its long standing academic rigor and successful application of quality eLearning experiences in the past. The attempt to explain learning from within the brain and has provided excellent learning theories and strategies over its lifetime, many of which are still used throughout the world. Learning experiences designed from a cognitive perspective have much strength. They focus on the differences between students, their interests, abilities, and engagement in learning subject matters. The cognitive perspective also supports practices that allow for these varying differences between students, multiple understandings and resources. A cognitive approach can be viewed similar to coaching, emphasis is on teachers and their abilities to understand and give attention to students thinking in an attempt to identify potential areas for improvement, guiding and encouragement (Greeno et al., 2009). Educators planning lessons based on the Cognitive perspective will find it appropriate to analyse and sequence material in a simple to complex hierarchical system (Schuh & Barab, 2008). It is also important to be mindful of memory load. Humans are only able to hold in mind 5-7 chunks of information at a time. When our limitations of working memory are stretched, problems begin to occur. Small steps, frequent repetition, elaboration and reference aides are all excellent methods for improving knowledge acquisition (Wilson & Myers, 2000). Gagne’s conditions of learning exemplify examples of cognitive learning for any designers seeking a cognitive approach, as does constructivist theory and information processing theory. Grammatikus uses cognitive game based learning in an attempt to help the user become more proficient in their language abilities. Grammatikus begins with a diagnostic test to identify the individual abilities of each user. It then structures learning experiences in a hierarchical system of difficulty based on the learner’s abilities and places new content and learning experiences within their zone of proximal development. New content is introduced to the leaner by displaying it on the screen. For example, when explaining adverbs, the game displays a sentence and reads it out, underlining the adverb and the audio voice explains the definition of adverb. It repeats this process and then prompts the user to identify adverbs in a sentence by selecting them via multiple choices. As the user becomes confident at this task the difficulty level will be increased by not providing suggestions and requiring a typed answer. The difficulty continues to increase by varying sentence types and more difficult adverbs but keeps learning with in zone of proximal development. At the end the user will sit a final adverb test, if they pass they can move onto adjectives.
  • 4. Situative: Significance: Teaching Implications: Example/Teaching: The situative perspective views learning as being part of a community of practice, people brought together formally or informally through joint interest (Schuh & Barab, 2008). Knowledge is viewed as distributed among people and their environments or situated in the practices of communities. Situative theory creates no boarders between the person and the environment but instead views them as one. Therefore, the outcomes of learning involve the abilities of individuals to participate in those practices successfully. Learning that is situated often occurs unintentionally, meaning that learning is a natural occurrence from being an active contributor to a community of practice, so naturally social interaction and collaboration are essential components (Greeno et al., 2009; Mayes & de Freitas, 2004; Schuh & Barab, 2008). Wilson and Myers (2000) believe that learning that is situated should not always be viewed as concrete in its context. It can and does occur in a general or imaginary sense because of its multiplicity and interconnected aspects (O'Donohue, 2010). The situative perspective is aimed at learning in the everyday world, learning that occurs in our communities of practice. It is an important theory for eLearning because it encourages modern perspectives and theories like andragogy, anchored learning and adult learning theory. In the modern world we are all part of multiple complex communities where people learn, interact and become socially and culturally accustomed. The situative perspective gives educators the theory to create, facilitate and work within these communities of practice (Greeno et al., 2009). From a school perspective, teachers are mentors and classrooms represent communities of practice in the society. Teachers in the school setting are encouraged to create a professional setting which exemplifies valued practices of the social and cultural communities represented in society and guide students as they become competent practitioners (Greeno et al., 2009). Educators planning instruction based on the situative perspective will find it appropriate to design programs of learning that involve the whole person and environment. They will need to encourage full participation from all participants so that they are active contributors of the community; evolving, reproducing, and transforming the community of practice. Educators should design holistic programs that focus on a range of activity, meaning, cognition, and learning experiences (Schuh & Barab, 2008). Learning environments need to be organised for opportunities to acquire basic skills, knowledge and conceptual understanding that contribute to students development of strong identities as individual or lifelong learners (Greeno et al., 2009; Wilson & Myers, 2000). Knowledge is located in the actions of persons and groups. It evolves as individuals participate in and negotiate their way through new authentic situations (Wilson & Myers, 2000). Team Tablet is a situated learning program that I run at our public library with very close links to andragogy and adult learning theory. Like andragogy, this program is based on the assumptions that; adults are aware of why they need to learn, adults need to learn experientially, adults approach learning as problem solving, and adults learn best when the topic is of immediately value (Chan, 2010). Therefore, Team Tablet runs in a very informal way. Participants come together once a fortnight as a community of practice to spend time sharing new learning experiences, troubleshooting, asking questions of each other, helping each other set-up profiles or installing apps. My involvement is mainly to facilitate the group and provide time and space for them to meet. I attend each meeting with something new to share with the group and I encourage all participants to do the same. Almost all the learning is ad hoc.
