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Gaming to Learn by Learning to Game


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Gaming is not about merely playing games. It's about learning through creative problem solving, social interaction, diplomacy, collaboration, and critical thinking.
This presentation for the 2011 K-12 Online Conference explores how gaming creates a learning environment that will engage students i 21st Century Learning.

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Gaming to Learn by Learning to Game

  1. 1. Dr. Leigh ZeitzUniversity of Northern
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  5. 5. Wilhelm Joys Anderson from Tokyo
  6. 6. Xperience Points Leveling Up
  7. 7. An organized systemusing positive andnegative feedbackto direct a playertowards a desiredgoal. microsoft
  8. 8. An organized systemusing positive andnegative feedbackto direct a learnertowards a desiredgoal.
  9. 9.  Goal for learner to achieve Opportunity to perfect a skill through practice before moving ahead Positive/Negative feedback for guidance microsoft,
  10. 10. Game design in notaccidentally related tolearning but learning isintegral to it. Game design is appliedlearning theory.
  11. 11. games Gaming
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  13. 13.  Turn-based strategy From prehistoric to future times. Using research, diplomacy, expansion, economic development, government, and military conquest
  14. 14.  Choice Long and Short Aims Progress Indicators Prompt/Meaningful Feedback Reward ALL Successful Efforts Failure is Real Elements of Uncertainty/Awards Socialization
  15. 15.  Process information quickly Ability to determine relevance Process information in parallel Explore information in non-linear fashion Assess information thru imagery  text Building networks of communication Ability to “play” – problem solve. Jenkins, Purushotrma, Clinton, Weigel & Robinson, 2006
  16. 16.  Believes we need to play 21 billion hours of game play a week to survive the next century. Gamers combine ideas to solve:  hunger,  poverty,  climate change,  global conflict, etc.
  17. 17. World Without Oil Demand > Supply (5%) 32 daysof crisis Players live solutions Collective Intelligence Problem Solving
  18. 18. Used with permission from
  19. 19.  Complex Adaptive Searches for Meaning Meaning through Patterning Craves Challenge Inhibited by Threat Social Emotional Patterning Developmental Each Brain is Unique (Caine, 1994)
  20. 20. Orchestrated Immersion  Complex, interactive experiencesRelaxed Alertness  Safe and highly-challenging environmentActive Processing  Internalize info by actively processing it
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  22. 22.  Creativity Innovation Critical Thinking Problem Solving Communication Collaboration Framework for 21st Century Skills
  23. 23.  Critical Thinking Complex Communication Creativity Collaboration Flexibility and Adaptability Productivity and AccountabilityIowa Core Curriculum, 2010
  24. 24.  Construction of Learning Metacognition Educator/Student Partnership Collaborative Learning Meaningful Assessment in a Real World Context Iowa Core Curriculum, 2010
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  27. 27. We must teach our students for their tomorrows, NOT our yesterdays. Daniel Pink, 2009
  28. 28. We must teach our students for their tomorrows, NOT our yesterdays. Daniel Pink, 2009
  29. 29. University of Northern Twitter: Skype: leighzeitz