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Enables brands to maintain an ongoing personal
relationship with their consumers
Problem
Consumer buys a Spider-Man action figure...
● There’s no interaction between a Spider-Man toy and a
Spider-Man mobile app
● And there’s no connective tissue between Spider-Man in the
app Spider-Man in the new theatrical release
● You meet Spider-Man in a Disney theme park and he acts as if
he’s never met you before...ouch!
Brands reach out to consumers through multiple verticals
forcing them to re-establish dialogue every single time
For example
2
3
Mission
In the future, relationships with virtual characters will be reciprocal
The foundation for that reality is
4
Buddies will be born in AR...
Roadmap
...and will soon communicate with fans through every channel
AR / 2018
5
Demonstration
Select Trigger Write Behavior Set Mood Choose Action
Enjoy Performance!
(video marker, game event, location) (IP owner writes in relevant action) (Sad, Happy, Angry, Excited) (Jump, Roll, Point, Explode, Shoot)
Process
6
Characters like the infamous Archer
can build real friendships with their fans...
by messaging them on Facebook when they watch the show
Consumer Product
7
Always on, omnipresent, and personal
8
*Patent Pending
*Consumer Product
9
Characters are guided by the IP owner on an
easy to use, codeless, turn-key dashboard
giving them an authentic, continuous
voice across all products
Released: October 2017
Users: 5MM - 10MM (Google Play Store)
Monetization: In game ads
Budget: 50k-500k
Ben 10 Alien experience (Android)
Strategy
10
Released: January 2017
Users: 10M - 50M (Google Play Store)
Monetization: In game ads/ in-app purchases
In-app purchases: $0.99 - $99.99 per item
Budget: 50k-500k
Card Wars Kingdom (Android)
Released: August 2013
Users: 10MM - 50MM (Google Play Store)
Monetization: In game ads/ in-app purchases
In-app purchases: $0.99 - $49.99 per item
Budget: 50k-500k
Spongebob Diner Dash (Android)
How will Cortex Core power 10MM buddies by 2019?
Our customers
typically reach
this many users
11
AMIT TISHLER
CBDO
Award-winning
productions in film
and gaming
Customers include
all top 10 networks
Over 70 years
combined
experience
Successful
Entrepreneurs in
Entertainment
LISA WONG
CEO
RICHARD WEEKS
CTO
Our previous clients include:
11
Want a demo?
contact@binarybubblesinc.com
Is how brands will maintain a strong and personal relationship with consumers
Are already working with major children’s TV network
Are unified, efficient and multidisciplinary
Are an established force in the industry
Have the expertise, the experience, the background
and the network required to build this future
We...

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AWE USA 2018 Startup Pitch: Lisa Wong with BinaryBubbles

  • 1. Enables brands to maintain an ongoing personal relationship with their consumers
  • 2. Problem Consumer buys a Spider-Man action figure... ● There’s no interaction between a Spider-Man toy and a Spider-Man mobile app ● And there’s no connective tissue between Spider-Man in the app Spider-Man in the new theatrical release ● You meet Spider-Man in a Disney theme park and he acts as if he’s never met you before...ouch! Brands reach out to consumers through multiple verticals forcing them to re-establish dialogue every single time For example 2
  • 3. 3 Mission In the future, relationships with virtual characters will be reciprocal The foundation for that reality is
  • 4. 4 Buddies will be born in AR... Roadmap ...and will soon communicate with fans through every channel AR / 2018
  • 6. Select Trigger Write Behavior Set Mood Choose Action Enjoy Performance! (video marker, game event, location) (IP owner writes in relevant action) (Sad, Happy, Angry, Excited) (Jump, Roll, Point, Explode, Shoot) Process 6
  • 7. Characters like the infamous Archer can build real friendships with their fans... by messaging them on Facebook when they watch the show Consumer Product 7
  • 8. Always on, omnipresent, and personal 8 *Patent Pending *Consumer Product
  • 9. 9 Characters are guided by the IP owner on an easy to use, codeless, turn-key dashboard giving them an authentic, continuous voice across all products
  • 10. Released: October 2017 Users: 5MM - 10MM (Google Play Store) Monetization: In game ads Budget: 50k-500k Ben 10 Alien experience (Android) Strategy 10 Released: January 2017 Users: 10M - 50M (Google Play Store) Monetization: In game ads/ in-app purchases In-app purchases: $0.99 - $99.99 per item Budget: 50k-500k Card Wars Kingdom (Android) Released: August 2013 Users: 10MM - 50MM (Google Play Store) Monetization: In game ads/ in-app purchases In-app purchases: $0.99 - $49.99 per item Budget: 50k-500k Spongebob Diner Dash (Android) How will Cortex Core power 10MM buddies by 2019? Our customers typically reach this many users
  • 11. 11 AMIT TISHLER CBDO Award-winning productions in film and gaming Customers include all top 10 networks Over 70 years combined experience Successful Entrepreneurs in Entertainment LISA WONG CEO RICHARD WEEKS CTO Our previous clients include: 11 Want a demo? contact@binarybubblesinc.com
  • 12. Is how brands will maintain a strong and personal relationship with consumers Are already working with major children’s TV network Are unified, efficient and multidisciplinary Are an established force in the industry Have the expertise, the experience, the background and the network required to build this future We...