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An Educational Tour Of Second Life


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This Second Life tour highlights an educator's journey - Lyr Lobo - from the first days in world to the start of the NMC Teachers Buzz to taking virtual world classes, designing classes, teaching classes, examining research and mentoring on the Teen Grid.
It showcases projects and activities from English composition, literature, software design, game design, systems engineering methods, software requirements engineering and Teen Grid classes at the Ramapo islands by Suffern Middle School, including a couple of initial photos from the Summer 2007 - CS 835 robotics class activities at Colorado Technical University (CTU).
The photos include new content from recent projects and Elf Circle activities.
Presented at the CHECO Fall Conference on September 19, 2007 and also for UCCS on October 8, 2007

Published in: Technology, Education
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An Educational Tour Of Second Life

  1. 1. An Educational Tour of Second Life Cynthia M. Calongne Colorado Technical University September 19, 2007 Copyright Cynthia M. Calongne, 2007. Permission is granted for this material to be shared under a Creative Commons Attribution - Share Alike 3.0 United States. You are free to copy, distribute, display, perform, remix and make derivative works. Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license.
  2. 2. Second Life Statistics 3/07 <ul><li>Philip Rosedale, Philip Linden in SL </li></ul><ul><ul><ul><li>Founder and CEO of Linden Labs </li></ul></ul></ul><ul><ul><li>Every day - 120,000 people log into SL </li></ul></ul><ul><ul><li>They spend 4 hours at a time in world </li></ul></ul><ul><ul><li>The average user - 15 hours per week </li></ul></ul><ul><ul><li>10% of users stick with SL, similar to blogs </li></ul></ul>
  3. 3. Second Life Statistics 3/07 II <ul><ul><li>Larger than 2x the size of San Francisco </li></ul></ul><ul><ul><ul><li>A land mass of >120 square miles </li></ul></ul></ul><ul><ul><li>28-30k simultaneous logins (>40k in 9/07) </li></ul></ul><ul><ul><ul><li>Second Life >6,500 servers </li></ul></ul></ul><ul><ul><ul><li>Adding 400-900 islands per month </li></ul></ul></ul><ul><ul><li>The user-to-user economy is about $15 million/month in US dollars -- a little city </li></ul></ul><ul><ul><ul><li>$ mostly from land, clothing, jewelry, furniture </li></ul></ul></ul><ul><ul><li>Over 9 million accounts (230,000 in 4/06) </li></ul></ul>
  4. 4. Visualizing Second Life at Svarga Primitive life island - simulating the cycle of life
  5. 5. Educational Activities in SL <ul><li>Self image </li></ul><ul><li>Mentor, collaborate </li></ul><ul><li>Social networks </li></ul><ul><li>Class projects </li></ul><ul><li>Roleplay </li></ul><ul><li>Learning games </li></ul><ul><li>Blended reality </li></ul><ul><li>Exploration </li></ul><ul><li>Build </li></ul><ul><li>Create an avatar - you! </li></ul><ul><li>Office hours, meetings </li></ul><ul><li>Share ideas, meetings </li></ul><ul><li>Applied learning </li></ul><ul><li>Immersive learning </li></ul><ul><li>Interactivities </li></ul><ul><li>Real & virtual meetings </li></ul><ul><li>Visit, tour, study </li></ul><ul><li>Create and customize </li></ul>
  6. 6. Terminology in Second Life <ul><li>Avatar </li></ul><ul><ul><li>representation of self </li></ul></ul><ul><li>Island </li></ul><ul><ul><li>simulator or region </li></ul></ul><ul><li>Object </li></ul><ul><ul><li>linked set of prims </li></ul></ul><ul><li>Prim, primitive </li></ul><ul><ul><li>a shape you build </li></ul></ul><ul><li>RL - Real Life </li></ul><ul><li>Rez </li></ul><ul><ul><li>to render a 3D object </li></ul></ul><ul><ul><li>drag from inventory or Build menu to the ground </li></ul></ul><ul><li>Sim </li></ul><ul><ul><li>simulator or region </li></ul></ul><ul><li>SL - Second Life </li></ul>
  7. 7. Avatar -- Self Expression
  8. 8. Changeable Avatar Looks
  9. 9. Avatars and Roleplay
  10. 10. Navigation in a Virtual World Teleportation map at the New Media Consortium Campus
  11. 11. Expandable Meeting Spaces As new avatars sit, a new seat appears and the attendees rotate
  12. 12. NMC 1st Teachers Buzz Meeting
  13. 13. Real and Virtual Meetings NMC Symposium, Lyr Lobo queries the MacArthur Foundation
  14. 14. Virtual Classrooms
  15. 15. Thomson NETg in SL Presenting video stream with Thomson NETg online course content
  16. 16. Finding Legitimacy in the Academy Are we just playing games when we teach in a virtual world?
  17. 17. Assessing Education in SL
  18. 18. Research <ul><li>Virtual Hallucinations </li></ul><ul><ul><li>U of CA at Davis </li></ul></ul><ul><ul><li>U of Queensboro </li></ul></ul><ul><ul><li>Voices, gender, schizophrenia, death </li></ul></ul><ul><ul><li>Survey instrument </li></ul></ul><ul><li>Seifert Surface </li></ul><ul><ul><li>Knot and fractal theory </li></ul></ul><ul><ul><li>The Future in SL </li></ul></ul><ul><ul><li>Crooked House </li></ul></ul><ul><li>Dr. John Bransford </li></ul><ul><ul><li>Center for Learning in Informal and Formal Environments (LIFE) </li></ul></ul><ul><ul><li>Cooperation to navigate a maze -- we sit above, gazing down while media screens with slides appear </li></ul></ul><ul><ul><li>Avatars sit above the maze looking at slides </li></ul></ul>
