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Paul Tyler
Copenhagen, Denmark
@paultylerdk
#handlingideas
www.handlingideas.com
http://www.facebook.com/HandlingIdeas
Map real worlds
for
documentary
makers
Map stakeholder
maps for
communicators
and marketers
Map character
constellations,
fictional worlds
and journeys for
storytellers
Map contestant
choices for
game show
makers
Map eco-systems
for policy makers
Map user
engagement
and interaction
for designers
330 projects since
my first PttP lab 2 years ago
See infographics at http://kindofnormal.com/truthfacts
“How we want it”
“How it really is”
“working with context doesn’t
simply mean giving the audience
what they want and losing your
artistic magic. It’s
about finding a
way to ensure
your magic gets
seen.”
My ideaMe My things My needs My success
WHAT DO KIDS
ACTUALLY DO?
YOU DON’T
KNOW
WHAT AN
ATM DOES
UNTIL YOU
KNOW
ABOUT
DAVE
Features and Functions of an
ATM
The benefits to Dave
 ATM screen design: To minimise the number
of screens, meaning faster transaction times
 $60 Quickcash: A convenient option for those
who prefer a set amount of cash in $20 notes
 Favourite withdrawal: only 2 buttons to get
your cash at any Westpac, St.George,
BankSA or Bank of Melbourne ATM once you
set up a favourite withdrawal (Favourite
withdrawal set up guide PDF 816kb (Opens
in new window))
 Directly enter your amount on the withdrawal
screen without first having to select 'Another
amount'
 Easy confirmation with selections displayed
on screen as you progress
 Go back a step or return to Main menu
options without having to cancel then reinsert
your card
 Withdraw your cash without a debit card on
eligible accounts. Just call us anytime on 132
032 and ask for Emergency Cash.
 He can access his money when the
banks are closed so he can go on a
date.
‘Dave’s are useful, and so are ‘Farrah’s
c.1975
Touch points
Touch points we could affect
Touch points
Touch points we could affect
Awareness Understanding Sign-up Use Completion Advocacy
Touch points we can affect
Extending touchpoints
Audiences
are just as
complex as
our
characters
Character journey
User journey
What do they know/have experienced in relation to your project/theme?
What was their goal before you come
along?
What do they know/have experienced in relation to your project/theme?
What was their goal before you come
along?
What do they know/have experienced in relation to your project/theme?
What do they expect
to get out of it?
What was their goal before you come
along?
What do they know/have experienced in relation to your project/theme?
..and how will they
know it?
Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
What was their goal before you come
along?
What do they know/have experienced in relation to your project/theme?
What do they expect
to get out of it?
..and how will they
know it?
CONVERSION
Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
What was their goal before you come
along?
What do they know/have experienced in relation to your project/theme?
What do they expect
to get out of it?
..and how will they
know it?
Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
What was their goal before you come
along?
What do they know/have experienced in relation to your project/theme?
What do they expect
to get out of it?
..and how will they
know it?
Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
What was their goal before you come
along?
What do they know/have experienced in relation to your project/theme?
What do they expect
to get out of it?
..and how will they
know it?
WHEN TO ASK?
QuestionsHypotheses Content strategyInsight
Design process
<<insert social/political awareness project>>
What do they know/have experienced in relation to your project/theme?Aware of http://www.antislavery.org/ and Avaarz campaigns
What was their goal before you come
along?
What do they know/have experienced in relation to your project/theme?Aware of http://www.antislavery.org/ and Avaarz campaigns
Show to others that they are
politically aware and have a moral
compass.
What was their goal before you come
along?
What do they know/have experienced in relation to your project/theme?Aware of http://www.antislavery.org/ and Avaarz campaigns
Show to others that they are
politically aware and have a moral
compass.
What do they expect
to get out of it?
What was their goal before you come
along?
What do they know/have experienced in relation to your project/theme?
..and how will they
know it?
Aware of http://www.antislavery.org/ and Avaarz campaigns
Show to others that they are
politically aware and have a moral
compass.
Proof that they are being
more than idealistic
..the site promises
‘real’ change.
Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
What was their goal before you come
along?
What do they know/have experienced in relation to your project/theme?
What do they expect
to get out of it?
..and how will they
know it?
Aware of http://www.antislavery.org/ and Avaarz campaigns
Show to others that they are
politically aware and have a moral
compass.
Proof that they are being
more than idealistic
..the site promises
‘real’ change.
Suggests effect can
be felt within 3 months
Demonstrate to others that it’s possible to make real change
Appears to offer the
user something
pragmatic
Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
What was their goal before you come
along?
What do they know/have experienced in relation to your project/theme?
