4. The scope of creative
industriesIs a vast field dealing with the interplay of various sub-
sectors from traditional art crafts to technology-oriented
multi-media services
Creative
Industries
Visual Arts
Literature and
Publishing
Design
Traditional
knowledge Music
Performing Arts
Audio-Visuals
Digital Animation
and Multi-media
(UNCTAD)
Paintings, sculptures and
photograpy
Books, newspapers
and periodicals
Architecture, interior objects,
fashion and jewellery
Art crafts, festivals and
cultural activities Concerts, CDs, tapes,
digitalized music
Theatre, dance, opera,
puppetry, circus
Broadcasting, cinema,
television, radio
Software, videogames
and advertising
Creative Problem Solving
10. CONTOH-CONTOH PRODUK DESAIN INDUSTRI
Bentuk & Konfigurasi Kursi
Komposisi garis & warna
berupa pola pada kain
Komposisi garis &
warna berupa Gambar
pada kotak kemasan
Bentuk,
Konfigurasi dan
Komposisi garis
& warna pada
jam weker
Bentuk, Konfigurasi
dan Komposisi
warna pada hiasan
patung
Produk dengan Elemen Desain
Industri 2D
•Creative Problem Solving
13. Tempat dan Cara pemasaran
• Show room : pusat Kerajinan
• Internet : pasar Virtual
• Sasaran pemasaran : pencari Suvenir dan
Aksesoris
• Wisatawan dan penikmat Budaya
• Ikuti Gaya Hidup
•Creative Problem Solving
21. Levels of marketing segmentation
Mass marketing Segment
marketing
Niche
marketing
Micromarketin
g
No
segmentation
Isolating broad
segments that make up
a market and adapting
the marketing to match
needs of one ore more
segments
Focusing on
subsegments or
niches wit h
distinctive traits
that may seek a
special
combination of
benefits
Complete
segmentation
Local
marketing
Individual
marketing
Creative Problem Solving
22. Knowledge in
people and networks
Captured
Knowledge
Individuals
& Teams
Goals Results
Using
Knowledge
Using
Knowledge
Learn
during
Learn
after
Learn
before
A knowledge management framework
Creative Problem Solving
29. INTRODUCING THE
SIX SENSES
In the Conceptual Age, we will need to
complement our L-Directed reasoning by
mastering 6 essential R-Directed aptitudes(65-67).
1. Not just function but also DESIGN
2. Not just argument but also STORY
3. Not just focus but also SYMPHONY
4. Not just logic but also EMPATHY
5. Not just seriousness but also PLAY
6. Not just accumulation but also MEANING
Creative Problem Solving
30. DESIGN
"The wealth of nations and the well-being of
individuals now depend on having artists in
the room. In a world enriched by
abundance but disrupted by the automation
and outsourcing of white-collar work,
everyone, regardless of profession must
cultivate an artistic sensibility" (69).
WE MUST ALL BE DESIGNERS!
Creative Problem Solving
31. Some people say, “why me?”
I say why not you?
• Now is the time to:
– Re-Do
– Re-New
– Re-Analyze
– Re-Energize
– Re-Conceptualize
– Re-Animate
– Re-Educate
– Re-Invigorate
– Re-Communicate
Creative Problem Solving
32. why Now?
I say, why not Now?
Now is the time to RE-BOOT
Because Now is the Time!
Creative Problem Solving
54. 54
Measuring the Impact on Brand
Brand Awareness
Measures the level of familiarity respondents have with the
brand (aided and unaided)
Message Association
Measures the extent to which respondents can match the
messages and/or concepts in the creative to the brand
Brand Favorability
Measures the extent to which respondents
have a positive or favorable opinion of the
brand
Purchase Intent
Measures the likelihood of
respondents to purchase the brand
in the future
55. The Power Idea
Describable
in a simple
word or
phrase
Likely to
attract the
prospect’s
attention
Lets
prospects
vividly
experience
the goods
Revolves
around the
clinching
benefit
Allows you to
brand the
advertising
56. Don’t be ridiculous.
We tried that before.
We’ve never done it before. It costs too much.
It isn’t in the budget.
That beyond our responsibility.
Can’t teach an old dog new tricks.
We’ll be the laughing stock.
Are our competitors doing it?
We don’t have time.
You’re two years ahead of your time.
It’s too radical a change.
Top management will never go for it.
Not practical for operating.
Let’s form a committee.That’s not out problem.
Has anyone else tried it?
We’re not ready for that.
Attitudes That Kill Creative Ideas
Creative Problem Solving
59. Young’s Creative Process
Get raw material and data, and
immerse yourself in the problem
Immersion
Take the information, work it over,
wrestle with it in your mind
Digestion
Turn the information over to the
subconscious to do the work
Incubation
“Eureka! I have it!” phenomenonIllumination
Study the idea, evaluate it,
reshape it for practical usefulness
Verification
60. Wallas’ Creative Process Model
Incubation
Setting
Problem
Aside
Preparation
Gathering
Information
Verification
Refining
the idea
Illumination
Seeing the
Solution
The
Creative
Process
61. Developing a Creative Strategy
Target
audience
identity
Creative Strategy
Basic
problem,
issue,
opportunity
Major
selling
idea or
key
benefit
Any
supportive
information
62. Search for a Major Selling Idea
Positioning the
Brand
Use a Unique
Selling Position
Create the Brand
Image
Positioning
Seeking the
Major Idea
64. Creative activity → helps employers/region
to attract & retain
talent
Creative people → regenerate urban
neighbourhoods
→ define region’s
‘brand’
→ create ‘buzz’
Creative workers → enhance creativity,
innovativeness
throughout
economy
Cultural industries → investment, jobs,
income,
exports
What can culture and creativity
add to the region?
65. Maximize
Throughput
Bigger Pipes
More Efficient
Data Handling
Better Pipes
Connectivity
and Mobility
More Pipes
Core Solutions That Support Increased Data Usage &
A Richer Multimedia Experience
LTE
Collaborative
Communications
Compression &
Coding
Untapped
Spectrum
HSPA+
LTE-A
Local Content
Routing
Femto /
WiFi
Cognitive
Spectrum
Management
Services of The Future
65prospek layanan kesehatan globalKresnayana Yahya
67. END OF SLIDES
THANK YOU
Kresnayana Yahya
Email: kresna49@yahoo.com
Blog: http://www.kresnayana.comKresnayana Yahya prospek layanan kesehatan global 67