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Ant Colony Optimization Algorithms
for the Traveling Salesman Problem
ACO 3.1-3.5
Kristie Simpson
EE536: Advanced Artificial
Intelligence
Montana State University
ACO Review
 Chapter 1: From Real to Artificial Ants (Dr.
Paxton)
– Looked at real ants and the double bridge
experiment.
– Defined a stochastic model for real ants, and then
modified the definition for artificial ants.
– Discussed the Simple-ACO algorithm.
ACO Review
 Chapter 2: The ACO Metaheuristic (Chris,
Shen)
– Introduced combinatorial optimization problems.
– Discussed exact and approximate solutions to
NP-hard problems.
– Discussed the ACO Metaheuristic and example
applications (TSP presented in section 2.3.1).
Chapter 3: ACO Algorithms for TSP
 “But you’re sixty years
old. They can’t expect
you to keep traveling
every week.” –Linda in
act I, scene I of Death
of a Salesman, Authur
Miller, 1949
Why use TSP?
 NP-Hard (permutation problem, N!).
 Easy application of ACO.
 Easy to understand.
 Ant System (the first ACO alogrithm) was
tested on TSP.
 Solutions tend to be most efficient for other
applications.
What is TSP?
 Starting from his hometown, a salesman wants to
find a shortest tour that takes him through a given
set of customer cities and then back home, visiting
each customer city exactly once.
 Represented by a weighted graph G = (N,A).
 The goal in TSP is to find a minimum length
Hamiltonian circuit of the graph.
 An optimal solution is:
University of Heidelburg
NAME : att532
TYPE : TSP
COMMENT : 532-city problem
(Padberg/Rinaldi)
DIMENSION : 532
EDGE_WEIGHT_TYPE : ATT
NODE_COORD_SECTION
1 7810 6053
2 7798 5709
3 7264 5575
4 7324 5560
5 7547 5503
6 7744 5476
7 7821 5457
8 7883 5408
att532 : 27686
http://www.iwr.uni-heidelberg.de/groups/comopt/software/TSPLIB95/
ACO Algorithms for the TSP
 G = (C, L) is equal to G = (N, A).
 All cities have to be visited and that each city
is visited at most once.
 Pheromone trail: the desirability of visiting
city j directly after i.
 Heuristic: inversely proportional to the
distance between two cities i and j.
Tour Construction
1) Choose a start city.
2) Use pheromone and
heuristic values to add
cites until all have
been visited.
3) Go back to the initial
city.
Note: Tour may be
improved with a local
search (section 3.7).
Skeleton for ACO algorithm
 Set parameters, initialize pheromone trails.
 While termination condition not met
– ConstructAntSolutions
– ApplyLocalSearch
– UpdatePheromones
 Only solution construction and pheromone
updates considered.
ACO Algorithms
 Ant System (AS)
 Elitist Ant System (EAS)
 Rank-Based Ant System (ASrank)
 Min-Max Ant System (MMAS)
 Ant Colony System (ACS)
 Approximate Nondeterministic Tree Search
(ANTS)
 Hyper-Cube Framework for ACO
Ant System (AS)
 m ants concurrently build tour.
 Pheromone initialized to m/Cnn.
 Ants initially in randomly chosen sites.
 Random proportional rule used to decide which city
to visit next. (see Box 3.1 for good parameter values)
Ant System (AS)
 Each ant k maintains a memory Mk for its
neighborhood.
 After all ants have constructed their tours, the
pheromone trails are updated.
 Pheromone evaporation:
Ant System (AS)
 Pheromone update:
Elitist Ant System (EAS)
 First improvement on AS.
 Provide strong additional reinforcement to the arcs
belonging to the best tour found since the start of the
algorithm.
Rank-Based Ant System (ASrank)
 Another improvement over AS.
 Each ant deposits an amount of pheromone that
decreases with its rank.
 In each iteration, only the best (w-1) ranked ants and
the best-so-far ant are allowed to deposit
pheromone.
Min-Max Ant System (MMAS)
 Four modifications with respect to AS.
– Strongly exploits the best tours found.
 This may lead to stagnation. So…
– Limits the possible range of pheromone values.
– Pheromone values initialized to upper limit.
– Pheromone values are reinitialized when system
approaches stagnation.
Min-Max Ant System (MMAS)
 After all ants construct a solution, pheromone
values are updated. (Evaporation is the
same as in AS)
 Lower and upper limits on pheromones limit
the probability of selecting a city.
