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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title CristianGalliano The Evil Within(https://www.youtube.com/watch?v=mINy_88dgLg )
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting Thiscut sequence seemstobe setonthe road; we can hearthe soundsof cars
drivingandalsothe soundsof crumblingwhichcouldbe the soundsof buildings
collapsing.Alsowe canhearthat there isa loudgruntinginthe backgroundof the
cut sequence.
The soundsof cars could’ve beencreatedusing
Foleyartistryhoweveritispossible thatthey
were createdbyusingfieldrecording.The
crumbingsoundswe alsohearcouldagain have
beenmade usingFoleyartistryortheycould’ve
beencreatedusingaMIDI soundboard.Finallythe
soundof gruntingwouldmore thanlikelyhave
beenrecordedina studio.
Mood There isa veryintense anddominatingmusicinthis cutsequence asthe musichasa
veryhightempoandis alsoextremelyloudtopointwhere we canbarelyhearthe
characters voices.
The music could’ve beencreatedusingelectrical
instruments howeveritcould’ve alsohave been
made usingan acousticorchestra.
Game genre I believethatthisgame isa survival horrorgame because we heara lotof screaming
and the soundof crumblingbuildingsisverypost-apocalyptic.Finallythe carthey
are insoundsto be movingextremelyfastsotheymustbe running awayfrom
something.Thisistypical of thisgame genre.
The screamingheardinthe backgroundwould’ve
beenrecordedina studioastheyare veryclear
but quiet.
Narrative All of the characters are shoutingastheyare indanger. It’sveryclearthat theyare
tryingto escape fromsomethingandthe soundof the crumblingbuildingsmakes
me believe thatthe cityiscollapsingandtheyare tryingtoescape that. Nearthe
endtheyseemtocrash theirvehicle andthenthe cutsequence ends.
The character voiceswouldhave definitelybeen
recordedina studioenvironmentbecause they
are extremelyclearandthe dialogue seemstobe
the mainaspect of thiscut sequence.

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BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title CristianGalliano The Evil Within(https://www.youtube.com/watch?v=mINy_88dgLg ) Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Thiscut sequence seemstobe setonthe road; we can hearthe soundsof cars drivingandalsothe soundsof crumblingwhichcouldbe the soundsof buildings collapsing.Alsowe canhearthat there isa loudgruntinginthe backgroundof the cut sequence. The soundsof cars could’ve beencreatedusing Foleyartistryhoweveritispossible thatthey were createdbyusingfieldrecording.The crumbingsoundswe alsohearcouldagain have beenmade usingFoleyartistryortheycould’ve beencreatedusingaMIDI soundboard.Finallythe soundof gruntingwouldmore thanlikelyhave beenrecordedina studio. Mood There isa veryintense anddominatingmusicinthis cutsequence asthe musichasa veryhightempoandis alsoextremelyloudtopointwhere we canbarelyhearthe characters voices. The music could’ve beencreatedusingelectrical instruments howeveritcould’ve alsohave been made usingan acousticorchestra. Game genre I believethatthisgame isa survival horrorgame because we heara lotof screaming and the soundof crumblingbuildingsisverypost-apocalyptic.Finallythe carthey are insoundsto be movingextremelyfastsotheymustbe running awayfrom something.Thisistypical of thisgame genre. The screamingheardinthe backgroundwould’ve beenrecordedina studioastheyare veryclear but quiet. Narrative All of the characters are shoutingastheyare indanger. It’sveryclearthat theyare tryingto escape fromsomethingandthe soundof the crumblingbuildingsmakes me believe thatthe cityiscollapsingandtheyare tryingtoescape that. Nearthe endtheyseemtocrash theirvehicle andthenthe cutsequence ends. The character voiceswouldhave definitelybeen recordedina studioenvironmentbecause they are extremelyclearandthe dialogue seemstobe the mainaspect of thiscut sequence.