What do they expect
to get out of it?
..and how will they
know it?
Aware of http://www.antislavery.org/ and Avaarz campaigns
Show to others that they are
politically aware and have a moral
compass.
Proof that they are being
more than idealistic
..the site promises
‘real’ change.
Suggests effect can
be felt within 3 months
Demonstrate to others that it’s possible to make real change
Appears to offer the
user something
pragmatic
Will it be clear when
they’ve reached their
goal?
What can they do when they’ve reached it?
Why is this better than
their original goal?
What was their goal before you come
along?
What do they know/have experienced in relation to your project/theme?
What do they expect
to get out of it?
..and how will they
know it?
Aware of http://www.antislavery.org/ and Avaarz campaigns
Show to others that they are
politically aware and have a moral
compass.
Proof that they are being
more than idealistic
..the site promises
‘real’ change.
Suggests effect can
be felt within 3 months
Demonstrate to others that it’s possible to make real change
Appears to offer the
user something
pragmatic
Multiple Touch points
Designing backwards
Motive
Think evil
Pitching 10%
Finally, when in Rwanda
Paul Tyler
Copenhagen, Denmark
@paultylerdk
#handlingideas
www.handlingideas.com
http://www.facebook.com/HandlingIdeas
END

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The Pixel Lab 2014_Paul Tyler_Content is king, but content is his mistress

  • 1.
  • 3.
  • 4. Map real worlds for documentary makers Map stakeholder maps for communicators and marketers Map character constellations, fictional worlds and journeys for storytellers Map contestant choices for game show makers Map eco-systems for policy makers Map user engagement and interaction for designers
  • 5. 330 projects since my first PttP lab 2 years ago
  • 6. See infographics at http://kindofnormal.com/truthfacts
  • 7. “How we want it” “How it really is”
  • 8.
  • 9. “working with context doesn’t simply mean giving the audience what they want and losing your artistic magic. It’s about finding a way to ensure your magic gets seen.”
  • 10. My ideaMe My things My needs My success
  • 12. YOU DON’T KNOW WHAT AN ATM DOES UNTIL YOU KNOW ABOUT DAVE
  • 13. Features and Functions of an ATM The benefits to Dave  ATM screen design: To minimise the number of screens, meaning faster transaction times  $60 Quickcash: A convenient option for those who prefer a set amount of cash in $20 notes  Favourite withdrawal: only 2 buttons to get your cash at any Westpac, St.George, BankSA or Bank of Melbourne ATM once you set up a favourite withdrawal (Favourite withdrawal set up guide PDF 816kb (Opens in new window))  Directly enter your amount on the withdrawal screen without first having to select 'Another amount'  Easy confirmation with selections displayed on screen as you progress  Go back a step or return to Main menu options without having to cancel then reinsert your card  Withdraw your cash without a debit card on eligible accounts. Just call us anytime on 132 032 and ask for Emergency Cash.  He can access his money when the banks are closed so he can go on a date.
  • 14. ‘Dave’s are useful, and so are ‘Farrah’s
  • 16. Touch points Touch points we could affect
  • 17. Touch points Touch points we could affect Awareness Understanding Sign-up Use Completion Advocacy
  • 18. Touch points we can affect Extending touchpoints
  • 19.
  • 20. Audiences are just as complex as our characters
  • 21.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 32. What do they know/have experienced in relation to your project/theme?
  • 33. What was their goal before you come along? What do they know/have experienced in relation to your project/theme?
  • 34. What was their goal before you come along? What do they know/have experienced in relation to your project/theme?
  • 35. What do they expect to get out of it? What was their goal before you come along? What do they know/have experienced in relation to your project/theme? ..and how will they know it?
  • 36. Will it be clear when they’ve reached their goal? What can they do when they’ve reached it? Why is this better than their original goal? What was their goal before you come along? What do they know/have experienced in relation to your project/theme? What do they expect to get out of it? ..and how will they know it? CONVERSION
  • 37. Will it be clear when they’ve reached their goal? What can they do when they’ve reached it? Why is this better than their original goal? What was their goal before you come along? What do they know/have experienced in relation to your project/theme? What do they expect to get out of it? ..and how will they know it?
  • 38. Will it be clear when they’ve reached their goal? What can they do when they’ve reached it? Why is this better than their original goal? What was their goal before you come along? What do they know/have experienced in relation to your project/theme? What do they expect to get out of it? ..and how will they know it?
  • 39. Will it be clear when they’ve reached their goal? What can they do when they’ve reached it? Why is this better than their original goal? What was their goal before you come along? What do they know/have experienced in relation to your project/theme? What do they expect to get out of it? ..and how will they know it?