  • 5. Connectivist: Significance: Teaching Implications: Example/Teaching: Connectivismdescribes how learning is emerging in the digital age as a formation of networks. It focuses on how knowledge and cognition are distributed across networks of people and technology. It also proposes that learning is the process of connecting, growing and navigating those networks (Strong & Hutchins, 2010). A learning community is called a node and the node is always part of a larger network. The knowledge is seen as distributed across the network and can be stored in a variety of digital formats (Kop & Hill, 2008). Siemens (2005) proposes the following principles of learning for connectivism. Learning and knowledge rest in diversity of opinions, it is a process of connecting specialised nodes or information sources, and it may reside in non-human appliances. He also proposes that the capacity to know more is more critical that what is currently known, nurturing and maintaining connections is needed to facilitate continual learning, the ability to see connections between fields, ideas and concepts is a core skill, currency is vitally important, and decision making is itself a learning process (Guder, 2010; Ravenscroft, 2011; Siemens, 2005; Transue, 2013). Connectivismoffers a theory of learning for the digital age, an age that we are already fully immersed in (Kop & Hill, 2008). Technological advancements are progressing at rapid rates. This is exciting and ground-breaking for educators. However, old theories of learning and knowing may not be appropriate for new methods of learning and distributing knowledge. Connectivismasks the question, what is learning and knowledge in the digital age? Networked technologies as learning tools is still a relatively new field and connectivism attempts to situate learning within these geographies of networks. Ravenscroft (2011) believes that, “…through social and more open technologies, we are creating new spaces and contexts which have the potential for learning through new and developing digital literacies (p. 7).” Educators need to be aware of the implications that connectivismmay have on their roles in the future. Kop and Hill (2008) believe that the ways in which we teach and design curriculum will particularly be affected, as well as the spaces and structures of learning. The utilisation of information technology in the classroom has become an everyday feature of instruction and this will produce significant changes to education. One change in particular is that learners will be at the centre of the learning experience rather than the tutor or institution. This is because the learners themselves will be instrumental in determining the content of the learning and deciding the nature and level of communication (Kop & Hill, 2008). Ravenscroft (2011) believes that “…embracing connectivismmeans that we need to consider new design metaphors for future leaning that place the person, their social behaviour, and their community at the centre of the design process and the resulting networked technologies” (p. 13). Social networking sites like LinkedIn, Twitter and TED are becoming increasingly popular tools for individuals and organisations to share knowledge, lessen personal distance and provide professional development opportunities. I personally use all three of these for my personal learning and professional development. Through Twitter I connect to librarians from all over Australia and New Zealand. From a conferencing perspective Twitter is ground-breaking; librarians are able to share their notes, photos and highlights through Twitter. In order to make it easy for anyone to follow the conversation hashtags are added to tweets. These keep all related tweets together in a virtual library. Therefore, if anyone searches #ALIAconference2014, they will be able to see all tweets pertaining to the conference and access valuable information. They can also then join the conversation by adding the same hashtag at the end of their tweet and so on. Any professional connections or organisations can ne followed for regular updates. In terms of connectivism, I believe Twitter if used professionally, exemplifies modern connectivist learning practices.
  • 6. References Chan, S. (2010). Applications of Andragogy in Multi-Disciplined Teaching and Learning. Journal of Adult Education, 39(2), 25-35. Greeno, J. G., Collins, A. M., & Resnick, L. B. (2009). Cognition and Learning In D. C. Berliner, & R. C. Calfee (Eds.), Handbook of educational psychology (pp. 15-46). New York, NY: Routledge. Guder, C. (2010). Patrons and Pedagogy: A Look at the Theory of Connectivism. Public Services Quarterly, 6(1), 36-42. Kop, R., & Hill, A. (2008). Connectivism: Learning Theory of the Future or Vestige of the Past? International Review of Research in Open and Distance Learning, 9(3), 1-13. Mayes, T., & de Freitas, S. (2004). JISC e-Learning Models Desk Study. Stage 2: Review of e-learning theories, frameworks and models. Retrieved from www.jisc.ac.uk/uploaded_documents/Stage%202%20Mapping%20(Version%201).pd O'Donohue, M. (2010). A video interview with Etienne Wenger [Video file]. Retrieved from www.youtube.com/watch?v=o69pr9AYYO8 Ravenscroft, A. (2011). Dialogue and Connectivism: A New Approach to Understanding and Promoting Dialogue-Rich Networked Learning. International Review of Research in Open and Distance Learning, 12(3), 139-160. Schuh, K. L., & Barab, S. A. (2008). Philosophical Perspectives. In J. M. Spector, M. D. Merrill, J. v. Merriënboer, & M. P. Driscoll (Eds.), Handbook of research on educational communications and technology (pp. 67-82). New York, NY: Lawrence Erlbaum Associates. Siemens, G. (2005). Connectivism: A learning theory for the digital age. International Journal of Instructional Technology and Distance Learning, 2(1), 3-10. Strong, K., & Hutchins, H. (2010). Connectivism: a theory for learning in a world of growing complexity. Journal of Applied Reserach in Workplace E-learning, 1(1), 53-67. Transue, B. M. (2013). Connectivism and Information Literacy: Moving From Learning Theory to Pedagogical Practice. Public Services Quarterly, 9(3), 185-195. Wilson, B. G., & Myers, K. M. (2000). Situated Cognition in Theoretical and Practical Context. In D. H. Jonassen, & S. M. Land (Eds.), Theoretical foundations of learning environments (pp. 57-88). Mahwah, NJ: Lawrence Erlbaum Associates.