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Cyberpedagogies. Presentation at the Radisson hotel in Hanover. AGIS 2014. Victor Gonzalez.

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  1. 1. Cyber Pedagogies Now the focus is on the student Víctor González International school of Bremen
  2. 2. Let's go back in time
  3. 3. What do we see?
  4. 4. Teacher-centered instruction
  5. 5. Memorization and drills
  6. 6. Teacher as the major source of knowledge
  7. 7. Leaders and educators of their students' school life
  8. 8. The ultimate unchallenged authority
  9. 9. The ruler, the master and the controller
  10. 10. What do we see?
  11. 11. Teacher = Feeder
  12. 12. The main source for information
  13. 13. And the vision of the world
  14. 14. Students in the 21st century
  15. 15. How should then factual knowledge be transmitted in the 21st century?
  16. 16. And where is real learning taking place?
  17. 17. 21st century students have to: 1) Be independent and self-reliant 2) Be flexible and creative 3) Construct their own learning
  18. 18. How do we apply all this?
  19. 19. Teamwork
  20. 20. Sugata Mitra
  21. 21. Experiments show that children in unsupervised groups are capable of answering questions many years ahead of the material they're learning in school. In fact, they seem to enjoy the absence of adult supervision, and they are very confident of finding the right answer. Sugata Mitra
  22. 22. Foster Creativity
  23. 23. The power of Apps in language learning Víctor González International school of Bremen
  24. 24. ipad integration replacing text books
  25. 25. 20 effective ways to use digital comics in the classroom Victor González M.A in e-learning and Education
  26. 26.  Mi casa era muy grande, tenía un jardín enorme y una piscina.
  27. 27.  En invierno nevaba mucho, pero en verano hacía mucho calor.
  28. 28. An idea that is not dangerous is unworthy of being an idea at all. Oscar Wilde
  29. 29. Learning by teaching
  30. 30. Docendo Discimus Seneca
  31. 31. By learning we teach
  32. 32. Leader in learning by teaching
  33. 33. 1) Research shows that teaching is a fruitful way to learn 2) We have to design innovative ways for young people to engage in instruction
  34. 34. How do we do all this?
  35. 35. 1) Guide them
  36. 36. What is guidance? Constructivism
  37. 37. 2) Exploit and explore technology
  38. 38. Digital literacy for both students and teachers is less about the tools and more about thinking
  39. 39. 3) Boost innovation through multimedia projects
  40. 40. Benefits 1. Merging significant educational content with play. 2. Active learning engagement. 3. Achieving personal meaningful goals. 4. Boosting collaboration, communication, problem solving and digital literacy 5. Presenting real world problems to help critical thinking.
  41. 41. Howard Gardner
  42. 42. Technology accomodates all types of intelligences
  43. 43. 4) Enhance reality
  44. 44. 5) Welcome error and learn from it
  45. 45. 6) Unleash empathy
  46. 46. “if schools are involved in intellectual development, they are inherently involved in emotional development” “A student’s emotions coming into the class affect the way, and how much they learn. Educators must be able to connect to, and understand their students in order to best serve those students' needs” C. Hinton
  47. 47. School in the 20th century was about uniformity, standardisation and synchronization of behaviour. Children were put through by the state to ensure they became compliant to authority, inculcated into the skills of reading, writing and numeracy, and systematically instructed.
  48. 48. This was not education. It was indoctrination.
  49. 49. "Each time one prematurely teaches a child something he could have discovered for himself, that child is kept from inventing it and consequently from understanding it completely." Jean Piaget
  50. 50. Cyber Pedagogies Víctor González International school of Bremen