 Initial pheromone values are set to the upper
limit, resulting in initial exploration.
 Occasionally pheromones are reinitialized.
Ant Colony System (ACS)
 Uses ideas not included in the original AS.
 Differs from AS in three main points:
– Exploits the accumulated search experience more
strongly than AS.
– Pheromone evaporation and deposit take place
only on the best-so-far tour.
– Each time an ant uses an arc, some pheromone
is removed from the arc.
Ant Colony System (ACS)
 Pseudorandom proportional rule used to
decide which city to visit next.
 Only best-so-far ant adds pheromone after
each iteration. Evaporation and deposit only
apply to best-so-far.
Ant Colony System (ACS)
 The previous pheromone update was global.
Each ant in ACS also uses a local update
that is applied after crossing an arc.
 Makes arc less desirable for following ants,
increasing exploration.
Approximate Nondeterministic Tree
Search (ANTS)
 Uses ideas not included in the original AS.
 Not applied to TSP.
 Computes lower bounds on the completion of
a partial solution to define the heuristic
information that is used by each ant during
the solution construction.
 Creates a dynamic heuristic where the lower
the estimate the more attractive the path.
Approximate Nondeterministic Tree
Search (ANTS)
 Two modifications with respect to AS:
– Use of a novel action choice rule.
– Modified pheromone trail update rule. (No explicit
pheromone evaporation)
Hyper-cube Framework for ACO
 Uses ideas not included in the original AS.
 Not applied to TSP.
 Automatically rescales the pheromone values for
them to lie always in the interval [0,1].
 Decision variables {0, 1} typically correspond to the
components used by the ants for construction.
 A solution problem then corresponds to one corner
of the n-dimensional hyper-cube, where n is the
number of decision variables.
Hyper-cube Framework for ACO
Parallel Implementation
 Fine-grained – few individuals per processor,
frequent information exchange.
– Can lead to major communication overhead.
 Coarse-grained – larger subpopulations per
processor, information exchange is rare.
– Much more promising for ACO.
– p colonies on p processors.
Partially Asynchronous Parallel
Implementation (PAPI)
 Information exchanged at fixed intervals.
 Studies show it is better to exchange the best
solutions rather than all solutions.

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aco-3a.ppt

  • 1. Ant Colony Optimization Algorithms for the Traveling Salesman Problem ACO 3.1-3.5 Kristie Simpson EE536: Advanced Artificial Intelligence Montana State University
  • 2. ACO Review  Chapter 1: From Real to Artificial Ants (Dr. Paxton) – Looked at real ants and the double bridge experiment. – Defined a stochastic model for real ants, and then modified the definition for artificial ants. – Discussed the Simple-ACO algorithm.
  • 3. ACO Review  Chapter 2: The ACO Metaheuristic (Chris, Shen) – Introduced combinatorial optimization problems. – Discussed exact and approximate solutions to NP-hard problems. – Discussed the ACO Metaheuristic and example applications (TSP presented in section 2.3.1).
  • 4. Chapter 3: ACO Algorithms for TSP  “But you’re sixty years old. They can’t expect you to keep traveling every week.” –Linda in act I, scene I of Death of a Salesman, Authur Miller, 1949
  • 5. Why use TSP?  NP-Hard (permutation problem, N!).  Easy application of ACO.  Easy to understand.  Ant System (the first ACO alogrithm) was tested on TSP.  Solutions tend to be most efficient for other applications.
  • 6. What is TSP?  Starting from his hometown, a salesman wants to find a shortest tour that takes him through a given set of customer cities and then back home, visiting each customer city exactly once.  Represented by a weighted graph G = (N,A).  The goal in TSP is to find a minimum length Hamiltonian circuit of the graph.  An optimal solution is:
  • 7. University of Heidelburg NAME : att532 TYPE : TSP COMMENT : 532-city problem (Padberg/Rinaldi) DIMENSION : 532 EDGE_WEIGHT_TYPE : ATT NODE_COORD_SECTION 1 7810 6053 2 7798 5709 3 7264 5575 4 7324 5560 5 7547 5503 6 7744 5476 7 7821 5457 8 7883 5408 att532 : 27686 http://www.iwr.uni-heidelberg.de/groups/comopt/software/TSPLIB95/
  • 8. ACO Algorithms for the TSP  G = (C, L) is equal to G = (N, A).  All cities have to be visited and that each city is visited at most once.  Pheromone trail: the desirability of visiting city j directly after i.  Heuristic: inversely proportional to the distance between two cities i and j.
