Net generation Language Learning

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Pre-confence at the Radisson Hotel for AGIS (Association for German International Schools) . 31/01/14

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Net generation Language Learning

  1. 1. Net-Generation in the 21st century AGIS 2014. Pre-conference Víctor González
  2. 2. 1.Cloud computing 2. The flipped classroom 3. BYOD 4. The power of apps 5. Tablets 6. Gamification 7. Learning analytics 8. PLEs 9. Augmented reality 10. Towards a total learn
  3. 3. Cloud computing 1
  4. 4. Cheap data storage
  5. 5. + information - devices
  6. 6. Endless space
  7. 7. Save money and resources Learn whatever you want wherever you want
  8. 8. Sharing ideas and collaboration
  9. 9. 2
  10. 10. Class time for discussion, problem solving and collaboration
  11. 11. Constructive approach in the digital age
  12. 12. How do students learn best?o
  13. 13. Teacher as an innovator and guide Texto . New technologies allow innovative projects in a multimedia environment
  14. 14. Teacher as a prompter and assessor . Controlling the learning Texto procedure through suggesting with network dynamism.
  15. 15. . Independent, self-reliant, innovative and creative. Problem Tet solvers. Texto
  16. 16. . Constructors of their own learning. Risktakers and able to share knowledge. Tet Texto
  17. 17. 3
  18. 18. 4
  19. 19. Access to social networks Newspapers, periodicals, e-books Web search
  20. 20. Cleverize
  21. 21. Tablets 4
  22. 22. ipad integration replacing text books
  23. 23. Replacing text books?
  24. 24. 5
  25. 25. Benefits 1. Merging significant educational content with play. 2. Active learning engagement. 3. Achieving personal meaningful goals. 4. Boosting collaboration, communication, problem solving and digital literacy 5. Presenting real world problems to help critical thinking. 6. Safe places to learn from failure .
  26. 26. Learning in 3 dimensions, maybe 4?. Jane Hart Founder ofLearning the Center for & Performance technologies
  27. 27. 6
  28. 28. Learning analytics Measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimising learning and the environments in which it occurs.
  29. 29. Data Analytics in the classroom 1) Real-time feedback for teachers to achieve optimal learning practices. 2) Evaluating program effectiveness and keep the focus on student learning results. 3) Pinpointing areas of needed change and uncovering the root cause of problems that otherwise are invisible.
  30. 30. Analyzing individual learner-content interaction
  31. 31. Avoiding the one-size-fits-all model.
  32. 32. Personal Learning Environments 7
  33. 33. 1. Students determine the style and pace at which they learn. 2. Students are in charge of the learning process. 3. Shift control over effective learning. 4. Use of learning analytics to measure student learning.
  34. 34. This time it´ s personal
  35. 35. Augmented Reality 8
  36. 36. Digital software + live surroundings that generate scenes in real time, augmenting what you see to connect you with the digital and physical world.
  37. 37. Towards total immersion? 10
  38. 38. Larry Johnson Internet is like oxygen. the device will be part of what you wear. the network is us and our connections.
  39. 39. TOUCH MOVE PLAY
  40. 40. Blogging, learning by teaching & digital presentations AGIS 2014. Pre-conference Víctor González
  41. 41. 1) Student´ s blogs 2) Teacher´ s blogs
  42. 42. Some examples? A blog about curiosities 72
  43. 43. Food... 83 73
  44. 44. or Social Issues 84 74
  45. 45. 85 75
  46. 46. http://dmslapartedeespanol.blogspot.de/
  47. 47. Teacher´ s blogs
  48. 48. http://exuc.wordpress.com/
  49. 49. Why do we need slideshare?
  50. 50. Powerpoint Poem with music
  51. 51. Lady Hope
  52. 52. Shall I tell you a story? Lady Hope. A terrible One? Your Story?
  53. 53. Lady Hope.
  54. 54. But I have to warn you. The Story isn’t fair. It’s about a girl with red hair.
  55. 55. Present your own life
  56. 56.  Mi casa era muy grande, tenía un jardín enorme y una piscina.
  57. 57.  En invierno nevaba mucho, pero en verano hacía mucho calor.
  58. 58. Ask the question
  59. 59. Recreate a song
  60. 60. Ground Control to Major Tom David Bowie
  61. 61. And then share it
  62. 62. Online Comics and Movie Makers in Language Learning AGIS 2014. Pre-conference Víctor González
  63. 63. 20 effective ways to use digital comics in the classroom Victor González M.A in e-learning and Education
  64. 64. DC Comics: Robert Thorndike and Harold Dones created a language training book that used the comic Superman
  65. 65. The beginning of comics-supported curriculum
  66. 66. First academic journal articles about education and comics
  67. 67. Frederic Werthman
  68. 68. Comics kill reading
  69. 69. They had to be politically correct
  70. 70. Horror, zombie, terror were banned
  71. 71. 1970s: teachers dared to bring comics into the classrooms
  72. 72. Visual and popular
  73. 73. Maus: First comic book to win the Pulitzer prize
  74. 74. Artistic,mature literary works
  75. 75. Graduate programs in comics
  76. 76. Promoting comics in education
  77. 77. Benefits of using comics in education 1) A great visual representation of knowledge 2) Easy to remember 3) Enrich reading writing and thinking 4) Perfect avenue for writing dialogue 5) Incite students with low interest in writing 6) Help organization through storytelling and storyboarding Source 7) Using visual images convey meaning to a story or topic 8) Sequencing promotes understanding
  78. 78. In comics, complex material is represented in ways that reduce the cognitive demand of reading dense text while sophisticated concepts are portrayed.
  79. 79. How can we use online comics in the classroom?
  80. 80. Benefits of using comics in education Source 1. Sreen capture of your games and create a comic research assignment 2. Write an interview 3. Convert a story novel or poem 4. Write an original story 5. A current affairs item 6. Reflection tool: excursion or class lesson 7. About me 8. Revision. Using vocabulary learned 9. Bring song lyrics or poems to life 10. Historical event-timeline 11. Biographies 12. A travel guide 13. Tell weather stories
  81. 81. 14. 15. 16. 17. 18. 19. 20. Source Make an instruction manual Show an invention and how it has affected people Change an endling to a story Write about a discovery Share the cultural background of your family Make me laugh... Make me feel...
  82. 82. An opportunity to bring young culture into the classroom
  83. 83. Video ideas AGIS 2014. Pre-conference Víctor González
  84. 84. Games, 3-D activities & other resources AGIS 2014. Pre-conference Víctor González
  85. 85. Why Games?
  86. 86. Are they traditional new forms of literacy?
  87. 87. So what defines literature?
  88. 88. Game creators use literary tricks - and lure audiences By Lynsea Garrison
  89. 89. "[Games] can truly do something that no other storytelling can do they put us in a situation where we're simultaneously the audience and the playwright," said Abbott. "They sink their tentacles into you like all great literature and film does."
  90. 90. Describe your favourite game
  91. 91. http://bobtheburninglobster.wordpress.com/spanish-arcade/
  92. 92. More activities?
  93. 93. E-learning resources Ticket-o-matic Icon Finder Tagul Taxedo Wordle Mosaic Talk Typer Text2mind map Soundboard Goodle doodles Padlet Glogster Meme Maker
  94. 94. Exuc.wordpress.com AGIS 2014. Pre-conference Víctor González

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