Dr. Leigh ZeitzUniversity of Northern Iowazeitz@uni.eduDrzreflects.com
drzreflects.com
onlineeducation.net
Bipbap.ru
Wilhelm Joys Anderson from Tokyo
Xperience Points   Leveling Up                                 united.com
An organized systemusing positive andnegative feedbackto direct a playertowards a desiredgoal.                      micros...
An organized systemusing positive andnegative feedbackto direct a learnertowards a desiredgoal.                      iclip...
   Goal for learner to    achieve   Opportunity to perfect    a skill through practice    before moving ahead   Positiv...
Game design in notaccidentally related tolearning but learning isintegral to it. Game design is appliedlearning theory.   ...
games   Gaming
sims3.com, allfacebook.com
 Turn-based strategy From prehistoric to future  times. Using research,  diplomacy, expansion,  economic development,  ...
   Choice   Long and Short Aims   Progress Indicators   Prompt/Meaningful Feedback   Reward ALL Successful Efforts  ...
   Process information quickly   Ability to determine relevance   Process information in parallel   Explore informatio...
 Believes we need to play  21 billion hours of game  play a week to survive  the next century. Gamers combine ideas  to ...
World Without Oil Demand > Supply (5%)   32 daysof crisis   Players live solutions   Collective Intelligence   Proble...
Used with permission from Worldwithoutoil.com
   Complex   Adaptive   Searches for Meaning   Meaning through Patterning   Craves Challenge   Inhibited by Threat ...
Orchestrated Immersion   Complex, interactive    experiencesRelaxed Alertness   Safe and highly-challenging    environme...
P21.org, educateiowa.gov
   Creativity   Innovation   Critical Thinking   Problem Solving   Communication   Collaboration             Framewo...
   Critical Thinking   Complex Communication   Creativity   Collaboration   Flexibility and Adaptability   Productiv...
   Construction of Learning   Metacognition   Educator/Student Partnership   Collaborative Learning   Meaningful Asse...
3DGameLab.com
3DGameLab.com  3DGameLab.com
We must teach our students    for their tomorrows,           NOT our yesterdays.                           Daniel Pink, 20...
We must teach our students    for their tomorrows,           NOT our yesterdays.                           Daniel Pink, 20...
University of Northern Iowazeitz@uni.edu                 Twitter: @zeitzDrZReflects.com               Skype: leighzeitz   ...
Gaming to Learn by Learning to Game
Gaming to Learn by Learning to Game
Gaming to Learn by Learning to Game
Gaming to Learn by Learning to Game
Gaming to Learn by Learning to Game
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Gaming to Learn by Learning to Game

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Gaming is not about merely playing games. It's about learning through creative problem solving, social interaction, diplomacy, collaboration, and critical thinking.
This presentation for the 2011 K-12 Online Conference explores how gaming creates a learning environment that will engage students i 21st Century Learning.

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  • Math blasters, Oregon Trail, Number Munchers, Reader Rabbit, Where in the World is Carmen San Diego
  • Parks.sandi.net
  • Gaming to Learn by Learning to Game

    1. 1. Dr. Leigh ZeitzUniversity of Northern Iowazeitz@uni.eduDrzreflects.com
    2. 2. drzreflects.com
    3. 3. onlineeducation.net
    4. 4. Bipbap.ru
    5. 5. Wilhelm Joys Anderson from Tokyo
    6. 6. Xperience Points Leveling Up united.com
    7. 7. An organized systemusing positive andnegative feedbackto direct a playertowards a desiredgoal. microsoft
    8. 8. An organized systemusing positive andnegative feedbackto direct a learnertowards a desiredgoal. iclipart.com
    9. 9.  Goal for learner to achieve Opportunity to perfect a skill through practice before moving ahead Positive/Negative feedback for guidance microsoft, iclipart.com
    10. 10. Game design in notaccidentally related tolearning but learning isintegral to it. Game design is appliedlearning theory. Humanities.arizona.edu
    11. 11. games Gaming
    12. 12. sims3.com, allfacebook.com
    13. 13.  Turn-based strategy From prehistoric to future times. Using research, diplomacy, expansion, economic development, government, and military conquest firaxis.com
    14. 14.  Choice Long and Short Aims Progress Indicators Prompt/Meaningful Feedback Reward ALL Successful Efforts Failure is Real Elements of Uncertainty/Awards Socialization Statejournal.com
    15. 15.  Process information quickly Ability to determine relevance Process information in parallel Explore information in non-linear fashion Assess information thru imagery  text Building networks of communication Ability to “play” – problem solve. Jenkins, Purushotrma, Clinton, Weigel & Robinson, 2006
    16. 16.  Believes we need to play 21 billion hours of game play a week to survive the next century. Gamers combine ideas to solve:  hunger,  poverty,  climate change,  global conflict, etc. TED.com
    17. 17. World Without Oil Demand > Supply (5%) 32 daysof crisis Players live solutions Collective Intelligence Problem Solving Worldwithoutoil.com
    18. 18. Used with permission from Worldwithoutoil.com
    19. 19.  Complex Adaptive Searches for Meaning Meaning through Patterning Craves Challenge Inhibited by Threat Social Emotional Patterning Developmental Each Brain is Unique (Caine, 1994) visionhelp.com
    20. 20. Orchestrated Immersion  Complex, interactive experiencesRelaxed Alertness  Safe and highly-challenging environmentActive Processing  Internalize info by actively processing it visionhelp.com
    21. 21. P21.org, educateiowa.gov
    22. 22.  Creativity Innovation Critical Thinking Problem Solving Communication Collaboration Framework for 21st Century Skills P21.org
    23. 23.  Critical Thinking Complex Communication Creativity Collaboration Flexibility and Adaptability Productivity and AccountabilityIowa Core Curriculum, 2010 educateiowa.gov
    24. 24.  Construction of Learning Metacognition Educator/Student Partnership Collaborative Learning Meaningful Assessment in a Real World Context Iowa Core Curriculum, 2010 educateiowa.gov
    25. 25. 3DGameLab.com
    26. 26. 3DGameLab.com 3DGameLab.com
    27. 27. We must teach our students for their tomorrows, NOT our yesterdays. Daniel Pink, 2009 kaboodle.com
    28. 28. We must teach our students for their tomorrows, NOT our yesterdays. Daniel Pink, 2009 kaboodle.com
    29. 29. University of Northern Iowazeitz@uni.edu Twitter: @zeitzDrZReflects.com Skype: leighzeitz drzreflects.com

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