  • 9. Tour Construction 1) Choose a start city. 2) Use pheromone and heuristic values to add cites until all have been visited. 3) Go back to the initial city. Note: Tour may be improved with a local search (section 3.7).
  • 10. Skeleton for ACO algorithm  Set parameters, initialize pheromone trails.  While termination condition not met – ConstructAntSolutions – ApplyLocalSearch – UpdatePheromones  Only solution construction and pheromone updates considered.
  • 11. ACO Algorithms  Ant System (AS)  Elitist Ant System (EAS)  Rank-Based Ant System (ASrank)  Min-Max Ant System (MMAS)  Ant Colony System (ACS)  Approximate Nondeterministic Tree Search (ANTS)  Hyper-Cube Framework for ACO
  • 12. Ant System (AS)  m ants concurrently build tour.  Pheromone initialized to m/Cnn.  Ants initially in randomly chosen sites.  Random proportional rule used to decide which city to visit next. (see Box 3.1 for good parameter values)
  • 13. Ant System (AS)  Each ant k maintains a memory Mk for its neighborhood.  After all ants have constructed their tours, the pheromone trails are updated.  Pheromone evaporation:
  • 14. Ant System (AS)  Pheromone update:
  • 15. Elitist Ant System (EAS)  First improvement on AS.  Provide strong additional reinforcement to the arcs belonging to the best tour found since the start of the algorithm.
  • 16. Rank-Based Ant System (ASrank)  Another improvement over AS.  Each ant deposits an amount of pheromone that decreases with its rank.  In each iteration, only the best (w-1) ranked ants and the best-so-far ant are allowed to deposit pheromone.
  • 17. Min-Max Ant System (MMAS)  Four modifications with respect to AS. – Strongly exploits the best tours found.  This may lead to stagnation. So… – Limits the possible range of pheromone values. – Pheromone values initialized to upper limit. – Pheromone values are reinitialized when system approaches stagnation.
  • 18. Min-Max Ant System (MMAS)  After all ants construct a solution, pheromone values are updated. (Evaporation is the same as in AS)  Lower and upper limits on pheromones limit the probability of selecting a city.  Initial pheromone values are set to the upper limit, resulting in initial exploration.  Occasionally pheromones are reinitialized.
  • 19. Ant Colony System (ACS)  Uses ideas not included in the original AS.  Differs from AS in three main points: – Exploits the accumulated search experience more strongly than AS. – Pheromone evaporation and deposit take place only on the best-so-far tour. – Each time an ant uses an arc, some pheromone is removed from the arc.
  • 20. Ant Colony System (ACS)  Pseudorandom proportional rule used to decide which city to visit next.  Only best-so-far ant adds pheromone after each iteration. Evaporation and deposit only apply to best-so-far.
  • 21. Ant Colony System (ACS)  The previous pheromone update was global. Each ant in ACS also uses a local update that is applied after crossing an arc.  Makes arc less desirable for following ants, increasing exploration.
  • 22. Approximate Nondeterministic Tree Search (ANTS)  Uses ideas not included in the original AS.  Not applied to TSP.  Computes lower bounds on the completion of a partial solution to define the heuristic information that is used by each ant during the solution construction.  Creates a dynamic heuristic where the lower the estimate the more attractive the path.
  • 23. Approximate Nondeterministic Tree Search (ANTS)  Two modifications with respect to AS: – Use of a novel action choice rule. – Modified pheromone trail update rule. (No explicit pheromone evaporation)
  • 24. Hyper-cube Framework for ACO  Uses ideas not included in the original AS.  Not applied to TSP.  Automatically rescales the pheromone values for them to lie always in the interval [0,1].  Decision variables {0, 1} typically correspond to the components used by the ants for construction.  A solution problem then corresponds to one corner of the n-dimensional hyper-cube, where n is the number of decision variables.
  • 26. Parallel Implementation  Fine-grained – few individuals per processor, frequent information exchange. – Can lead to major communication overhead.  Coarse-grained – larger subpopulations per processor, information exchange is rare. – Much more promising for ACO. – p colonies on p processors.
  • 27. Partially Asynchronous Parallel Implementation (PAPI)  Information exchanged at fixed intervals.  Studies show it is better to exchange the best solutions rather than all solutions.