2. ISOMETRIC PERSPECTIVE A means of rendering three-dimensional objects without reliance on vanishing points or converging lines; scale of objects remains the same regardless of the distance from the foreground and background.
39. CONTRAST The degree of value difference in an image; high contrast is a wide separation between dark and light; low contrast is a narrow range of values in an image.
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41. HUE A name of a color family or an area on the color wheel.
60. KEY Used synonymously with value. In a scale of values, high-key colors are lighter than colors in the middle of the scale; low-key colors are darker than the colors in the middle of the scale.
106. TRIAD Three colors that are equidistant from one another (form an equilateral triangle) on the color wheel.
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108. TETRAD Four colors that are equidistant from one another (form a square or rectangle) on the color wheel.
109. HEXAD Six colors obtained by choosing every other color on the color wheel.
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111. SIMULTANEOUS CONTRAST An effect achieved by placing highly contrasting colors (complements), values, and intensities next to each other.
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116. Polychromatic Color Scheme Having many colors; random or intuitive use of color combinations as opposed to color selection based on a specific color scheme.