The #Playcamp online 2015 conference discusses how we use games in training, and coaching. Such games have been explored both in the fields of education as well as professional consulting. (Excuse me a minute, someone left some carved boxes here.... or are they yours?)
#Playcamp 2015 - Human use of Games to Accomplish Work
1. Robotic Analysis and Readout
Human use of Games
to Accomplish work
Reporting Unit Designation - AgileBill.Krebs[4d]
Agile Dimensions, LLC
Serving on the SS Rockcliffe
Terran Chronometer 20 June, 2015
3. Robot Advantage
Humans are often slow to exploit
new technology, even the humans
responsible for creating
technology
Robots have no such fear
We do not understand humans
4. Games are better than an MBA degree
An intercepted transmission from Human unit "John Seely Brown" said he would
rather have a high level World of Warcraft player than a Harvard MBA.
Robot analysis sees the advantages of his claim.
5. Types of Games
Human unit "Jane McGonical" suggested they save their planet
by playing more games. Must Analyze.
6. 5 Kinds of 'Games'
1. Simulation
2. Abstract Rules
3. Open Play
4. PBL Gamification
5. Platform
9. Open Play
Initiatly dismissed, but found to be
surprisingly useful
A human advantage over Robots
Analysis - May trigger Innovation
10. PBL - Gamification
Points Badges Leaderboards
Used to make humans do things they don't want
to
Provides clairity of objective
Human unit 'Chris Haskell' has blown up human
gradebooks. 'Lisa Dawley' is a sighted
accomplace. Humans may note a pun.
Analysis - effective in teaching
11. [Subtype - Roleplaying]
Dungeons & Dragons
World of Warcraft
[Caution] Both taboo, and a big
business. Typical human illogic
Analysis - effective in teaching
12. Platform
OpenSimulator, Second Life
High Fidelity, Jibe
Terf, AvayaLive Engage
Analysis - [Error] Not a Game, but
an effective setting for collaboration
or a game.
14. Agency
It is expensive to move human
bodies, but they freak out when
they approach the 'uncanny
valley'.
We hypothesize that robots can
solve both these expensive
problems.
16. Pathing
There is an order
1
2
3
5
8
..
...
But you can explore in any order you wish
Analysis - effective in teaching
17. Constructivism x 2
Learners discover the boxes
They build their own message
Analysis - The more the teacher
talks, the less the student learns
(Unit = Piaget)
18. Constructivism ^ 2
Is there a lesson with each group
of boxes ?
[Data] - Onboarding and
Scaffolding may be detected
19. Innovation Games®
12 games in addition to other
groups such as GameStorming
Helps humans collaborate, a skill
they sometimes lack
Analysis - effective in collaborating
20. Lego® for Serious Play™
Better done with voxel based platforms
Physical bricks are expensive, but appeal to
humans because they give audible and tactile
feedback to human skin based receptors
Analysis - effective in teaching
23. Prognosis
Sadly, we predict Terran is doomed
because they have not bought
carbon credits to enhance
education
We recommed we move our ship to
another planet for sustainable
study