Beyond badges and progress bars, award winning game developer Michael Wilson lectures on the basics of game design and structure while applying those principles to modern digital design.
This class caters to both designers and developers currently trying to incorporate gaming features into their company’s products.
This class is theory and methodology, not practice, but we may reference design and programming principles, so rudimentary experience in design or development will be useful.
3. OVERVIEW
Beyond badges and progress bars, award winning
game developer Michael Wilson lectures on the
basics of game design and structure while
applying those principles to modern digital design.
This class caters to both designers and developers
currently trying to incorporate gaming features into
their company’s products.
This class is theory and methodology, not practice,
but we may reference design and programming
principles, so rudimentary experience in design or
development will be useful.
4. WHO THE ______ ARE YOU?
I am a seasoned technologist and entrepreneur
with experience in every aspect of the digital
entertainment, software and advertising industries.
With over 15 years of software development
leadership in retail software and enterprise web
development, my teams have deployed code for
many fortune 500 companies including Procter &
Gamble, IBM and Electronic Arts.
Projects under my direct technical lead have won
many awards including a Webby, selection as an
Independent Games Festival Finalist and the
coveted Cannes Gold Cyber Lion.
29. PUZZLE
Photo used under Creative Commons from fdecomite
30. A PUZZLE IS
FUN AND HAS A
RIGHT ANSWER
-- SCOTT KIM, PUZZLE MASTER (THE NEXT TETRIS)
31. IMPLICIT RULES OF A PUZZLE
• Puzzles are a form of play.
• Puzzles have a goal or objective.
• Puzzles are “tricky.”
• Puzzles imply needed ingenuity.
PUZZLE
38. GAME
Photo used under Creative Commons from Muffet
39. A GAME IS A PLAY
ACTIVITY WITH
RULES THAT
INVOLVES
CONFLICT
-- INTERNATIONAL GAME DEVELOPERS ASSOCIATION
40. RULES OF A GAME
• Games are an activity.
• Games have rules.
• Games have conflict.
• Games have goals.
• Games involve decision making.
• Games have an uncertain outcome.
GAME Portions of text used under Creative Commons from Ian Schreiber
41. RULES OF A GAME, MAYBE?
• Games have Players?
• Games have Winners and Losers?
• Games are purposely inefficient?
• Games have outcomes?
• Games involve systems?
• Games are...?
GAME
55. RISK VS. REWARD
• Think of RISK and REWARD as a
mechanic to drive MEANING.
RISK = EFFORT
EFFORT + REWARD =
MEANING
56. CHALLENGE & DIFFICULTY
According to human nature, it is
inevitable that a person will learn and
gain more skill presented a
challenge and a chance to grow—
therefore a game must increase in
difficulty as the player progresses in
order to continue to be challenging
84. CHESS IS VERY RANDOM
• The Shannon number, named after Claude
Shannon, is an estimated lower bound on
the game-tree complexity of chess
• Shanon’s number is estimated at
10,000,000,000,000,000,000,000,000,000,00
0,000,000,000,000,000,000 (1046.7) games
• More than the estimated number of atoms
in the Universe
via http://en.wikipedia.org/wiki/Shannon_number
86. CHESS IS PREDICTIVE
IN BOOK IN BOOK IN BOOK
IN BOOK IN BOOK
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IN BOOK IN BOOK
IN BOOK IN BOOK
IN BOOK IN BOOK
IN BOOK
NOVELTY
87. KNOWING THE
POSSIBLE
OUTCOME MAKES
VARIATIONS
MORE EXCITING