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Pre-confence at the Radisson Hotel for AGIS (Association for German International Schools) . 31/01/14

Pre-confence at the Radisson Hotel for AGIS (Association for German International Schools) . 31/01/14

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Net generation Language Learning Net generation Language Learning Presentation Transcript

  • Net-Generation in the 21st century AGIS 2014. Pre-conference Víctor González
  • 1.Cloud computing 2. The flipped classroom 3. BYOD 4. The power of apps 5. Tablets 6. Gamification 7. Learning analytics 8. PLEs 9. Augmented reality 10. Towards a total learn
  • Cloud computing 1 View slide
  • Cheap data storage View slide
  • + information - devices
  • Endless space
  • Save money and resources Learn whatever you want wherever you want
  • Sharing ideas and collaboration
  • 2
  • Class time for discussion, problem solving and collaboration
  • Constructive approach in the digital age
  • How do students learn best?o
  • Teacher as an innovator and guide Texto . New technologies allow innovative projects in a multimedia environment
  • Teacher as a prompter and assessor . Controlling the learning Texto procedure through suggesting with network dynamism.
  • . Independent, self-reliant, innovative and creative. Problem Tet solvers. Texto
  • . Constructors of their own learning. Risktakers and able to share knowledge. Tet Texto
  • 3
  • 4
  • Access to social networks Newspapers, periodicals, e-books Web search
  • Cleverize
  • Tablets 4
  • ipad integration replacing text books
  • Replacing text books?
  • 5
  • Benefits 1. Merging significant educational content with play. 2. Active learning engagement. 3. Achieving personal meaningful goals. 4. Boosting collaboration, communication, problem solving and digital literacy 5. Presenting real world problems to help critical thinking. 6. Safe places to learn from failure .
  • Learning in 3 dimensions, maybe 4?. Jane Hart Founder ofLearning the Center for & Performance technologies
  • 6
  • Learning analytics Measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimising learning and the environments in which it occurs.
  • Data Analytics in the classroom 1) Real-time feedback for teachers to achieve optimal learning practices. 2) Evaluating program effectiveness and keep the focus on student learning results. 3) Pinpointing areas of needed change and uncovering the root cause of problems that otherwise are invisible.
  • Analyzing individual learner-content interaction
  • Avoiding the one-size-fits-all model.
  • Personal Learning Environments 7
  • 1. Students determine the style and pace at which they learn. 2. Students are in charge of the learning process. 3. Shift control over effective learning. 4. Use of learning analytics to measure student learning.
  • This time it´ s personal
  • Augmented Reality 8
  • Digital software + live surroundings that generate scenes in real time, augmenting what you see to connect you with the digital and physical world.
  • Towards total immersion? 10
  • Larry Johnson Internet is like oxygen. the device will be part of what you wear. the network is us and our connections.
  • TOUCH MOVE PLAY
  • Blogging, learning by teaching & digital presentations AGIS 2014. Pre-conference Víctor González
  • 1) Student´ s blogs 2) Teacher´ s blogs
  • Some examples? A blog about curiosities 72
  • Food... 83 73
  • or Social Issues 84 74
  • 85 75
  • http://dmslapartedeespanol.blogspot.de/
  • Teacher´ s blogs
  • http://exuc.wordpress.com/
  • Why do we need slideshare?
  • Powerpoint Poem with music
  • Lady Hope
  • Shall I tell you a story? Lady Hope. A terrible One? Your Story?
  • Lady Hope.
  • But I have to warn you. The Story isn’t fair. It’s about a girl with red hair.
  • Present your own life
  •  Mi casa era muy grande, tenía un jardín enorme y una piscina.
  •  En invierno nevaba mucho, pero en verano hacía mucho calor.
  • Ask the question
  • Recreate a song
  • Ground Control to Major Tom David Bowie
  • And then share it
  • Online Comics and Movie Makers in Language Learning AGIS 2014. Pre-conference Víctor González
  • 20 effective ways to use digital comics in the classroom Victor González M.A in e-learning and Education
  • DC Comics: Robert Thorndike and Harold Dones created a language training book that used the comic Superman
  • The beginning of comics-supported curriculum
  • First academic journal articles about education and comics
  • Frederic Werthman
  • Comics kill reading
  • They had to be politically correct
  • Horror, zombie, terror were banned
  • 1970s: teachers dared to bring comics into the classrooms
  • Visual and popular
  • Maus: First comic book to win the Pulitzer prize
  • Artistic,mature literary works
  • Graduate programs in comics
  • Promoting comics in education
  • Benefits of using comics in education 1) A great visual representation of knowledge 2) Easy to remember 3) Enrich reading writing and thinking 4) Perfect avenue for writing dialogue 5) Incite students with low interest in writing 6) Help organization through storytelling and storyboarding Source 7) Using visual images convey meaning to a story or topic 8) Sequencing promotes understanding
  • In comics, complex material is represented in ways that reduce the cognitive demand of reading dense text while sophisticated concepts are portrayed.
  • How can we use online comics in the classroom?
  • Benefits of using comics in education Source 1. Sreen capture of your games and create a comic research assignment 2. Write an interview 3. Convert a story novel or poem 4. Write an original story 5. A current affairs item 6. Reflection tool: excursion or class lesson 7. About me 8. Revision. Using vocabulary learned 9. Bring song lyrics or poems to life 10. Historical event-timeline 11. Biographies 12. A travel guide 13. Tell weather stories
  • 14. 15. 16. 17. 18. 19. 20. Source Make an instruction manual Show an invention and how it has affected people Change an endling to a story Write about a discovery Share the cultural background of your family Make me laugh... Make me feel...
  • An opportunity to bring young culture into the classroom
  • Video ideas AGIS 2014. Pre-conference Víctor González
  • Games, 3-D activities & other resources AGIS 2014. Pre-conference Víctor González
  • Why Games?
  • Are they traditional new forms of literacy?
  • So what defines literature?
  • Game creators use literary tricks - and lure audiences By Lynsea Garrison
  • "[Games] can truly do something that no other storytelling can do they put us in a situation where we're simultaneously the audience and the playwright," said Abbott. "They sink their tentacles into you like all great literature and film does."
  • Describe your favourite game
  • http://bobtheburninglobster.wordpress.com/spanish-arcade/
  • More activities?
  • E-learning resources Ticket-o-matic Icon Finder Tagul Taxedo Wordle Mosaic Talk Typer Text2mind map Soundboard Goodle doodles Padlet Glogster Meme Maker
  • Exuc.wordpress.com AGIS 2014. Pre-conference Víctor González