3. Present “Learning” Behavior
Coaching Institutes Seniors/Professors Books/YouTube
For any kind of supplementary training, knowledge enhancement or honing technical skills
4. Problems associated with the Present situation
High Cost without adequate Quality & Effectiveness
Time-consuming -> Finding institutes/trainers & commuting
Boring & Monotonous
Don’t promote “Continuous Learning Behavior” & high drop-out
Mushroom growth of training institutes sacrificing quality education
Extensive commercialization of the Education Sector
No standardized “certification” procedure adopted
5. What exactly is OnQourse ?
Sector: Education Technology Website: http://onqourse.com
MVP: Yes, the LMS Current Stage: Beta Testing
“An Online Learning Marketplace.”
6. What do we mean by Online Learning Marketplace?
An online platform for Instructors to Share their Knowledge.
Inspire Millions.
Monetize their expertize.
An online platform for Learners to Learn Skills for work/hobby
An Aggregator connecting the Learners to the Instructors
and also,
Providing a medium for effective Knowledge Transfer
12. Our Learning Process
User
signs up
Pays for the
course
Takes the
course
Completes the
course
Learning
Performance
Indicators
Cashback on the
basis of learning
indicators
Redemption
Gifts
14. The Market
Our Target market includes students pursuing Under-
graduate as well as Post-Graduate courses. In the longer
run, we plan to target corporate professionals also.
As of now, the present Asian E-learning Market include:-
Revenues from the sale of E-learning reached $5.2
billion in 2011, $7.1 billion in 2013 and are expected
to more than double to $11.5 billion by 2016.
At 17.3% Asia has the world’s highest growth rate
for E-learning.
India, in particular has a growth rate of 18.4% when
it comes to online learning.
Asian E-Learning Market (in billion $’s)
[Rising Star Sector]
16. School College Job
Kind of Training Required
• School Tuitions
• College Entrance
• Skills that make them
employable & deployable
• Professional Growth
• Technical Skills
Existing Companies in the Online Sphere
17. USP’s / Key Differentiators
MARKETPLACE
INCENTIVIZED LEARNING
SOCIAL + GAMIFIED
LIVE INSTRUCTOR
18. Marketing Strategy
SOCIAL MEDIA MARKETING
REFERRAL MARKETING
PARTNERING WITH INFLUENCERS
Individuals Institutions
Incentives to the present users Campus Ambassador Program
#KnowledgeNuggets
[Advertisements & Promotional Activities (ATL & BTL) will support the above]
19. Year 1 Year 3
Year 2
1,00,000
Learners
Courses
Instructors
200
100
10,00,000
3200
1600
4,00,000
1000
500
Growth Projections (Userbase, Courses & Instructors)