  19. 19. Virtual Hallucinations University of Queensboro University of Calif, Davis Survey Instrument in SL Voices and Perception
  20. 20. Seifert Surface’s Research
  21. 21. Modeling the Problem
  22. 22. Crooked House You never run out of house as it rolls over while you walk
  23. 23. Research - Cooperation
  24. 24. Education in Second Life <ul><li>Rhetoric Class </li></ul><ul><ul><li>Class Projects </li></ul></ul><ul><li>English Composition </li></ul><ul><ul><li>Writing Topics </li></ul></ul><ul><li>Glidden Classes </li></ul><ul><ul><li>Teaching design, games, and strategies </li></ul></ul><ul><li>Ramapo - 400 8th graders </li></ul><ul><ul><li>Of Mice and Men </li></ul></ul><ul><li>Teen Tutorials </li></ul><ul><ul><li>from the Ivory Tower of Primitives - Lumiere Noir </li></ul></ul><ul><li>Teen Conferences </li></ul><ul><ul><li>Interactive content </li></ul></ul>
  25. 25. 40+ Free SL Classes Every Day For RL classes, over 2500 educators are on the SLED listserv
  26. 26. Intellagirl’s Rhetoric Class
  27. 27. English Composition in SL
  28. 28. Writing Assignments in SL
  29. 29. Teaching in Second Life
  30. 30. Tutorials for Teens
  31. 31. 8th Graders Learn to Design
  32. 32. Teens and Immersive Literature Of Mice and Men in the courtroom
  33. 33. Of Mice and Men - Roleplay Photos courtesy of Peggy Sheehy, Ramapo Visionary
  34. 34. A Classroom Conference Center
  35. 35. Teens Integrate Visuals & Text
  36. 36. Touch for Interactive Notecards
  37. 37. Literature at Ramapo Photos courtesy of Peggy Sheehy of Ramapo
  38. 38. Ramapo Literature Discussions Photos courtesy of Peggy Sheehy of Ramapo
  39. 39. Ramapo’s Creative Spaces
  40. 40. Ellis Island and Immigration
  41. 41. Geo Gallery Ramapo teens study geometry in a virtual world
  42. 42. CTU Classroom and Workspace Dementasia - CTU experimental design space by Lyr Lobo
  43. 43. Robotics Class Projects R obots by CTU doctoral students and Lyr Lobo on Acheron LV426
  44. 44. Virtual Office Hours
  45. 45. Communication in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded
  46. 46. CTU Class - 1st Day in SL
  47. 47. CS 672 Tree Growth & Scanner
  48. 48. Star - Basketball - Water Park The student designed, textured, linked and scripted her star project the first two hours in SL Havok physics challenged basketball project; phantom water park
  49. 49. Evolution - CS 672 to CS 641 Evolution of a Merry Go Round - a study in state machines
  50. 50. CS 641 Projects Evolution of a Ferris wheel -- on right, has a rotation problem
  51. 51. Blending Systems Engineering & Software Requirements Student projects -- sensor weapon system and portable duck shoot
  52. 52. CS 641 - Portable Duck Shoot Score & ducks reset with push button control; Colorado Tech island
  53. 53. CS 641 Eliciting Requirements DART Dementasia Aerial Rapid Transit
  54. 54. CS 641 Requirements Projects Student designed monorail system with menu and stations
  55. 55. The Effects of Roleplay in Class The monorail evolved into a rollercoaster and went underwater after the customer requirements changed during roleplay.
  56. 56. Monorail Goes Underwater then Becomes a Rollercoaster Physics is enabled at the end, sending the car and riders rolling & plunging into the water. Customers wanted an attraction called The Thing in the Water
  57. 57. Learning Communities Bridging two CTU classes together with the monorail
  58. 58. Team Project by 12 Students The game maze sits 300 meters above Lyr Lobo’s Dementasia
  59. 59. A Capture the Flag PVP Maze Game I survived the Maze Game shirts Traps and Scoreboard PvP capture-the-flag game set in a maze filled with traps
  60. 60. Educational Opportunities <ul><li>Collaboration and community </li></ul><ul><ul><li>Extracurricular events </li></ul></ul><ul><ul><li>Cultural venues </li></ul></ul><ul><ul><li>SL groups, including educational networks </li></ul></ul><ul><li>Educational news </li></ul><ul><li>Learning extends beyond the classroom </li></ul><ul><ul><li>Student services and union board activities </li></ul></ul><ul><ul><li>Music, dance, art </li></ul></ul><ul><ul><li>Real Life Education in Second Life </li></ul></ul><ul><ul><li>NMC Guests </li></ul></ul><ul><ul><ul><li> </li></ul></ul></ul><ul><ul><li>SL in Education listserv </li></ul></ul><ul><ul><li>SLED Picayune </li></ul></ul>
  61. 61. Art Gallery Photo by Jeff Hiles
  62. 62. Dragons at Elf Circle Tolkienesque fantasy roleplay in a creative community
  63. 63. Dance - Important in SL Culture Elf Circle’s First Anniversary Celebration
  64. 64. Art Exhibit - StarAx Sculptures One day exhibit at the NMC Symposium October 2006
  65. 65. Launch at the Int’l Space Museum Notice an avatar floating overhead as the flight crew prepares to launch
  66. 66. An Educational Tour of Second Life Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo [email_address] For more information, contact