  • 43.
  • 44. What do they know/have experienced in relation to your project/theme?Aware of http://www.antislavery.org/ and Avaarz campaigns
  • 45. What was their goal before you come along? What do they know/have experienced in relation to your project/theme?Aware of http://www.antislavery.org/ and Avaarz campaigns Show to others that they are politically aware and have a moral compass.
  • 46. What was their goal before you come along? What do they know/have experienced in relation to your project/theme?Aware of http://www.antislavery.org/ and Avaarz campaigns Show to others that they are politically aware and have a moral compass.
  • 47. What do they expect to get out of it? What was their goal before you come along? What do they know/have experienced in relation to your project/theme? ..and how will they know it? Aware of http://www.antislavery.org/ and Avaarz campaigns Show to others that they are politically aware and have a moral compass. Proof that they are being more than idealistic ..the site promises ‘real’ change.
  • 48. Will it be clear when they’ve reached their goal? What can they do when they’ve reached it? Why is this better than their original goal? What was their goal before you come along? What do they know/have experienced in relation to your project/theme? What do they expect to get out of it? ..and how will they know it? Aware of http://www.antislavery.org/ and Avaarz campaigns Show to others that they are politically aware and have a moral compass. Proof that they are being more than idealistic ..the site promises ‘real’ change. Suggests effect can be felt within 3 months Demonstrate to others that it’s possible to make real change Appears to offer the user something pragmatic
  • 49. Will it be clear when they’ve reached their goal? What can they do when they’ve reached it? Why is this better than their original goal? What was their goal before you come along? What do they know/have experienced in relation to your project/theme? What do they expect to get out of it? ..and how will they know it? Aware of http://www.antislavery.org/ and Avaarz campaigns Show to others that they are politically aware and have a moral compass. Proof that they are being more than idealistic ..the site promises ‘real’ change. Suggests effect can be felt within 3 months Demonstrate to others that it’s possible to make real change Appears to offer the user something pragmatic
  • 50. Will it be clear when they’ve reached their goal? What can they do when they’ve reached it? Why is this better than their original goal? What was their goal before you come along? What do they know/have experienced in relation to your project/theme? What do they expect to get out of it? ..and how will they know it? Aware of http://www.antislavery.org/ and Avaarz campaigns Show to others that they are politically aware and have a moral compass. Proof that they are being more than idealistic ..the site promises ‘real’ change. Suggests effect can be felt within 3 months Demonstrate to others that it’s possible to make real change Appears to offer the user something pragmatic

Editor's Notes

  1. What is point? What are you trying to say? Why did you join the Pixel Lab?ß The role of the creative is getting bigger: to create, finance and distribute stories across multiple platforms. No longer can we rely on someone else’s ‘shop window’ to display our content. Now we have to take responsibility for finding, connecting and activating our audiences. Context helps to make content more engaging and relevant; you must find ways to weave your media into the lives of your users. However we tend to paint a rosy picture of their attitude towards our offerings and the quality of the experience we provide. Mapping user journeys is a great way of identifying the potential of better experiences. But, how do we map the journey without making it into a fairy tale?
  2. Over 330 projects since PttP lab two years ago.
  3. They reveal a gap between “How it should be” and “How it is”. It reminds us what happens when reality strikes. We identify with the scenarios. We recognize the failing.
  4. The role of the creative is getting bigger: to create, finance and distribute stories across multiple platforms. No longer can we rely on someone else’s ‘shop window’ to display our content. Now we have to take responsibility for finding, connecting and activating our audiences. Context helps to make content more engaging and relevant; you must find ways to weave your media into the lives of your users. However we tend to paint a rosy picture of their attitude towards our offerings and the quality of the experience we provide. Mapping user journeys is a great way of identifying the potential of better experiences. But, how do we map the journey without making it into a fairy tale?
  5. When we develop a concept we go on a journey. This journey creates a hierarchy. We often use that hierarchy to explain it, to ourselves and to others. When designing complex systems, sometimes we struggle to find the write way in for the reader. We want to say it all. We want to give a sense of hierachy, but all too often from the perspective of the creator and not the user. By taking a user centric viewpoint of the system we understand what it does as opposed to what it might do. We place it in context.
  6. Why, because we can affect more of the touch points between us and the audience.
  7. Why, because we can affect more of the touch points between us and the audience.
  8. It was clever how it tricked me into confessing all the “good” reasons for why have never got involved before and then it made doing things in the real world so god damn easy that it was almost embarrassing to admit that I hadn’t done anything pragmatic before.
  9. 12 years at BBC 6 years content and concept development 2 years graduate teaching 4 years theatre